Pill ECL09

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Pill
(Fe?)Male Changeling
NN Medium Humanoid (Shapechanger)
Rogue 4 / Marshal 1 / Chameleon 4
Fraction: The Society of Sensations.

*** ABILITIES ***
Str 08(-1) = 08(00 PB)
Dex 16(+3) = 14(06 PB)        +2(enh)
Con 14(+2) = 14(06 PB)
Int 14(+2) = 14(06 PB)
Wis 14(+2) = 12(04 PB)        +2(enh)
Cha 22(+6) = 16(10 PB) +2(HD) +4(enh)
* Ability boon +2 to any

Init : +13 = +3(dex) +4(feat) +6(cha); luck reroll.
Speed: 30 ft
HP   : 6d6 + 3d8 + 18 = 55
AP   : ?/9

*** ATTACK ***
BAB +6; Trip, Bull, Grpl: +5 = +6(BAB) -1(str).

Hand Crossbow, ranged:
* Attack: +6(BAB) +3(Dex) +1(Mwk) = +10
* Damage: 1d4+0 (19-20/x2)

*** DEFENSE ***
FullAC: 13 = 10 +3(dex)
Touch : 13 = 10 +3(dex)
FlatF : 13 = 10 +3(dex)

Fort: +6 = +1(Rog) +2(Mar) +1(Chm) +2(Con)          [+2(chamfocus)]
Refl: +8 = +4(Rog) +0(Mar) +1(Chm) +3(Dex)          [+2(chamfocus)]
Will: +8 = +1(Rog) +2(Mar) +1(Chm) +2(Wis) +2(luck) [+2(chamfocus)]
* +2 racial vs sleep and charm.
* +2 to some saves depending on Chameleon focus, see under "abilites".
* luck bonus to lowest base save until luck pool not empty.
* luck reroll any save.

*** SKILLS (110/114) ***
Autohypnosis  +5  =  +1(rank) +2(wis) +2(concentration)
Bluff         =26 =  +8(rank) +6(cha) +2(racial) +10(always taken)
Concentration +7  =  +5(rank) +2(con)
Diplomacy     =30 =  +5(rank) +6(cha) +2(bluff) +2(k(n&r)) +2(sense motive) +3(skillfocus) +10(always taken)
Disguise      +34 = +12(rank) +6(cha) +2(bluff) +10(circumstance) +2(circumstance(vestment)) +2(circumstance(kit))
Gather Info   =30 = +12(rank) +6(cha) +2(k(local)) +10(always taken)
Hide          +10 =  +1(rank) +3(dex) +6(cha)
Intimidate    =20 =  +1(rank) +6(cha) +2(racial) +2(bluff) -1(trait) +10(always taken)
Knoweledges
* Arcana      +8  =  +5(rank) +2(int) +1(lore)
* Local       +8  =  +5(rank) +2(int) +1(lore)
* Noble&Royal +8  =  +5(rank) +2(int) +1(lore)
* Religion    +4  =  +1(rank) +2(int) +1(lore)
* The Planes  +6  =  +1(rank) +2(int) +1(lore) +2(competence(atlas))
Martial Lore  +3  =  +1(rank) +2(int)
Move Silently +10 =  +1(rank) +3(dex) +6(cha)
Open Lock     +12 =  +1(rank) +3(dex) +6(cha) +2(competence(tools))
Search        +3  =  +0(rank) +2(int) +1(competence(eye)) = +3
Sense Motive  =24 = +10(rank) +2(wis) +2(racial) +10(always taken)
Sleight of H. +16 =  +5(rank) +3(dex) +6(cha) +2(bluff)
Spellcraft    +9  =  +5(rank) +2(int) +2(k(arcana)) [+2(scrolls)]
Spot          +14 = +12(rank) +2(wis)
Tumble        +10 =  +1(rank) +3(dex) +6(cha)
UMD           +18 = +12(rank) +6(cha) [+2(scrolls)]
* Chameleon focus boni not included.
* luck reroll any trained skill.

Skilltricks: Assume Quirk, Conceal Spellcasting.
Speaks: Common, Giant, Dwarven.

*** FEATS ***
FLW: Lucky Start [CS]
ROG: Improved Initiative
HD1: Able Learner [RoD]
ROG: Daunting Presence [LM]
HD3: Unbelievable Luck [CS]
MAR: Skillfocus (Diplomacy)
HD6: Make Your Own Luck [CS]
CHA: [variable]
HD9: Survivor's Luck [CS]

Flaw : Noncombatant
Trait: Androgynous (no opposite sex disguise penalty, -1 to intimidate)
Luck : 5 rerolls/day

***RACIAL FEATURES***
Changeling [RoE]:
  [Ex] Natural Linguist
  [Su] Minor Change Shape
  [--] +2 racial bonus on saves vs. sleep and charm effects.
  [--] +2 racial bonus on Bluff, Intimidate and Sense Motive.

*** CLASS REATURES ***
Rogue (racial subst. levels 1, 3 [RoE])
  [--] Proficiency with hand crossbow.
  [Ex] Bonus feats (as fighter) [UA].
  [Ex] Social Intuition [RoE].
  [Ex] Evasion.
  [Ex] Minor Lore +1 [RoE].
  [Ex] Uncanny Dodge.

Marshal [MHB]:
  [--] Proificiency with all simple and martial weapons, all armor, non-tower shields.
  [Ex] Minor Aura (Motivate Dexterity).

