Difference between revisions of "Surt"

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Career Path: Guardsman/Feral Warrior/Pyroclast
 
Career Path: Guardsman/Feral Warrior/Pyroclast
 
Ranking    : Assault Veteran
 
Ranking    : Assault Veteran
Background : Mara Landing Massacre (300 XP)
+
Background : Mara Landing Massacre [300 XP]
 
Divination : "To war is human"
 
Divination : "To war is human"
 
XP Total  : 6450
 
XP Total  : 6450
  
*** CHARACTERISTICS (2250 XP) ***
+
*** CHARACTERISTICS ***
 
WS : 51 [+15 training]
 
WS : 51 [+15 training]
 
BS : 32
 
BS : 32
Line 18: Line 18:
 
Int: 28  
 
Int: 28  
 
Per: 31  
 
Per: 31  
WP : 30 [+3 sanctioning +3 divination +10 training]
+
WP : 30 [+5 background]
 
Fel: 18 [-5 shift]
 
Fel: 18 [-5 shift]
  
Line 36: Line 36:
 
Wilderness Savy: Navigation (Surface), Survival and Tracking count as Basic
 
Wilderness Savy: Navigation (Surface), Survival and Tracking count as Basic
  
*** TALENTS (2000 XP) ***
+
*** TALENTS ***
 
Melee Weapon Training (Primitive, Power)
 
Melee Weapon Training (Primitive, Power)
 
Pistol Training (Las)
 
Pistol Training (Las)
 
Basic Weapon Training (Las, SP, Flame) [100]
 
Basic Weapon Training (Las, SP, Flame) [100]
  
Armour of Contempt                    [100]
+
Armour of Contempt                    [100]           -1 Corruption point to the minimum of 1 whenever they're gained
Blessed Flame                          [100]
+
Blessed Flame                          [300]           All Flame weapons have Sanctified, may use Astartes Incenerator
Bulging Biceps                        [100]
+
Bulging Biceps                        [100]           Need not brace heavy weapons
Cleanse and Purify                    [100]
+
Cleanse and Purify                    [100]           -20 on the tests to escape the Flame attacks
Crippling Strike                      [100]
+
Crippling Strike                      [100]           1d5-1 extra damage whenever dealing Critical damage with melee weapons
Flames of Faith                        [100]
+
Flames of Faith                        [500]           Count as Psy Rating 3 when using Psyflame ammunition
Jaded                                  [100]
+
Jaded                                  [100]           No Insanity Points from mundane horrors
Lighting Attack                        [300]
+
Lighting Attack                        [300]           Three melee attacks as a Full Action
Rapid Reload                          [100]
+
Rapid Reload                          [100]           Half reload times
Resistance (Fear)                      [100]
+
Resistance (Fear)                      [100]           +10 to resistance tests
Resistance (Psychic Powers)            [background]
+
Resistance (Psychic Powers)            [background]     +10 to resistance tests
Sound Constitution x3                  [300]
+
Sound Constitution x3                  [300]           +3 wounds
Swift Attack                          [200]
+
Step Aside                            [200]            Additional Reaction a Turn that can only be used to Dodge
True Grit                              [100]
+
Swift Attack                          [200]           Two melee attacks as a Full Action
Quick Draw                            [100]
+
True Grit                              [100]           Half the Critical Damage received
 +
Quick Draw                            [100]           Ready as Free Action
  
*** SKILLS (1400 XP) ***
+
*** SKILLS ***
 
Awareness +10                (Per)  41 [200]
 
Awareness +10                (Per)  41 [200]
 
Ciphers (War Cant)          (Int)  28 [100]
 
Ciphers (War Cant)          (Int)  28 [100]
Concealment                  (Ag)  50 [100]
 
 
Common Lore (Imperial Guard) (Int)  28 [100]
 
Common Lore (Imperial Guard) (Int)  28 [100]
 
Common Lore (War)            (Int)  28 [200]
 
Common Lore (War)            (Int)  28 [200]
Line 67: Line 67:
 
Navigation (Surface)        (Int)  28 [home]
 
Navigation (Surface)        (Int)  28 [home]
 
Secret Tongue (Acolyte)      (Int)  28 [100]
 
Secret Tongue (Acolyte)      (Int)  28 [100]
Silent Move                  (Ag)  50 [100]
 
 
Speak Language (Low Gothic)  (Int)  28 [free]
 
Speak Language (Low Gothic)  (Int)  28 [free]
 
Survival                    (Int)  28 [home]
 
