Difference between revisions of "Tomas Vrbada"

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[[Category:Characters]]
 
[[Category:Characters]]
 +
[[Category:Have a Bad Day]]
  
 
{{Q| Don't get me wrong! I only want to kill you, or be killed by you. | The Beast ||nolink=1}}
 
{{Q| Don't get me wrong! I only want to kill you, or be killed by you. | The Beast ||nolink=1}}
  
==Mortal form==
+
== Human Form ==
<pre>
+
<div class="gurps_holder">
Name:       Tomas Vrbada
+
<table class="wrapper">
Build:     Average, ht: 6'1'', wt: 170 lb.
+
<tr>
Age:       35
+
<td class="portrait" rowspan="2">
Languages:  Czech (Native),  English (Accented)
+
<table class="top_info">
Points:     300 starting, 325 total 322 used
+
<tr>
*************************
+
<td class="title">Portrait</td>
Attributes [180]:
+
</tr>
 +
<tr>
 +
<td class="portrait_cell portrait"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td>
 +
<table class="top_info identity">
 +
<tr>
 +
<td class="title" colspan="2">Identity</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Name:</td>
 +
<td class="value">Tomas Vrbada</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Title:</td>
 +
<td class="value"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Religion:</td>
 +
<td class="value"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer"></td>
 +
<td>
 +
<table class="player_info top_info">
 +
<tr>
 +
<td class="title" colspan="2">Player Information</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Player:</td>
 +
<td class="value">&#1041;&#1077;&#1088;&#1090;</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Campaign:</td>
 +
<td class="value"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Created On:</td>
 +
<td class="value">06.08.2015</td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="points top_info">
 +
<tr>
 +
<td class="title" colspan="2">410 Points</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Attributes:</td>
 +
<td class="rvalue">220</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Advantages:</td>
 +
<td class="rvalue">269</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Disadvantages:</td>
 +
<td class="rvalue">-145</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Quirks:</td>
 +
<td class="rvalue">-4</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Skills:</td>
 +
<td class="rvalue">70</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Spells:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Race:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer2" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Earned:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td colspan="3">
 +
<table class="description info">
 +
<tr>
 +
<td class="title" colspan="6">Description</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Race:</td>
 +
<td class="value">Human</td>
 +
<td class="label">Height:</td>
 +
<td class="value">7'</td>
 +
<td class="label">Hair:</td>
 +
<td class="value">Brown, Straight, Short</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Gender:</td>
 +
<td class="value">Male</td>
 +
<td class="label">Weight:</td>
 +
<td class="value">170 lb</td>
 +
<td class="label">Eyes:</td>
 +
<td class="value">Brown</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Age:</td>
 +
<td class="value">23</td>
 +
<td class="label">Size:</td>
 +
<td class="value">+0</td>
 +
<td class="label">Skin:</td>
 +
<td class="value">Brown</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Birthday:</td>
 +
<td class="value">&#1072;&#1087;&#1088;&#1077;&#1083;&#1103; 26</td>
 +
<td class="label">TL:</td>
 +
<td class="value">8</td>
 +
<td class="label">Hand:</td>
 +
<td class="value">Right</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td rowspan="2">
 +
<table class="attributes info">
 +
<tr>
 +
<td class="title" colspan="2">Attributes</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Strength (ST):</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dexterity (DX):</td>
 +
<td class="rvalue">16</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Intelligence (IQ):</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Health (HT):</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Will:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Fright Check:</td>
 +
<td class="rvalue">14</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Basic Speed:</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Move:</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Perception:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Vision:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Hearing:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Taste & Smell:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Touch:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="natural_damage" colspan="2"><span class="label">thr: </span>2d-1<span class="label">, sw: </span>3d+1</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer2" colspan="2"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td>
 +
<table class="encumbrance_move_dodge info">
 +
<tr>
 +
<td class="title" colspan="4">Encumbrance, Move & Dodge</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Level</td>
 +
<td class="title">Max Load</td>
 +
<td class="title">Move</td>
 +
<td class="title">Dodge</td>
 +
</tr>
 +
 +
<tr  class="encumbrance" >
 +
<td class="label">&#8226; None (0)</td>
 +
<td class="rvalue">29 lb</td>
 +
<td class="rvalue">7</td>
 +
<td class="rvalue">11</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Light (1)</td>
 +
<td class="rvalue">58 lb</td>
 +
<td class="rvalue">5</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Medium (2)</td>
 +
<td class="rvalue">87 lb</td>
 +
<td class="rvalue">4</td>
 +
<td class="rvalue">9</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Heavy (3)</td>
 +
<td class="rvalue">174 lb</td>
 +
<td class="rvalue">2</td>
 +
<td class="rvalue">8</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">X-Heavy (4)</td>
 +
<td class="rvalue">290 lb</td>
 +
<td class="rvalue">1</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="hit_location info">
 +
<tr>
 +
<td class="title" colspan="4">Hit Location</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Roll</td>
 +
<td class="title">Where</td>
 +
<td class="title">-</td>
 +
<td class="title">DR</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Eye</td>
 +
<td class="label">-9</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">3-4</td>
 +
<td class="clabel">Skull</td>
 +
<td class="label">-7</td>
 +
<td class="rvalue">19</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">5</td>
 +
<td class="clabel">Face</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">6-7</td>
 +
<td class="clabel">R. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">8</td>
 +
<td class="clabel">R. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">9-10</td>
 +
<td class="clabel">Torso</td>
 +
<td class="label">0</td>
 +
<td class="rvalue">18</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">11</td>
 +
<td class="clabel">Groin</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">18</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">12</td>
 +
<td class="clabel">L. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">13-14</td>
 +
<td class="clabel">L. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">15</td>
 +
<td class="clabel">Hand</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">16</td>
 +
<td class="clabel">Foot</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">23</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">17-18</td>
 +
<td class="clabel">Neck</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Vitals</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">18</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="fp_hp info">
 +
<tr>
 +
<td class="title" colspan="2">Fatigue/Hit Points</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Current FP:</td>
 +
<td class="rvalue"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic FP:</td>
 +
<td class="rvalue">16</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Tired:</td>
 +
<td class="rvalue">5</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Unconscious:</td>
 +
<td class="rvalue">-16</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Current HP:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic HP:</td>
 +
<td class="rvalue">16</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Reeling:</td>
 +
<td class="rvalue">5</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #1:</td>
 +
<td class="rvalue">-16</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #2:</td>
 +
<td class="rvalue">-32</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #3:</td>
 +
<td class="rvalue">-48</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #4:</td>
 +
<td class="rvalue">-64</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dead:</td>
 +
<td class="rvalue">-80</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td>
 +
<table class="lifting info">
 +
<tr>
 +
<td class="title" colspan="2">Lifting & Moving Things</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Lift:</td>
 +
<td class="rvalue">29 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">One-Handed Lift:</td>
 +
<td class="rvalue">58 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Two-Handed Lift:</td>
 +
<td class="rvalue">232 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shove & Knock Over:</td>
 +
<td class="rvalue">348 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Running Shove & Knock Over:</td>
 +
<td class="rvalue">696 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Carry On Back:</td>
 +
<td class="rvalue">435 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shift Slightly:</td>
 +
<td class="rvalue">1&#160;450 lb</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td>
 +
<table class="advantages list">
 +
<tr>
 +
<td class="title">Advantages & Disadvantages</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Advantages</td>
 +
<td class="points">269</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%.</div></td>
 +
<td class="points">20</td>
 +
<td class="ref">B38</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Burning Attack 2<div class="note">Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.</div></td>
 +
<td class="points">19</td>
 +
<td class="ref">B61</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td>
 +
<td class="points">15</td>
 +
<td class="ref">B43</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Damage Resistance 2<div class="note">Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
 +
<td class="points">5</td>
 +
<td class="ref">B47</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Damage Resistance 5<div class="note">Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
 +
<td class="points">5</td>
 +
<td class="ref">B47</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Damage Resistance 10<div class="note">Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%.</div></td>
 +
<td class="points">25</td>
 +
<td class="ref">B47</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%.</div></td>
 +
<td class="points">25</td>
 +
<td class="ref">B78</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Shapeshifting<div class="note">Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.</div><div class="note">Enenra</div></td>
 +
<td class="points">19</td>
 +
<td class="ref">B83</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Striking ST 7<div class="note">Hell, -10%.</div></td>
 +
<td class="points">32</td>
 +
<td class="ref">B88</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Trained by a Master</td>
 +
<td class="points">30</td>
 +
<td class="ref">B93</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Warp<div class="note">Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.</div></td>
 +
<td class="points">70</td>
 +
<td class="ref">B97</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" style="padding-left: 12px;" >Language: Czech<div class="note">Native, -6; Spoken (Native), +3; Written (Native), +3.</div></td>
 +
<td class="points">0</td>
 +
<td class="ref">B24</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" style="padding-left: 12px;" >Cultural Familiarity (Western)<div class="note">Native, -1.</div></td>
 +
<td class="points">0</td>
 +
<td class="ref">B23</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Language: English<div class="note">Spoken (Accented), +2; Written (Accented), +2.</div></td>
 +
<td class="points">4</td>
 +
<td class="ref">B24</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Disadvantages</td>
 +
<td class="points">-149</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Addiction (Tobacco)<div class="note">Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B122</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Amnesia (Partial)</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B123</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Bloodlust<div class="note">CR: 12 (Quite Often).</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B125</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Callous</td>
 +
<td class="points">-5</td>
 +
<td class="ref">B125</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Code of Honor (Warrior)<div class="note">Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of</div></td>
 +
<td class="points">-15</td>
 +
