Difference between revisions of "Remy ECL08"

From Game Logs
Jump to: navigation, search
Line 9: Line 9:
 
Str 20 (+5) [08 pts] +2 HD +3 item
 
Str 20 (+5) [08 pts] +2 HD +3 item
 
Dex 14 (+2) [04 pts] +2 item
 
Dex 14 (+2) [04 pts] +2 item
Con 16 (+3) [10 pts]
+
Con 18 (+4) [10 pts] +2 item
 
Int 16 (+3) [10 pts]
 
Int 16 (+3) [10 pts]
 
Wis 8  (-1) [00 pts]  
 
Wis 8  (-1) [00 pts]  
Line 15: Line 15:
  
 
*************************
 
*************************
2d10 + 4d4 + 2d8 + 24 = 58 hp
+
2d10 + 4d4 + 2d8 + 24 = 64 hp
AC = 10  +2 Dex +6 Armor = +18, Touch 12, Flatfooted 16
+
AC = 10  +2 Dex +9 Armor = +21, Touch 12, Flatfooted 19
 
Initiative +6 (+2Dex +4Imp Init)
 
Initiative +6 (+2Dex +4Imp Init)
 
BAB/Grapple = +6/+8
 
BAB/Grapple = +6/+8
 
Speed = 30 ft
 
Speed = 30 ft
 
Saving throw bonuses:
 
Saving throw bonuses:
Fortitude +3 +1 +3 +3 = +10
+
Fortitude +3 +1 +3 +4 = +11
 
Reflexes  +0 +1 +0 +2 = +3
 
Reflexes  +0 +1 +0 +2 = +3
 
Will   +0 +4 +3 -1 = +6
 
Will   +0 +4 +3 -1 = +6
Line 89: Line 89:
 
*Belt of Strength +3 9000 gp
 
*Belt of Strength +3 9000 gp
 
*Lesser Crystal of Arcane Steel  2800 gp
 
*Lesser Crystal of Arcane Steel  2800 gp
 +
*Mithral Fullplate +1, Twilight 16000 gp
 +
*Boots of Health +2              4000 gp
 
*Gloves of Dexterity +2  
 
*Gloves of Dexterity +2  
*Mithral Shirt +2
+
 
*8025 gp
 
 
 
 
*************************
 
*************************

Revision as of 19:58, 11 February 2008

Remy van Giersbergen
Male Azurin Fighter 2/Abjurer 4/Spellsword 2
Chaotic Neutral; Medium humanoid (human); ECL 8
Speaks Common, Draconic, Infernal, Abyssal

*************************
Str 20 (+5) [08 pts] +2 HD +3 item
Dex 14 (+2) [04 pts] +2 item
Con 18 (+4) [10 pts] +2 item
Int 16 (+3) [10 pts]
Wis 8  (-1) [00 pts] 
Cha 8  (-1) [00 pts]

*************************
2d10 + 4d4 + 2d8 + 24 = 64 hp
AC = 10  +2 Dex +9 Armor = +21, Touch 12, Flatfooted 19
Initiative +6 (+2Dex +4Imp Init)
BAB/Grapple = +6/+8
Speed = 30 ft
Saving throw bonuses:
Fortitude +3 +1 +3 +4 = +11
Reflexes  +0 +1 +0 +2 = +3
Will 	  +0 +4 +3 -1 = +6

*************************
Attacks:
Spellstoring Greatsword +13 (+6BAB +5Str +1Focus +1Ench) @2d6+8 (19-20/x2)
PA +1: +12 @2d6+11
PA +2: +11 @2d6+16
PA +3: +10 @2d6+18
PA +4: +9  @2d6+20
PA +5: +8  @2d6+22
PA +6: +7  @2d6+24
Full Attack: 
Spellstoring Greatsword +13/+8 @2d6+8 (19-20/x2)
+1 Insight on attacks and damage when delivering spells

*************************
Skills:
*Climb +14 = 11 Ranks +3 Str
*Concentration +14 = 11 Ranks +3 Con
*Jump +11 = 7 Ranks +3 Str
*Knowledge (Arcana) +14 = 11 Ranks +3 Int
*Spellcraft +14 = 11 Ranks + 3 Int

*************************
Feats:
1HD:    Power Attack
Azurin: Improved Initiative
Ftr1:   Combat Expertise 
Ftr2:   Cobalt Power
3HD:    Practised Spellcaster
Wiz1:   Weapon Focus (Greatsword) (UA variant)	
6HD:    Combat Casting
Ssw:	Sense Weakness

*************************
Azurin Racial Traits:
*1 essentia pt

*************************
Fighter Class Features:
Full armor & martial proficiency
2 bonus feats

*************************
Abjurer Class Features:
*Immediate Magic (Urgent Shield) 3/day
*Bonus Feats
*+1 Abjuration spell slot/Spell level

*************************
Spellsword Class Features:
Ignore spell failure 10%
Bonus Feat

*************************
Inventory:
*Spellstoring Greatsword +1	 8325 gp
*Armband of Might		 4100 gp
*Scroll of True Strike		   25 gp
*Scroll of See Invisibility	  150 gp
*Scroll of Bull's Strength	  150 gp
*Scroll of Resist Energy	  150 gp
*Scroll of Dragonskin		  375 gp	
*Adventuring Stuff (tm)		   15 gp
*Belt of Strength +3		 9000 gp
*Lesser Crystal of Arcane Steel  2800 gp
*Mithral Fullplate +1, Twilight 16000 gp
*Boots of Health +2              4000 gp 
*Gloves of Dexterity +2 

	
*************************
Spellbook:
(Banned schools: Necromancy, Enchantment)

1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, 
           Critical Strike, Nerveskitter, Enlarge Person, True Strike
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility
3rd level: Dispel, Fly, Dragonskin

Spells per Day:
(4|4+1/3+1/2+1)
0: Detect Magic x2, Light x2
1: Lesser Orb, True Strike x2, Nerveskitter + Shield
2: Combust, Wraithstrike x2, + Resist Energy
3: Dragonskin, Fly + Dispel


<< ECL 07  |  Remy  |  ECL 09 >>