Survival                    (Int)  28 [home]
Line 74: Line 73:
  
 
*** GEAR ***
 
*** GEAR ***
Good bionic arm          +10 on Agility Tests involving fine manipulation and +10 on Strength Tests using the arm               [free career-specific item]
+
Good bionic arm          +10 on Agility Tests involving fine manipulation and +10 on Strength Tests using the arm           [free career-specific item]
  
Astartes Incinerator     30m      S/-/-    2d10+6E Pen 6    Clip 10    Reload 2Full  Sanctified, Flame                   [free main weapon]
+
Astartes Incinerator                 30m      S/-/-    2d10+6E Pen 6    Clip 10    Reload 2Full  Sanctified, Flame       [free main weapon]
Triplex "Fury"           20m       S/2/5    1d10+2E Pen 0    Clip 30    Reload Full    Reliable                             [free pistol]       
+
Triplex "Fury" on a Forearm Mount    14m       S/2/5    1d10+2E Pen 0    Clip 30    Reload Full    Reliable                 [free pistol]       
  
Power Maul(Cyclopea)    2d10I(+7)  Pen 5      Power Field, Unwieldy, Shocking, Fear 1 against allies of the one hit      [free melee weapon]
+
Power Maul(Cyclopea)    2d10I(+8)  Pen 5      Power Field, Unwieldy, Shocking, Fear 1 against allies of the one hit      [free melee weapon]
 
Sigilite                  1d5R(+7)  Pen 5      Defensive, Mono                                                            [free dagger-type weapon]  
 
Sigilite                  1d5R(+7)  Pen 5      Defensive, Mono                                                            [free dagger-type weapon]  
  
Hax-Orthlack MKII Magistratum Combat Carapace AP 5 @ All w/ built-in respirator, commbead and photo-visor                   [free personal armour]
+
Hax-Orthlack MKII Magistratum Combat Carapace AP 5 @ All w/ built-in respirator, commbead and good photo-visor             [free personal armour]
 +
    Ballistic Cloth Surcoat                  AP 6 @ Head, Arms
  
dataslates, microbead, ammo, grappnel and harness, 2x frag grenades, 1960 unspent thrones
+
Ammo
 +
Grappnel and harness                  +30 to Climbing to descend
 +
Charm
 +
Chrono
 +
Commbead
 +
Dataslate
 +
Frag Grenade          x2              2d10X Pen 0 Blast 5
 +
Lascutter                              Cuts 10 cm of metal a turn
 +
Salvation Auger                        Detects poisons, radiation and whatnot, Tech-Use (+20) to interpret results
 +
Stun Grenade                          Toughness Test or stunned for 1d5 turns. Photo-Visors and sealed armour grant +20.
 +
 
 +
Imperium’s Fervour    x5              Fear Ratings reduced by 1, Insanity gained reduced by 2, Perception-10, Hard Willpower to remember anything that happens in 24 hours
 +
Melta gel                              Melts a square meter of metal, or makes a door of five square meters
 +
Rainbow                                Reroll tests against toxins, deceases, stop Blood Loss. Toughness test or 1d5 damage
 +
Sandstone            x2              +30 to Willpower-based tests, +10 to resist Interrogation for 1d5+3 hours, Toughness (-10) or Fatigue level after that
 +
Scrapper-Ripper      x2              +30 to Agility-based tests, Willpower (-20) or react violently to sudden stimuli for 1d5 hours
 +
Zumthorian Greyve    x2              +40 to Toughness-based tests, ignore Fatigue for 2d5 hours, then Toughness (-20) or two levels of Fatigue
 +
5 unspent thrones
  
 
</pre>
 
</pre>

Latest revision as of 21:21, 26 August 2012


Name       : Surt the Black
Origin     : Feral
Career Path: Guardsman/Feral Warrior/Pyroclast
Ranking    : Assault Veteran
Background : Mara Landing Massacre [300 XP]
Divination : "To war is human"
XP Total   : 6450

*** CHARACTERISTICS ***
WS : 51 [+15 training]
BS : 32
S  : 70 [+20 training +5 shift]
T  : 51 [+10 training]
Ag : 50 [+3 divination +10 training]
Int: 28 
Per: 31 
WP : 30 [+5 background]
Fel: 18 [-5 shift]

Initiative: +5
Half Move Full Move Charge Run
   5          10      15    30

Wounds    : 16
Fate      : 3
Insanity  : 2
Corruption: 1

*** TRAITS ***
Iron Stomach: +10 on Carouse against ingested poisons
Primitive: -10 on Tech Use and formal Fellowship use
Rite of Passage: Intelligence Test as Full Action to stop Blood Loss
Wilderness Savy: Navigation (Surface), Survival and Tracking count as Basic