<td class="ref">B127</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B129</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Dislikes Cowards</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B164</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Distinctive Features<div class="note">(White hair)</div></td>
 +
<td class="points">-1</td>
 +
<td class="ref">B165</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Disturbing Voice</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B132</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Duty (Office)<div class="note">FR: 12, -10.</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B133</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Enemy (Obscure Cult)<div class="note">Large/Powerful Group, -30.</div></td>
 +
<td class="points">-30</td>
 +
<td class="ref">B135</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Frightens Animals</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B137</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Horrible Hangovers</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B165</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Like Beer</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B164</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Nightmares<div class="note">CR: 12 (Quite Often).</div><div class="note">Burning Alive</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B144</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Social Stigma (Spirit of Vengeance)<div class="note">-3 Reaction</div></td>
 +
<td class="points">-15</td>
 +
<td class="ref">B155</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Vow (Cant Use Weapons)<div class="note">Great, -15.</div></td>
 +
<td class="points">-15</td>
 +
<td class="ref">B161</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer"></td>
 +
<td>
 +
<table class="skills list">
 +
<tr>
 +
<td class="title">Skills</td>
 +
<td class="title">SL</td>
 +
<td class="title">RSL</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Acrobatics</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B174</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Hidden Lore (Demon Lore)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B199</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Hypnotism</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">IQ+2</td>
 +
<td class="points">12</td>
 +
<td class="ref">B201</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Jumping</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B203</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Shadowing</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B219</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Stealth</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B222</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Damn Ninja</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Mental Strength</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">Will+2</td>
 +
<td class="points">4</td>
 +
<td class="ref">B209</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Blind Fighting</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">Per-1</td>
 +
<td class="points">4</td>
 +
<td class="ref">B180</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Breaking Blow</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B182</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Immovable Stance</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">DX-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B201</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Invisibility Art</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">8</td>
 +
<td class="ref">B202</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Light Walk</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">DX-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B205</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Pressure Points</td>
 +
<td class="skill_level">10</td>
 +
<td class="relative_skill_level">IQ-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B215</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Power Blow</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">Will+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B215</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Push</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">DX-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B216</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Karate</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B203</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Karate Techniques</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Back Kick (Karate)</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">-3</td>
 +
<td class="points">2</td>
 +
<td class="ref">B230, MA67</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Counterattack (Karate)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">5</td>
 +
<td class="ref">MA70</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Sweeping Kick (Karate)</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">-2</td>
 +
<td class="points">2</td>
 +
<td class="ref">B232, MA81</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Knee Strike (Karate)</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">-1</td>
 +
<td class="points">0</td>
 +
<td class="ref">B232</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Jump Kick (Karate)</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">-3</td>
 +
<td class="points">2</td>
 +
<td class="ref">B231, MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Disarming (Karate)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Kicking (Karate)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">3</td>
 +
<td class="ref">B231, MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B203</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Judo Techniques</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Evade (Judo)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA71</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Judo Throw (Judo)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Arm Lock (Judo)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Eye-Gouging (Judo)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">-5</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA71</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Choke Hold (Judo)</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">-2</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230, MA69</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="spells list">
 +
            <tr>
 +
                <td class="title">Spells</td>
 +
                <td class="title">Class</td>
 +
                <td class="title">Mana Cost</td>
 +
                <td class="title">Time</td>
 +
                <td class="title">SL</td>
 +
                <td class="title">RSL</td>
 +
                <td class="title">Pts</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="melee_weapons list">
 +
            <tr>
 +
                <td class="title">Melee Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Parry</td>
 +
                <td class="title">Block</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Reach</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Burning Attack</td>
 +
                <td class="usage"></td>
 +
                <td class="level">0</td>
 +
                <td class="parry"></td>
 +
                <td class="block"></td>
 +
                <td class="damage">2d burn</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick</td>
 +
                <td class="level">14</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">2d+1 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick w/Boots</td>
 +
                <td class="level">14</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">2d+2 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Punch</td>
 +
                <td class="level">16</td>
 +
                <td class="parry">12</td>
 +
                <td class="block"></td>
 +
                <td class="damage">2d cr</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="ranged_weapons list">
 +
            <tr>
 +
                <td class="title">Ranged Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Acc</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Range</td>
 +
                <td class="title">RoF</td>
 +
                <td class="title">Shots</td>
 +
                <td class="title">Bulk</td>
 +
                <td class="title">Rcl</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="equipment list">
 +
            <tr>
 +
                <td class="title">Equipment (16,67 lb; $486,5)</td>
 +
                <td class="title">v</td>
 +
                <td class="title">#</td>
 +
                <td class="title">$</td>
 +
                <td class="title">W</td>
 +
                <td class="title">? $</td>
 +
                <td class="title">? W</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Cloth Armor</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">30</td>
 +
                <td class="weight">6 lb</td>
 +
                <td class="cost_summary">30</td>
 +
                <td class="weight_summary">6 lb</td>
 +
                <td class="ref">B283</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Assault Boots</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">150</td>
 +
                <td class="weight">3 lb</td>
 +
                <td class="cost_summary">150</td>
 +
                <td class="weight_summary">3 lb</td>
 +
                <td class="ref">B284</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Multi-Tool</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">50</td>
 +
                <td class="weight">0,5 lb</td>
 +
                <td class="cost_summary">50</td>
 +
                <td class="weight_summary">0,5 lb</td>
 +
                <td class="ref">HT26</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Flashlight<div class="note">10-yard beam. 2xS/50hrs.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">20</td>
 +
                <td class="weight">1 lb</td>
 +
                <td class="cost_summary">20</td>
 +
                <td class="weight_summary">1 lb</td>
 +
                <td class="ref">HT52</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Cigarette Lighter</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">10</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">10</td>
 +
                <td class="weight_summary">0 lb</td>
 +
                <td class="ref">HT57</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Cigarette Case</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">30</td>
 +
                <td class="weight">0,1 lb</td>
 +
                <td class="cost_summary">30</td>
 +
                <td class="weight_summary">0,1 lb</td>
 +
                <td class="ref">HT31</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Gadget Wristwatch<div class="note">Has the functions of the contained items, at -5 to skill.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">100</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">130,5</td>
 +
                <td class="weight_summary">0,07 lb</td>
 +
                <td class="ref">HT32</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Electronic Thermometer<div class="note">2xT/1,000 readings.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">30</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">30</td>
 +
                <td class="weight_summary">0 lb</td>
 +
                <td class="ref">HT222</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Compass<div class="note">Holdout 0.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0,5</td>
 +
                <td class="weight">0,07 lb</td>
 +
                <td class="cost_summary">0,5</td>
 +
                <td class="weight_summary">0,07 lb</td>
 +
                <td class="ref">HT42</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Backpack, Small<div class="note">Holds 50lbs.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">60</td>
 +
                <td class="weight">3 lb</td>
 +
                <td class="cost_summary">66</td>
 +
                <td class="weight_summary">6 lb</td>
 +
                <td class="ref">HT54</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Energy Bar<div class="note">One meal</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">2</td>
 +
                <td class="cost">2</td>
 +
                <td class="weight">0,5 lb</td>
 +
                <td class="cost_summary">4</td>
 +
                <td class="weight_summary">1 lb</td>
 +
                <td class="ref">B288</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Sports Drink</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">2</td>
 +
                <td class="weight">2 lb</td>
 +
                <td class="cost_summary">2</td>
 +
                <td class="weight_summary">2 lb</td>
 +
                <td class="ref">HT35</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="notes list">
 +
            <tr>
 +
                <td class="title">Notes</td>
 +
            </tr>
 +
            <tr>
 +
                <td class="description"></td>
 +
            </tr>
 +
        </table>
 +
        <div class="copyright">Modified at 14:50 on 21.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 +
</div>
  
