Difference between revisions of "Princess:Warlock"

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m (minor fixes)
m (slight fixes)
 
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7 Damage Reduction(Su) 8 7d6 Type Lesser
 
7 Damage Reduction(Su) 8 7d6 Type Lesser
 
8 Resilience(Su) 10 8d6 Any Lesser
 
8 Resilience(Su) 10 8d6 Any Lesser
9 - 9d6 Essence Lesser
+
9 Bonus Feat 9d6 Essence Lesser
 
10 Energy Resistance(Ex) 15*2 10d6 Any Lesser
 
10 Energy Resistance(Ex) 15*2 10d6 Any Lesser
 
11 Damage Reduction(Su) 12 11d6 Any Greater
 
11 Damage Reduction(Su) 12 11d6 Any Greater
 
12 Resilience(Su) 15 12d6 Type Greater
 
12 Resilience(Su) 15 12d6 Type Greater
13 - 13d6 Any Greater
+
13 Bonus Feat 13d6 Any Greater
 
14 Energy Resistance(Ex) 20*2 14d6 Shape Greater
 
14 Energy Resistance(Ex) 20*2 14d6 Shape Greater
 
15 Damage Reduction(Su) 16 15d6 Any Greater
 
15 Damage Reduction(Su) 16 15d6 Any Greater
 
16 Resilience(Su) 20 16d6 Any Dark
 
16 Resilience(Su) 20 16d6 Any Dark
17 - 17d6 Type Dark
+
17 Bonus Feat 17d6 Type Dark
 
18 Energy Resistance(Ex) 25*3 18d6 Any Dark
 
18 Energy Resistance(Ex) 25*3 18d6 Any Dark
 
19 Damage Reduction(Su) 20 19d6 Essence Dark
 
19 Damage Reduction(Su) 20 19d6 Essence Dark
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* Demonic: cold iron.
 
* Demonic: cold iron.
 
* Diabolic: silver.
 
* Diabolic: silver.
 +
* Fey: cold iron.
  
 
Resilience(Su): AT=f, D=20r, Fast Healing indicated value.
 
Resilience(Su): AT=f, D=20r, Fast Healing indicated value.
Line 38: Line 39:
 
Energy Resistance(Ex):
 
Energy Resistance(Ex):
 
* Arcane: Force + untyped magical damage.
 
* Arcane: Force + untyped magical damage.
* Demonic: Electricity + one (fire, acid or cold).
+
* Demonic: Electricity + any one.
* Diabolic: Fire + one (lightning, acid or cold).
+
* Diabolic: Fire + any one.
 +
* Fey: Cold + any one.
  
 
Imbue Item(Su): May craft Chausible of Fell Power, Gauntlets of Eldritch Energy, Gloves of Eldritch Admixture and Warlock Scepeter even without craft feats or spells.
 
Imbue Item(Su): May craft Chausible of Fell Power, Gauntlets of Eldritch Energy, Gloves of Eldritch Admixture and Warlock Scepeter even without craft feats or spells.
 +
 +
Bonus Feat: Heritage feat from below. todo more
  
 
Perfection(Su):
 
Perfection(Su):
Line 47: Line 51:
 
* Demonic: Becomes a demon.
 
* Demonic: Becomes a demon.
 
* Diabolic: Becomes a devil.
 
* Diabolic: Becomes a devil.
 +
* Fey: Becomes an fey.
  
 
== Alternative Class Features ==
 
== Alternative Class Features ==
Line 52: Line 57:
 
=== Fiendish Flamewrath ===
 
=== Fiendish Flamewrath ===
  
8: Fiendish Flamewrath(Su): AT=f, wreathed by flames, non-reach weapon attackers receive 5d6 fire damage. Increase by 5d6 for each five levels thereafter. R: Fiendish Resilience(Su).
+
8: Fiendish Flamewrath(Su): AT=f, wreathed by flames, non-reach weapon attackers receive 5d6 fire damage. Increase by 5d6 for each five levels thereafter. R: Resilience(Su). Diabolic warlock only, in case of demonic Warlock energy type changed to electricity.
Diabolic warlock only, in case of demonic Warlock energy type changed to electricity.
 