*** TALENTS ***
Melee Weapon Training (Primitive, Power)
Pistol Training (Las)
Basic Weapon Training (Las, SP, Flame) [100]

Armour of Contempt                     [100]            -1 Corruption point to the minimum of 1 whenever they're gained
Blessed Flame                          [300]            All Flame weapons have Sanctified, may use Astartes Incenerator
Bulging Biceps                         [100]            Need not brace heavy weapons
Cleanse and Purify                     [100]            -20 on the tests to escape the Flame attacks
Crippling Strike                       [100]            1d5-1 extra damage whenever dealing Critical damage with melee weapons
Flames of Faith                        [500]            Count as Psy Rating 3 when using Psyflame ammunition
Jaded                                  [100]            No Insanity Points from mundane horrors
Lighting Attack                        [300]            Three melee attacks as a Full Action
Rapid Reload                           [100]            Half reload times
Resistance (Fear)                      [100]            +10 to resistance tests
Resistance (Psychic Powers)            [background]     +10 to resistance tests
Sound Constitution x3                  [300]            +3 wounds
Step Aside                             [200]            Additional Reaction a Turn that can only be used to Dodge
Swift Attack                           [200]            Two melee attacks as a Full Action
True Grit                              [100]            Half the Critical Damage received
Quick Draw                             [100]            Ready as Free Action

*** SKILLS ***
Awareness +10                (Per)  41 [200]
Ciphers (War Cant)           (Int)  28 [100]
Common Lore (Imperial Guard) (Int)  28 [100]
Common Lore (War)            (Int)  28 [200]
Dodge +20                    (Ag)   70 [400]
Drive (Ground Vehicle)       (Ag)   50 [100]
Navigation (Surface)         (Int)  28 [home]
Secret Tongue (Acolyte)      (Int)  28 [100]
Speak Language (Low Gothic)  (Int)  28 [free]
Survival                     (Int)  28 [home]
Swim                         (S)    70 [free]
Tracking                     (Int)  28 [home]

*** GEAR ***
Good bionic arm          +10 on Agility Tests involving fine manipulation and +10 on Strength Tests using the arm           [free career-specific item]

Astartes Incinerator                 30m       S/-/-    2d10+6E Pen 6    Clip 10    Reload 2Full   Sanctified, Flame        [free main weapon]
Triplex "Fury" on a Forearm Mount    14m       S/2/5    1d10+2E Pen 0    Clip 30    Reload Full    Reliable                 [free pistol]       

Power Maul(Cyclopea)     2d10I(+8)   Pen 5      Power Field, Unwieldy, Shocking, Fear 1 against allies of the one hit       [free melee weapon]
Sigilite                  1d5R(+7)   Pen 5      Defensive, Mono                                                             [free dagger-type weapon] 

Hax-Orthlack MKII Magistratum Combat Carapace AP 5 @ All w/ built-in respirator, commbead and good photo-visor              [free personal armour]
    Ballistic Cloth Surcoat                   AP 6 @ Head, Arms

Ammo
Grappnel and harness                   +30 to Climbing to descend
Charm
Chrono
Commbead
Dataslate
Frag Grenade          x2               2d10X Pen 0 Blast 5
Lascutter                              Cuts 10 cm of metal a turn
Salvation Auger                        Detects poisons, radiation and whatnot, Tech-Use (+20) to interpret results
Stun Grenade                           Toughness Test or stunned for 1d5 turns. Photo-Visors and sealed armour grant +20.

Imperium’s Fervour    x5               Fear Ratings reduced by 1, Insanity gained reduced by 2, Perception-10, Hard Willpower to remember anything that happens in 24 hours
Melta gel                              Melts a square meter of metal, or makes a door of five square meters 
Rainbow                                Reroll tests against toxins, deceases, stop Blood Loss. Toughness test or 1d5 damage
Sandstone             x2               +30 to Willpower-based tests, +10 to resist Interrogation for 1d5+3 hours, Toughness (-10) or Fatigue level after that
Scrapper-Ripper       x2               +30 to Agility-based tests, Willpower (-20) or react violently to sudden stimuli for 1d5 hours
Zumthorian Greyve     x2               +40 to Toughness-based tests, ignore Fatigue for 2d5 hours, then Toughness (-20) or two levels of Fatigue
5 unspent thrones