Difference between revisions of "Princess:Ranger"

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6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load.
 
6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load.
  
11. Nature's Blessing(Su): AT=S, +4 Dex Con Wis Rng minutes, 1/day.
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9. Nature's Blessing(Su): AT=S, D=Rng m, add +4 to your Dexterity, Constitution and Wisdom, 1/day.
  
13. Healing Touch(Sp): As Cure Critical Wounds, Negate Poison and Remove Disease, 1/day.
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12. Healing Touch(Sp): As Cure Critical Wounds, Negate Poison and Remove Disease, 1/day.
  
16. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell.
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15. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell.
  
 
=== Champion of the Wild ===
 
=== Champion of the Wild ===
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4. Bonus Feat.
 
4. Bonus Feat.
  
8. Bonus Feat.
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7. Bonus Feat.
  
11. Bonus Feat.
+
10. Bonus Feat.
  
14. Bonus Feat.
+
13. Bonus Feat.
  
 
May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip.
 
May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip.

Revision as of 21:52, 6 September 2009

Ranger

Lvl 	Class Feature						Spells Known	Spells Per Day
1	Favoured Enemy(Ex) +2*1, Track (feat), Wild Empathy	-		-
2	Combat Style(Ex)					-		-
3	Endurance (feat), Favoured Terrain(Ex) +2*1		-		-
4	Animal Companion					-/2*		-/0
5	Favoured Enemy(Ex) +4*2					-/2		-/1
6	Improved Combat Style(Ex)				-/3		-/1
7 	Woodland Stride(Ex)					-/3/2*		-/2/0
8	Swift Tracker(Ex), Favoured Terrain(Ex) +4*2		-/4/2		-/2/1
9	Evasion(Ex)						-/4/3		-/2/1
10	Favoured Enemy(Ex) +6*3					-/4/3/2*	-/3/2/0
11	Greater Combat Style(Ex)				-/4/4/2		-/3/2/1
12	Camouflage(Ex)						-/4/4/3		-/3/2/1
13	Favoured Terrain(Ex) +6*3				-/4/4/3/2*	-/3/3/2/0
14	-							-/4/4/4/2	-/4/3/2/1
15	Favoured Enemy(Ex) +8*4					-/4/4/4/3	-/4/3/2/1
16	Combat Style Mastery(Ex)				-/4/4/4/3	-/4/3/3/2
17	Hide in Plain Sight(Ex)					-/5/4/4/4 	-/4/4/3/2
18	Favoured Terrain(Ex) +8*4				-/5/5/4/4	-/4/4/3/3
19	-							-/5/5/5/4	-/4/4/4/3
20	Favoured Enemy(Ex) +10*5, Master Hunter(Ex)		-/5/5/5/5	-/4/4/4/4

Class Features

Favoured Enemy(Ex): Receive stated value to damage against selected enemies as well as to Awareness, Sense Motive and Stealth checks against them.

Wild Empathy(Ex): May use Rng +Cha as persuasion check against animals, or with -4 penalty against magical beasts with Int 1 or 2.

Combat Style(Ex): Choose one and see the table.

Name Style Improved Greater Mastery
Bear-Wrestling Improved Unarmed Strike Improved Grapple Superior Unarmed Strike Any feat that benefits unarmed combat
Mounted Combat Ride-by-Attack Spirited Charge Trample Any feat that benefits mounted combat
Ranged Rapid Shot Manyshot Improved Precise Shot Any feat that benefits shooting
Strong-Arm Power Attack Improved Bull Rush Great Cleave Any feat that benefits two-handed combat
Throwing Point Blank Shot Far Shot Precise Shot Any feat that benefits throwing
Two-Weapon Two-Weapon Fighting Improved Two-Weapon Fighting Greater Two-Weapon Fighting Any feat that benefits two-weapon combat

Favoured Terrain(Ex): Receive stated value to Awareness, Stealth, Nature and Knowledge Geography rolls related to this terrain. Also, receive half of the stated value as a bonus on initiative checks while in favoured terrain.

Animal Companion:

Improved Combat Style(Ex): See table

Woodland Stride(Ex): May move through any sort of non-magic undergrowth without any penalty.

Swift Tracker(Ex): May move at normal speed while tracking without penalty, may move twice normal speed with only -10 penalty.

Evasion(Ex):

Greater Combat Style(Ex): See table.

Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment.

Combat Style Mastery(Ex): See table.

Hide in Plain Sight(Ex): May use Stealth in natural terrain even while observed.

Master Hunter(Ex): May track at full speed without penalty. As S may attack Favoured Enemy, if hit DC 20+Wis or enemy dies or fall unconscious (Ranger's choice, made before an attack).

Class Variants

Warrior Ranger

Change Def to 3/4.

Losses: Spellcasting.

6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load.

9. Nature's Blessing(Su): AT=S, D=Rng m, add +4 to your Dexterity, Constitution and Wisdom, 1/day.

12. Healing Touch(Sp): As Cure Critical Wounds, Negate Poison and Remove Disease, 1/day.

15. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell.

