Spidey ECL09

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Name: Spidey
TN Human male
Humanoid                                               
Swordsage 7/Lasher 2

---{ ABILITIES / PB 32 }---
STR 14(06)                                = 14(+2) 
DEX 16(10)      + 2(HD)         + 2(ench) = 20(+5)
CON 14(06)                      + 2(ench) = 16(+3)
INT 12(04)                                = 22(+6)
WIS 16(06)                                = 16(+3) 
CHA  8(00)                                =  8(-1)

Init : +7 (+5 dex, +2 Quick to Act);
Speed: 30ft. (30ft in armor); 
HP   : 79 = 7d8+2d10+27
AP   : 4

---{ ATTACK OPTIONS }---
BAB : +7
Grpl: +9
Trip: +2

2x Web +15/+15/+10/+10 melee 1d4+8 (19-20/x2)
  Attack Bonus: +7(BAB) +5(dex) +1(weapon) +3(discipline weapon) +1(school focus) -2(TWF)
  Damage: 1d4 +2(str, +1 on offhand) +5(shadow blade) +1(weapon)

---{ DEFENSE OPTIONS }---
Full : 21 = 10 +5(dex) +3(wis) +4(armor) 
Touch: 18 = 10 +5(dex) +3(wis) 
FlatF: 17 = 10         +3(wis) +4(armor)

Fort: +7  = +3(con) +2(Swordsage) +0(Lasher) +2(resistance)
Refl: +15 = +5(dex) +5(Swordsage) +3(Lasher) +2(resistance) 
Will: +10 = +3(wis) +5(Swordsage) +0(Lasher) +2(resistance)

---{ SKILLS / 88 / 10 }---
14 Climb              10(ranks)+2(str)+2(synergy)
10 Concentration       8(ranks)+2(con)
15 Hide               10(ranks)+5(dex)
14 Jump               10(ranks)+2(str)+2(synergy)
10 Use Rope            5(ranks)+5(dex)
15 Move Silently      10(ranks)+5(dex)
19 Tumble             12(ranks)+5(dex)+2(synergy)
13 Ballance            6(ranks)+5(dex)+2(synergy)
 3 Craft(leatherwrk)   2(ranks)+1(int)

Skill Tricks: Whip Climber, Acrobatic Backstab, Nimble Stand, Speedy Ascent, Twisted Charge
Speaks: Common

---{ FEATS }---
01[CHR1]: EWP:Whip
01[FLW1]: Adaptive Style
01[HUM1]: Two-weapon Fighting
03[CHR3]: Oversized Two-Weapon Fighting
06[CHR6]: Shadow Blade
09[CHR9]: Improved Two-Weapon Fighting

Flaw: Shaky

---{ CLASS FEATURES }---
[Swordsage]
- Quick to Act +2
- Discipline Focus(Shadow Hand, Shadow Hand)
- AC Bonus
- Sense Magic
[Lasher]
- Whip sneack attack +1d6
- Close Combat
- Wound
- Whip Lash
- Improved Trip
- Third Hand
  
---{ Maneuvers / 12 / 6 / 3 }--- 

Maneuvers Known:
1 - Burning Blade(DW)[r], Shadow Blade Technique(SH), Wolf Fang Strike(TC), Sudden Leap(TC)[r], Counter Charge(SS), Wind Stride(DW), Distracting Ember(DW)
2 - Cloack of Deception(SH)[r], Shadow Jaunt(SH)[r]
3 - Mind Over Body(DM), Zephyr Dance(DW)[r]
4 - Searing Blade(DW)[r]

Stances:
1st - Child of Shadow
2nd - Step of the Wind
5th - Assasin's Stance[a]


---{ GEAR }--- 
BODY SLOT                 ITEM
Head                      
Face                      
Throat                    Amulet of Health +2                    4000 gp
Shoulders                 
Body                      Studded leather +1                     1175 gp
Torso                     Vest of Resistance +2                  4000 gp
Hands                     Gloves of Dex +2                       4000 gp
Arms                      
Waist                     
Ring (right)              
Ring (left)               
Feet                      

***NONMAGICAL ITEMS***
Adventurer's kit                                                 15 gp
Courtier’s Outfit

***WEAPONS***
2x Feycrafted Shadow Hand Web[custom Dagger Whip] +1             19600 gp
2x Lesser Crystal of Return                                      800 gp
***CLOTHING***

***TOOLS***


    
Money: 2210gp.

---{ COMBAT MODES }---
Searing Blade on Flatfooted/flanked target: +6d6+8 damage per attack
4d4+24d6+60 damage assuming all hit