Difference between revisions of "Remy ECL08"

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Fortitude +3 +1 +3 +4 = +11
 
Fortitude +3 +1 +3 +4 = +11
 
Reflexes  +0 +1 +0 +2 = +3
 
Reflexes  +0 +1 +0 +2 = +3
Will   +0 +4 +3 -1 = +6
+
Will     +0 +4 +3 -1 = +6
  
 
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PA +2: +11 @2d6+16
 
PA +2: +11 @2d6+16
 
PA +3: +10 @2d6+18
 
PA +3: +10 @2d6+18
PA +4: +9 @2d6+20
+
PA +4: +9 @2d6+20
 
PA +5: +8  @2d6+22
 
PA +5: +8  @2d6+22
 
PA +6: +7  @2d6+24
 
PA +6: +7  @2d6+24

Latest revision as of 22:36, 30 June 2008

Remy van Giersbergen
Male Azurin Fighter 2/Abjurer 4/Spellsword 2
Chaotic Neutral; Medium humanoid (human); ECL 8
Speaks Common, Draconic, Infernal, Abyssal

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Str 20 (+5) [08 pts] +2 HD +3 item
Dex 14 (+2) [04 pts] +2 item
Con 18 (+4) [10 pts] +2 item
Int 16 (+3) [10 pts]
Wis 8  (-1) [00 pts] 
Cha 8  (-1) [00 pts]

*************************
2d10 + 4d4 + 2d8 + 24 = 64 hp
AC = 10  +2 Dex +9 Armor = +21 [+4 Dragonskin, +4 Shield], Touch 12, Flatfooted 19
Initiative +6 (+2Dex +4Imp Init)
BAB/Grapple = +6/+11
Speed = 20 ft
Saving throw bonuses:
Fortitude +3 +1 +3 +4 = +11
Reflexes  +0 +1 +0 +2 = +3
Will      +0 +4 +3 -1 = +6

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Attacks:
Spellstoring Greatsword +13 (+6BAB +5Str +1Focus +1Ench) @2d6+8 (19-20/x2)
PA +1: +12 @2d6+11
PA +2: +11 @2d6+16
PA +3: +10 @2d6+18
PA +4: +9 @2d6+20
PA +5: +8  @2d6+22
PA +6: +7  @2d6+24
Full Attack: 
Spellstoring Greatsword +13/+8 @2d6+8 (19-20/x2)
+1 Insight on attacks and damage when delivering spells

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Skills:
*Climb +14 = 11 Ranks +3 Str
*Concentration +14 = 11 Ranks +3 Con
*Jump +11 = 7 Ranks +3 Str
*Knowledge (Arcana) +14 = 11 Ranks +3 Int
*Spellcraft +14 = 11 Ranks + 3 Int

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Feats:
1HD:    Power Attack
Azurin: Improved Initiative
Ftr1:   Combat Expertise 
Ftr2:   Cobalt Power
3HD:    Practised Spellcaster
Wiz1:   Weapon Focus (Greatsword) (UA variant)	
6HD:    Combat Casting
Ssw:	Sense Weakness

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Azurin Racial Traits:
*1 essentia pt

*************************
Fighter Class Features:
Full armor & martial proficiency
2 bonus feats

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Abjurer Class Features:
*Immediate Magic (Urgent Shield) 3/day
*Bonus Feats
*+1 Abjuration spell slot/Spell level

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Spellsword Class Features:
Ignore spell failure 10%
Bonus Feat

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Inventory:
*Spellstoring Greatsword +1	 8325 gp
*Armband of Might		 4100 gp
*Scroll of True Strike		   25 gp
*Scroll of See Invisibility	  150 gp
*Scroll of Bull's Strength	  150 gp
*Scroll of Resist Energy	  150 gp
*Scroll of Dragonskin		  375 gp	
*Adventuring Stuff (tm)		   15 gp
*Belt of Strength +3		 9000 gp
*Lesser Crystal of Arcane Steel  2800 gp
*Mithral Fullplate +1, Twilight 16000 gp
*Boots of Health +2              4000 gp 
*Gloves of Dexterity +2 

	
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Spellbook:
(Banned schools: Necromancy, Enchantment)

1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, 
           Critical Strike, Nerveskitter, Enlarge Person, True Strike
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility
3rd level: Dispel, Fly, Dragonskin

Spells per Day:
(4|4+1/3+1/2+1)
0: Detect Magic x2, Light x2
1: Lesser Orb x2, Magic Missile , *Nerveskitter + *Shield
2: *Wraithstrike, *Combust x2, + Resist Energy
3: *Dragonskin, *Fly + *Dispel


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