Difference between revisions of "Theodore"

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(New page: Category:Characters <pre> Theodore Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant WS 28 [33 -5 forge] BS 66 [43 +3 fit for purpose ...)
(No difference)

Revision as of 15:17, 4 December 2010

Theodore

Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant

WS	28 [33 -5 forge]
BS	66 [43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP
STR	41 [36 +5 trained] 100 XP
TGH	40
AGI	50 [40 +10 trained] 350 XP
INT	40 [35 +5 forge]
PERC	42 [39 +3 hunted]
WP	34
FEL	37 [42 -5 stub]

Weapon mastery: pistols
Init (+2)
Wounds 10/14
Fate points 2/4 [fortune]
Insanity 3
Corruption 0

XP 7000 spent
600 left

Stranger to the Cult
-10 knowledge of the Imperial Creed, 
-5 FEL Tests for formal interacting with members of the Ecclesiarchy

Skills
________
Common lore (Tech) (Int)	[forge world]
Common lore (Machine cult) (Int)[forge world]
Intimidate +10 (Str/Int/Fel)	[stub jack]
Common Lore (War) (Int)
Dodge +10 (Ag)			100 XP
Scholastic Lore (Tactica Imperialis) (Int)
Secret Tongue (Military) (Int)
Speak Language (Low Gothic) (Int)
Literacy (Int)			100 XP
Awareness (Pr)			100 XP
Medicae (Int)			200 XP
Forbidden lore (pirates)	100 XP
Common lore (Imperial Guard)	100 XP

Talents
________
Technical knock			[forge world]
Quick draw			[stub jack]
Enemy (underworld)		[criminal]
Light Sleeper			[calamity]
Hardy				[calamity]
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Sound Constitution
Blood Tracker			500 XP

Gear
________
Bolt pistol x2	| 30m | S/2/- | 1d10+5(7) X | 4 |  8 | Full | Tearing	| 3.5x2 kg
Mono sword (good)		1d10      R | 2 |	    | Balanced	| 3 kg
enforcer light carapace armour (5/all)
Micro-bead, void suit, bolt shell keepsake, medikit, manacles. 
Data-slate full of wanted bounties.