Difference between revisions of "Tomas Vrbada"

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m (Mortal form)
m (Mortal form)
Line 3: Line 3:
 
{{Q| Don't get me wrong! I only want to kill you, or be killed by you. | The Beast ||nolink=1}}
 
{{Q| Don't get me wrong! I only want to kill you, or be killed by you. | The Beast ||nolink=1}}
  
==Mortal form==
+
<div class="gurps_holder">
<pre>
+
<table class="wrapper">
Name:      Tomas Vrbada
+
<tr>
Build:      Average, ht: 6'1'', wt: 170 lb.
+
<td class="portrait" rowspan="2">
Age:        35
+
<table class="top_info">
Languages:  Czech (Native),  English (Accented)
+
<tr>
Points:     300 starting, 385 total 335 used
+
<td class="title">Portrait</td>
*************************
+
</tr>
Attributes [180]:
+
<tr>
 
+
<td class="portrait_cell portrait"><span style="color:red">LINK TO PORTRAIT 80PX<br/><br/>DELETE ALL SPAN<span></td>
ST      10 = 10 [0]          HP      15 = 15  [10]
+
</tr>
DX      16 = 16 [120]        Will    12 = 12
+
</table>
IQ      12 = 12 [40]          Per    12 = 12
+
</td>
HT      10 = 10 [0]          FP      10 = 10
+
<td class="spacer" rowspan="2"></td>
 
+
<td>
Dmg  :  thr 1d-2, sw 1d
+
<table class="top_info identity">
Lift : 20, load thresholds 20/40/60/120/200
+
<tr>
Speed:  6.5
+
<td class="title" colspan="2">Identity</td>
Move : 6
+
</tr>
Dodge:  10 = 3 +6.5(speed)+1(no encumbrance)
+
<tr>
 
+
<td class="label">Name:</td>
*************************
+
<td class="value">Tomas Vrbada</td>
Advantages [215]:
+
</tr>
 
+
<tr>
Supernatural Awareness                                                                  [10]
+
<td class="label">Title:</td>
        Analyze                                [+10]
+
<td class="value"></td>
 
+
</tr>
Alternate Form (Enenra) [27]
+
<tr>
Absorptive Change (light Encumbrance) [+10%]
+
<td class="label">Religion:</td>
Hell [-10%]
+
<td class="value"></td>
Reduced Time (+5) [+100%]
+
</tr>
Maximum Duration (Up to 10 minutes) [-50%]
+
</table>
 
+
</td>
Combat Reflexes [15]
+
<td class="spacer"></td>
 
+
<td>
Burning Attack (2) [19]
+
<table class="player_info top_info">
Armor Divisor (2) [+50%]
+
<tr>
Aura; [+80%]
+
<td class="title" colspan="2">Player Information</td>
Hell [-10%]
+
</tr>
Melee Attack: Reach C [-30%]
+
<tr>
 
+
<td class="label">Player:</td>
Crushing Attack (3) [20]
+
<td class="value">&#1041;&#1077;&#1088;&#1090;</td>
Armor Divisor (2) [+50%]
+
</tr>
Melee Attack: Reach C,1 [-20%]
+
<tr>
 
+
<td class="label">Campaign:</td>
Damage Resistance (2) [5]
+
<td class="value"></td>
Hell [-10%]
+
</tr>
Tough Skin [-40%]
+
<tr>
 
+
<td class="label">Created On:</td>
Trained By A Master [30]
+
<td class="value">06.08.2015</td>
 
+
</tr>
Warp [75]
+
</table>
Emergencies Only (Half-power normally) [-20%]
+
</td>
Hell [-10%]
+
<td class="spacer" rowspan="2"></td>
Range Limit (20 yards)  [-45%]
+
<td rowspan="2">
Reliable (+10)) [+50%]
+
<table class="points top_info">
 
+
<tr>
Regeneration (Very Fast: 1HP/Sec)                 [20]
+
<td class="title" colspan="2">410 Points</td>
Emergencies Only [-30%]
+
</tr>
Hell [-10%]
+
<tr>
Switchable [+10%]
+
<td class="label">Attributes:</td>
Maximum Duration (Less than 30 seconds) [-75%]
+
<td class="rvalue">208</td>
 
