Difference between revisions of "Stonvolm"

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Gremlin Auxillary Heavy Engineering Suit {AC20 + dex, Adv Athletics + Perception} [attunement]
 
Gremlin Auxillary Heavy Engineering Suit {AC20 + dex, Adv Athletics + Perception} [attunement]
 
Effortpost
 
Effortpost
 +
 +
Voidwalker's set:
 +
* Air Dome
 +
* Spurs of Attraction
 +
* Ring of Controlled Free Falling [attunement]
  
 
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Latest revision as of 17:34, 24 June 2019


Stonvolm, fighter (lvl 8)
Medium humanoid (human), Lawful Neutral
Armor Class 21
Hit Points 69
Speed 30 ft.

STRDEXCONINTWISCHA
20 (+5)12 (+1)16 (+3)8 (-1)12 (+1)10 (+0)

Saving Throws Strength +8, Constitution +6
Skills Acrobatics +4, Athletics +8, Perception +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Infernal

Thou bastard, come on thou little arse… Frig with me, eh? Thou bloody little arsehole, knobhead bellsucker… Thou friggin' come on, come frig with me! I'll get thy arse, thou bugger! Oh, thou berkeley bastard! Frig all thou and thy family! Come on, thou bellsucker, poxy bucket, cackface nuffball! Come on, thou scum tosser, thou frigging with me? Come on, thou arsehole!!!
~ Stonvolm

Build

Human Variant (Fighter 8, --) ;Stats

MOD/SAVE
STR 20 (+5 / +5) 15 +1 [ASI] +2 [ASI] +2 [ASI]
DEX 12 (+1 / +1)
CON 16 (+3 / +3) 15 +1 [ASI]
INT 8 (-1 / -1)
WIS 11 (+0 / +0)
CHA 10 (+0 / +0)
HP 69 / 69
Armor Class: 21 = 21 (armor)
Carry 40 80 120 240 lb.
Speed 30 20 10 5 ft.
Summary
Race: Variant Human
Background: Soldier
Class: Fighter (lvl 7)
Armor: all armor [fighter], shields [fighter]
Weapons: simple weapons [fighter], martial weapons [fighter]
Tools: Dragonchess set[Soldier], Vehicles(land)
Saving Throws: Strength [fighter], Constitution [fighter]
Skills: Acrobatics +4, Athletics +7, Perception +4, Intimidation +3
Languages: Common, Infernal
Feats: Sentinel, Polearm Master
Variant Human
Features: ASI, Skill[Survival], Feat[Sentinel]
Level 1 Fighter
Features: Great Weapon Fighting[fighter], Second Wind [fighter]
Level 2 Fighter
Features:Action Surge [fighter]
Level 3 Fighter
Features: Battle Master Archetype
Battle Master
Features: Maneuvres: 5 known, 5 Superiority Dice, Maneuvre save = DC 15 [8+Prof+str]
maneuvres
Pushing attack Str save or pushed up to 15' away from you and adds 1d8 to damage
Trip attack Oh no, oh no, oh no no no no
Menacing Attack adds 1d8 damage and potentially frightens the target
Maneuvering Attack move friendly up to half speed no AoOs
Goading Attack. wis save vs disadv on attacks against others
Level 4 Fighter
Features:Action Surge [fighter], ASI[FEAT] Polearm Master
Level 5 Fighter
Features: Extra Attack [fighter]
Level 6 Fighter
Features: ASI[+2 STR]
Level 7 Fighter
Features:KNOW YOUR ENEMY USELESSLY; +2 Maneuvers
Level 8 Fighter
Features: ASI
Items
Halberd 1d10
Goblin Weird halberd, 1d10; threat 19-20; [Polearm Master] 1d4+ - 1d10; +1AC vs 1st Hit[melee]; +1 ToHit(Trip/Push)
Gremlin Auxillary Heavy Engineering Suit {AC20 + dex, Adv Athletics + Perception} [attunement]
Effortpost

Voidwalker's set:
* Air Dome
* Spurs of Attraction
* Ring of Controlled Free Falling [attunement]

Tactical Summary

Up to three attacks during his turn: 2 from Attack action (2#1d20+8 to hit, damage 1d10+5 slashing, reroll 1 and 2), 1 from Bonus action [Polearm Master feat] (1d20+8 to hit, damage 1d4+5(1d10+5) blunt, reroll 1 and 2)

Any attack can be augmented with a maneuver (can be called after the hit): adds 1d8 to damage, plus a maneuver effect.

Can perform an opportunity attack on creatures entering his reach [Polearm Master feat].

Can perform an opportunity attack on creatures within 5', ignoring their Disengage action [Sentinel feat].

Hitting a creature with an opportunity attack drops its' speed to 0 the rest of the turn [Sentinel feat].

When a creature within 5' attacks somebody else, can use a reaction to make an attack against it [Sentinel feat, negated if the creature also has this feat].