Difference between revisions of "Princess:Swashbuckler"

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== Swashbuckler ==
 
== Swashbuckler ==
 
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1 Expeditious Dodge (feat)
+
1 Expeditious Dodge (feat), Weapon Focus:Fencing (feat)
2 Grace(Ex) +1
+
2 Grace(Ex) +1, Critical Strike(Ex) +d6
3 Insightful Strike(Ex)
+
3 Mobility (feat), Insightful Strike(Ex)
4 Mobility (feat)
+
4 Dodge(Ex) +1, Critical Strike(Ex) +2d6
5 Dodge(Ex) +1
+
5 Spring Attack (feat), Power Critical:Fencing (feat)
6 Spring Attack (feat)
+
6 Grace(Ex) +2, Critical Strike(Ex) +3d6
7 Acrobatic Charge(Ex)
+
7 Acrobatic Charge(Ex), Improved Flanking(Ex)
8 Improved Flanking(Ex)
+
8 Dodge(Ex) +2, Critical Strike(Ex) +4d6
9 Improved Critical (feat)
+
9 Improved Critical (feat), Slippery Mind(Ex)
10 Dodge(Ex) +2
+
10 Grace(Ex) +3, Critical Strike(Ex) +5d6
11 Grace(Ex) +2, Slippery Mind(Ex)
+
11 Bounding Assault (feat), Fortification Penetration(Ex) 25%
12 Bounding Assault (feat), Skirmish(Ex) +1d6
+
12 Dodge(Ex) +3, Critical Strike(Ex) +6d6
13 Acrobatic Mastery(Ex)
+
13 Acrobatic Mastery(Ex), Unpredictable(Ex)
14 Weakening Critical(Ex), Skirmish(Ex) +2d6
+
14 Grace(Ex) +4, Critical Strike(Ex) +7d6
15 Dodge(Ex) +3
+
15 Weakening Critical(Ex), Fortification Penetration(Ex) 50%
16 Skirmish(Ex) +3d6
+
16 Dodge(Ex) +4, Critical Strike(Ex) +8d6
17 Hampering Critical(Ex)
+
17 Rapid Blitz (feat), Hampering Critical(Ex)
18 Rapid Blitz (feat), Skirmish(Ex) +4d6
+
18 Grace(Ex) +5, Critical Strike(Ex) +9d6
19 Wounding Critical(Ex)
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19 Wounding Critical(Ex), Fortification Penetration(Ex) 75%
20 Dodge(Ex) +4, Grace(Ex) +3, Skirmish(Ex) +5d6, Master Swashbuckler(Ex)
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20 Dodge(Ex) +5, Critical Strike(Ex) +10d6, Master Swashbuckler(Ex)
 
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=== Class Features ===
 
=== Class Features ===
  
Grace(Ex): Add indicated bonus as competence bonus to RD.
+
Grace(Ex): Add indicated bonus as competence bonus to RD and acrobatics. Your attacks against armoured opponents ignore this number of opponents armour.
  
Insightful Strike(Ex): Dex to damage with fencing weapons, no more than level.
+
Critical Strike(Ex): Extra precision damage on critical threat.
 +
 
 +
Insightful Strike(Ex): Dex damage with fencing weapons, no more than level.
  
 
Dodge(Ex): Add indicated bonus as dodge bonus to AC.
 
Dodge(Ex): Add indicated bonus as dodge bonus to AC.
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Slippery Mind(Ex):  
 
Slippery Mind(Ex):  
  
Skirmish(Ex): Precision bonus on damage rolls if Swashbuckler moved 2 or more squares this round.
+
Fortification Penetration(Ex): Living opponents have their fortification reduced by indicated value. This ability allows to deliver precision damage and critical hits against otherwise immune opponents.
  
 
Acrobatic Mastery(Ex): May take 10 on Acrobatics and Athletics rolls.
 
Acrobatic Mastery(Ex): May take 10 on Acrobatics and Athletics rolls.
  