+
</tr>
Psycometry (1 minute) IQ+2 roll (IQ-2 Passive roll)                                    [26]
+
<tr>
Directed [+50%]
+
<td class="label">Advantages:</td>
Hell            [-10%]
+
<td class="rvalue">284</td>
        Preparation Required                    [-20%]
+
</tr>
        Reliable +2                            [+10%]
+
<tr>
 
+
<td class="label">Disadvantages:</td>
*************************
+
<td class="rvalue">-145</td>
Disadvantages [150]:
+
</tr>
 
+
<tr>
Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]
+
<td class="label">Quirks:</td>
Bloodlust (12 or less) [-10]
+
<td class="rvalue">0</td>
Callous [-5]
+
</tr>
Code of Honor (Fighter) [-15]
+
<tr>
Never break your word.
+
<td class="label">Skills:</td>
Willing to fight and die for the honor of his clan.
+
<td class="rvalue">57</td>
Treat an honorable enemy with respect.
+
</tr>
Accept any challenge of martial art from anyone of greater or equal rank.
+
<tr>
Enemy (Obscure Cult) (A large group (21-1,000 people)) (9 or less) [-30]
+
<td class="label">Spells:</td>
Frightens Animals [-10]
+
<td class="rvalue">0</td>
Low Empathy [-20]
+
</tr>
Nightmares (Burning Alive) (12 or less) [-5]
+
<tr>
Obsession (Destruction of Obscure Cult) (Long-Term Goal) (12 or less) [-10]
+
<td class="label">Race:</td>
Duty (Office) (Large Group)         [-10]
+
<td class="rvalue">0</td>
Amnesia (Cant remember his life before ritual) [-10]
+
</tr>
Vow (Cant Use any Weapons) (Great) [-15]
+
<tr>
 
+
<td class="rowspacer2" colspan=2></td>
*************************
+
</tr>
Skills [53]:
+
<tr class="top_border">
Acrobatics DX/H DX-1 (15) [2]
+
<td class="rowspacer1" colspan=2></td>
Shadowing IQ/A IQ+0 (12) [2]
+
</tr>
Stealth DX/A DX+0 (16) [2]
+
<tr>
Hidden Lore (Demon Lore) IQ/A  IQ+0 (12) [2]
+
<td class="label">Earned:</td>
Hypnotism (Human) IQ/H IQ+2 (14) [12]
+
<td class="rvalue">6</td>
Invisibility Art IQ/VH IQ+0 (12) [8]
+
</tr>
Lockpicking/TL8 IQ/A IQ+0 (12) [2]
+
<tr>
Mental Strength Will/E Will+2 (14) [4]
+
<td class="rowspacer1" colspan=2></td>
Judo DX/H DX+0 (16) [4]
+
</tr>
Choke Hold (Judo) Tech/H def+0 (14) [0]
+
</table>
Disarming (Judo) Tech/H def+0 (16) [0]
+
</td>
Arm Lock (Judo) Tech/A  def+1 (16) [0]
+
</tr>
Karate DX/H DX+0 (16) [4]
+
<tr>
Kicking (Karate) Tech/H def+2 (16) [3]
+
<td colspan="3">
Jump Kick (Karate) Tech/H def+2 (14) [3]
+
<table class="description info">
Sweeping Kick (Karate) Tech/H  def+1 (14) [2]
+
<tr>
Back Kick (Karate) Tech/H def+2 (14) [3]
+
<td class="title" colspan="6">Description</td>
Disarming (Karate) Tech/H def+0 (16) [0]
+
</tr>
Knee Strike (Karate) Tech/A def+0 (15) [0]
+
<tr>
 
