Difference between revisions of "Taradox"

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Tempest-class Frigate "Pime Taradox Ur"   .  
 
Tempest-class Frigate "Pime Taradox Ur"   .  
60 / 40 + 14
+
60 / 40 + 14
 +
 
 +
Speed:            8  (7 in combat)
 +
Maneouvrability: +13 = 18 - 2 - 3
 +
Detection:       +12
 +
Armour:           20 = 19 + 1
 +
Space:           42/42
 +
Energy            45/45
 +
Hull:             36
 +
Turret rating:    1
 +
Weapon capacity:  2 Dorsal Ryza Pattern Plasma Battery (1d10+5{+1 from minitorum included} RoF 4 Range 5 Crit  4.)
 
 
 
 
Speed:             8  (-1 in combat)
+
Components:
Maneouvrability: +13 (18-2-3)
+
  Jovian pattern Class 2 Drive     (+45, 10)   
Detection:       +12
+
Strelov 1 Warp Engine            (-10, 10)
Armour:           20(19+1)
+
Warpsbane Hull                   (- 1,  0) 2 (+10 warp navigation, reroll warp encounter)
Space:             42/42
+
Single Void Shield Array         (- 5,  1)
        Energy            45/45
+
Сommand bridge                   (- 2,  1) 1  (+5 command  social, +5 ballistic)
Hull:                 36
+
Vitae pattern Life Sustainer      (- 4,  2)  
Turret rating:     1
+
Voidsmen Quarters                (- 1,  3)
Weapon capacity:   2 Dorsal Ryza Pattern Plasma Battery (1d10+5{+1 from ministorum included} RoF 4 Range 5 Crit 4.)
+
Cargo Holds and Lighter Bay       (- 1,  2) 1
 
+
M-1.r  Augurer array             (- 3, 0)
Components:
+
Murder servitors                 (- 1, 1)   (+20 to hit and run and chose crit results.)
Jovian pattern Class 1 Drive (+45,  10)   
+
Ryza Pattern Plasma Battery      (-16, 8) 4
Strelov 1 Warp Engine            (-10, 10)
+
Ministorum                       (- 2, 3) 2
Warpsbane Hull                         (- 1,  0) 2 (+10 warp navigation, reroll warp encounter)
+
Аrmor plattings                   ( 0, 1) 2
Single Void Shield Array         (- 5,  1)
+
 
Сommand bridge                      (- 2,  1) 1  (+5 command  social, +5 ballistic)
+
Oddities&Past
Vitae pattern Life Sustainer      (- 4,  2)  
+
Skittish (-1 speed in combat, reduce travel times by 1d5 weeks to a minimum of 1)
Voidsmen Quarters                   (- 1,  3)
+
Temperamental Warp Engine (1d0: +1d5 weeks <=6, -1d5 weeks >=7, rarely leaving the warp at random)
        Cargo Holds and Lighter Bay   (- 1,  2) 1
 
M-100 Augurer array                 (-3  ,0)
 
Murder servitors                           (1,1) +20 to hit and run and chose crit results.
 
Ryza Pattern Plasma Battery      (-16,8)   4
 
        Ministorum                                     (-2,3) 2
 
Аrmor plattings                                 (0,1)   2
 
Oddities&Past
 
Skittish (-1 speed in combat, reduce travel times by 1d5 weeks to a minimum of 1)
 
Temperamental Warp Engine (1d0: +1d5 weeks <=6, -1d5 weeks >=7, rarely leaving the warp at random)
 
 
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Revision as of 10:04, 1 November 2009

Tempest-class Frigate "Pime Taradox Ur"   .	 
60 / 40 + 14

Speed:             8  (7 in combat)
Maneouvrability: +13 = 18 - 2 - 3 
Detection:       +12
Armour:           20 = 19 + 1
Space:            42/42
Energy            45/45
Hull:             36
Turret rating:    1
Weapon capacity:  2 Dorsal Ryza Pattern Plasma Battery (1d10+5{+1 from minitorum included} RoF 4 Range 5 Crit  4.)
	 
Components:
 Jovian pattern Class 2 Drive      (+45, 10)  
 Strelov 1 Warp Engine             (-10, 10)
 Warpsbane Hull                    (- 1,  0) 2  (+10 warp navigation, reroll warp encounter)
 Single Void Shield Array          (- 5,  1)
 Сommand bridge                    (- 2,  1) 1  (+5 command  social, +5 ballistic)
 Vitae pattern Life Sustainer      (- 4,  2) 
 Voidsmen Quarters                 (- 1,  3)
 Cargo Holds and Lighter Bay       (- 1,  2) 1
 M-1.r  Augurer array              (- 3,  0)
 Murder servitors                  (- 1,  1)    (+20 to hit and run and chose crit results.)
 Ryza Pattern Plasma Battery       (-16,  8) 4
 Ministorum                        (- 2,  3) 2
 Аrmor plattings                   (  0,  1) 2

Oddities&Past
 Skittish (-1 speed in combat, reduce travel times by 1d5 weeks to a minimum of 1)
 Temperamental Warp Engine (1d0: +1d5 weeks <=6, -1d5 weeks >=7, rarely leaving the warp at random)