Weakening Critical(Ex): -2 Str on confirmed crit.
+
Unpredictable(Ex): 1+Cha (min 1) re-rolls per day. This is not considered a luck effect
  
Hampering Critical(Ex): -2 Dex on confirmed crit.
+
Weakening Critical(Ex): Extra 2 Str damage on confirmed critical.
  
Wounding Critical(Ex): -2 Con on confirmed crit.
+
Hampering Critical(Ex): Extra 2 Dex damage on confirmed critical.
  
Master Swashbuckler(Ex): Your Skirmish Damage is maximized. You gain +10 against feint.
+
Wounding Critical(Ex): Extra 2 Con damage on confirmed critical.
 +
 
 +
Master Swashbuckler(Ex): Your Critical Strike damage is maximized. Your Fortification Penetration ignores 100% of protection.
  
 
== Class Variants ==
 
== Class Variants ==
  
=== Two-Weapons Fighter ===
+
todo
 
 
1. Multi-Weapon Fighting instead of Expeditious Dodge.
 
 
 
4. Multi-Weapon Defence instead of Mobility.
 
 
 
5. Replace Dodge with Wall of Blades(Ex): Increase Swashbuckler's shield bonus to AC from Multi-Weapon Defence at stated value.
 
 
 
6. Improved Multi-Weapon Fighting instead of Spring Attack.
 
 
 
7. Swift and Deadly(Ex): If you hit opponent at least twice with each weapon you may make 5ft step as a swift action. Instead of Acrobatic Charge.
 
 
 
9. Improved Multi-Weapon Defence instead of Improved Critical.
 
 
 
12. Greater Multi-Weapon Fighting instead of Bounding Assault. Skirmish is replaced with Two-Weapon Mastery(Ex): reduce TWF attack penalty to -1 at 12th lvl, Allow to use same weapons (even if one of them is medium-sized) with -1 penalty at 14th level, no twf penalty at 16th level, no medium-sized weapon penalty at 18th level.
 
 
 
18. Greater Multi-Weapon Defence instead of Rapid Blitz.
 
 
 
20. Master Two-Weapons Fighter(Ex): +10 versus disarm, extra attack with each weapon at full bab instead of Master Swashbuckler.
 
 
 
=== Fencer ===
 
 
 
1. Combat Reflexes instead of Expeditious Dodge.
 
 
 
4. Improved Feint instead of Mobility.
 
 
 
5. Replace Dodge with All Out(Ex):  add indicated bonus on attack rolls against first opponent you attack in the round.
 
 
 
6. Improved Combat Reflexes instead of Spring Attack.
 
 
 
7. Riposte. Instead of Acrobatic Charge(Ex).
 
 
 
9. Deft Opportunist instead of Improved Critical.
 
 
 
12. Tactical Fighting(Ex): + on damage rolls per two levels starting on 12 when fight defensively, with CE or against feinted. Instead of Skirmish. Greater Combat Reflexes instead of Bounding Assault.
 
 
 
18. Combat Tactics(Ex): Enemies provokes AoO if they enter or leave adjacent square (even with tumble or withdraw). Instead of Rapid Blitz.
 
 
 
20. Master Fencer(Ex): +10 on feints, once per round feint as a free action and feinted opponent is counted as feinted by you until start of your next turn. Also you are immune to feint. Instead of Master Swashbuckler.
 
  
 
== Alternative Class Features ==
 
== Alternative Class Features ==
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=== Arcane Stunt ===
 
=== Arcane Stunt ===
  
Lvl 2: Arcane Stunt(Sp): Choose a spell-like ability: blur, expeditious retreat, feather fall, jump or spider climb. Duration is 1r, AT=s, CL is equal to your Sws lvl. At 11 lvl choose a second sla, both duration is 2r, at 20th level third sla and duration of all sunts becomes 3r. Each ability used separately 1+Cha times per day. It is possible to choose same sla several times effectivly increasing number of times per day you can use it by 1+Cha. R: Grace.
+
Lvl 2: Arcane Stunt(Sp): Choose a spell-like ability: blur, expeditious retreat, feather fall, jump or spider climb. Duration is 1r, AT=s, CL is equal to your Sws lvl. At each level you would gain Grace you choose an additional sla, and duration of all Arcane Stunt sla are increased by 1r. Each sla may be used 1+Cha times per day. It is possible to choose same sla several times effectively increasing number of times per day you can use it by 1+Cha. R: Grace(Ex).
  