ST      10 = 10 [0]          HP      15 = 15  [10]
+
== Enenra Form ==
DX      16 = 16 [120]        Will    12 = 12
 
IQ      12 = 12 [40]          Per    12 = 12
 
HT      10 = 10 [0]          FP      10 = 10
 
  
Dmg thr 1d-2, sw 1d
+
<div class="gurps_holder">
Lift :  20, load thresholds 20/40/60/120/200
+
<table class="wrapper">
Speed:  6.5
+
<tr>
Move 6
+
<td class="portrait" rowspan="2">
Dodge:  10 = 3 +6.5(speed)+1(no encumbrance)
+
<table class="top_info">
 +
<tr>
 +
<td class="title">Portrait</td>
 +
</tr>
 +
<tr>
 +
<td class="portrait_cell portrait"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td>
 +
<table class="top_info identity">
 +
<tr>
 +
<td class="title" colspan="2">Identity</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Name:</td>
 +
<td class="value">Tomas Vrbada</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Title:</td>
 +
<td class="value"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Religion:</td>
 +
<td class="value"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer"></td>
 +
<td>
 +
<table class="player_info top_info">
 +
<tr>
 +
<td class="title" colspan="2">Player Information</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Player:</td>
 +
<td class="value">&#1041;&#1077;&#1088;&#1090;</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Campaign:</td>
 +
<td class="value"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Created On:</td>
 +
<td class="value">06.08.2015</td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="points top_info">
 +
<tr>
 +
<td class="title" colspan="2">410 Points</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Attributes:</td>
 +
<td class="rvalue">164</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Advantages:</td>
 +
<td class="rvalue">519</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Disadvantages:</td>
 +
<td class="rvalue">-395</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Quirks:</td>
 +
<td class="rvalue">-4</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Skills:</td>
 +
<td class="rvalue">70</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Spells:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Race:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer2" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Earned:</td>
 +
<td class="rvalue">56</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td colspan="3">
 +
<table class="description info">
 +
<tr>
 +
<td class="title" colspan="6">Description</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Race:</td>
 +
<td class="value">Human</td>
 +
<td class="label">Height:</td>
 +
<td class="value">7'</td>
 +
<td class="label">Hair:</td>
 +
<td class="value">Brown, Straight, Short</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Gender:</td>
 +
<td class="value">Male</td>
 +
<td class="label">Weight:</td>
 +
<td class="value">170 lb</td>
 +
<td class="label">Eyes:</td>
 +
<td class="value">Brown</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Age:</td>
 +
<td class="value">23</td>
 +
<td class="label">Size:</td>
 +
<td class="value">+0</td>
 +
<td class="label">Skin:</td>
 +
<td class="value">Brown</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Birthday:</td>
 +
<td class="value">&#1072;&#1087;&#1088;&#1077;&#1083;&#1103; 26</td>
 +
<td class="label">TL:</td>
 +
<td class="value">8</td>
 +
<td class="label">Hand:</td>
 +
<td class="value">Right</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td rowspan="2">
 +
<table class="attributes info">
 +
<tr>
 +
<td class="title" colspan="2">Attributes</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Strength (ST):</td>
 +
<td class="rvalue">8</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dexterity (DX):</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Intelligence (IQ):</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Health (HT):</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Will:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Fright Check:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Basic Speed:</td>
 +
<td class="rvalue">5,5</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Move:</td>
 +
<td class="rvalue">5</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Perception:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Vision:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Hearing:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Taste & Smell:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Touch:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="natural_damage" colspan="2"><span class="label">thr: </span>1d+1<span class="label">, sw: </span>2d+1</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer2" colspan="2"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td>
 +
<table class="encumbrance_move_dodge info">
 +
<tr>
 +
<td class="title" colspan="4">Encumbrance, Move & Dodge</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Level</td>
 +
<td class="title">Max Load</td>
 +
<td class="title">Move</td>
 +
<td class="title">Dodge</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">None (0)</td>
 +
<td class="rvalue">13 lb</td>
 +
<td class="rvalue">5</td>
 +
<td class="rvalue">9</td>
 +
</tr>
 +
 +
<tr class="encumbrance" >
 +
<td class="label">&#8226; Light (1)</td>
 +
<td class="rvalue">26 lb</td>
 +
<td class="rvalue">4</td>
 +
<td class="rvalue">8</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Medium (2)</td>
 +
<td class="rvalue">39 lb</td>
 +
<td class="rvalue">3</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Heavy (3)</td>
 +
<td class="rvalue">78 lb</td>
 +
<td class="rvalue">2</td>
 +
<td class="rvalue">6</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">X-Heavy (4)</td>
 +
<td class="rvalue">130 lb</td>
 +
<td class="rvalue">1</td>
 +
<td class="rvalue">5</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="hit_location info">
 +
<tr>
 +
<td class="title" colspan="4">Hit Location</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Roll</td>
 +
<td class="title">Where</td>
 +
<td class="title">-</td>
 +
<td class="title">DR</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Eye</td>
 +
<td class="label">-9</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">3-4</td>
 +
<td class="clabel">Skull</td>
 +
<td class="label">-7</td>
 +
<td class="rvalue">19</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">5</td>
 +
<td class="clabel">Face</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">6-7</td>
 +
<td class="clabel">R. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">8</td>
 +
<td class="clabel">R. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">9-10</td>
 +
<td class="clabel">Torso</td>
 +
<td class="label">0</td>
 +
<td class="rvalue">18</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">11</td>
 +
<td class="clabel">Groin</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">18</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">12</td>
 +
<td class="clabel">L. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">13-14</td>
 +
<td class="clabel">L. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">15</td>
 +
<td class="clabel">Hand</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">16</td>
 +
<td class="clabel">Foot</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">23</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">17-18</td>
 +
<td class="clabel">Neck</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">17</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Vitals</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">18</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="fp_hp info">
 +
<tr>
 +
<td class="title" colspan="2">Fatigue/Hit Points</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Current FP:</td>
 +
<td class="rvalue"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic FP:</td>
 +
<td class="rvalue">16</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Tired:</td>
 +
<td class="rvalue">5</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Unconscious:</td>
 +
<td class="rvalue">-16</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Current HP:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic HP:</td>
 +
<td class="rvalue">16</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Reeling:</td>
 +
<td class="rvalue">5</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #1:</td>
 +
<td class="rvalue">-16</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #2:</td>
 +
<td class="rvalue">-32</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #3:</td>
 +
<td class="rvalue">-48</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #4:</td>
 +
<td class="rvalue">-64</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dead:</td>
 +
<td class="rvalue">-80</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td>
 +
<table class="lifting info">
 +
<tr>
 +
<td class="title" colspan="2">Lifting & Moving Things</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Lift:</td>
 +
<td class="rvalue">13 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">One-Handed Lift:</td>
 +
<td class="rvalue">26 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Two-Handed Lift:</td>
 +
<td class="rvalue">104 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shove & Knock Over:</td>
 +
<td class="rvalue">156 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Running Shove & Knock Over:</td>
 +
<td class="rvalue">312 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Carry On Back:</td>
 +
<td class="rvalue">195 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shift Slightly:</td>
 +
