Difference between revisions of "Ramdon Gorsay"

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(Created page with " == Character == Ramdon Gorsay Male Human wizard Background: Scholar Heritage: skilled Arcane shool: Evocation === Attributes === STR +0 DEX +1 (12 = 10 + 2(lvl1))...")
 
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   Medicine 6 = 3 + 3(wis)
 
   Medicine 6 = 3 + 3(wis)
 
   Deception 3 = 3 + 3(cha)
 
   Deception 3 = 3 + 3(cha)
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==Equipment==
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==Description==
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==Spells==

Revision as of 22:02, 14 February 2021

Character

Ramdon Gorsay
Male Human wizard 
Background: Scholar
Heritage: skilled
Arcane shool: Evocation 

Attributes

STR +0
DEX +1 (12 = 10 + 2(lvl1))
CON +1 (12 = 10 + 2(lvl1))
INT +4 (18 = 10 + 2(lvl1) + 2 (Human) + 2 (class) + 2 (Back))
WIS +3 (16 = 10 + 2(back) + 2(lvl1) + 2 (Human)
CHA +0 10

Stats

HP 15/15
Speed 25
Perc 6 = 3(wis) + 3(trained)
AC 14 = 10 +1(dex) +3(prof)

Save throws

Fort 4 = 1(con) + 3(trained)
Ref 4 = 1(dex) + 3(trained)
will 8 = 3(wis) + 5(expert)

Abilities

Spell substitution: (You can spend 10 minutes to exchange one prepared spell that you haven't cast yet for another spell of the same level from your spellbook) 
Arcane bond:  (Once per day you can drain you can choose a spell that you already casted today and use it again)

Proficiencies

Trained in Perception
Trained in club, crossbow, dagger, heavy crossbow, staff
Trained in unarmed attacks
Trained in unarmored defense

Feats

Ancestry Feat: Natural Ambition (+1 class feat at 1 level)
Heritage Feat: Canny Acumen (Will save)
Class feats:
1 lvl - Reach spell (If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet)
1 lvl - Counterspell (You expend a prepared spell to counter the triggering creature’s casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell.)
Skill feats:
1 lvl - Assurance: Arcane (take 10 + prof bonus)

Skills

Background:
 Expert in Arcana
( Academia) Lore 7 = 3 + 4(int)
Class:
 Arcana 9 = 5 + 4(int)
 Occultism 7 = 3 + 4(int)
 Society 7 = 3 + 4(int)
Intelligence:
 Diplomacy 3 = 3 + 0(cha)
 Religion 6 = 3 + 3(wis)
 Crafting 7 = 3 + 4(int)
 Nature 6 = 3 + 3(int)
Heritage:
 Survival 6 = 3 + 3(wis)
 Medicine 6 = 3 + 3(wis)
 Deception 3 = 3 + 3(cha)

Equipment

Description

Spells