Difference between revisions of "User:Aen Sidhe"

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(Combat)
(Abilities and features)
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* [V.Human] Skill: Survival
 
* [V.Human] Skill: Survival
 
* [Backgr ] Skills: Deception, Stealth
 
* [Backgr ] Skills: Deception, Stealth
* [Backgr ] Tools: Thieves tools, dice set
 
 
* [Backgr ] Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
 
* [Backgr ] Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
 
* [Sorcer ] Spellcasting
 
* [Sorcer ] Spellcasting

Revision as of 06:41, 10 December 2017

Старший Дух следит за Вами....

PS: а вообще - я очень талантливый плагиатор, да.

Хоумрулы для моих партий

Badwell char

Character

  • Background: Criminal

Attributes

Attribute Value Mod Starting value Modifications
Str 8 -1 = 8
Dex 14 +2 = 13 +1(v. human)
Con 14 +2 = 14
Int 10 +0 = 10
Wis 12 +1 = 12
Cha 18 +4 = 15 +1(v. human) +2(4th lvl)

Stats

  • HP: 44/44 [6 + 4 * 6 + 2 * 7]
  • SP: 7/7
  • AP: 5/5
  • AC: 15 = 10 (leather) + 2 (dex) + 3 (mage armor)
  • Speed: 30 ft
  • Init: +2
  • Prof: +3
  • Melee: +5 = +2 (dex) + 3 (prof)
  • Ranged: +5 = +2 (dex) + 3 (prof)
  • Spell: +7 = +4 (cha) + 3 (prof)
  • Spell DC: 15 = 8(base) + 4 (cha) + 3 (prof)


  • Passive perception: 14 = 10 + 1 (wis) +3 (prof)
  • Saving throws:
    • Str -1
    • Dex +2
    • Con +5 = +2 +3
    • Int +0
    • Wis +1 = +1
    • Cha +7 = +4 +3

Combat

  • Attack
    • Melee
      • Dagger +5 1d4+2 piercing
      • Spell +7 varies
      • Quarterstaff +2 1d8-1 bludgeoning
    • Ranged
      • Spell +7 varies
      • Light Crossbow +5 1d8+2 piercing (range 80/320)
      • Dagger (thrown) +5 1d4+2 piercing (range 20/60)

Proficiencies

  • Armor: None
  • Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
  • Tools: None
  • Languages: Common, Celestial
  • Saving throws: Con, Cha
  • Skills:
    • Survival [planar] (wis, +4 = +1 +3) [v.human]
    • Arcana (int, +3 = +0 +3) [sorcerer]
    • Intimidation (cha, +7 = +4 +3) [sorcerer]
    • Stealth (dex, +5 = +2 +3) [background]
    • Deception (cha, +7 = +4 +3) [background]

Abilities and features

  • [V.Human] Feat: Spell sniper
  • [V.Human] Skill: Survival
  • [Backgr ] Skills: Deception, Stealth
  • [Backgr ] Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
  • [Sorcer ] Spellcasting
  • [Sorcer ] Origin: Wild Magic
    • Wild Magic Surge
    • Tides of Chaos
    • Bend Luck
  • [Sorcer ] Font of Magic
  • [Sorcer ] Metamagic: Subtle Spell, Twinned Spell

Sorcerer Spells

1 2 3 4 5 6 7 8 9
Spell slots 4 3 3 1

Spell known: C: 5 + 1 [sniper], 1-9: 8

  • C: Eldritch Blast [Spell Sniper], True Strike, Message, Prestidigitation, Blade Ward, Mage Hand
  • 1: Mage Armot, Chaos Bolt
  • 2: Scorching Ray, Mirror Image
  • 3: Fly, Haste, Tongues
  • 4: Blight

Items