<td class="rvalue">650 lb</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td>
 +
<table class="advantages list">
 +
<tr>
 +
<td class="title">Advantages & Disadvantages</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Enenra</td>
 +
<td class="points">0</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Extra Hit Points 4</td>
 +
<td class="points">8</td>
 +
<td class="ref">B16</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Flight<div class="note">Lighter Than Air, -10%; Always On, -10%.</div></td>
 +
<td class="points">32</td>
 +
<td class="ref">B56</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Regeneration<div class="note">Extreme (You recover 10 HP per second), +150; Maximum Duration (Less than 30 seconds), -75%; Hell, -10%; Trigger (Enenra Form), -10%.</div></td>
 +
<td class="points">30</td>
 +
<td class="ref">B80</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Regrowth</td>
 +
<td class="points">40</td>
 +
<td class="ref">B80</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" style="padding-left: 12px;" >No Legs (Aerial)</td>
 +
<td class="points">0</td>
 +
<td class="ref">B145</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Injury Tolerance (Diffuse)<div class="note">Infiltration, +40%.</div></td>
 +
<td class="points">140</td>
 +
<td class="ref">B60</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Decreased Strength 4</td>
 +
<td class="points">-40</td>
 +
<td class="ref">B14</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Decreased Intelligence 2</td>
 +
<td class="points">-40</td>
 +
<td class="ref">B15</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Decreased Dexterity 6</td>
 +
<td class="points">-120</td>
 +
<td class="ref">B15</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >No Manipulators</td>
 +
<td class="points">-50</td>
 +
<td class="ref">B145</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Advantages</td>
 +
<td class="points">269</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%.</div></td>
 +
<td class="points">20</td>
 +
<td class="ref">B38</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Burning Attack 2<div class="note">Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.</div></td>
 +
<td class="points">19</td>
 +
<td class="ref">B61</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td>
 +
<td class="points">15</td>
 +
<td class="ref">B43</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Damage Resistance 2<div class="note">Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
 +
<td class="points">5</td>
 +
<td class="ref">B47</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Damage Resistance 5<div class="note">Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
 +
<td class="points">5</td>
 +
<td class="ref">B47</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" style="padding-left: 12px;" >Damage Resistance 10<div class="note">Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%.</div></td>
 +
<td class="points">25</td>
 +
<td class="ref">B47</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%.</div></td>
 +
<td class="points">25</td>
 +
<td class="ref">B78</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Shapeshifting<div class="note">Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.</div><div class="note">Enenra</div></td>
 +
<td class="points">19</td>
 +
<td class="ref">B83</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Striking ST 7<div class="note">Hell, -10%.</div></td>
 +
<td class="points">32</td>
 +
<td class="ref">B88</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Trained by a Master</td>
 +
<td class="points">30</td>
 +
<td class="ref">B93</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Warp<div class="note">Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.</div></td>
 +
<td class="points">70</td>
 +
<td class="ref">B97</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" style="padding-left: 12px;" >Language: Czech<div class="note">Native, -6; Spoken (Native), +3; Written (Native), +3.</div></td>
 +
<td class="points">0</td>
 +
<td class="ref">B24</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Cultural Familiarity (Western)<div class="note">Native, -1.</div></td>
 +
<td class="points">0</td>
 +
<td class="ref">B23</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Language: English<div class="note">Spoken (Accented), +2; Written (Accented), +2.</div></td>
 +
<td class="points">4</td>
 +
<td class="ref">B24</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Disadvantages</td>
 +
<td class="points">-149</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Addiction (Tobacco)<div class="note">Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B122</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Amnesia (Partial)</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B123</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Bloodlust<div class="note">CR: 12 (Quite Often).</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B125</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Callous</td>
 +
<td class="points">-5</td>
 +
<td class="ref">B125</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Code of Honor (Warrior)<div class="note">Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of</div></td>
 +
<td class="points">-15</td>
 +
<td class="ref">B127</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B129</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Dislikes Cowards</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B164</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Distinctive Features<div class="note">(White hair)</div></td>
 +
<td class="points">-1</td>
 +
<td class="ref">B165</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Disturbing Voice</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B132</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" style="padding-left: 12px;" >Duty (Office)<div class="note">FR: 12, -10.</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B133</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Enemy (Obscure Cult)<div class="note">Large/Powerful Group, -30.</div></td>
 +
<td class="points">-30</td>
 +
<td class="ref">B135</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" style="padding-left: 12px;" >Frightens Animals</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B137</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Horrible Hangovers</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B165</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Like Beer</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B164</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Nightmares<div class="note">CR: 12 (Quite Often).</div><div class="note">Burning Alive</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B144</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Social Stigma (Spirit of Vengeance)<div class="note">-3 Reaction</div></td>
 +
<td class="points">-15</td>
 +
<td class="ref">B155</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Vow (Cant Use Weapons)<div class="note">Great, -15.</div></td>
 +
<td class="points">-15</td>
 +
<td class="ref">B161</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer"></td>
 +
<td>
 +
<table class="skills list">
 +
<tr>
 +
<td class="title">Skills</td>
 +
<td class="title">SL</td>
 +
<td class="title">RSL</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Acrobatics</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B174</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Hidden Lore (Demon Lore)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B199</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Hypnotism</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ+2</td>
 +
<td class="points">12</td>
 +
<td class="ref">B201</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Jumping</td>
 +
<td class="skill_level">10</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B203</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Shadowing</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B219</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Stealth</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B222</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Damn Ninja</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Mental Strength</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">Will+2</td>
 +
<td class="points">4</td>
 +
<td class="ref">B209</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Blind Fighting</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">Per-1</td>
 +
<td class="points">4</td>
 +
<td class="ref">B180</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Breaking Blow</td>
 +
<td class="skill_level">10</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B182</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Immovable Stance</td>
 +
<td class="skill_level">8</td>
 +
<td class="relative_skill_level">DX-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B201</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px; color: red;" >Invisibility Art</td>
 +
<td class="skill_level">10</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">8</td>
 +
<td class="ref">B202</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px; color: red;" >Light Walk</td>
 +
<td class="skill_level">8</td>
 +
<td class="relative_skill_level">DX-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B205</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Pressure Points</td>
 +
<td class="skill_level">8</td>
 +
