Difference between revisions of "Theodore"

From Game Logs
Jump to: navigation, search
Line 5: Line 5:
 
Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant
 
Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant
  
WS 28 [33 -5 forge]
+
WS 28 [33 -5 forge]
BS 66 [43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP
+
BS 66 [43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP
STR 41 [36 +5 trained] 100 XP
+
STR 41 [36 +5 trained] 100 XP
TGH 40
+
TGH 40
AGI 50 [40 +10 trained] 350 XP
+
AGI 50 [40 +10 trained] 350 XP
INT 40 [35 +5 forge]
+
INT 40 [35 +5 forge]
PERC 42 [39 +3 hunted]
+
PERC 42 [39 +3 hunted]
WP 34
+
WP 34
FEL 37 [42 -5 stub]
+
FEL 37 [42 -5 stub]
  
 
Weapon mastery: pistols
 
Weapon mastery: pistols
Line 28: Line 28:
 
-10 knowledge of the Imperial Creed,  
 
-10 knowledge of the Imperial Creed,  
 
-5 FEL Tests for formal interacting with members of the Ecclesiarchy
 
-5 FEL Tests for formal interacting with members of the Ecclesiarchy
 +
  
 
Skills
 
Skills
________
+
----------
Common lore (Tech) (Int) [forge world]
+
Intimidate +10 (Str/Int/Fel) [stub jack]
Common lore (Machine cult) (Int)[forge world]
+
Dodge +10 (Ag) 100 XP
Intimidate +10 (Str/Int/Fel) [stub jack]
+
Awareness (Pr) 100 XP
Common Lore (War) (Int)
+
Medicae (Int) 200 XP
Dodge +10 (Ag) 100 XP
+
 
Scholastic Lore (Tactica Imperialis) (Int)
+
Common lore (Tech) (Int) [forge world]
Secret Tongue (Military) (Int)
+
Common lore (Machine cult) (Int) [forge world]
Speak Language (Low Gothic) (Int)
+
Common Lore (War) (Int)
Literacy (Int) 100 XP
+
Common lore (Imperial Guard) 100 XP
Awareness (Pr) 100 XP
+
Scholastic Lore (Tactica Imperialis) (Int)
Medicae (Int) 200 XP
+
Forbidden lore (pirates) 100 XP
Forbidden lore (pirates) 100 XP
+
 
Common lore (Imperial Guard) 100 XP
+
Secret Tongue (Military) (Int)
 +
Speak Language (Low Gothic) (Int)
 +
Literacy (Int) 100 XP
 +
 
  
 
Talents
 
Talents
________
+
----------
Technical knock [forge world]
+
Blood Tracker 500 XP
Quick draw [stub jack]
+
Light Sleeper [calamity]
Enemy (underworld) [criminal]
+
Hardy [calamity]
Light Sleeper [calamity]
+
Enemy (underworld) [criminal]
Hardy [calamity]
+
 
 +
Quick draw [stub jack]
 +
Technical knock [forge world]
 +
 
 
Basic Weapon Training (Universal)
 
Basic Weapon Training (Universal)
 
Pistol Weapon Training (Universal)
 
Pistol Weapon Training (Universal)
Line 57: Line 64:
 
Thrown Weapon Training (Universal)
 
Thrown Weapon Training (Universal)
 
Sound Constitution
 
Sound Constitution
Blood Tracker 500 XP
+
 
  
 
Gear
 
Gear
________
+
----------
 
Bolt pistol x2 | 30m | S/2/- | 1d10+5(7) X | 4 |  8 | Full | Tearing | 3.5x2 kg
 
Bolt pistol x2 | 30m | S/2/- | 1d10+5(7) X | 4 |  8 | Full | Tearing | 3.5x2 kg
 
Mono sword (good) 1d10      R | 2 |     | Balanced | 3 kg
 
Mono sword (good) 1d10      R | 2 |     | Balanced | 3 kg

Revision as of 15:32, 4 December 2010

Theodore

Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant

WS	28	[33 -5 forge]
BS	66	[43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP
STR	41	[36 +5 trained] 100 XP
TGH	40	
AGI	50	[40 +10 trained] 350 XP
INT	40	[35 +5 forge]
PERC	42	[39 +3 hunted]
WP	34	
FEL	37	[42 -5 stub]

Weapon mastery: pistols
Init 5(+2)
Wounds 10/14
Fate points 2/4 [fortune]
Insanity 3
Corruption 0

XP 7000 spent
600 left

Stranger to the Cult
-10 knowledge of the Imperial Creed, 
-5 FEL Tests for formal interacting with members of the Ecclesiarchy


Skills
----------
Intimidate +10 (Str/Int/Fel)			[stub jack]
Dodge +10 (Ag)					100 XP
Awareness (Pr)					100 XP
Medicae (Int)					200 XP

Common lore (Tech) (Int)			[forge world]
Common lore (Machine cult) (Int)		[forge world]
Common Lore (War) (Int)			
Common lore (Imperial Guard)			100 XP
Scholastic Lore (Tactica Imperialis) (Int)	
Forbidden lore (pirates)			100 XP

Secret Tongue (Military) (Int)			
Speak Language (Low Gothic) (Int)		
Literacy (Int)					100 XP


Talents
----------
Blood Tracker					500 XP
Light Sleeper					[calamity]
Hardy						[calamity]
Enemy (underworld)				[criminal]

Quick draw					[stub jack]
Technical knock					[forge world]

Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Sound Constitution


Gear
----------
Bolt pistol x2	| 30m | S/2/- | 1d10+5(7) X | 4 |  8 | Full | Tearing	| 3.5x2 kg
Mono sword (good)		1d10      R | 2 |	    | Balanced	| 3 kg
enforcer light carapace armour (5/all)
Micro-bead, void suit, bolt shell keepsake, medikit, manacles. 
Data-slate full of wanted bounties.