Difference between revisions of "Princess:Swashbuckler"

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[[Category:Home Rules]]
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== Swashbuckler ==
Цели: сделать класс способным. Воплотить идею "плюшка каждый левель".
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Lvl Class Feature I Class feature II
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1 Expeditious Dodge Weapon Focus:Fencing
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2 Grace(Ex) +1 Critical Strike(Ex) +d6
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3 Mobility Insightful Strike(Ex)
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4 Dodge(Ex) +1 Critical Strike(Ex) +2d6
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5 Spring Attack Power Critical:Fencing
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6 Grace(Ex) +2 Critical Strike(Ex) +3d6
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7 Acrobatic Charge(Ex) Improved Flanking(Ex)
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8 Dodge(Ex) +2 Critical Strike(Ex) +4d6
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9 Improved Critical Slippery Mind(Ex)
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10 Grace(Ex) +3 Critical Strike(Ex) +5d6
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11 Bounding Assault Fortification Penetration(Ex) 25%
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12 Dodge(Ex) +3 Critical Strike(Ex) +6d6
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13 Acrobatic Mastery(Ex) Unpredictable(Ex)
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14 Grace(Ex) +4 Critical Strike(Ex) +7d6
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15 Weakening Critical(Ex) Fortification Penetration(Ex) 50%
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16 Dodge(Ex) +4 Critical Strike(Ex) +8d6
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17 Rapid Blitz (feat) Hampering Critical(Ex)
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18 Grace(Ex) +5 Critical Strike(Ex) +9d6
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19 Wounding Critical(Ex) Fortification Penetration(Ex) 75%
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20 Dodge(Ex) +5 Critical Strike(Ex) +10d6, Master Swashbuckler(Ex)
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=== Class Features ===
  
Hp: d10 (по нашим ХР 15 каждый уровень). Скиллпойнты 6+Int, спасы: форта хорошая, остальное плохое. БАБ, броня и оружие без изменений.
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Grace(Ex): Add indicated bonus as competence bonus to RD. Your attacks with fencing weapons ignore this number of opponents armour and shield, if any.
  
# Dodge (feat)
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Critical Strike(Ex): Extra precision damage on critical threat.
# Grace(Ex): +1 untyped bonus to Reflex.
 
# Insightful Strike (Dex to damage with suitable weapons, no more than level).
 
# Mobility (feat)
 
# Dodge(Ex): +1 (dodge bonus to AC against all and any opponents)
 
# Spring Attack
 
# Acrobatic Charge
 
# Improved Flanking
 
# Improved Critical (all suitable weapons)
 
# Dodge +2
 
# Grace +2, Lucky(вычеркнуть как хуиту) Slippery Mind
 
# Bounding Assault, Mobile Fighting +1d6 (+дамаг по правилам скирмиша)
 
# Acrobatic Mastery.
 
# Weakening Critical, Mobile Fighting +2d6
 
# Dodge +3.
 
# Defensive Fight +3d6.
 
# Slippery Mind (вычеркнуть, так как уже пришёл), Hampering Critical (-2 Dex на крите).
 
# Rapid Blitz, Mobile Fighting +4d6
 
# Wounding Critical
 
# Dodge +4, Grace +3, Mobile Fighting +5d6, Master Swashbuckler*.
 
  
* - мегаплюшка за рост. Даёт автоконфирм критов, +10 против финтов.
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Insightful Strike(Ex): Dex damage with fencing weapons, no more than level.
  
Swashbuckler Variant:Two-Weapons.
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Dodge(Ex): Add indicated bonus as dodge bonus to AC.
  
1. TWF instead of Dodge
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Acrobatic Movement(Ex): May freely move through urban difficult terrain.
  
4. TWD instead of Mobility
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Improved Flanking(Ex): +2 on flank attacks.
  
5. Replace Dodge with Wall of Blades(Ex): Increase Swashbuckler's shield bonus to AC from TWD at stated value.
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Slippery Mind(Ex):  
  
6. ITWF instead of Spring Attack
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Fortification Penetration(Ex): Living opponents have their fortification reduced by indicated value. This ability allows to deliver precision damage and critical hits against otherwise immune opponents.
  
9. ITWD instead of Improved Critical.
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Acrobatic Mastery(Ex): May take 10 on Acrobatics and Athletics rolls.
  
12. GTWF instead of Bounding Assault. Mobile Fighting is replaced with Two-Weapon Mastery(Ex): reduce TWF attack penalty to -1 at 12th lvl, Allow to use same weapons (even if one of them is medium-sized) with -1 penalty at 14th level, no twf penalty at 16th level, no medium-sized weapon penalty at 18th level.
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Unpredictable(Ex): 1 re-roll per day. This is not considered a luck effect
  
18. GTWD instead of Rapid Blitz.
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Weakening Critical(Ex): Extra 2 Str damage on confirmed critical.
  
20. Master Two-Weapons Fighter (+10 versus disarm, extra attack with each weapon at full bab) instead of Master Fencer.
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Hampering Critical(Ex): Extra 2 Dex damage on confirmed critical.
  
Swashbuckler Variant:Fencer.
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Wounding Critical(Ex): Extra 2 Con damage on confirmed critical.
  