<td class="relative_skill_level">IQ-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B215</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Power Blow</td>
 +
<td class="skill_level">10</td>
 +
<td class="relative_skill_level">Will+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B215</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Push</td>
 +
<td class="skill_level">8</td>
 +
<td class="relative_skill_level">DX-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B216</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Karate</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B203</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Karate Techniques</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Back Kick (Karate)</td>
 +
<td class="skill_level">6</td>
 +
<td class="relative_skill_level">-3</td>
 +
<td class="points">2</td>
 +
<td class="ref">B230, MA67</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Counterattack (Karate)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">5</td>
 +
<td class="ref">MA70</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Sweeping Kick (Karate)</td>
 +
<td class="skill_level">7</td>
 +
<td class="relative_skill_level">-2</td>
 +
<td class="points">2</td>
 +
<td class="ref">B232, MA81</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Knee Strike (Karate)</td>
 +
<td class="skill_level">8</td>
 +
<td class="relative_skill_level">-1</td>
 +
<td class="points">0</td>
 +
<td class="ref">B232</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Jump Kick (Karate)</td>
 +
<td class="skill_level">6</td>
 +
<td class="relative_skill_level">-3</td>
 +
<td class="points">2</td>
 +
<td class="ref">B231, MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Disarming (Karate)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Kicking (Karate)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">3</td>
 +
<td class="ref">B231, MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B203</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Judo Techniques</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Evade (Judo)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA71</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Judo Throw (Judo)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Arm Lock (Judo)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Eye-Gouging (Judo)</td>
 +
<td class="skill_level">4</td>
 +
<td class="relative_skill_level">-5</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA71</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Choke Hold (Judo)</td>
 +
<td class="skill_level">7</td>
 +
<td class="relative_skill_level">-2</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230, MA69</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="spells list">
 +
            <tr>
 +
                <td class="title">Spells</td>
 +
                <td class="title">Class</td>
 +
                <td class="title">Mana Cost</td>
 +
                <td class="title">Time</td>
 +
                <td class="title">SL</td>
 +
                <td class="title">RSL</td>
 +
                <td class="title">Pts</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="melee_weapons list">
 +
            <tr>
 +
                <td class="title">Melee Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Parry</td>
 +
                <td class="title">Block</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Reach</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Burning Attack</td>
 +
                <td class="usage"></td>
 +
                <td class="level">0</td>
 +
                <td class="parry"></td>
 +
                <td class="block"></td>
 +
                <td class="damage">2d burn</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick</td>
 +
                <td class="level">8</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">1d+2 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick w/Boots</td>
 +
                <td class="level">8</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">1d+3 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Punch</td>
 +
                <td class="level">10</td>
 +
                <td class="parry">9</td>
 +
                <td class="block"></td>
 +
                <td class="damage">1d+1 cr</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="ranged_weapons list">
 +
            <tr>
 +
                <td class="title">Ranged Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Acc</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Range</td>
 +
                <td class="title">RoF</td>
 +
                <td class="title">Shots</td>
 +
                <td class="title">Bulk</td>
 +
                <td class="title">Rcl</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="equipment list">
 +
            <tr>
 +
                <td class="title">Equipment (16,67 lb; $486,5)</td>
 +
                <td class="title">v</td>
 +
                <td class="title">#</td>
 +
                <td class="title">$</td>
 +
                <td class="title">W</td>
 +
                <td class="title">? $</td>
 +
                <td class="title">? W</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Cloth Armor</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">30</td>
 +
                <td class="weight">6 lb</td>
 +
                <td class="cost_summary">30</td>
 +
                <td class="weight_summary">6 lb</td>
 +
                <td class="ref">B283</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Assault Boots</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">150</td>
 +
                <td class="weight">3 lb</td>
 +
                <td class="cost_summary">150</td>
 +
                <td class="weight_summary">3 lb</td>
 +
                <td class="ref">B284</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Multi-Tool</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">50</td>
 +
                <td class="weight">0,5 lb</td>
 +
                <td class="cost_summary">50</td>
 +
                <td class="weight_summary">0,5 lb</td>
 +
                <td class="ref">HT26</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Flashlight<div class="note">10-yard beam. 2xS/50hrs.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">20</td>
 +
                <td class="weight">1 lb</td>
 +
                <td class="cost_summary">20</td>
 +
                <td class="weight_summary">1 lb</td>
 +
                <td class="ref">HT52</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Cigarette Lighter</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">10</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">10</td>
 +
                <td class="weight_summary">0 lb</td>
 +
                <td class="ref">HT57</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Cigarette Case</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">30</td>
 +
                <td class="weight">0,1 lb</td>
 +
                <td class="cost_summary">30</td>
 +
                <td class="weight_summary">0,1 lb</td>
 +
                <td class="ref">HT31</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Gadget Wristwatch<div class="note">Has the functions of the contained items, at -5 to skill.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">100</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">130,5</td>
 +
                <td class="weight_summary">0,07 lb</td>
 +
                <td class="ref">HT32</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Electronic Thermometer<div class="note">2xT/1,000 readings.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">30</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">30</td>
 +
                <td class="weight_summary">0 lb</td>
 +
                <td class="ref">HT222</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Compass<div class="note">Holdout 0.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0,5</td>
 +
                <td class="weight">0,07 lb</td>
 +
                <td class="cost_summary">0,5</td>
 +
                <td class="weight_summary">0,07 lb</td>
 +
                <td class="ref">HT42</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Backpack, Small<div class="note">Holds 50lbs.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">60</td>
 +
                <td class="weight">3 lb</td>
 +
                <td class="cost_summary">66</td>
 +
                <td class="weight_summary">6 lb</td>
 +
                <td class="ref">HT54</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Energy Bar<div class="note">One meal</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">2</td>
 +
                <td class="cost">2</td>
 +
                <td class="weight">0,5 lb</td>
 +
                <td class="cost_summary">4</td>
 +
                <td class="weight_summary">1 lb</td>
 +
                <td class="ref">B288</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Sports Drink</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">2</td>
 +
                <td class="weight">2 lb</td>
 +
                <td class="cost_summary">2</td>
 +
                <td class="weight_summary">2 lb</td>
 +
                <td class="ref">HT35</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="notes list">
 +
            <tr>
 +
                <td class="title">Notes</td>
 +
            </tr>
 +
            <tr>
 +
                <td class="description"></td>
 +
            </tr>
 +
        </table>
 +
        <div class="copyright">Modified at 14:51 on 21.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 +
</div>
  
