Difference between revisions of "Princess:Ranger"

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Revision as of 20:51, 17 July 2009

Ranger

Lvl Class Feature Spells Known Spells Per Day
1 Favoured Enemy(Ex) +2*1, Track (feat), Wild Empathy - -
2 Combat Style(Ex) - -
3 Endurance (feat), Favoured Terrain(Ex) +2*1 - -
4 Animal Companion -/2* -/0
5 Favoured Enemy(Ex) +4*2 -/2 -/1
6 Improved Combat Style(Ex) -/3 -/1
7 Woodland Stride(Ex) -/3/2* -/2/0
8 Swift Tracker(Ex), Favoured Terrain(Ex) +4*2 -/4/2 -/2/1
9 Evasion(Ex): -/4/3 -/2/1
10 Favoured Enemy(Ex) +6*3 -/4/3/2* -/3/2/0
11 Greater Combat Style(Ex) -/4/4/2 -/3/2/1
12 Camouflage(Ex) -/4/4/3 -/3/2/1
13 Favoured Terrain(Ex) +6*3 -/4/4/3/2* -/3/3/2/0
14 Quarry(Ex) -/4/4/4/2 -/4/3/2/1
15 Favoured Enemy(Ex) +8*4 -/4/4/4/3 -/4/3/2/1
16 Combat Style Mastery(Ex) -/4/4/4/3 -/4/3/3/2
17 Hide in Plain Sight(Ex) -/5/4/4/4 -/4/4/3/2
18 Favoured Terrain(Ex) +8*4 -/5/5/4/4 -/4/4/3/3
19 Improved Quarry(Ex) -/5/5/5/4 -/4/4/4/3
20 Favoured Enemy(Ex) +10*5, Master Hunter(Ex) -/5/5/5/5 -/4/4/4/4

Class Features

Favoured Enemy(Ex): Receive stated value to damage against selected enemies as well as to Awareness, Sense Motive and Stealth checks against them.

Wild Empathy(Ex): May use Rng +Cha as persuasion check against animals, or with -4 penalty against magical beasts with Int 1 or 2.

Combat Style(Ex): Choose one and see the table.

Name Style Improved Greater Mastery
Bear-Wrestling Improved Unarmed Strike Improved Grapple Superior Unarmed Strike Any feat that benefits unarmed combat
Mounted Combat Ride-by-Attack Spirited Charge Trample Any feat that benefits mounted combat
Ranged Rapid Shot Manyshot Improved Precise Shot Any feat that benefits shooting
Strong-Arm Power Attack Improved Bull Rush Great Cleave Any feat that benefits two-handed combat
Throwing Point Blank Shot Far Shot Precise Shot Any feat that benefits throwing
Two-Weapon Two-Weapon Fighting Improved Two-Weapon Fighting Greater Two-Weapon Fighting Any feat that benefits two-weapon combat

Favoured Terrain(Ex): Receive stated value to Awareness, Stealth, Nature and Knowledge Geography rolls related to this terrain. Also, receive half of the stated value as a bonus on initiative checks while in favoured terrain.

Animal Companion:

Improved Combat Style(Ex): See table

Woodland Stride(Ex): May move through any sort of non-magic undergrowth without any penalty.

Swift Tracker(Ex): May move at normal speed while tracking without penalty, may move twice normal speed with only -10 penalty.

Evasion(Ex):

Greater Combat Style(Ex): See table.

Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment.

Quarry(Ex): AT=S, may use only on favoured enemies. Choose one opponent. You may take 10 while tracking him at normal speed, recieve +2i on attack rolls an automatically confirm all critical hits against him. If you kill him you may choose new quarry after 1 hour, if you cancel your quarry or it was killed not by you, you may choose one after 24 hours.

Combat Style Mastery(Ex): See table.

Hide in Plain Sight(Ex): May use Stealth in natural terrain even while observed.

Improved Quarry(Ex): AT improves to f, may take 20 while tracking at normal speed, attack roll bonus improves to +4.

Master Hunter(Ex): May track at full speed without penalty. As S may attack Favoured Enemy, if hit DC 20+Wis or enemy dies or fall unconscious (Ranger's choice, made before an attack).

Class Variants

Warrior Ranger

Losses: Spellcasting.

6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load.