+
<td class="label">Race:</td>
 
+
<td class="value">Human</td>
*************************
+
<td class="label">Height:</td>
Inventory:
+
<td class="value">7'</td>
Clothes
+
<td class="label">Hair:</td>
Multi-tool
+
<td class="value">Brown, Straight, Short</td>
Lockpics
+
</tr>
Gadget Wristwatch
+
<tr>
Energy bars  x2
+
<td class="label">Gender:</td>
Sport Drink
+
<td class="value">Male</td>
FlashLight
+
<td class="label">Weight:</td>
Zippo
+
<td class="value">170 lb</td>
cigarettes (Sparta) x2
+
<td class="label">Eyes:</td>
</pre>
+
<td class="value">Brown</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Age:</td>
 +
<td class="value">23</td>
 +
<td class="label">Size:</td>
 +
<td class="value">+0</td>
 +
<td class="label">Skin:</td>
 +
<td class="value">Brown</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Birthday:</td>
 +
<td class="value">&#1072;&#1087;&#1088;&#1077;&#1083;&#1103; 26</td>
 +
<td class="label">TL:</td>
 +
<td class="value">4</td>
 +
<td class="label">Hand:</td>
 +
<td class="value">Right</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td rowspan="2">
 +
<table class="attributes info">
 +
<tr>
 +
<td class="title" colspan="2">Attributes</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Strength (ST):</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dexterity (DX):</td>
 +
<td class="rvalue">16</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Intelligence (IQ):</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Health (HT):</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Will:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Fright Check:</td>
 +
<td class="rvalue">14</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Basic Speed:</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Move:</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Perception:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Vision:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Hearing:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Taste & Smell:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Touch:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="natural_damage" colspan="2"><span class="label">thr: </span>2d-1<span class="label">, sw: </span>3d+2</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer2" colspan="2"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td>
 +
<table class="encumbrance_move_dodge info">
 +
<tr>
 +
<td class="title" colspan="4">Encumbrance, Move & Dodge</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Level</td>
 +
<td class="title">Max Load</td>
 +
<td class="title">Move</td>
 +
<td class="title">Dodge</td>
 +
</tr>
 +
 +
<tr  class="encumbrance" >
 +
<td class="label">&#8226; None (0)</td>
 +
<td class="rvalue">29 lb</td>
 +
<td class="rvalue">7</td>
 +
<td class="rvalue">11</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Light (1)</td>
 +
<td class="rvalue">58 lb</td>
 +
<td class="rvalue">5</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Medium (2)</td>
 +
<td class="rvalue">87 lb</td>
 +
<td class="rvalue">4</td>
 +
<td class="rvalue">9</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Heavy (3)</td>
 +
<td class="rvalue">174 lb</td>
 +
<td class="rvalue">2</td>
 +
<td class="rvalue">8</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">X-Heavy (4)</td>
 +
<td class="rvalue">290 lb</td>
 +
<td class="rvalue">1</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="hit_location info">
 +
<tr>
 +
<td class="title" colspan="4">Hit Location</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Roll</td>
 +
<td class="title">Where</td>
 +
<td class="title">-</td>
 +
<td class="title">DR</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Eye</td>
 +
<td class="label">-9</td>
 +
<td class="rvalue">2</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">3-4</td>
 +
<td class="clabel">Skull</td>
 +
<td class="label">-7</td>
 +
<td class="rvalue">4</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">5</td>
 +
<td class="clabel">Face</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">2</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">6-7</td>
 +
<td class="clabel">R. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">2</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">8</td>
 +
<td class="clabel">R. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">2</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">9-10</td>
 +
<td class="clabel">Torso</td>
 +
<td class="label">0</td>
 +
<td class="rvalue">3</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">11</td>
 +
<td class="clabel">Groin</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">3</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">12</td>
 +
<td class="clabel">L. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">2</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">13-14</td>
 +
<td class="clabel">L. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">2</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">15</td>
 +
<td class="clabel">Hand</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">2</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">16</td>
 +
<td class="clabel">Foot</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">8</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">17-18</td>
 +
<td class="clabel">Neck</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">2</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Vitals</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">3</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="fp_hp info">
 +
<tr>
 +
<td class="title" colspan="2">Fatigue/Hit Points</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Current FP:</td>
 +
<td class="rvalue"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic FP:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Tired:</td>
 +
<td class="rvalue">3</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Unconscious:</td>
 +
<td class="rvalue">-12</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Current HP:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic HP:</td>
 +
<td class="rvalue">16</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Reeling:</td>
 +
<td class="rvalue">5</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #1:</td>
 +
<td class="rvalue">-16</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #2:</td>
 +
<td class="rvalue">-32</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #3:</td>
 +
<td class="rvalue">-48</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #4:</td>
 +
<td class="rvalue">-64</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dead:</td>
 +
<td class="rvalue">-80</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td>
 +
<table class="lifting info">
 +
<tr>
 +
<td class="title" colspan="2">Lifting & Moving Things</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Lift:</td>
 +
<td class="rvalue">29 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">One-Handed Lift:</td>
 +
<td class="rvalue">58 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Two-Handed Lift:</td>
 +
<td class="rvalue">232 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shove & Knock Over:</td>
 +
<td class="rvalue">348 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Running Shove & Knock Over:</td>
 +
<td class="rvalue">696 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Carry On Back:</td>
 +
<td class="rvalue">435 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shift Slightly:</td>