Champion of the Wild

Change Def to 3/4.

Losses: Spellcasting

4. Bonus Feat.

7. Bonus Feat.

10. Bonus Feat.

13. Bonus Feat.

May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip.

Archery: Far Shot, Improved Rapid Shot, Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Sharp-Shooting, Shot on the Run.

Two-Weapon Combat: Greater Two-Weapon Defence, Improved Two-Weapon Defence, Two-Weapon Defence, Weapon Finesse.

Urban Ranger

Looses: Favoured Enemy(Ex), Track (feat), Wild Empathy, Favoured Terrain(Ex), Animal Companion, Woodland Stride(Ex), Swift Tracker(Ex), Camouflage(Ex), Hide in Plain Sight(Ex).

1. Rival Organization(Ex): Same as Favoured Enemy but against organization. Urban Tracking (feat), Voice of the City(Ex): May try communicate with speakers whose language he do not know. Rng+Cha to communicate, Rng+Wis to understand. DC 20 if same alphabet or language group, DC 30 if not. Some unusual languages may receive +5 or +10 to DC, and some planar or very rare languages can't be used with this ability.

3. Favored Region(Ex): Same as Favoured Terrain(Ex) but with countries or regions instead.

4. Urban Companion: Receive a Familiar, except for HP equal 3/4 yours, may communicate with animals of it's own kind and can be summoned after 24 hours since the last one passed. Use Rng/2 instead of Sor.

7. Crowd-Walker(Ex): May move through crowds freely.

8. Swift Urban Tracker(Ex): May make Urban Tracking checks every half hour without penalty.

13. Hidden Stalker(Ex): Do not take -5 Stealth penalty for moving faster than half speed, do not take -10 penalty to Stealth during brief distraction. May count peoples as cover for purpose of Stealth.

17. Hide in Plain Sight(Ex): May use Stealth in urban terrain even while observed.

Wild Shape Ranger

Looses: Combat Style(Ex), Improved Combat Style(Ex), Greater Combat Style(Ex), Combat Style Mastery(Ex).

1. Fast Movement(Ex): +2 when not in heavy armor or without heavy load.

5. Wild Shape(Su): 1/day.

6. Wild Shape(Su): 2/day.

7. Wild Shape(Su): 3/day.

10. Wild Shape(Su): 4/day.

14. Wild Shape(Su): 5/day.

18. Wild Shape(Su): 6/day.

Shadow Sword

Looses: Endurance feat, Improved Combat Style.

3. Walk in Shadows(Su): AT=s, D=1r, +5 circumstance Stealth, Rng/2 day.

6. Bane Weapon(Su): AT=FR, D=1/2Rng, one weapon is bane against one favored enemy, 1+Wis/day.

Monstrous Ranger

Looses: Favoured Enemy 5.

4. Animal Companion(Ex): +2 Drd level.

5. Nature's Blessing(Ex) +1 sacred AC.

Alternative Class Features

Distracting Attack

4. Distracting Attack(Ex): If you hit enemy with weapon attack, your allies counted as attacking from flank. This benefit lasts until start of your next round or target creature is attacked by your allies. R: Animal Companion.

Spell Reflection

9. Spell Reflection(Su): When enemy misses you with a ranged spell you may redirect it back with original modifiers. 1+Dex/day. R: Evasion.

Spiritual Guide

4. Spiritual Guide(Su): 1/4 Rng divine on Nature and Awareness while in natural terrain, Commune with Nature(Sp): 1/day. R: Animal Companion.

Trap Expert

1. Trapfinding(Ex) R: Track (feat), Swift Tracker(Ex).

Celestial Slayer

Looses: Wild Empathy(Ex), Animal Companion, Woodland Stride(Ex).

1. Celestial Slayer(Su): SR 10+rng against good spells and sla. +4 competence to confirm crit against good subtype.

Feign Death

9. Feign Death(Su): AT=i, appears to be dead for purpose of magical effects, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.

Enhanced Companion

Looses: Wild Empathy(Ex)

4. Enhanced Companion: Your Druid level for Animal Companion equal Rng-2 instead of Rng/2.

Unique Feats

Favoured Enemy Feats

Disabling Strike: P: Favoured Enemy. B: When you make critical hit against your favoured enemy, this enemy is stunned FC DC 15+Favoured Enemy bonus negates.

Favoured Dodge: P: Dodge, Favoured Enemy. B: Add one half your Favoured Enemy bonus as dodge bonus on AC against favoured enemies.

Intimidate the Enemy: P: Favoured Enemy. B: May demoralize favoured enemies as a move action.

Tactical Advantage: P: BAB +5, Favoured Enemy. B: May add half your Favoured Enemy bonus on any Trip, Bull Rush, Disarm and Feint checks against your favoured enemies.

Other Feats

Mystic Animal Companion: P: Animal Companion, Ability to cast Ranger spells, Nature 6. B: As long as you have line of sight to your Animal Companion, you receive +4 CL for your Ranger spells, no more CL than HD.