  
 
=== Venomous Blood ===
 
=== Venomous Blood ===
  
Looses: Fiendish Resilience(Su).
+
Looses: Resilience(Su). Fiendish Warlock only.
  
 
8: +4 FC against poison.
 
8: +4 FC against poison.
Line 65: Line 69:
 
18: AT=M, may secrete poison +1/2Wlk+Cha d6Str/d6Str at palm and apply to weapon or Eldritch Blast, 3/day.
 
18: AT=M, may secrete poison +1/2Wlk+Cha d6Str/d6Str at palm and apply to weapon or Eldritch Blast, 3/day.
  
 +
== Unique Feats ==
 +
 +
=== Heritage Feats ===
 +
 +
Fiendish Heritage: P: Fiendish Warlock. B: +4 on FC saves against poison, +1 on saves against spells and effects produced by lawful creatures.
 +
* Fiendish Legacy: P: Warlock 9. B: fire shield(Sp) (fire only), teleport(Sp) (self +50 pounds of equip), summon monster V(Sp) (fiendish creatures only), 1/day all.
 +
* Fiendish Power: +1 CL and DC for Warlock invocations and Pact Sorcerers spells.
 +
* Fiendish Presence: P: Warlock 6. B: detect thoughts(Sp), suggestion(Sp), ventriloquism(Sp), 1/day all.
 +
* Fiendish Resistance: 3*Demonic Heritage feats resistance to fire and electricity.
 +
 +
Fey Heritage: P: Fey Warlock. B: +3 on WC saves.
 +
* Fey Legacy: P: Warlock 9. B: confusion(Sp), dimension door(Sp), summon nature's ally V(Sp), 1/day all.
 +
* Fey Power: +1 CL and DC for Warlock invocations.
 +
* Fey Presence: P: Warlock 6. B: charm monster(Sp), deep slumber(Sp), disguise self(Sp), 1/day all.
 +
* Fey Skin: DR 1+Fey Heritage feats/cold iron.
 +
 +
=== Other Feats ===
 +
 +
Eldritch Claws: P: Eldritch Blast 2d6. B: AT=f, D=1 r, you form claws of Eldritch energy, damage = base unarmed damage + half your Eldritch Blast damage. While Eldritch Claws are active you cannot use your Eldritch Blast.
 +
 +
Grappling Blast: P: Eldritch Blast 3d6. B: On a successful grappling check you may inflict Eldritch Blast damage to your opponent (cannot be modified with Essence or Shape invocation). You receive bonus equal to half of damage you inflict with Grappling Blast to your next grapple check in the next round.
 +
 +
Force Affinity: Your Eldritch Blast ignore miss chance from incorporealness.
 +
 +
Infernal Affinity: P: Lesser Invocations. B: Creatures of lawful alignment receive -1 penalty on saving throws against your blasts and invocations. Against outsiders and divine servants this penalty is increased to -3.
 
== Also ==
 
== Also ==
  
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* Greater: Ego Armour: AT=S, D=1d, Cha/silver DR, no more than Wlk.
 
* Greater: Ego Armour: AT=S, D=1d, Cha/silver DR, no more than Wlk.
 
* Dark: Eldritch Claws:Shape: TWF blast. Use only half of your Eldritch blast dices on damage.
 
* Dark: Eldritch Claws:Shape: TWF blast. Use only half of your Eldritch blast dices on damage.
 +
 +
Fey: todo
  
 
=== Invocations Changes ===
 
=== Invocations Changes ===
Line 92: Line 123:
  
 
Vitriolic Blast переименовать в Shocking Blast, тип дамага сделать электрическим.
 
Vitriolic Blast переименовать в Shocking Blast, тип дамага сделать электрическим.
 
== Unique Feats ==
 
 
=== Heritage Feats ===
 
 
Demonic Heritage: P: Demonic Warlock. B: +4 on FC saves against poison, +1 on saves against spells and effects produced by good creatures.
 
* Demonic Legacy: P: Level 9. B: confusion(Sp), dimension door(Sp), summon monster V(Sp) (fiendish creatures only), 1/day all.
 