 +
<td class="rvalue">1&#160;450 lb</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td>
 +
<table class="advantages list">
 +
<tr>
 +
<td class="title">Advantages & Disadvantages</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Advantages</td>
 +
<td class="points">284</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Burning Attack 2<div class="note">Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.</div></td>
 +
<td class="points">19</td>
 +
<td class="ref">B61</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Damage Resistance 2<div class="note">Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
 +
<td class="points">5</td>
 +
<td class="ref">B47</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; Hypersensory, -50%; Reliable +2, +10%; Preparation Required, -20%; Hell, -10%.</div></td>
 +
<td class="points">16</td>
 +
<td class="ref">B78</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Shapeshifting<div class="note">Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.</div><div class="note">Enenra</div></td>
 +
<td class="points">19</td>
 +
<td class="ref">B83</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%.</div></td>
 +
<td class="points">70</td>
 +
<td class="ref">B38</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td>
 +
<td class="points">15</td>
 +
<td class="ref">B43</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Trained by a Master</td>
 +
<td class="points">30</td>
 +
<td class="ref">B93</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Warp<div class="note">Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.</div></td>
 +
<td class="points">70</td>
 +
<td class="ref">B97</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Striking ST 8</td>
 +
<td class="points">40</td>
 +
<td class="ref">B88</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Disadvantages</td>
 +
<td class="points">-145</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Addiction (Tobacco)<div class="note">Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B122</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Amnesia (Partial)</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B123</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Bloodlust<div class="note">CR: 12 (Quite Often).</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B125</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Code of Honor (Warrior)<div class="note">Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of</div></td>
 +
<td class="points">-15</td>
 +
<td class="ref">B127</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Callous</td>
 +
<td class="points">-5</td>
 +
<td class="ref">B125</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B129</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Disturbing Voice</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B132</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Duty (Office)<div class="note">FR: 12, -10.</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B133</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Enemy (Obscure Cult)<div class="note">Large/Powerful Group, -30.</div></td>
 +
<td class="points">-30</td>
 +
<td class="ref">B135</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Frightens Animals</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B137</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Nightmares<div class="note">CR: 12 (Quite Often).</div><div class="note">Burning Alive</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B144</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Social Stigma (Spirit of Vengeance)<div class="note">-3 Reaction</div></td>
 +
<td class="points">-15</td>
 +
<td class="ref">B155</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Vow (Cant Use Weapons)<div class="note">Great, -15.</div></td>
 +
<td class="points">-15</td>
 +
<td class="ref">B161</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer"></td>
 +
<td>
 +
<table class="skills list">
 +
<tr>
 +
<td class="title">Skills</td>
 +
<td class="title">SL</td>
 +
<td class="title">RSL</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Hypnotism</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">IQ+2</td>
 +
<td class="points">12</td>
 +
<td class="ref">B201</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Invisibility Art</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">8</td>
 +
<td class="ref">B202</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Mental Strength</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">Will+2</td>
 +
<td class="points">4</td>
 +
<td class="ref">B209</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Acrobatics</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B174</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Lockpicking/TL8</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B206</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Shadowing</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">IQ+1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B219</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Stealth</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B222</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Hidden Lore (Demon Lore)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B199</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Karate</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B203</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Karate Techniques</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Back Kick (Karate)</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">-2</td>
 +
<td class="points">3</td>
 +
<td class="ref">B230, MA67</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Counterattack (Karate)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">5</td>
 +
<td class="ref">MA70</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Sweeping Kick (Karate)</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">-2</td>
 +
<td class="points">2</td>
 +
<td class="ref">B232, MA81</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Knee Strike (Karate)</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">-1</td>
 +
<td class="points">0</td>
 +
<td class="ref">B232</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Jump Kick (Karate)</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">-2</td>
 +
<td class="points">3</td>
 +
<td class="ref">B231, MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Disarming (Karate)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Kicking (Karate)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">3</td>
 +
<td class="ref">B231, MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Exotic Hand Strike (Karate)</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">-1</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA71</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B203</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Judo Techniques</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Evade (Judo)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA71</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Judo Throw (Judo)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA75</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Arm Lock (Judo)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Eye-Gouging (Judo)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">-5</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA71</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Choke Hold (Judo)</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">-2</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230, MA69</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="spells list">
