Difference between revisions of "User:Aen Sidhe"

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[[Aen Sidhe's home rules|Хоумрулы для моих партий]]
 
[[Aen Sidhe's home rules|Хоумрулы для моих партий]]
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= Badwell char =
 +
 +
== Character ==
 +
* Background: Criminal
 +
 +
== Attributes ==
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{|
 +
! Attribute !! Value !! Mod !!  !! Starting value !! Modifications
 +
|-
 +
|'''Str''' || 8 || '''-1''' || = || 8 ||
 +
|-
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|'''Dex''' || 14 || '''+2''' || = || 13 || +1(v. human)
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|-
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|'''Con''' || 14 || '''+2''' || = || 14 ||
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|-
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|'''Int''' || 10 || '''+0''' || = || 10 ||
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|-
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|'''Wis''' || 12 || '''+1''' || = || 12 ||
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|-
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|'''Cha''' || 18 || '''+4''' || = || 15 || +1(v. human) +2(4th lvl)
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|}
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== Stats ==
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* HP: 44/44 [6 + 4 * 6 + 2 * 7]
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* SP: 7/7
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* AP: 5/5
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* AC: 15 = 10 (leather) + 2 (dex) + 3 (mage armor)
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* Speed: 30 ft
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* Init: +2
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* Prof: +3
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* Melee: +5 = +2 (dex) + 3 (prof)
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* Ranged: +5 = +2 (dex) + 3 (prof)
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* Spell: +7 = +4 (cha) + 3 (prof)
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* Spell DC: 15 = 8(base) + 4 (cha) + 3 (prof)
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 +
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* Passive perception: 14 = 10 + 1 (wis) +3 (prof)
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* Saving throws:
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** Str  -1
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** Dex  +2
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** Con  +5 = +2 +3
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** Int  +0
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** Wis  +1 = +1
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** Cha  +7 = +4 +3
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 +
== Combat ==
 +
* Attack
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** Melee
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*** Dagger +5 1d4+2 piercing
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** Ranged
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*** Light Crossbow +5 1d8+2 piercing (range 80/320)
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*** Dagger (thrown) +5 1d4+2 piercing (range 20/60)
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*** Spell +7 varies
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 +
== Proficiencies ==
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* Armor:        None
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* Weapons:      Daggers, darts, slings, quarterstaffs, light crossbows
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* Tools:        None
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* Languages:    Common, Celestial
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* Saving throws: Wis, Cha
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* Skills:       
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** Survival [planar] (dex, +5 = +2 +3) [v.human]
 +
** Insight          (wis, +7 = +4 +3) [cleric]
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** Persuasion        (cha, +5 = +2 +3) [cleric]
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** Stealth          (dex, +5 = +2 +3) [background]
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** Deception        (cha, +7 = +4 +3) [background]
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 +
== Abilities and features ==
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* [V.Human] Feat: Spell sniper
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* [V.Human] Skill: Survival
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* [Backgr ] Skills: Deception, Stealth
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* [Backgr ] Tools: Thieves tools, dice set
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* [Backgr ] Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
 +
* [Sorcer ] Spellcasting
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* [Sorcer ] Origin: Wild Magic
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** Wild Magic Surge
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** Tides of Chaos
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** Bend Luck
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* [Sorcer ] Font of Magic
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* [Sorcer ] Metamagic: Subtle Spell, Twinned Spell
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 +
== Sorcerer Spells ==
 +
Spell known: C: 5 + 1 [sniper], 1-9: 8
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 +
{|
 +
|  || C || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 ||
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|-
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| Spell slots || 4 || 4 || 3 || 3 || 1 ||  ||  ||  ||  ||  ||
 +
|}
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* C: Guidance, Resistance, Sacred Flame, Thaumaturgy
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* 1: Cure Wounds, Detect Magic, Guiding Bolt, Purify Food and Drink
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* 2: Calm Emotions, Lesser Restoration, Hold Person
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* 3: Tongues, Spirit Guardians, Water Walk
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* 4: Death Ward
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 +
== Items ==
 +
<poem>
 +
Explorer's Pack
 +
Holy Symbol (loaded 6-sided die, with a spider on the 6-face)
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Fine Clothes
 +
Disguise Kit
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Pouch (15gp)
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 +
Backpack
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Bedroll
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Traveler's Clothes
 +
Ink
 +
Ink pen
 +
Lantern, hooded
 +
Mess kit
 +
Paper (10 sheets)
 +
Perfume (vial)
 +
Quiver
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Rope, silk
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Sealing wax
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Fake Signet Ring
 +
Soap
 +
Tinderbox
 +
Torch
 +
Waterskin
 +
Forgery Kit
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</poem>
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=== Weapons ===
 +
{|
 +
| Dagger || 1d4 piercing || 1 lb. || Finesse, Light, thrown (range 20/60) ||
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|-
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|Crossbow, Light || 1d8 piercing || 5 lb. || Ammunition (range 80/320), Loading, two-handed ||
 +
|}
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 +
=== Armor ===
 +
{|
 +
| Leather Armor || 11 + dex || || 10 lb. ||
 +
|-
 +
|Shield || +2 ||  || 6 lb. ||
 +
|}

Revision as of 09:22, 9 December 2017

Старший Дух следит за Вами....

