The Cog ECL15

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The Cog
Warforged (male personality)
LN Medium Construct (Living Construct)
Warblade 1 / Artificer 14

*** ABILITIES ***
Str 24(+7) = 16(10 PB) +3(HD)   +5(enh)
Dex 14(+2) = 14(06 PB)          
Con 18(+4) = 14(06 PB) +2(race) +2(enh)
Int 18(+4) = 14(06 PB)          +4(enh)
Wis 08(-1) = 10(02 PB) -2(race)
Cha 08(-1) = 10(02 PB) -2(race)

Init : +7 = +2(dex) +5(insight).
Speed: 20 ft.
HP   : 1d12 + 14d6 + 60 = 121.
AP   : ?/9

*** ATTACK ***
BAB +11;
Grap: +11(BAB) +7(Str) +2(competence) = +20.
Trip: +7(str) = +7
Bull: +7(str) = +7

Life-Drinker, melee:
* Attack: +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) = +25.
* Damage: 1d10 +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) = 1d10+17, crit 19-20/x2.

Battlefist slam, melee:
* Attack: +11(BAB) +7(Wis) +4(enh) +1(insight) = +23.
* Damage: 1d8 +7(Str) +4(enh) +1(insight) = 1d8+12.

*** DEFENSE ***
FullAC: 31 = 10 +2(dex) +9(armor) +9(natural) +1(competence).
Touch : 13 = 10 +2(dex) +1(insight).
FlatF : 29 = 10 +9(armor) +9(natural) +1(insight).
* DR 2/-.

Fort: +13 = +2(Wrb) +4(Art) +4(Con) +1(competence) +2(resist) 
Refl: +12 = +0(Wrb) +4(Art) +2(Dex) +1(competence) +2(resist) +1(Int) +2(familiar)
Will: +11 = +0(Wrb) +9(Art) -1(Wis) +1(competence) +2(resist)
* +1 insight to all saves when in Prophecy transformation.
* Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.

*** SKILLS (108/108) ***
Climb           +6 =  +0(rank) +7(Str) +2(competence) -3(ACP)
Craft (weapon) +16 =  +5(rank) +4(Int) +2(circumstance(tool)) +5(competence)
Concentration  +14 =  +5(rank) +4(Con) +5(competence)
Disable Device +26 = +18(rank) +4(Int) +4(circumstance(tool))
Escape Artist   +4 =  +0(rank) +2(Dex) +2(competence) -3(ACP)
Hide            +1 =  +0(rank) +2(Dex) +2(competence) -3(ACP)
Knowledge(arc) +22 = +18(rank) +4(Int)
Martial Lore    +8 =  +4(rank) +4(Int)
Open Lock       +7 =  +1(rank) +2(Dex) +4(circumstance(tool))
Search         +20 = +15(rank) +4(Int) [+1(competence)]
Spellcraft     =32 = +18(rank) +4(Int) +10(always taken)
UMD            =37 = +18(rank) -1(Cha) +2(artisan bonus) +5(competence) +3(familiar) +10(always taken)
* checksum info: K(a), UMD, Spellcraft - 2 cc ranks each @ warblade level, so 102 ranks total.

Speaks: Common, Draconic, Terran.

*** FEATS ***
FLW : Power Attack <<< Shaky
HD1 : Adamantine Body
HD3 : Practiced Spellcaster
ABF : Extraordinary Artisan
HD6 : Shocking Fist [PGtE]
ABF : Legendary Artisan
HD9 : Second Slam
ABF : Attune Magic Item
HD12: Dragon Propheciser [MoE] (8/day for 12 rounds each)
HD15: Prophecy Artifix [MoE]

***RACIAL FEATURES***
  [--] Cannot heal damage naturally, half effect from healing subschool and [su]s.
  [--] Spell vulnerability: ''heat metal'', ''repel wood'', etc.
  [--] Doesn't need to eat, sleep or breath.
  [--] Composite plating
  [Ex] Light Fortification
  [--] Natural Attack: Slam (1d4 base, 1d8 w. battlefist)

*** CLASS REATURES ***
Warblade [ToB]
  [--] Proficient with all simple and melee martial weapons, all shield except tower.
  [Ex] Battle Clarity (reflex saves)
  [Ex] Weapon Aptitude
  [--] Maneuvers (3/3): Steely Strike, Steel Wind, Charging Minotaur.
  [--] Stances (1): Stance of Clarity.