 +
            <tr>
 +
                <td class="title">Spells</td>
 +
                <td class="title">Class</td>
 +
                <td class="title">Mana Cost</td>
 +
                <td class="title">Time</td>
 +
                <td class="title">SL</td>
 +
                <td class="title">RSL</td>
 +
                <td class="title">Pts</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="melee_weapons list">
 +
            <tr>
 +
                <td class="title">Melee Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Parry</td>
 +
                <td class="title">Block</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Reach</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick</td>
 +
                <td class="level">14</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">2d+1 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick w/Boots</td>
 +
                <td class="level">14</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">2d+2 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Punch</td>
 +
                <td class="level">16</td>
 +
                <td class="parry">12</td>
 +
                <td class="block"></td>
 +
                <td class="damage">2d cr</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Burning Attack</td>
 +
                <td class="usage"></td>
 +
                <td class="level">0</td>
 +
                <td class="parry"></td>
 +
                <td class="block"></td>
 +
                <td class="damage">2d burn</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="ranged_weapons list">
 +
            <tr>
 +
                <td class="title">Ranged Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Acc</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Range</td>
 +
                <td class="title">RoF</td>
 +
                <td class="title">Shots</td>
 +
                <td class="title">Bulk</td>
 +
                <td class="title">Rcl</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="equipment list">
 +
            <tr>
 +
                <td class="title">Equipment (16,67 lb; $536,5)</td>
 +
                <td class="title">v</td>
 +
                <td class="title">#</td>
 +
                <td class="title">$</td>
 +
                <td class="title">W</td>
 +
                <td class="title">? $</td>
 +
                <td class="title">? W</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Cloth Armor</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">30</td>
 +
                <td class="weight">6 lb</td>
 +
                <td class="cost_summary">30</td>
 +
                <td class="weight_summary">6 lb</td>
 +
                <td class="ref">B283</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Assault Boots</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">150</td>
 +
                <td class="weight">3 lb</td>
 +
                <td class="cost_summary">150</td>
 +
                <td class="weight_summary">3 lb</td>
 +
                <td class="ref">B284</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Multi-Tool</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">50</td>
 +
                <td class="weight">0,5 lb</td>
 +
                <td class="cost_summary">50</td>
 +
                <td class="weight_summary">0,5 lb</td>
 +
                <td class="ref">HT26</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Lockpicks</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">50</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">50</td>
 +
                <td class="weight_summary">0 lb</td>
 +
                <td class="ref">HT213</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Flashlight<div class="note">10-yard beam. 2xS/50hrs.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">20</td>
 +
                <td class="weight">1 lb</td>
 +
                <td class="cost_summary">20</td>
 +
                <td class="weight_summary">1 lb</td>
 +
                <td class="ref">HT52</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Cigarette Lighter</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">10</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">10</td>
 +
                <td class="weight_summary">0 lb</td>
 +
                <td class="ref">HT57</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Cigarette Case</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">30</td>
 +
                <td class="weight">0,1 lb</td>
 +
                <td class="cost_summary">30</td>
 +
                <td class="weight_summary">0,1 lb</td>
 +
                <td class="ref">HT31</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Gadget Wristwatch<div class="note">Has the functions of the contained items, at -5 to skill.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">100</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">130,5</td>
 +
                <td class="weight_summary">0,07 lb</td>
 +
                <td class="ref">HT32</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Electronic Thermometer<div class="note">2xT/1,000 readings.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">30</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">30</td>
 +
                <td class="weight_summary">0 lb</td>
 +
                <td class="ref">HT222</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Compact Disc<div class="note">Holdout 0.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0,5</td>
 +
                <td class="weight">0,07 lb</td>
 +
                <td class="cost_summary">0,5</td>
 +
                <td class="weight_summary">0,07 lb</td>
 +
                <td class="ref">HT42</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Backpack, Small<div class="note">Holds 50lbs.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">60</td>
 +
                <td class="weight">3 lb</td>
 +
                <td class="cost_summary">66</td>
 +
                <td class="weight_summary">6 lb</td>
 +
                <td class="ref">HT54</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Energy Bar<div class="note">One meal</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">2</td>
 +
                <td class="cost">2</td>
 +
                <td class="weight">0,5 lb</td>
 +
                <td class="cost_summary">4</td>
 +
                <td class="weight_summary">1 lb</td>
 +
                <td class="ref">B288</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Sports Drink</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">2</td>
 +
                <td class="weight">2 lb</td>
 +
                <td class="cost_summary">2</td>
 +
                <td class="weight_summary">2 lb</td>
 +
                <td class="ref">HT35</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="notes list">
 +
            <tr>
 +
                <td class="title">Notes</td>
 +
            </tr>
 +
            <tr>
 +
                <td class="description"></td>
 +
            </tr>
 +
        </table>
 +
        <div class="copyright">Modified at 15:40 on 07.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 +
</div>
  