*************************
+
== Changes ==
Advantages [215]:
 
  
Alternate Form (Enenra) [27]
+
-1 Sport Drink
Absorptive Change (light Encumbrance) [+10%]
+
-1 Food Bar
Hell [-10%]
 
Reduced Time (+5) [+100%]
 
Maximum Duration (Up to 10 minutes) [-50%]
 
 
 
Combat Reflexes [15]
 
 
 
Burning Attack (2) [19]
 
Armor Divisor (2) [+50%]
 
Aura; [+80%]
 
Hell [-10%]
 
Melee Attack: Reach C [-30%]
 
 
 
Crushing Attack (3) [20]
 
Armor Divisor (2) [+50%]
 
Melee Attack: Reach C,1 [-20%]
 
 
 
Damage Resistance (2) [5]
 
Hell [-10%]
 
Tough Skin [-40%]
 
 
 
Trained By A Master [30]
 
 
 
 
 
Warp [75]
 
Emergencies Only (Half-power normally) [-20%]
 
Hell [-10%]
 
Range Limit (20 yards)  [-45%]
 
Reliable (+10)) [+50%]
 
 
 
Regeneration (Very Fast: 1HP/Sec)                 [20]
 
Emergencies Only [-30%]
 
Hell [-10%]
 
Switchable [+10%]
 
Maximum Duration (Less than 30 seconds) [-75%]
 
 
 
Psycometry (1 minute)                                                                  [23]
 
Directed [+50%]
 
Hell            [-10%]
 
        Preparation Required                    [-20%]
 
 
 
*************************
 
Disadvantages [150]:
 
 
 
Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]
 
Bloodlust (12 or less) [-10]
 
Callous [-5]
 
Code of Honor (Fighter) [-15]
 
Never break your word.
 
Willing to fight and die for the honor of his clan.
 
Treat an honorable enemy with respect.
 
Accept any challenge of martial art from anyone of greater or equal rank.
 
Enemy (Obscure Cult) (A large group (21-1,000 people)) (9 or less) [-30]
 
Frightens Animals [-10]
 
Low Empathy [-20]
 
Nightmares (Burning Alive) (12 or less) [-5]
 
Obsession (Destruction of Obscure Cult) (Long-Term Goal) (12 or less) [-10]
 
Duty (Office) (Large Group)         [-10]
 
Amnesia (Cant remember his life before ritual) [-10]
 
Vow (Cant Use any Weapons) (Great) [-15]
 
 
 
*************************
 
Skills [53]:
 
Acrobatics DX/H DX-1 (15) [2]
 
Shadowing IQ/A IQ+0 (12) [2]
 
Stealth DX/A DX+0 (16) [2]
 
Hidden Lore (Demon Lore) IQ/A  IQ+0 (12) [2]
 
Hypnotism (Human) IQ/H IQ+2 (14) [12]
 
Invisibility Art IQ/VH IQ+0 (12) [8]
 
Lockpicking/TL8 IQ/A IQ+0 (12) [2]
 
Mental Strength Will/E Will+2 (14) [4]
 
Judo DX/H DX+0 (16) [4]
 
Choke Hold (Judo) Tech/H def+0 (14) [0]
 
Disarming (Judo) Tech/H def+0 (16) [0]
 
Arm Lock (Judo) Tech/A  def+1 (16) [0]
 
Karate DX/H DX+0 (16) [4]
 
Kicking (Karate) Tech/H def+2 (16) [3]
 
Jump Kick (Karate) Tech/H def+2 (14) [3]
 
Sweeping Kick (Karate) Tech/H  def+1 (14) [2]
 
Back Kick (Karate) Tech/H def+2 (14) [3]
 
Disarming (Karate) Tech/H def+0 (16) [0]
 
Knee Strike (Karate) Tech/A def+0 (15) [0]
 
 
 
 
 
*************************
 
Inventory:
 
Clothes
 
Multi-tool
 
Lockpics
 
Gadget Wristwatch
 
Energy bars  x2
 
Sport Drink
 
FlashLight
 
Zippo
 
cigarettes (Sparta) x2
 
</pre>
 
 
 
==Enenra (Meta Trait)==
 
<pre>
 
Enenra [4]
 
ST -06 [-60]
 
DX -02 [-40]
 
IQ -02 [-40]
 
HP +20 [32]
 
*************************
 
Advantages [184]
 
Flight [32]
 
Always On [-10%]
 
Lighter Than Air [-10%]
 
Injury Tolerance (Diffuse) [140]
 
Infiltration [+40%]
 
*************************
 
Disadvantages [-50]
 
No Legs (Aerial) [0]
 
No Manipulators [-50]
 