1. Combat Expertise instead of Dodge.
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Master Swashbuckler(Ex): Your Critical Strike damage is maximized. Your Fortification Penetration ignores 100% of protection.
  
4. Improved Feint instead of Mobility.
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== Class Variants ==
  
5. Replace Dodge with All Out(Ex):  add indicated bonus on attack rolls against first opponent you attack in the round.
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=== Florentine ===
  
6. Combat Reflexes instead of Spring Attack
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TWF
  
9. Deft Opportunist instead of Improved Critical.
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=== Destreza ===
  
12. Tactical Fighting(Ex): + on damage rolls per two levels starting on 12 when fight defensively, with CE or against feinted. Instead of Mobile Fighting. Combat Tactics(Ex): Enemies provokes AoO when enter threatened square. Instead of Bounding Assault.
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AoO  
  
18. Combat Tactics, Improved(Ex): Enemies provokes AoO if they leave adjacent square (even with tumble or withdraw). Instead of Rapid Blitz.
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== Alternative Class Features ==
  
20. Master Fencer (+10 on feints, once per round feint as a free action and feinted opponent is counted as feinted by you until start of your next turn) instead of Master Swashbuckler.
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=== Arcane Stunt ===
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Lvl 2: Arcane Stunt(Sp): Choose a spell-like ability: blur, expeditious retreat, feather fall, jump or spider climb. Duration is 1r, AT=s, CL is equal to your Sws lvl. At each level you would gain Grace you choose an additional sla, and duration of all Arcane Stunt sla are increased by 1r. Each sla may be used 1+Cha times per day. It is possible to choose same sla several times effectively increasing number of times per day you can use it by 1+Cha. R: Grace(Ex).
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== Unique Feats ==
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Superior Flanking: P: Improved Flanking. B: Additional +2 on flanking.
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[[Category:Princess]]

Latest revision as of 00:13, 22 June 2011

Swashbuckler

Lvl	Class Feature I		Class feature II
1	Expeditious Dodge	Weapon Focus:Fencing
2	Grace(Ex) +1		Critical Strike(Ex) +d6
3	Mobility		Insightful Strike(Ex)
4	Dodge(Ex) +1		Critical Strike(Ex) +2d6
5	Spring Attack		Power Critical:Fencing
6	Grace(Ex) +2		Critical Strike(Ex) +3d6
7	Acrobatic Charge(Ex)	Improved Flanking(Ex)
8	Dodge(Ex) +2		Critical Strike(Ex) +4d6
9	Improved Critical	Slippery Mind(Ex)
10	Grace(Ex) +3		Critical Strike(Ex) +5d6
11	Bounding Assault	Fortification Penetration(Ex) 25%
12	Dodge(Ex) +3		Critical Strike(Ex) +6d6
13	Acrobatic Mastery(Ex)	Unpredictable(Ex)
14	Grace(Ex) +4		Critical Strike(Ex) +7d6
15	Weakening Critical(Ex)	Fortification Penetration(Ex) 50% 
16	Dodge(Ex) +4		Critical Strike(Ex) +8d6
17	Rapid Blitz (feat)	Hampering Critical(Ex)
18	Grace(Ex) +5		Critical Strike(Ex) +9d6
19	Wounding Critical(Ex)	Fortification Penetration(Ex) 75%
20	Dodge(Ex) +5		Critical Strike(Ex) +10d6, Master Swashbuckler(Ex)

Class Features

Grace(Ex): Add indicated bonus as competence bonus to RD. Your attacks with fencing weapons ignore this number of opponents armour and shield, if any.

Critical Strike(Ex): Extra precision damage on critical threat.

Insightful Strike(Ex): Dex damage with fencing weapons, no more than level.

Dodge(Ex): Add indicated bonus as dodge bonus to AC.

Acrobatic Movement(Ex): May freely move through urban difficult terrain.

Improved Flanking(Ex): +2 on flank attacks.

Slippery Mind(Ex):

Fortification Penetration(Ex): Living opponents have their fortification reduced by indicated value. This ability allows to deliver precision damage and critical hits against otherwise immune opponents.

Acrobatic Mastery(Ex): May take 10 on Acrobatics and Athletics rolls.

Unpredictable(Ex): 1 re-roll per day. This is not considered a luck effect

Weakening Critical(Ex): Extra 2 Str damage on confirmed critical.

Hampering Critical(Ex): Extra 2 Dex damage on confirmed critical.

Wounding Critical(Ex): Extra 2 Con damage on confirmed critical.

Master Swashbuckler(Ex): Your Critical Strike damage is maximized. Your Fortification Penetration ignores 100% of protection.

Class Variants

Florentine

TWF

Destreza

AoO

Alternative Class Features

Arcane Stunt

Lvl 2: Arcane Stunt(Sp): Choose a spell-like ability: blur, expeditious retreat, feather fall, jump or spider climb. Duration is 1r, AT=s, CL is equal to your Sws lvl. At each level you would gain Grace you choose an additional sla, and duration of all Arcane Stunt sla are increased by 1r. Each sla may be used 1+Cha times per day. It is possible to choose same sla several times effectively increasing number of times per day you can use it by 1+Cha. R: Grace(Ex).

Unique Feats

Superior Flanking: P: Improved Flanking. B: Additional +2 on flanking.