The Cog ECL15

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The Cog
Warforged (male personality)
LN Medium Construct (Living Construct)
Warblade 1 / Artificer 14

*** ABILITIES ***
Str 24(+7) = 16(10 PB) +3(HD)   +5(enh)
Dex 14(+2) = 14(06 PB)          
Con 18(+4) = 14(06 PB) +2(race) +2(enh)
Int 18(+4) = 14(06 PB)          +4(enh)
Wis 08(-1) = 10(02 PB) -2(race)
Cha 08(-1) = 10(02 PB) -2(race)

Init : +7 = +2(dex) +5(insight).
Speed: 20 ft.
HP   : 1d12 + 14d6 + 60 = 121.
AP   : ?/9

*** ATTACK ***
BAB +11;
Grap: +11(BAB) +7(Str) = +18.
Trip: +7(str) = +7
Bull: +7(str) = +7

Life-Drinker, melee:
* Attack: +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) = +25.
* Damage: 1d10 +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) = 1d10+17, crit 19-20/x2.

Battlefist slam, melee:
* Attack: +11(BAB) +7(Wis) +4(enh) +1(insight) = +23.
* Damage: 1d8 +7(Str) +4(enh) +1(insight) = 1d8+12.

*** DEFENSE ***
FullAC: 31 = 10 +2(dex) +9(armor) +9(natural) +1(competence).
Touch : 13 = 10 +2(dex) +1(insight).
FlatF : 29 = 10 +9(armor) +9(natural) +1(insight).
* DR 2/-.

Fort: +14 = +2(Wrb) +4(Art) +4(Con) +1(competence) +3(resist) 
Refl: +13 = +0(Wrb) +4(Art) +2(Dex) +1(competence) +3(resist) +1(Int) +2(familiar)
Will: +12 = +0(Wrb) +9(Art) -1(Wis) +1(competence) +3(resist)
* +1 insight to all saves when in Prophecy transformation.
* Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.

*** SKILLS (108/108) ***
Craft (weapon) +11 =  +5(rank) +4(Int) +2(competence)
Concentration  +9  =  +5(rank) +4(Con)
Disable Device +26 = +18(rank) +4(Int) +4(competence)
Knowledge(arc) +22 = +18(rank) +4(Int)
Martial Lore   +8  =  +4(rank) +4(Int)
Open Lock      +7  =  +1(rank) +2(Dex) +4(competence)
Search         +20 = +15(rank) +4(Int) [+1(competence)]
Spellcraft     =32 = +18(rank) +4(Int) +10(always taken)
UMD            =37 = +18(rank) -1(Cha) +2(artisan bonus) +5(competence) +3(familiar) +10(always taken)
* checksum info: K(a), UMD, Spellcraft - 2 cc ranks each @ warblade level, so 102 ranks total.

Speaks: Common, Draconic, Terran.

*** FEATS ***
FLW : Power Attack <<< Shaky
HD1 : Adamantine Body
HD3 : Practiced Spellcaster
ABF : Extraordinary Artisan
HD6 : Shocking Fist [PGtE]
ABF : Legendary Artisan
HD9 : Second Slam
ABF : Attune Magic Item
HD12: Dragon Propheciser [MoE] (8/day for 12 rounds each)
HD15: Prophecy Artifix [MoE]

***RACIAL FEATURES***
  [--] Cannot heal damage naturally, half effect from healing subschool and [su]s.
  [--] Spell vulnerability: ''heat metal'', ''repel wood'', etc.
  [--] Doesn't need to eat, sleep or breath.
  [--] Adamantine plating +1, of nimbleness (heavy, DR 2/-, +9 armor, +2 max dex, -3 ACP, 35% ASF).
  [Ex] Light Fortification
  [--] Natural Attack: Slam (1d4 base, 1d8 w. battlefist)

*** CLASS REATURES ***
Warblade [ToB]
  [--] Proficient with all simple and melee martial weapons, all shield except tower.
  [Ex] Battle Clarity (reflex saves)
  [Ex] Weapon Aptitude
  [--] Maneuvers (3/3): Steely Strike, Steel Wind, Charging Minotaur.
  [--] Stances (1): Stance of Clarity.

Artificer (racial substitutions [RoE])
  [--] Artificer Knowledge (level + Int check vs DC15 = detect magic)
  [--] Artisan Bonus
  [--] Disable Trap
  [Ex] Item Creation
  [Ex] Infuse Self
  [--] Scribe Scroll
  [--] Brew Potion
  [--] Craft Wondrous Items
  [Su] Tools of War
  [Ex] Craft Weapon Familiar (current: battlefist, +3 UMD, +2 reflex)
  [--] Craft Magic Arms and Armor
  [--] Craft Wand
  [--] Craft Rod
  [Su] Metamagic Spell Trigger
  [Su] Metamagic Spell Completion
  [--] Skill Mastery
  [--] Craft Reserve (194 XP left)
  [--] Infusions (6/5/4/4/3/1) daily total, CL 15 (+1 self).

  Infusions spent:
   1. MV @ armor & shield (extended, 32 hrs).
   2. Spare arm fuel.
   3. GMW @ weapon & fist (extended, 32 hrs).

  [--] Infusions (4/4/2/4/3/1) available

*** GRAFTS ***
* Reinforced plating (+4 natural armor).

*** GEAR (demo version) ***
* Battlefist familiar attach, +1, warning, parrying (+1 competence to AC and saves).
* Life-Drinker heavy flail attach, +1, defending, earthbound.

* Light shield, darkwood, mwk.

* Belt embed of Strength +5, Consitution +2.
* Headband embed of Intelligence +4.

* Armsbands of Might attach
** Wand sheath embed
*** Wand of Wraithstrike (50/50)
** Wand sheath embed
*** Wand of Truestrike (50/50)
** Spare arm attach [MoE]

* Amulet of natural armor embed +5
* Robe of Resistance embed +3

* Ring of Master Artificer, lesser
* Visor of UMD attach +5
* Finger Picks embed

* Heward Handey Haversack attach:
** Rod of Extend, lesser, x2
** Eternal wand of Detect Magic

** Arcane key
** Mechanus eye attach [PlanarHB]
** Craft tools, mwk

** Misc stuff ($10)
** CASH ($24236)

*** COMBAT MODES ***
Defense:
* Main AC (magic vestment x2, shield of faith): 43 = 10 +2(dex) +12(armor) +5(shield) +9(NA) +1(competence) +4(deflect).
* Top AC (main +defensive enhancement +stance): 49 = 43 +4(weapon) +2(insight vs solo).

Offense:
* Optimal full attack (hasted, PA2):
** Life-Drinker, primary:
*** Attack: +24/+24/+19/+14 = +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) +1(haste) -2(PA).
*** Damage: 1d10+23 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +6(PA), crit 19-20/x2.
** Battlefist slam, secondary:
*** Attack: +17/+12 = +11(BAB) +7(Str) +4(enh) +1(insight) +1(haste) -2(PA) -5(secondary).
*** Damage: 1d8+12 = +3(Str/2) +4(enh) +1(insight) +4(PA).

* Maximal full attack (hasted, full PA):
** Life-Drinker, primary:
*** Attack: +15/+15/+10/+5
*** Damage: 1d10+41 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +24(PA), crit 19-20/x2.
** Battlefist slam, secondary:
*** Attack: +8/+3
*** Damage: 1d8+21 = +3(Str/2) +4(enh) +1(insight) +13(PA).
*** Shocking Fist: 11d4 electricity

*** STARRING ***
Books Index
Zuzuzu


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