 
== Unique Feats ==
 
== Unique Feats ==

Revision as of 10:46, 22 October 2010

Swashbuckler

1	Expeditious Dodge (feat), Weapon Focus:Fencing (feat)
2	Grace(Ex) +1, Critical Strike(Ex) +d6
3	Mobility (feat), Insightful Strike(Ex)
4	Dodge(Ex) +1, Critical Strike(Ex) +2d6
5	Spring Attack (feat), Power Critical:Fencing (feat)
6	Grace(Ex) +2, Critical Strike(Ex) +3d6
7	Acrobatic Charge(Ex), Improved Flanking(Ex)
8	Dodge(Ex) +2, Critical Strike(Ex) +4d6
9	Improved Critical (feat), Slippery Mind(Ex)
10	Grace(Ex) +3, Critical Strike(Ex) +5d6
11	Bounding Assault (feat), Fortification Penetration(Ex) 25%
12	Dodge(Ex) +3, Critical Strike(Ex) +6d6
13	Acrobatic Mastery(Ex), Unpredictable(Ex)
14	Grace(Ex) +4, Critical Strike(Ex) +7d6
15	Weakening Critical(Ex), Fortification Penetration(Ex) 50% 
16	Dodge(Ex) +4, Critical Strike(Ex) +8d6
17	Rapid Blitz (feat), Hampering Critical(Ex)
18	Grace(Ex) +5, Critical Strike(Ex) +9d6
19	Wounding Critical(Ex), Fortification Penetration(Ex) 75%
20	Dodge(Ex) +5, Critical Strike(Ex) +10d6, Master Swashbuckler(Ex)

Class Features

Grace(Ex): Add indicated bonus as competence bonus to RD and acrobatics. Your attacks against armoured opponents ignore this number of opponents armour.

Critical Strike(Ex): Extra precision damage on critical threat.

Insightful Strike(Ex): Dex damage with fencing weapons, no more than level.

Dodge(Ex): Add indicated bonus as dodge bonus to AC.

Acrobatic Charge(Ex): May charge through difficult terrain.

Improved Flanking(Ex): +2 on flank attacks.

Slippery Mind(Ex):

Fortification Penetration(Ex): Living opponents have their fortification reduced by indicated value. This ability allows to deliver precision damage and critical hits against otherwise immune opponents.

Acrobatic Mastery(Ex): May take 10 on Acrobatics and Athletics rolls.

Unpredictable(Ex): 1+Cha (min 1) re-rolls per day. This is not considered a luck effect

Weakening Critical(Ex): Extra 2 Str damage on confirmed critical.

Hampering Critical(Ex): Extra 2 Dex damage on confirmed critical.

Wounding Critical(Ex): Extra 2 Con damage on confirmed critical.

Master Swashbuckler(Ex): Your Critical Strike damage is maximized. Your Fortification Penetration ignores 100% of protection.

Class Variants

todo

Alternative Class Features

Arcane Stunt

Lvl 2: Arcane Stunt(Sp): Choose a spell-like ability: blur, expeditious retreat, feather fall, jump or spider climb. Duration is 1r, AT=s, CL is equal to your Sws lvl. At each level you would gain Grace you choose an additional sla, and duration of all Arcane Stunt sla are increased by 1r. Each sla may be used 1+Cha times per day. It is possible to choose same sla several times effectively increasing number of times per day you can use it by 1+Cha. R: Grace(Ex).

Unique Feats

Superior Flanking: P: Improved Flanking. B: Additional +2 on flanking.