Stabsalot

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Race: Wood Elf Class: Rogue(Assassin) 3/Ranger 3(Gloom Stalker)

      Rogue(Assassin) 3/Ranger 3(Gloom Stalker)/Monk(Shadow) 6/Fighter(Battlemaster) 3
      Rogue(Assassin) 4/Ranger 4(Gloom Stalker)/Monk(Shadow) 8/Fighter(Battlemaster) 4
      

Background: Charlatan Speaks: Common, Elven, Thieves Cant, one other


Str 08 = 08(+1) Dex 15 +2[Elf] +1[Feat] +2[ASI] = 20(+5) Con 10 = 10(+0) Int 14 = 14(+2) Wis 13 +1[Elf] +6[ASI] = 20(+5) Cha 12 = 12(+1)

Stats Hit Die: 8+2d8+3d10+6d8+3d10 Max HP: 100 Speed: 50 ft (+10 ft. first round of combat) Initiative: +10 = Dex+Wis Proficiency: +6 Armor Class: 20(10+Dex+Wis) Passive Perception: 21 Saves: Dex, Int Skills: Deception(Back), Sleight of Hand(Back), Perception(Elf), Insight(Ranger), Acrobatics, Stealth, Investigation, Persuasion

Proficiencies: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: Thieves kit, Disguise kit, Forgery kit, Poisoner's kit, two other

Feats: Rogue 4 - Elven Accuracy Ranger 4 - Dex +2 Monk 4 - Wis +2 or Wis +1 & Con +1 Monk 8 - Wis +2 or Resilient(Con) Fighter 4 - Wis +2 or Resilient(Wis)

Features

  • Expertise(Stealth, Perception)
  • Sneak Attack(2d6)
  • Cunning Action
  • Assassination
  • Favored Enemy(whatever)
  • Natural Explorer
  • Fighting Style(Dueling)
  • Primeval Awareness
  • Dread Ambusher
  • Umbral Sight
  • Unarmored Defense
  • Martial Arts(1d6; 6 Ki points)
  • Deflect Missiles
  • Slow Fall
  • Extra Attack(1)
  • Stunning Strike(DC 19)
  • Ki-Empowered Strikes
  • Shadow Step
  • Fighting Style(Archery)
  • Second Wind(1d10+3)
  • Action Surge
  • Combat Superiority(4#1d8; DC 19; Menacing(Wis), Trip(Str), Riposte(AC))
  • Keen Senses
  • Mask of the Wild

Spells (DC 19, Spell attack +11) Spells known: Absorb Elements, Hunter's Mark, Fog Cloud +Minor Illusion +Disguise Self Spell slots: 1st Level(3) 2 Ki each: Darkness, Darkvision, Pass Without Trace, Silence

The Stabsalot Surprise: Set-up: Note: starts to work at 14 lvl(Rogue 3/Ranger3/Monk 5/Fighter 3), after that only to-hit gets better Have a shortsword Cast Hunter's Mark on target Achieve surprise Expend 2 Ki and 4 Superiority dice Result:

  • two melee weapon attacks from Extra Attack
  • two melee weapon attack from Dread Ambusher(for each Attack action)
  • two unarmed strikes from Flurry of Blows
  • two melee weapon attacks from Action Surge
  • up to 4 attacks can be a Stunning Strike
  • all attacks are at with advantage
  • all attacks are critical hits
  • one melee weapon attack is a Sneak Attack
  • four melee weapon attacks get Superiority Dice

1x 2d6(sword)+4d6(SA)+2d6(HM)+2d8(SupDie)+5(Dex)+2(Style) 2x 2d6(sword)+2d6(HM)+2d8(DA)+5(Dex)+2(Style) 3x 2d6(sword)+2d6(HM)+2d8(SupDie)+5(Dex)+2(Style) 2x 2d6(fist)+2d6(HM)+5(Dex)