Chameleon [RoD]:
  [Ex] Aptitude Focus 1/day (+2):
    [--] Arcane: spellcasting. will save, competence on k(arcana), spellcraft.
    [--] Combat: attack & damage, fort save.
    [--] Divine: spellcasting. fort & will save, competence on k(religion).
    [--] Stealth: trapfinding, uncanny dodge. ref save, competence on DD, hide, MS, OL, search.
    [--] Wild: wild empathy, woodland stride. fort save, competence on climb, handle, jump, k(nature), survival.
  [Ex] Bonus Feat.
  [--] Mimic Class Feature 1/day:
    [Ex] Evasion.
    [Ex] Sneak Attack 1d6.
    [Ex] Rage.
    [Ex] Smite.
    [Su] Turn/Rebuke Undead.
  [Ex] Ability Boon +2.

*** SPELLBOOK ***
0: all cantrips

1: Alarm; Amplify; Benign Transposition; Combined Talent [CM]; Comprehend Languages; Cure Light Wounds [bard]; Ebon Eyes; Feather Fall; Friendly Face [RoD]; Grease; Hoard Gullet [DrM]; Immediate Assistance [CM]; Instant Locksmith; Lucky Streak [CS]; Magic Missile; Master's Touch [PHB2]; Mimicry [CS]; Nerveskitter; Nystul's Magic Aura; Obscure Object [bard]; Obscuring Mist; Lesser Orb of Acid, Sound; Persistent Blade; Power Word: Pain [RotD]; Ray of Clumsiness; Ray of Enfeeblement; Scholar's Touch; Shield; Silent Image; Sticky Fingers; Reduce Person; Unseen Servant; 

2: Arcane Turmoil [CM]; Battle Hymn [bard]; Blur; Chain of Eyes; Glitterdust; Darkvision; Delay Poison; Detect Thoughts; Dimension Leap [MoE]; Discern Shapechanger; Expose the Dead [MoE]; Harmonic Chorus; Heroics; Heroism; Invisibility; Knock; Levitate; Locate Object; Magic Savant [CM]; Mask of the Ideal [CM]; Mirror Image; Quick Potion; Reveille; Rope Trick; Scorching Ray; See Invisibility; Silence; Spymaster's Coin [CS]; Tongues [bard]; Whispering Wind; Wings of Cover [RotD];

3: Amorphous Form; Analyze Portal; Charm Monster [bard]; Clairsensorics; Dispel Magic; Displacement; Fly; Glibness [bard]; Haste; Heart of Water [CM]; Illusiory Script; Listening Coin; Greater Mage Armor; Magic Circle vs Evil, Good, Law, Chaos; Greater Magic Weapon; Major Image; Scrying [bard]; Shrink Item; Lesser Telepatic Bond; Wind Wall; 

*** ARCANE MEMORIZE ***
0(4)   : Ghost Sound; Mage Hand; Message; Presti.
1(5)   : Friendly Face; Silent Image; Master's Touch x2; [empty slot].
2(4)   : Detect Thoughts; Invisibility; Tongues; [empty slot].
3(1..2): [empty slot].
* CL: 8

*** DIVINE MEMORIZE ***
0(4)   : Amanuensis; Detect Poison; Mending; Read Magic.
1(5)   : Raptor's Sight [RotW]; Embrace the Wild [CV]; Ebon Eyes; Divine Favor; [empty slot].
2(4)   : Benediction [CC]; Chameleon [CA]; Lore of the Gods [CC]; Blinding Spittle.
3(1..2): [empty slot].
* CL: 8

*** GEAR (demo version) ***
* Crossbow, Hand, Darkwood, Masterwork ($134 (party-crafted), 1 lbs)
** Bolt x10 ($1, 1 lb)
** Bolt, Cold Iron x10 ($2, 1 lb)
** Bolt, Silver x10 ($21, 1 lb)

* Amulet of Wisdom +2 ($4000)
* Cloak of Charisma +4 ($16000, 2 lbs)
* Gloves of Dexterity +2 ($4000)

* Explorer's Outfit, fireproof, inside pocket ($61) [CS]
* Vestment of Many Styles ($500)

* Feather fall amulet ($50)
* Spell component pouch ($5, 2 lbs)
** Angel down ($100) [CM] (Extend spell, on abjurations only)
** Fairy dust ($100) [CM] (Extend spell, on transmutations only)
** Primal Essense x4 ($400) [CM]
* Holy symbol, cheap ($1)

* Scrolls
** Joyful Noise ($50) [CV, bard 1, CL 2]
** Mimicry ($50) [CS, bard 1, CL 2]

* Wand of Detect Magic ($375) (50/50)

* Heward Handey Haversack (2000, 5 lbs) 
(13 lbs total, light load up to 26 lbs)


* HHHidden stuff (36.5/120 lbs):
** Bolt *40 ($4, 4 lbs)
** Bolt, Cold Iron *10 ($2, 1 lb)
** Bolt, Silver *10 ($21, 1 lb)
** Dagger, Cold Iron ($4, 1 lb)

** Arcane key ($500)
** Thief tools, Mwk ($100, 2 lbs)
** Disguise kit ($50, 8 lbs) (10/10 uses)
** Planar atlas ($25, 2 lbs)
** Mechanus eye ($100) [PlanarHB]

** Aureon's spellshard ($6250, 0.5 lb)
** Acid flask x2 ($20, 2 lbs)
** Alchemist fire ($20, 1 lb)
** Auran mask ($60) [CM]
** Weeping flask ($50) [CM]
** Everlasting ration ($350) [HoB]
** Blessed bondage x2 ($20) [HoB] (autostabilizes)
** Everburning torch ($110)
** Waterproof ink ($6)
** Mirror, small steel ($10, 0.5 lbs)
** Silk rope ($10, 5 lbs)
** Misc stuff ($10)
** CASH ($429)

*** COMBAT MODES ***

*** STARRING ***
Books Index
Zuzuzu


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