PS: а вообще - я очень талантливый плагиатор, да.

Хоумрулы для моих партий

Badwell char

Character

  • Background: Criminal

Attributes

Attribute Value Mod Starting value Modifications
Str 8 -1 = 8
Dex 14 +2 = 13 +1(v. human)
Con 14 +2 = 14
Int 10 +0 = 10
Wis 12 +1 = 12
Cha 18 +4 = 15 +1(v. human) +2(4th lvl)

Stats

  • HP: 44/44 [6 + 4 * 6 + 2 * 7]
  • SP: 7/7
  • AP: 5/5
  • AC: 15 = 10 (leather) + 2 (dex) + 3 (mage armor)
  • Speed: 30 ft
  • Init: +2
  • Prof: +3
  • Melee: +5 = +2 (dex) + 3 (prof)
  • Ranged: +5 = +2 (dex) + 3 (prof)
  • Spell: +7 = +4 (cha) + 3 (prof)
  • Spell DC: 15 = 8(base) + 4 (cha) + 3 (prof)


  • Passive perception: 14 = 10 + 1 (wis) +3 (prof)
  • Saving throws:
    • Str -1
    • Dex +2
    • Con +5 = +2 +3
    • Int +0
    • Wis +1 = +1
    • Cha +7 = +4 +3

Combat

  • Attack
    • Melee
      • Dagger +5 1d4+2 piercing
    • Ranged
      • Light Crossbow +5 1d8+2 piercing (range 80/320)
      • Dagger (thrown) +5 1d4+2 piercing (range 20/60)
      • Spell +7 varies

Proficiencies

  • Armor: None
  • Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
  • Tools: None
  • Languages: Common, Celestial
  • Saving throws: Wis, Cha
  • Skills:
    • Survival [planar] (dex, +5 = +2 +3) [v.human]
    • Insight (wis, +7 = +4 +3) [cleric]
    • Persuasion (cha, +5 = +2 +3) [cleric]
    • Stealth (dex, +5 = +2 +3) [background]
    • Deception (cha, +7 = +4 +3) [background]

Abilities and features

  • [V.Human] Feat: Spell sniper
  • [V.Human] Skill: Survival
  • [Backgr ] Skills: Deception, Stealth
  • [Backgr ] Tools: Thieves tools, dice set
  • [Backgr ] Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
  • [Sorcer ] Spellcasting
  • [Sorcer ] Origin: Wild Magic
    • Wild Magic Surge
    • Tides of Chaos
    • Bend Luck
  • [Sorcer ] Font of Magic
  • [Sorcer ] Metamagic: Subtle Spell, Twinned Spell

Sorcerer Spells

Spell known: C: 5 + 1 [sniper], 1-9: 8

C 1 2 3 4 5 6 7 8 9
Spell slots 4 4 3 3 1
  • C: Guidance, Resistance, Sacred Flame, Thaumaturgy
  • 1: Cure Wounds, Detect Magic, Guiding Bolt, Purify Food and Drink
  • 2: Calm Emotions, Lesser Restoration, Hold Person
  • 3: Tongues, Spirit Guardians, Water Walk
  • 4: Death Ward

Items

Explorer's Pack
Holy Symbol (loaded 6-sided die, with a spider on the 6-face)
Fine Clothes
Disguise Kit
Pouch (15gp)

Backpack
Bedroll
Traveler's Clothes
Ink
Ink pen
Lantern, hooded
Mess kit
Paper (10 sheets)
Perfume (vial)
Quiver
Rope, silk
Sealing wax
Fake Signet Ring
Soap
Tinderbox
Torch
Waterskin
Forgery Kit

Weapons

Dagger 1d4 piercing 1 lb. Finesse, Light, thrown (range 20/60)
Crossbow, Light 1d8 piercing 5 lb. Ammunition (range 80/320), Loading, two-handed

Armor

Leather Armor 11 + dex 10 lb.
Shield +2 6 lb.