Difference between revisions of "Robin"

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(Created page with "Category:Characters == Character == Robin the Farm Guy (and his Dog) Male Human Ranger Background: Farmhand === Attributes === STR +4 10 + 2(human) + 2(back) + 2(cl...")
 
(Animal Companion)
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==Animal Companion==
 
==Animal Companion==
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Size: Small
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[one-action] Melee: jaws (finesse); Damage 1d8 piercing
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Str +2, Dex +3, Con +2, Int –4, Wis +1, Cha +0
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Hit Points 6
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Skill Survival
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trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, Acrobatics, and Athletics
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Senses low-light vision, scent (imprecise, 30 feet)
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Speed 40 feet
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Support Benefit Your wolf tears tendons with each opening.
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Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its
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Speeds for 1 minute (–10 on a critical success).
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Advanced Maneuver: Knockdown
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KNOCKDOWN [one-action]
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Requirements The animal companion’s last action was a successful jaws Strike.
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The wolf automatically knocks the target of its jaws Strike prone

Revision as of 22:37, 13 February 2021

Character

Robin the Farm Guy (and his Dog)
Male Human Ranger 
Background: Farmhand

Attributes

STR +4 10 + 2(human) + 2(back) + 2(class) + 2(lvl1)
DEX +2 10 + 2(human) + 2(lvl1)
CON +1 10 + 2(lvl1)
INT +0 10
WIS +2 10 + 2(back) + 2(lvl1)
CHA +0 10

Stats

HP 19/19
Speed 25
Perc 7 = 2(wis) + 5 (expert)
AC 15 = 10 +2(dex) +3(prof)
Fort 6 = 1(con) + 5(expert)
Ref 7 = 2(dex) + 5(expert)
will 5 = 2(wis) +3(trained)

Abilities

Hunt Prey
Hunter's Edge: Precision (The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage)

Proficiencies

Expert in Perception
Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks
Trained in light armor
Trained in medium armor
Trained in unarmored defense

Feats

Ancestry Feat: Natural Ambition (+1 class feat at 1 level)
Class feats:
1 lvl - Animal Companion
1 lvl - Monster Hunter (Recall Knowledge as part of Hunt Prey action. Crit - +1 to hit)
Skill feats:
1 lvl - Assurance: Athletics (take 10 + prof bonus)

Skills

Background:
Athletics 7 = 3 + 4(str)
Farming Lore 3 = 3 + 0(int)
Class:
Acrobatics 5 = 3 + 2(dex)
Crafting 3 = 3 + 0(int)
Medicine 5 = 3 + 2(wis)
Nature 5 = 3 + 2(wis)
Stealth 5 = 3 + (2dex)
Survival 5 = 3 + 2(wis)

Equipment

Description

Animal Companion

Size: Small
[one-action] Melee: jaws (finesse); Damage 1d8 piercing
Str +2, Dex +3, Con +2, Int –4, Wis +1, Cha +0
Hit Points 6
Skill Survival
trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, Acrobatics, and Athletics
Senses low-light vision, scent (imprecise, 30 feet)
Speed 40 feet
Support Benefit Your wolf tears tendons with each opening.
Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its 
Speeds for 1 minute (–10 on a critical success).
Advanced Maneuver: Knockdown
KNOCKDOWN [one-action]
Requirements The animal companion’s last action was a successful jaws Strike.
The wolf automatically knocks the target of its jaws Strike prone