 
==Enenra (Meta Trait)==
 
==Enenra (Meta Trait)==

Revision as of 12:42, 7 August 2015


Don't get me wrong! I only want to kill you, or be killed by you.
~ The Beast
Portrait
LINK TO PORTRAIT 80PX

DELETE ALL SPAN</td>

</tr> </table> </td>

</td>
Identity
Name: Tomas Vrbada
Title:
Religion:

</td>

</td>
Player Information
Player: Берт
Campaign:
Created On: 06.08.2015

</td>

</td>
410 Points
Attributes: 208
Advantages: 284
Disadvantages: -145
Quirks: 0
Skills: 57
Spells: 0
Race: 0
Earned: 6

</td> </tr>

Description
Race: Human Height: 7' Hair: Brown, Straight, Short
Gender: Male Weight: 170 lb Eyes: Brown
Age: 23 Size: +0 Skin: Brown
Birthday: апреля 26 TL: 4 Hand: Right

</td> </tr> </table>

Attributes
Strength (ST): 12
Dexterity (DX): 16
Intelligence (IQ): 12
Health (HT): 12
Will: 12
Fright Check: 14
Basic Speed: 7
Basic Move: 7
Perception: 12
Vision: 12
Hearing: 12
Taste & Smell: 12
Touch: 12
thr: 2d-1, sw: 3d+2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 29 lb 7 11
Light (1) 58 lb 5 10
Medium (2) 87 lb 4 9
Heavy (3) 174 lb 2 8
X-Heavy (4) 290 lb 1 7
Hit Location
Roll Where - DR
- Eye -9 2
3-4 Skull -7 4
5 Face -5 2
6-7 R. Leg -2 2
8 R. Arm -2 2
9-10 Torso 0 3
11 Groin -3 3
12 L. Arm -2 2
13-14 L. Leg -2 2
15 Hand -4 2
16 Foot -4 8
17-18 Neck -5 2
- Vitals -3 3
Fatigue/Hit Points
Current FP:
Basic FP: 12
Tired: 3
Collapse: 0
Unconscious: -12
Current HP: 10
Basic HP: 16
Reeling: 5
Collapse: 0
Check #1: -16
Check #2: -32
Check #3: -48
Check #4: -64
Dead: -80
Lifting & Moving Things
Basic Lift: 29 lb
One-Handed Lift: 58 lb
Two-Handed Lift: 232 lb
Shove & Knock Over: 348 lb
Running Shove & Knock Over: 696 lb
Carry On Back: 435 lb
Shift Slightly: 1 450 lb
Advantages & Disadvantages Pts Ref
Advantages 284
Burning Attack 2
Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.
19 B61
Damage Resistance 2
Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.
5 B47
Psychometry
Directed, +50%; Hypersensory, -50%; Reliable +2, +10%; Preparation Required, -20%; Hell, -10%.
16 B78
Shapeshifting
Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.
Enenra
19 B83
Altered Time Rate 1
Emergency Only, -30%.
70 B38
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Trained by a Master 30 B93
Warp
Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.
70 B97
Striking ST 8 40 B88
Disadvantages -145
Addiction (Tobacco)
Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.
-5 B122
Amnesia (Partial) -10 B123
Bloodlust
CR: 12 (Quite Often).
-10 B125
Code of Honor (Warrior)
Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of
-15 B127
Callous -5 B125
Curious
CR: 12 (Quite Often).
-5 B129
Disturbing Voice -10 B132
Duty (Office)
FR: 12, -10.
-10 B133
Enemy (Obscure Cult)
Large/Powerful Group, -30.
-30 B135
Frightens Animals -10 B137
Nightmares
CR: 12 (Quite Often).
Burning Alive
-5 B144
Social Stigma (Spirit of Vengeance)
-3 Reaction
-15 B155
Vow (Cant Use Weapons)
Great, -15.
-15 B161
Skills SL RSL Pts Ref
Hypnotism 14 IQ+2 12 B201
Invisibility Art 12 IQ+0 8 B202
Mental Strength 14 Will+2 4 B209
Acrobatics 15 DX-1 2 B174
Lockpicking/TL8 12 IQ+0 2 B206
Shadowing 13 IQ+1 2 B219
Stealth 16 DX+0 2 B222
Hidden Lore (Demon Lore) 11 IQ-1 1 B199
Karate 16 DX+0 4 B203
Karate Techniques
Back Kick (Karate) 14 -2 3 B230, MA67
Counterattack (Karate) 16 +0 5 MA70
Sweeping Kick (Karate) 14 -2 2 B232, MA81
Knee Strike (Karate) 15 -1 0 B232
Jump Kick (Karate) 14 -2 3 B231, MA75
Disarming (Karate) 16 +0 0 B230
Kicking (Karate) 16 +0 3 B231, MA75
Exotic Hand Strike (Karate) 15 -1 0 MA71
Judo
Allows parrying two different attacks per turn, one with each hand.
16 DX+0 4 B203
Judo Techniques
Evade (Judo) 16 +0 0 MA71
Judo Throw (Judo) 16 +0 0 MA75
Arm Lock (Judo) 16 +0 0 B230
Eye-Gouging (Judo) 11 -5 0 MA71
Choke Hold (Judo) 14 -2 0 B230, MA69
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 14 No 2d+1 cr C,1
Natural Kick w/Boots 14 No 2d+2 cr C,1
Natural Punch 16 12 2d cr C
Burning Attack 0 2d burn C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (16,67 lb; $536,5) v # $ W ? $ ? W Ref
Cloth Armor E 1 30 6 lb 30 6 lb B283
Assault Boots E 1 150 3 lb 150 3 lb B284
Multi-Tool E 1 50 0,5 lb 50 0,5 lb HT26
Lockpicks E 1 50 0 lb 50 0 lb HT213
Flashlight
10-yard beam. 2xS/50hrs.
E 1 20 1 lb 20 1 lb HT52
Cigarette Lighter E 1 10 0 lb 10 0 lb HT57
Cigarette Case E 1 30 0,1 lb 30 0,1 lb HT31
Gadget Wristwatch
Has the functions of the contained items, at -5 to skill.
E 1 100 0 lb 130,5 0,07 lb HT32
Electronic Thermometer
2xT/1,000 readings.
E 1 30 0 lb 30 0 lb HT222
Compact Disc
Holdout 0.
E 1 0,5 0,07 lb 0,5 0,07 lb HT42
Backpack, Small
Holds 50lbs.
E 1 60 3 lb 66 6 lb HT54
Energy Bar
One meal
E 2 2 0,5 lb 4 1 lb B288
Sports Drink E 1 2 2 lb 2 2 lb HT35
Notes

</div>

Enenra (Meta Trait)

Enenra [4]
ST -06 [-60]
DX -02 [-40]
IQ -02 [-40]
HP +20 [32]
*************************
Advantages [184]
Flight 									[32]
	Always On 				[-10%]
	Lighter Than Air 			[-10%]
Injury Tolerance (Diffuse)						[140] 
	Infiltration 				[+40%]
*************************
Disadvantages [-50]
No Legs (Aerial) [0]
No Manipulators [-50]