Spot

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'Tis far better, I entreat, to eat toads for your meat
Than to eat of the wild, wild berry
~ The Devil and The Huntsman

Описание персонажа

Elfranger1.jpg
Spot, ranger (lvl 5)
Medium humanoid (elf)
Armor Class 16 (studded leather armor)
Hit Points 44 (5#1d10+2)
Speed 35 ft.

STRDEXCONINTWISCHA
8 (-1)18 (+4)14 (+2)12 (+1)16 (+3)8 (-1)

Saving Throws Str +2, Dex +7
Skills Athletics, Nature, Insight, Perception, Stealth, Survival
Condition Immunities sleep, advantage vs charm
Senses darkvision 60ft., passive Perception 16
Languages Gildentale, Hisperante, Austere, Naidhil'taal
Tools Cook's Utensils
Weapons simple weapons, martial weapons
Armor light, medium, shields

Spellcasting. Spellcasting ability is Wisdom
(spell save DC 14, +6 to hit with spell attacks)
1st lvl (4 slots): Goodberry, Hunter's Mark
2nd lvl (2 slots): Pass Without Trace, Spike Growth
Favored Enemy (Monstrosities). +2 damage, advantage on checks to track, and on checks to recall information about them.
Natural Explorer. This grants the following:
• Ignore difficult terrain.
• Advantage on initiative rolls.
• On the first turn, advantage on attack rolls against creatures that have not yet acted.
Primeval Awareness. Spot can communicate simple ideas to a beast as an action, and can read its basic mood and intent.
Additionally, by spending 1 minute in concentration, Spot can sense favored enemies within 5 miles.
Mask of the Wild. Can hide in light obstruction.
Drowhelmet1.jpg
Ancient drow visored helmet, of advantage to perception


Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести.

Сыну пришлось расти на месте. За прошедшие 20+ лет он так и не умер, что по меркам этого континента уже очень неплохо.

Чаршит

Sebastian "Spot" Peltier
Male Wood Elf Ranger 5 (Revised)
Background: Outlander
Archetype: Hunter

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Str  08(-1)
Dex  18(+4) (elf bonus, ASI x1)
Con  14(+2)
Int  12(+1)
Wis  16(+3) (wood elf bonus)
Cha  08(-1)
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HP       44 (5#1d10+2 HD)
Hero pts 07 (5 currently spent)
AC       16 = 12(armor) +4(dex)
Speed    35 ft
Init     +4, with advantage (ranger)
Prof     +3
Melee    +7 = +3(prof) +4(dex)
Ranged   +9 = +3(prof) +4(dex) +2(style)
Spells   +6 = +3(prof) +3(wis)
Spell DC 14 = 8(base) +3(prof) +3(wis)

Passive Perception: 16 = 10(taken) +3(prof) +3(wis)

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Proficiencies
Armor:         Light, Medium, Shields
Weapons:       Simple, Martial
Tools:         Artisan's Tools (Cook's Utensils)
Languages:     Gildentale, Hisperante, Austere, Naidhil'taal
Saving throws: Str, Dex
Skills:        Athletics, Nature, Insight, Perception, Stealth, Survival

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Abilities
[Elf   ] Darkvision
[Elf   ] Keen Senses (prof @ perception)
[Elf   ] Fey Influence (adv @ saves vs charm, immune to magic sleep)
[Elf   ] Trance (instead of sleep)
[Elf   ] Mask of the Wild (hide @ lightly obstructed areas)
[Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging)
[Ranger] Favored Enemy (Monstrosities) (+2 damage, adv @ checks to track & checks to recall information about them)
[Ranger] Natural Explorer (ignore diff terrain, adv @ init, adv @ attack on 1st round, never get lost, always alert, move fast, tons of food, precise tracking)
[Ranger] Fighting Style (Archery)
[Ranger] Spellcasting
[Ranger] Hunter Archetype (Horde Breaker)
[Ranger] Primeval Awareness (action to talk to beast, 1 minute to scan for Favoreds in 5 miles)
[Ranger] Extra Attack

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Spells (4 known, slots 4/2/-/-)
1. Goodberry (1 action, touch: 10x1 heal + sustain)
2. Hunter's Mark (1 bonus action, range 90', conc up to 1 hr: mark a target for +1d6 damage and adv @ finding it) 
3. Spike Growth (1 action, range 150', conc up to 10 min: 20' radius of diff terrain, creatures take 2d4 piercing damage per 5' of movement)
4. Pass Without Trace (1 action, all willing within 30', conc up to 1 hr: +10 stealth, can't be tracked)

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Items
Drow Bone Longbow +1 (1d8+1 piercing, range 150/600, heavy, two-handed)
* Arrows x21
* Bone arrows (poisoned) x1
* Bone arrows x4
Machete (1d6 slashing, finesse, light)
Dagger (1d4 piercing, finesse, light, thrown 20/60)
Healer's Kit (10 charges, 3 lbs)
Cook's Utensils (8 lbs)
Rope, silk, 50' (5 lbs)
Fishing rod & accessories (1 lb)
Studded leather armor (13 lbs)
Traveler’s clothes (4 lbs)
Displacer beast cloak
Component pouch
Belt pouch (53 silver) [21 gp of advance payment spent]
Oil Flask x1 (1 lb)
Assorted herbs and spices (1 lb)
Drow poison x5

Ancient Drow Helmet(adv @ perception checks)

Personal collection of odd maps and stuff (4 lbs)
* Frogmen map, defaced
* "Transmutation And Conjuration Magicks In Modern Cookery For An Aspiring Housewife, second edition"

Trophy case
* Cockatrice beak x2
* Displacer beast claws x4
* Displacer fang x1
* Displacer irritant jar x1
* Spotted eel squeezings x0 (1d8+2 temporary HP, Con save vs poisoned (1 minute))


Tactical options

Default attack action: ranged (twice from extra attack), Drow Bone Longbow +4(dex) +3(prof) +2(style) +1(weapon) = 1d20+10, damage 1d8+5 piercing (dex+weapon)

Conditional modifiers:

  • Nature Explorer: on the 1st turn gain advantage on attacks vs creatures that have not yet acted.
  • Horde Breaker: once per turn make another attack against a different creature within 5' of the original target.
  • Favoured Enemy (Monstrosities): +2 to damage rolls with weapon attacks.
  • Hunter's Mark: +1d6 damage whenever you hit the mark with a weapon attack.