* Demonic Power: +1 CL and DC for Warlock invocations and Demon-Pact Sorcerers spells.
 
* Demonic Presence: P: Level 6. B: charm monster(Sp), deep slumber(Sp), disguise self(Sp), 1/day all.
 
* Demonic Resistance: 3*Demonic Heritage feats resistance to fire and acid.
 
 
Devilish Heritage: P: Devilish Warlock. B: +3 on WC saves.
 
* Devilish Legacy: P: Level 9. B: fire shield(Sp) (fire only), teleport(Sp) (self +50 pounds of equip), summon monster V(Sp) (fiendish creaturs only), 1/day all.
 
* Devilish Power: +1 CL and DC for Warlock invocations and Devil-Pact Sorcerers spells.
 
* Devilish Presence: P: Level 6. B: detect thoughts(Sp), suggestion(Sp), ventriloquism(Sp), 1/day all.
 
* Devilish Skin: DR 1+Devilish Heritage feats/silver.
 
 
=== Other Feats ===
 
 
Eldritch Claws: P: Eldritch Blast 2d6. B: AT=F, D=1 r, you form claws of Eldritch energy, damage = base unarmed damage + your Eldritch Blast damage. While Eldritch Claws are active you cannot use your Eldritch Blast.
 
 
Grappling Blast: P: Eldritch Blast 3d6. B: On a successful grappling check you may inflict Eldritch Blast damage to your opponent (cannot be modified with Essence or Shape invocation). You receive bonus equal to half of damage you inflict with Grappling Blast to your next grapple check in the next round.
 
 
Force Affinity: Your Eldritch Blast ignore miss chance from incorporealness.
 
 
Infernal Affinity: P: Lesser Invocations. B: Creatures of lawful alignment receive -1 penalty on saving throws against your blasts and invocations. Against outsiders and divine servants this penalty is increased to -3.
 
  
 
[[Category:Princess]]
 
[[Category:Princess]]

Latest revision as of 00:02, 22 June 2011

Warlock

Lvl	Class Features					Eldritch Blast	Invocation
1	Eldritch Blast(Sp), Invocations			d6		Any Least
2	Detect Magic(Sp), Energy Resistance(Ex)	5*1	2d6		Any Least
3	Damage Reduction(Su) 4				3d6		Type Least
4	Resilience(Su) 5				4d6		Any Least
5	Imbue Item(Su)					5d6		Shape Least
6	Energy Resistance(Ex) 10*1			6d6		Any Lesser
7	Damage Reduction(Su) 8				7d6		Type Lesser
8	Resilience(Su) 10				8d6		Any Lesser
9	Bonus Feat					9d6		Essence Lesser
10	Energy Resistance(Ex) 15*2			10d6		Any Lesser
11	Damage Reduction(Su) 12				11d6		Any Greater
12	Resilience(Su) 15				12d6		Type Greater
13	Bonus Feat					13d6		Any Greater
14	Energy Resistance(Ex) 20*2			14d6		Shape Greater
15	Damage Reduction(Su) 16				15d6		Any Greater
16	Resilience(Su) 20				16d6		Any Dark
17	Bonus Feat					17d6		Type Dark
18	Energy Resistance(Ex) 25*3			18d6		Any Dark
19	Damage Reduction(Su) 20				19d6		Essence Dark
20	Perfection(Ex), Resilience(Su) 25		20d6		Any Dark

Class Features

Eldritch Blast(Sp): AT=S, R=10, indicated value untyped damage, SR negates.

Invocations(Sp):

Damage Reduction(Ex):

  • Arcane: +1/each tier.
  • Demonic: cold iron.
  • Diabolic: silver.
  • Fey: cold iron.

Resilience(Su): AT=f, D=20r, Fast Healing indicated value.

Energy Resistance(Ex):

  • Arcane: Force + untyped magical damage.
  • Demonic: Electricity + any one.
  • Diabolic: Fire + any one.
  • Fey: Cold + any one.

Imbue Item(Su): May craft Chausible of Fell Power, Gauntlets of Eldritch Energy, Gloves of Eldritch Admixture and Warlock Scepeter even without craft feats or spells.

