Difference between revisions of "Princess:Scout"

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(New page: == Scout == # Skirmish(Ex) +d6, Trapfinding(Ex) # Battle Fortitude(Ex) +1, Uncanny Dodge(Ex) # Fast Movement(Ex) +2, Skirmish(Ex) +d6 +1AC, Trackless Step(Ex) # Bonus Feat # Evasion(Ex), ...)
 
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=== Go to the Ground ===
 
=== Go to the Ground ===
  
Go to the Ground(Ex): Can't be Urban Tracked when lay low. R: Trackless Step(Ex)
+
3. Go to the Ground(Ex): Can't be Urban Tracked when lay low. R: Trackless Step(Ex)
  
 
=== Riposte ===
 
=== Riposte ===

Revision as of 21:23, 29 January 2009

Scout

  1. Skirmish(Ex) +d6, Trapfinding(Ex)
  2. Battle Fortitude(Ex) +1, Uncanny Dodge(Ex)
  3. Fast Movement(Ex) +2, Skirmish(Ex) +d6 +1AC, Trackless Step(Ex)
  4. Bonus Feat
  5. Evasion(Ex), Skirmish(Ex) +2d6 +1AC
  6. Flawless Stride(Ex)
  7. Skirmish(Ex) +2d6 +2AC
  8. Camouflage(Ex), Bonus Feat
  9. Skirmish(Ex) +3d6 +2AC
  10. Blindsense(Ex) 6
  11. Battle Fortitude(Ex) +2, Fast Movement(Ex) +4, Skirmish(Ex) +3d6 +3AC
  12. Bonus Feat
  13. Skirmish(Ex) +4d6 +3AC
  14. Hide in Plain Sight(Ex)
  15. Skirmish(Ex) +4d6 +4AC
  16. Bonus Feat
  17. Skirmish(Ex) +5d6 +4AC
  18. Free Movement(Ex)
  19. Skirmish(Ex) +5d6 +5AC
  20. Battle Fortitude(Ex) +3, Bonus Feat, Blindsight(Ex) 6

Class Features

Skirmish(Ex): Add indicated values to your damage against opponents who is not immune to critical hits and as competence bonus to AC when you move 2 or more in round.

Trapfinding(Ex):

Battle Fortitude(Ex): Add indicated value as a competence bonus to Fort and initiative.

Uncanny Dodge(Ex):

Fast Movement(Ex): + enh to move.

Trackless Step(Ex): Cannot be tracked in natural terrain.

Bonus Feat: Any archery-related feat, Any movement-enhancing feat, Blind-Fight, Danger Sense, Dodge, Improved Initiative, Mobility, Quick Reckonniter, Skill Focus, Spring Attack (ignore Dodge and Mobility prerequisites), Bounding Assault (reduce BAB prerequisite to +6, ignore Dodge and Mobility prerequisites), Rapid Blitz (reduce BAB prerequisite to +11, ignore Dodge and Mobility prerequisites), Manyshot (ignore Point Blank Shot and Rapid Shot prerequisites), Greater Manyshot (ignore Point Blank Shot and Rapid Shot prerequisites).

Evasion(Ex):

Flawless Stride(Ex): Ignores difficult terrain.

Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment.

Blindsense(Ex): 6.

Hide in Plain Sight(Ex): May use Stealth in natural terrain even while observed.

Free Movement(Ex): +4 on saves against spells that impede movement, +lvl on checks to escape grapple.

Blindsight(Ex): 6.

Alternative Class Features

Dungeon Specialist

Looses: Fast Movement(Ex), Evasion(Ex)

3. Climb speed equal half land speed.

5. +2 to AC, no flanking bonuses when adjacent to wall and standing on ground.

11. Climb speed equal land speed.

Spell Reflection

5. Spell Reflection(Su): When enemy misses you with a ranged spell you may redirect it back with original modifiers. 1+Dex/day. R: Evasion.

Go to the Ground

3. Go to the Ground(Ex): Can't be Urban Tracked when lay low. R: Trackless Step(Ex)

Riposte

1. Riposte(Ex): Add indicated value on damage rolls against opponents attacked you in previous round, target must be not immune to critical hits. Add second value as competence to AC against opponents you damaged with Riposte damage dices.

Feign Death

5. Feign Death(Su): AT=i, appears to be dead for purpose of magical effects, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.