</pre>
 

Latest revision as of 11:56, 21 August 2015


Don't get me wrong! I only want to kill you, or be killed by you.
~ The Beast

Human Form

Portrait
Identity
Name: Tomas Vrbada
Title:
Religion:
Player Information
Player: Берт
Campaign:
Created On: 06.08.2015
410 Points
Attributes: 220
Advantages: 269
Disadvantages: -145
Quirks: -4
Skills: 70
Spells: 0
Race: 0
Earned: 0
Description
Race: Human Height: 7' Hair: Brown, Straight, Short
Gender: Male Weight: 170 lb Eyes: Brown
Age: 23 Size: +0 Skin: Brown
Birthday: апреля 26 TL: 8 Hand: Right
Attributes
Strength (ST): 12
Dexterity (DX): 16
Intelligence (IQ): 12
Health (HT): 12
Will: 12
Fright Check: 14
Basic Speed: 7
Basic Move: 7
Perception: 12
Vision: 12
Hearing: 12
Taste & Smell: 12
Touch: 12
thr: 2d-1, sw: 3d+1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 29 lb 7 11
Light (1) 58 lb 5 10
Medium (2) 87 lb 4 9
Heavy (3) 174 lb 2 8
X-Heavy (4) 290 lb 1 7
Hit Location
Roll Where - DR
- Eye -9 17
3-4 Skull -7 19
5 Face -5 17
6-7 R. Leg -2 17
8 R. Arm -2 17
9-10 Torso 0 18
11 Groin -3 18
12 L. Arm -2 17
13-14 L. Leg -2 17
15 Hand -4 17
16 Foot -4 23
17-18 Neck -5 17
- Vitals -3 18
Fatigue/Hit Points
Current FP:
Basic FP: 16
Tired: 5
Collapse: 0
Unconscious: -16
Current HP: 10
Basic HP: 16
Reeling: 5
Collapse: 0
Check #1: -16
Check #2: -32
Check #3: -48
Check #4: -64
Dead: -80
Lifting & Moving Things
Basic Lift: 29 lb
One-Handed Lift: 58 lb
Two-Handed Lift: 232 lb
Shove & Knock Over: 348 lb
Running Shove & Knock Over: 696 lb
Carry On Back: 435 lb
Shift Slightly: 1 450 lb
Advantages & Disadvantages Pts Ref
Advantages 269
Altered Time Rate 1
Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%.
20 B38
Burning Attack 2
Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.
19 B61
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Damage Resistance 2
Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.
5 B47
Damage Resistance 5
Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.
5 B47
Damage Resistance 10
Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%.
25 B47
Psychometry
Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%.
25 B78
Shapeshifting
Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.
Enenra
19 B83
Striking ST 7
Hell, -10%.
32 B88
Trained by a Master 30 B93
Warp
Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.
70 B97
Language: Czech
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Cultural Familiarity (Western)
Native, -1.
0 B23
Language: English
Spoken (Accented), +2; Written (Accented), +2.
4 B24
Disadvantages -149
Addiction (Tobacco)
Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.
-5 B122
Amnesia (Partial) -10 B123
Bloodlust
CR: 12 (Quite Often).
-10 B125
Callous -5 B125
Code of Honor (Warrior)
Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of
-15 B127
Curious
CR: 12 (Quite Often).
-5 B129
Dislikes Cowards -1 B164
Distinctive Features
(White hair)
-1 B165
Disturbing Voice -10 B132
Duty (Office)
FR: 12, -10.
-10 B133
Enemy (Obscure Cult)
Large/Powerful Group, -30.
-30 B135
Frightens Animals -10 B137
Horrible Hangovers -1 B165
Like Beer -1 B164
Nightmares
CR: 12 (Quite Often).
Burning Alive
-5 B144
Social Stigma (Spirit of Vengeance)
-3 Reaction
-15 B155
Vow (Cant Use Weapons)
Great, -15.
-15 B161
Skills SL RSL Pts Ref
Acrobatics 15 DX-1 2 B174
Hidden Lore (Demon Lore) 11 IQ-1 1 B199
Hypnotism 14 IQ+2 12 B201
Jumping 16 DX+0 1 B203
Shadowing 12 IQ+0 2 B219
Stealth 16 DX+0 2 B222
Damn Ninja
Mental Strength 14 Will+2 4 B209
Blind Fighting 11 Per-1 4 B180
Breaking Blow 12 IQ+0 4 B182
Immovable Stance 14 DX-2 1 B201
Invisibility Art 12 IQ+0 8 B202
Light Walk 14 DX-2 1 B205
Pressure Points 10 IQ-2 1 B215
Power Blow 12 Will+0 4 B215
Push 14 DX-2 1 B216
Karate 16 DX+0 4 B203
Karate Techniques
Back Kick (Karate) 13 -3 2 B230, MA67
Counterattack (Karate) 16 +0 5 MA70
Sweeping Kick (Karate) 14 -2 2 B232, MA81
Knee Strike (Karate) 15 -1 0 B232
Jump Kick (Karate) 13 -3 2 B231, MA75
Disarming (Karate) 16 +0 0 B230
Kicking (Karate) 16 +0 3 B231, MA75
Judo
Allows parrying two different attacks per turn, one with each hand.
16 DX+0 4 B203
Judo Techniques
Evade (Judo) 16 +0 0 MA71
Judo Throw (Judo) 16 +0 0 MA75
Arm Lock (Judo) 16 +0 0 B230
Eye-Gouging (Judo) 11 -5 0 MA71
Choke Hold (Judo) 14 -2 0 B230, MA69
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Burning Attack 0 2d burn C
Natural Kick 14 No 2d+1 cr C,1
Natural Kick w/Boots 14 No 2d+2 cr C,1
Natural Punch 16 12 2d cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (16,67 lb; $486,5) v # $ W ? $ ? W Ref
Cloth Armor E 1 30 6 lb 30 6 lb B283
Assault Boots E 1 150 3 lb 150 3 lb B284
Multi-Tool E 1 50 0,5 lb 50 0,5 lb HT26
Flashlight
10-yard beam. 2xS/50hrs.
E 1 20 1 lb 20 1 lb HT52
Cigarette Lighter E 1 10 0 lb 10 0 lb HT57
Cigarette Case E 1 30 0,1 lb 30 0,1 lb HT31
Gadget Wristwatch
Has the functions of the contained items, at -5 to skill.
E 1 100 0 lb 130,5 0,07 lb HT32
Electronic Thermometer
2xT/1,000 readings.
E 1 30 0 lb 30 0 lb HT222
Compass
Holdout 0.
E 1 0,5 0,07 lb 0,5 0,07 lb HT42
Backpack, Small
Holds 50lbs.
E 1 60 3 lb 66 6 lb HT54
Energy Bar
One meal
E 2 2 0,5 lb 4 1 lb B288
Sports Drink E 1 2 2 lb 2 2 lb HT35
Notes