11. Nature's Blessing(Su): AT=S, +4 Dex Con Wis Rng minutes, 1/day.

13. Healing Touch(Sp): As Cure Critical Wounds, Negate Poison and Remove Disease, 1/day.

16. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell.

Champion of the Wild

Losses: Spellcasting

4. Bonus Feat.

8. Bonus Feat.

11. Bonus Feat.

14. Bonus Feat.

May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip.

Archery: Far Shot, Improved Rapid Shot, Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Sharp-Shooting, Shot on the Run.

Two-Weapon Combat: Greater Two-Weapon Defence, Improved Two-Weapon Defence, Two-Weapon Defence, Weapon Finesse.

Urban Ranger

Looses: Favoured Enemy(Ex), Track (feat), Wild Empathy, Favoured Terrain(Ex), Animal Companion, Woodland Stride(Ex), Swift Tracker(Ex), Camouflage(Ex), Hide in Plain Sight(Ex).

1. Rival Organization(Ex): Same as Favoured Enemy but against organization. Urban Tracking (feat), Voice of the City(Ex): May try communicate with speakers whose language he do not know. Rng+Cha to communicate, Rng+Wis to understand. DC 20 if same alphabet or language group, DC 30 if not. Some unusual languages may receive +5 or +10 to DC, and some planar or very rare languages can't be used with this ability.

3. Favored Region(Ex): Same as Favoured Terrain(Ex) but with countries or regions instead.

4. Urban Companion: Receive a Familiar, except for HP equal 3/4 yours, may communicate with animals of it's own kind and can be summoned after 24 hours since the last one passed. Use Rng/2 instead of Sor.

7. Crowd-Walker(Ex): May move through crowds freely.

8. Swift Urban Tracker(Ex): May make Urban Tracking checks every half hour without penalty.

13. Hidden Stalker(Ex): Do not take -5 Stealth penalty for moving faster than half speed, do not take -10 penalty to Stealth during brief distraction. May count peoples as cover for purpose of Stealth.

17. Hide in Plain Sight(Ex): May use Stealth in urban terrain even while observed.

Wild Shape Ranger

Looses: Combat Style(Ex), Improved Combat Style(Ex), Greater Combat Style(Ex), Combat Style Mastery(Ex).

1. Fast Movement(Ex): +2 when not in heavy armor or without heavy load.

5. Wild Shape(Su): 1/day.

6. Wild Shape(Su): 2/day.

7. Wild Shape(Su): 3/day.

10. Wild Shape(Su): 4/day.

14. Wild Shape(Su): 5/day.

18. Wild Shape(Su): 6/day.

Shadow Sword

Looses: Endurance feat, Improved Combat Style.

3. Walk in Shadows(Su): AT=s, D=1r, +5 circumstance Stealth, Rng/2 day.

6. Bane Weapon(Su): AT=FR, D=1/2Rng, one weapon is bane against one favored enemy, 1+Wis/day.

Monstrous Ranger

Looses: Favoured Enemy 5.

4. Animal Companion(Ex): +2 Drd level.

5. Nature's Blessing(Ex) +1 sacred AC.

Alternative Class Features

Distracting Attack

4. Distracting Attack(Ex): If you hit enemy with weapon attack, your allies counted as attacking from flank. This benefit lasts until start of your next round or target creature is attacked by your allies. R: Animal Companion.

Spell Reflection

9. Spell Reflection(Su): When enemy misses you with a ranged spell you may redirect it back with original modifiers. 1+Dex/day. R: Evasion.

Spiritual Guide

4. Spiritual Guide(Su): 1/4 Rng divine on Nature and Awareness while in natural terrain, Commune with Nature(Sp): 1/day. R: Animal Companion.

Trap Expert

1. Trapfinding(Ex) R: Track (feat), Swift Tracker(Ex).

Celestial Slayer

Looses: Wild Empathy(Ex), Animal Companion, Woodland Stride(Ex).

1. Celestial Slayer(Su): SR 10+rng against good spells and sla. +4 competence to confirm crit against good subtype.

Feign Death

9. Feign Death(Su): AT=i, appears to be dead for purpose of magical effects, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.

Enhanced Companion

Looses: Wild Empathy(Ex)

4. Enhanced Companion: Your Druid level for Animal Companion equal Rng-2 instead of Rng/2.