Princess:Warlock

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Warlock

Lvl	Class Features					Eldritch Blast	Invocation
1	Least Invocations				d6		Any
2	Detect Magic(Sp)				d6		Any
3	Damage Reduction(Su) 1				2d6		Type
4	-						2d6		Any
5	-						3d6		Shape
6	Lesser Invocations				3d6		Any
7	Damage Reduction(Su) 2				4d6		Type
8	Resilience(Su) 5				4d6		Any
9	-						5d6		Essence
10	Energy Resistance(Ex) 10			5d6		Any
11	Damage Reduction(Su) 3, Greater Invocations	6d6		Any
12	Imbue Item(Su)					6d6		Type
13	Resilience(Su) 10				7d6		Any
14	-						7d6		Shape
15	Damage Reduction(Su) 4				8d6		Any
16	Dark Invocations				8d6		Any
17	-						9d6		Type
18	Resilience(Su) 15				9d6		Any
19	Damage Reduction(Su) 5				10d6		Essence
20	Perfection(Ex)					10d6		Any

Class Features

Eldritch Blast(Sp): AT=S, R=10, indicated value untyped damage, SR negates.

Invocations(Sp):

Damage Reduction(Ex):

  • Arcane: +1/each tier.
  • Demonic: cold iron.
  • Diabolic: silver.

Resilience(Su): AT=f, D=20r, Fast Healing indicated value.

Energy Resistance(Ex):

  • Arcane: Force + untyped magical damage.
  • Demonic: Electricity + one (fire, acid or cold).
  • Diabolic: Fire + one (lightning, acid or cold).

Imbue Item(Su): May craft Chausible of Fell Power, Gauntlets of Eldritch Energy, Gloves of Eldritch Admixture and Warlock Scepeter even without craft feats or spells.

Perfection(Su):

  • Arcane: Becomes an outsider.
  • Demonic: Becomes a demon.
  • Diabolic: Becomes a devil.

Alternative Class Features

Fiendish Flamewrath

8: Fiendish Flamewrath(Su): AT=f, wreathed by flames, non-reach weapon attackers receive 5d6 fire damage. Increase by 5d6 for each five levels thereafter. R: Fiendish Resilience(Su). Diabolic warlock only, in case of demonic Warlock energy type changed to electricity.

Venomous Blood

Looses: Fiendish Resilience(Su).

8: +4 FC against poison.

13: Biting or swallowing creatures must make +1/2Wlk+Cha FC save or be poisoned d3Str/d3Str.

18: AT=M, may secrete poison +1/2Wlk+Cha d6Str/d6Str at palm and apply to weapon or Eldritch Blast, 3/day.

Also

Type Invocations

Arcane: No type invocations, receives one invocation of his own choice instead.

Demonic:

  • Least: True Strike: As spell but ignores cover.
  • Lesser: Eldritch Warding: As entropic Warding but 50% miss chance,
  • Greater: Eldritch Hail:Shape: Full attack.
  • Dark: Pinning Blast:Essence: Target failed Reflex Save entangled for Cha rounds, takes half damage each round.

Diabolic:

  • Least: Eldritch Rage: As Rage spell but without AC penalty
  • Lesser: Ego Shield: AT=S, D=CL, Cha to AC, no more than Wlk
  • Greater: Ego Armor: AT=S, D=1d, Cha/silver DR, no more than Wlk.
  • Dark: Eldritch Claws:Shape: TWF blast.

Invocations Changes

Vitriolic Blast переименовать в Shocking Blast, тип дамага сделать электрическим.

Chain Blast сделать Dark инвокацией.

Eldritch Doom сделать Greater инвокацией.

Unique Feats

Heritage Feats

Demonic Heritage: P: Demonic Warlock. B: +4 on FC saves against poison, +1 on saves against spells and effects produced by good creatures.

  • Demonic Legacy: P: Level 9. B: confusion(Sp), dimension door(Sp), summon monster V(Sp) (fiendish creatures only), 1/day all.
  • Demonic Power: +1 CL and DC for Warlock invocations and Demon-Pact Sorcerers spells.
  • Demonic Presence: P: Level 6. B: charm monster(Sp), deep slumber(Sp), disguise self(Sp), 1/day all.
  • Demonic Resistance: 3*Demonic Heritage feats resistance to fire and acid.

Devilish Heritage: P: Devilish Warlock. B: +3 on WC saves.

  • Devilish Legacy: P: Level 9. B: fire shield(Sp) (fire only), teleport(Sp) (self +50 pounds of equip), summon monster V(Sp) (fiendish creaturs only), 1/day all.
  • Devilish Power: +1 CL and DC for Warlock invocations and Devil-Pact Sorcerers spells.
  • Devilish Presence: P: Level 6. B: detect thoughts(Sp), suggestion(Sp), ventriloquism(Sp), 1/day all.
  • Devilish Skin: DR 1+Devilish Heritage feats/silver.

Other Feats

Eldritch Claws: P: Eldritch Blast 2d6. B: AT=F, D=1 r, you form claws of Eldritch energy, damage = base unarmed damage + your Eldritch Blast damage. While Eldritch Claws are active you cannot use your Eldritch Blast.

Grappling Blast: P: Eldritch Blast 3d6. B: On a successful grappling check you may inflict Eldritch Blast damage to your opponent (cannot be modified with Essence or Shape invocation). You receive bonus equal to half of damage you inflict with Grappling Blast to your next grapple check in the next round.

Force Affinity: Your Eldritch Blast ignore miss chance from incorporealness.

Infernal Affinity: P: Lesser Invocations. B: Creatures of opposed alignment receive -1 penalty on saving throws against your blasts and invocations. Against outsiders and divine servants this penalt is increased to -3.