Hacke, fighter 2 / rogue 3 / ranger 3Medium humanoid (warforged), true neutral
18 (composite plating)Hit Points
|9 (-1)||16 (+3)||14 (+2)||8 (-1)||14 (+2)||14 (+2)|
Strength +2, Constitution +5Skills
Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +11, Stealth +9Damage Resistances
darkvision 60, passive Perception 18Languages
Common, Goblin, Gremlin, Primordial, Thieves' CantTools
alchemist's supplies, calligrapher's supplies, disguise kit, forgery kit, poisoner's kit, thieves' toolsWeapons
simple weapons, martial weaponsArmor
all armor, shields
Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.Embedded Docent.
Hacke has docent embedded in its chest, which is designed to advise and assist the warforged it’s attached to. A docent is a small metal sphere, approximately 2 inches across, studded with dragonshards. Despite a strong magical aura, it has no obvious abilities. A docent communicates telepathically with its wielder and can perceive the world through wielder's senses. One of the simple functions of a docent is to serve as a translator. Hacke can use a bonus action on its turn to request that the docent use one of its properties on Hacke's behalf.Spellcasting.
As a 3rd-level ranger Hacke has three 1st-level spell slots. He has DC 13 spell saves and +5 to hit with spell attacks.