Artificer (racial substitutions [RoE])
  [--] Artificer Knowledge (level + Int check vs DC15 = detect magic)
  [--] Artisan Bonus
  [--] Disable Trap
  [Ex] Item Creation
  [Ex] Infuse Self
  [--] Scribe Scroll
  [--] Brew Potion
  [--] Craft Wondrous Items
  [Su] Tools of War
  [Ex] Craft Weapon Familiar
  [--] Craft Magic Arms and Armor
  [--] Craft Wand
  [--] Craft Rod
  [Su] Metamagic Spell Trigger
  [Su] Metamagic Spell Completion
  [--] Skill Mastery
  [--] Forge Ring
  [--] Craft Reserve (36 XP left)
  [--] Infusions (6/5/4/4/3/1) daily total, CL 15 (+1 self).

  Infusions spent:
   1. MV @ armor & shield (extended, 32 hrs).
   2. Spare arm fuel.
   3. GMW @ weapon & fist (extended, 32 hrs).

  [--] Infusions (4/4/2/4/3/1) available

*** FAMILIAR ***
Battlefist, one-handed (+3 UMD), piercing (+2 reflex).
Stats    : Int 14, Wis 14, Cha 10.
Saves    : Fort +9, Ref +4, Will +11. Improved Evasion. SR19.
HP       : 20(base) +60(half'o'master) +40(enhancement under GMW) = 120.
Hardness :  8(base)  +5(master level)   +8(enhancement under GMW) = 21.
Abilities: Darkvision 60 ft, Alertness, Deliver Infusions, Share Infusions, Scry on.

*** COMPONENT MAPPING ***
Head: cognitive booster
Face: rotary lens switch
Thro: shock compensator
Shld: 
Body: reinforced adamantine plating
Tors: resistance layer
Belt: structural harness
Arms: integrated PDDP system ("pain delivery, damage prevention")
Hand: Battlefist familiar
Hand: Life-Drinker heavy flail
Ring: ring of master artificer, lesser
Ring: 
Feet: speed augmentation

*** GEAR LISTING ***
* Cognitive booster embed:
** Headband of Intelligence +4
** Filtering cascade: concentration +5.

* Rotary lens switch (only one lens in drum is active at any given time):
** Visor of UMD +5
** Artificer monocle
** Mechanus eye [PlanarHB]

* Shock compensator embed:
** Amulet of natural armor +5

* Reinforced adamantine plating:
** Adamantine plating +1, blueshine, of nimbleness (heavy, DR 2/-, +9 armor, +2 max dex, -3 ACP, 35% ASF).
** GRAFT: Reinforced plating (+4 natural armor) [LoM].

* Resistance layer embed:
** Robe of Resistance +2

* Structural harness embed:
** Belt of Strength +5, Consitution +2.

* PDDP system:
** Armsbands of Might attach
** Wand sheath embed
*** Wand of Wraithstrike (50/50)
** Wand sheath embed
*** Wand of Truestrike (50/50)
** Spare arm attach [MoE]
*** Light shield attach, +1.
**** Crystal of bent sight.

* Battlefist familiar attach, +1, warning, parrying (+1 competence to AC and saves).

* Life-Drinker heavy flail attach, +1, defending, earthbound.

* Ring of Master Artificer, lesser
* Finger Picks embed [FoW]
* Feather token x4

* Speed augmentation embed:
** Boots of speed

* Heward Handey Haversack attach:
** Rod of Extend, lesser, x2
** Eternal wand of Detect Magic
** Eternal wand of Magecraft

** Scroll of shield other x4
*** Platinum ring, x2

** Arcane key
** Craft tools, mwk

** Adventurer's kit ($15)
** CASH ($2864)

*** COMBAT MODES ***
Defense:
* Main AC (magic vestment x2, shield of faith): 43 = 10 +2(dex) +12(armor) +5(shield) +9(NA) +1(competence) +4(deflect).
* Top AC (main +defensive enhancement +stance): 49 = 43 +4(weapon) +2(insight vs solo).

Offense:
* Optimal full attack (hasted, PA2):
** Life-Drinker, primary:
*** Attack: +24/+24/+19/+14 = +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) +1(haste) -2(PA).
*** Damage: 1d10+23 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +6(PA), crit 19-20/x2.
** Battlefist slam, secondary:
*** Attack: +17/+12 = +11(BAB) +7(Str) +4(enh) +1(insight) +1(haste) -2(PA) -5(secondary).
*** Damage: 1d8+12 = +3(Str/2) +4(enh) +1(insight) +4(PA).

* Maximal full attack (hasted, full PA):
** Life-Drinker, primary:
*** Attack: +15/+15/+10/+5
*** Damage: 1d10+41 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +24(PA), crit 19-20/x2.
** Battlefist slam, secondary:
*** Attack: +8/+3
*** Damage: 1d8+21 = +3(Str/2) +4(enh) +1(insight) +13(PA).
*** Shocking Fist: 11d4 electricity

*** STARRING ***
Craft calculation
Books Index
Zuzuzu


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