Bonus Feat: Heritage feat from below. todo more

Perfection(Su):

  • Arcane: Becomes an outsider.
  • Demonic: Becomes a demon.
  • Diabolic: Becomes a devil.
  • Fey: Becomes an fey.

Alternative Class Features

Fiendish Flamewrath

8: Fiendish Flamewrath(Su): AT=f, wreathed by flames, non-reach weapon attackers receive 5d6 fire damage. Increase by 5d6 for each five levels thereafter. R: Resilience(Su). Diabolic warlock only, in case of demonic Warlock energy type changed to electricity.

Venomous Blood

Looses: Resilience(Su). Fiendish Warlock only.

8: +4 FC against poison.

13: Biting or swallowing creatures must make +1/2Wlk+Cha FC save or be poisoned d3Str/d3Str.

18: AT=M, may secrete poison +1/2Wlk+Cha d6Str/d6Str at palm and apply to weapon or Eldritch Blast, 3/day.

Unique Feats

Heritage Feats

Fiendish Heritage: P: Fiendish Warlock. B: +4 on FC saves against poison, +1 on saves against spells and effects produced by lawful creatures.

  • Fiendish Legacy: P: Warlock 9. B: fire shield(Sp) (fire only), teleport(Sp) (self +50 pounds of equip), summon monster V(Sp) (fiendish creatures only), 1/day all.
  • Fiendish Power: +1 CL and DC for Warlock invocations and Pact Sorcerers spells.
  • Fiendish Presence: P: Warlock 6. B: detect thoughts(Sp), suggestion(Sp), ventriloquism(Sp), 1/day all.
  • Fiendish Resistance: 3*Demonic Heritage feats resistance to fire and electricity.

Fey Heritage: P: Fey Warlock. B: +3 on WC saves.

  • Fey Legacy: P: Warlock 9. B: confusion(Sp), dimension door(Sp), summon nature's ally V(Sp), 1/day all.
  • Fey Power: +1 CL and DC for Warlock invocations.
  • Fey Presence: P: Warlock 6. B: charm monster(Sp), deep slumber(Sp), disguise self(Sp), 1/day all.
  • Fey Skin: DR 1+Fey Heritage feats/cold iron.

Other Feats

Eldritch Claws: P: Eldritch Blast 2d6. B: AT=f, D=1 r, you form claws of Eldritch energy, damage = base unarmed damage + half your Eldritch Blast damage. While Eldritch Claws are active you cannot use your Eldritch Blast.

Grappling Blast: P: Eldritch Blast 3d6. B: On a successful grappling check you may inflict Eldritch Blast damage to your opponent (cannot be modified with Essence or Shape invocation). You receive bonus equal to half of damage you inflict with Grappling Blast to your next grapple check in the next round.

Force Affinity: Your Eldritch Blast ignore miss chance from incorporealness.

Infernal Affinity: P: Lesser Invocations. B: Creatures of lawful alignment receive -1 penalty on saving throws against your blasts and invocations. Against outsiders and divine servants this penalty is increased to -3.

Also

Type Invocations

Arcane: No type invocations, receives one invocation of his own choice instead.

Demonic:

  • Least: True Strike: As spell but also ignores cover.
  • Lesser: Eldritch Warding: As entropic Warding but 50% miss chance,
  • Greater: Eldritch Hail:Shape: Full attack. Use only half of your Eldritch blast dices on damage.
  • Dark: Pinning Blast:Essence: Target failed Reflex Save entangled for Cha rounds, takes half damage each round.

Diabolic:

  • Least: Eldritch Rage: As Rage spell but without AC penalty
  • Lesser: Ego Shield: AT=S, D=CL, Cha to AC, no more than Wlk
  • Greater: Ego Armour: AT=S, D=1d, Cha/silver DR, no more than Wlk.
  • Dark: Eldritch Claws:Shape: TWF blast. Use only half of your Eldritch blast dices on damage.

Fey: todo

Invocations Changes

Chain Blast сделать Dark инвокацией.

Eldritch Doom сделать Greater инвокацией.

Eldritch Glaive: Use only half of your Eldritch blast dices on damage.

Vitriolic Blast переименовать в Shocking Blast, тип дамага сделать электрическим.