Enenra Form

Portrait
Identity
Name: Tomas Vrbada
Title:
Religion:
Player Information
Player: Берт
Campaign:
Created On: 06.08.2015
410 Points
Attributes: 164
Advantages: 519
Disadvantages: -395
Quirks: -4
Skills: 70
Spells: 0
Race: 0
Earned: 56
Description
Race: Human Height: 7' Hair: Brown, Straight, Short
Gender: Male Weight: 170 lb Eyes: Brown
Age: 23 Size: +0 Skin: Brown
Birthday: апреля 26 TL: 8 Hand: Right
Attributes
Strength (ST): 8
Dexterity (DX): 10
Intelligence (IQ): 10
Health (HT): 12
Will: 10
Fright Check: 12
Basic Speed: 5,5
Basic Move: 5
Perception: 10
Vision: 10
Hearing: 10
Taste & Smell: 10
Touch: 10
thr: 1d+1, sw: 2d+1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 13 lb 5 9
• Light (1) 26 lb 4 8
Medium (2) 39 lb 3 7
Heavy (3) 78 lb 2 6
X-Heavy (4) 130 lb 1 5
Hit Location
Roll Where - DR
- Eye -9 17
3-4 Skull -7 19
5 Face -5 17
6-7 R. Leg -2 17
8 R. Arm -2 17
9-10 Torso 0 18
11 Groin -3 18
12 L. Arm -2 17
13-14 L. Leg -2 17
15 Hand -4 17
16 Foot -4 23
17-18 Neck -5 17
- Vitals -3 18
Fatigue/Hit Points
Current FP:
Basic FP: 16
Tired: 5
Collapse: 0
Unconscious: -16
Current HP: 10
Basic HP: 16
Reeling: 5
Collapse: 0
Check #1: -16
Check #2: -32
Check #3: -48
Check #4: -64
Dead: -80
Lifting & Moving Things
Basic Lift: 13 lb
One-Handed Lift: 26 lb
Two-Handed Lift: 104 lb
Shove & Knock Over: 156 lb
Running Shove & Knock Over: 312 lb
Carry On Back: 195 lb
Shift Slightly: 650 lb
Advantages & Disadvantages Pts Ref
Enenra 0
Extra Hit Points 4 8 B16
Flight
Lighter Than Air, -10%; Always On, -10%.
32 B56
Regeneration
Extreme (You recover 10 HP per second), +150; Maximum Duration (Less than 30 seconds), -75%; Hell, -10%; Trigger (Enenra Form), -10%.
30 B80
Regrowth 40 B80
No Legs (Aerial) 0 B145
Injury Tolerance (Diffuse)
Infiltration, +40%.
140 B60
Decreased Strength 4 -40 B14
Decreased Intelligence 2 -40 B15
Decreased Dexterity 6 -120 B15
No Manipulators -50 B145
Advantages 269
Altered Time Rate 1
Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%.
20 B38
Burning Attack 2
Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.
19 B61
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Damage Resistance 2
Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.
5 B47
Damage Resistance 5
Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.
5 B47
Damage Resistance 10
Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%.
25 B47
Psychometry
Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%.
25 B78
Shapeshifting
Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.
Enenra
19 B83
Striking ST 7
Hell, -10%.
32 B88
Trained by a Master 30 B93
Warp
Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.
70 B97
Language: Czech
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Cultural Familiarity (Western)
Native, -1.
0 B23
Language: English
Spoken (Accented), +2; Written (Accented), +2.
4 B24
Disadvantages -149
Addiction (Tobacco)
Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.
-5 B122
Amnesia (Partial) -10 B123
Bloodlust
CR: 12 (Quite Often).
-10 B125
Callous -5 B125
Code of Honor (Warrior)
Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of
-15 B127
Curious
CR: 12 (Quite Often).
-5 B129
Dislikes Cowards -1 B164
Distinctive Features
(White hair)
-1 B165
Disturbing Voice -10 B132
Duty (Office)
FR: 12, -10.
-10 B133
Enemy (Obscure Cult)
Large/Powerful Group, -30.
-30 B135
Frightens Animals -10 B137
Horrible Hangovers -1 B165
Like Beer -1 B164
Nightmares
CR: 12 (Quite Often).
Burning Alive
-5 B144
Social Stigma (Spirit of Vengeance)
-3 Reaction
-15 B155
Vow (Cant Use Weapons)
Great, -15.
-15 B161
Skills SL RSL Pts Ref
Acrobatics 9 DX-1 2 B174
Hidden Lore (Demon Lore) 9 IQ-1 1 B199
Hypnotism 12 IQ+2 12 B201
Jumping 10 DX+0 1 B203
Shadowing 9 IQ-1 2 B219
Stealth 9 DX+0 2 B222
Damn Ninja
Mental Strength 12 Will+2 4 B209
Blind Fighting 9 Per-1 4 B180
Breaking Blow 10 IQ+0 4 B182
Immovable Stance 8 DX-2 1 B201
Invisibility Art 10 IQ+0 8 B202
Light Walk 8 DX-2 1 B205
Pressure Points 8 IQ-2 1 B215
Power Blow 10 Will+0 4 B215
Push 8 DX-2 1 B216
Karate 9 DX+0 4 B203
Karate Techniques
Back Kick (Karate) 6 -3 2 B230, MA67
Counterattack (Karate) 9 +0 5 MA70
Sweeping Kick (Karate) 7 -2 2 B232, MA81
Knee Strike (Karate) 8 -1 0 B232
Jump Kick (Karate) 6 -3 2 B231, MA75
Disarming (Karate) 9 +0 0 B230
Kicking (Karate) 9 +0 3 B231, MA75
Judo
Allows parrying two different attacks per turn, one with each hand.
9 DX+0 4 B203
Judo Techniques
Evade (Judo) 9 +0 0 MA71
Judo Throw (Judo) 9 +0 0 MA75
Arm Lock (Judo) 9 +0 0 B230
Eye-Gouging (Judo) 4 -5 0 MA71
Choke Hold (Judo) 7 -2 0 B230, MA69
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Burning Attack 0 2d burn C
Natural Kick 8 No 1d+2 cr C,1
Natural Kick w/Boots 8 No 1d+3 cr C,1
Natural Punch 10 9 1d+1 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (16,67 lb; $486,5) v # $ W ? $ ? W Ref
Cloth Armor E 1 30 6 lb 30 6 lb B283
Assault Boots E 1 150 3 lb 150 3 lb B284
Multi-Tool E 1 50 0,5 lb 50 0,5 lb HT26
Flashlight
10-yard beam. 2xS/50hrs.
E 1 20 1 lb 20 1 lb HT52
Cigarette Lighter E 1 10 0 lb 10 0 lb HT57
Cigarette Case E 1 30 0,1 lb 30 0,1 lb HT31
Gadget Wristwatch
Has the functions of the contained items, at -5 to skill.
E 1 100 0 lb 130,5 0,07 lb HT32
Electronic Thermometer
2xT/1,000 readings.
E 1 30 0 lb 30 0 lb HT222
Compass
Holdout 0.
E 1 0,5 0,07 lb 0,5 0,07 lb HT42
Backpack, Small
Holds 50lbs.
E 1 60 3 lb 66 6 lb HT54
Energy Bar
One meal
E 2 2 0,5 lb 4 1 lb B288
Sports Drink E 1 2 2 lb 2 2 lb HT35
Notes

Changes

-1 Sport Drink -1 Food Bar