Difference between revisions of "Princess:Ranger"

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(subst)
(Combat Styles)
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Wild Empathy(Ex): May use Rng +Cha as persuasion check against animals, or with -4 penalty against magical beasts with Int 1 or 2.
 
Wild Empathy(Ex): May use Rng +Cha as persuasion check against animals, or with -4 penalty against magical beasts with Int 1 or 2.
  
Combat Style(Ex): Archery: Rapid Shot (feat). Two-Weapon Combat: Two-Weapon Fighting (feat).
+
Combat Style(Ex): Choose one and see the table.
 +
{| class="wikitable" border=1 cellpadding=1 cellspacing=1 style="border: thin #000000;"
 +
|- style="background:#000000; color:#FFFFFF"
 +
! Name
 +
! Style
 +
! Improved
 +
! Greater
 +
! Mastery
 +
|-
 +
| Bear-Wrestling
 +
| Improved Unarmed Strike
 +
| Improved Grapple
 +
| Superior Unarmed Strike
 +
| Any feat that benefits unarmed combat
 +
|-
 +
| Mounted Combat
 +
| Ride-by-Attack
 +
| Spirited Charge
 +
| Trample
 +
| Any feat that benefits mounted combat
 +
|-
 +
| Ranged
 +
| Rapid Shot
 +
| Manyshot
 +
| Improved Precise Shot
 +
| Any feat that benefits shooting
 +
|-
 +
| Strong-Arm
 +
| Power Attack
 +
| Improved Bull Rush
 +
| Great Cleave
 +
| Any feat that benefits two-handed combat
 +
|-
 +
| Throwing
 +
| Point Blank Shot
 +
| Far Shot
 +
| Precise Shot
 +
| Any feat that benefits throwing
 +
|-
 +
| Two-Weapon
 +
| Two-Weapon Fighting
 +
| Improved Two-Weapon Fighting
 +
| Greater Two-Weapon Fighting
 +
| Any feat that benefits two-weapon combat
 +
|}
  
 
Favored Terrain(Ex): Recieve stated value to Awareness, Stealth, Nature and Knowledge Geography rolls related to this terrain. Also, recive half of the stated value as a bonus on initiative checks while in favored terrain.
 
Favored Terrain(Ex): Recieve stated value to Awareness, Stealth, Nature and Knowledge Geography rolls related to this terrain. Also, recive half of the stated value as a bonus on initiative checks while in favored terrain.
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Animal Companion:
 
Animal Companion:
  
Improved Combat Style(Ex): Archery: Manyshot (feat). Two-Weapon Combat: Improved Two-Weapon Fighting (feat).
+
Improved Combat Style(Ex): See table
  
 
Woodland Stride(Ex): May move through any sort of non-magic undergrowth without any penalty.
 
Woodland Stride(Ex): May move through any sort of non-magic undergrowth without any penalty.
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Evasion(Ex):
 
Evasion(Ex):
  
Greater Combat Style(Ex): Archery: Greater Precise Shot. Two-Weapon Combat: Greater Two-Weapon Fighting.
+
Greater Combat Style(Ex): See table.
  
 
Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment.
 
Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment.
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Quarry(Ex): AT=S, may use only on favored enemies. Choose one opponent. You may take 10 while tracking him at normal speed, recieve +2i on attack rolls an automatically confirm all critical hits against him. If you kill him you may choose new quarry after 1 hour, if you cancel your quarry or it was killed not by you, you may choose one after 24 hours.
 
Quarry(Ex): AT=S, may use only on favored enemies. Choose one opponent. You may take 10 while tracking him at normal speed, recieve +2i on attack rolls an automatically confirm all critical hits against him. If you kill him you may choose new quarry after 1 hour, if you cancel your quarry or it was killed not by you, you may choose one after 24 hours.
  
Combat Style Mastery(Ex): Choose any Archery/Two-Weapon Combat related non-epic feat. You recieve this feat even if you don't meet prequisites.
+
Combat Style Mastery(Ex): See table.
  
 
Hide in Plain Sight(Ex): May use Stealth in natural terrain even while observed.
 
Hide in Plain Sight(Ex): May use Stealth in natural terrain even while observed.

Revision as of 20:09, 2 May 2009

Ranger

  1. Favored Enemy(Ex) +2*1, Track (feat), Wild Empathy
  2. Combat Style(Ex)
  3. Endurance (feat), Favored Terrain(Ex) +2*1
  4. Animal Companion
  5. Favored Enemy(Ex) +4*2
  6. Improved Combat Style(Ex)
  7. Woodland Stride(Ex)
  8. Swift Tracker(Ex), Favored Terrain(Ex) +4*2
  9. Evasion(Ex):
  10. Favored Enemy(Ex) +6*3
  11. Greater Combat Style(Ex)
  12. Camouflage(Ex)
  13. Favored Terrain(Ex) +6*3
  14. Quarry(Ex)
  15. Favored Enemy(Ex) +8*4
  16. Combat Style Mastery(Ex)
  17. Hide in Plain Sight(Ex)
  18. Favored Terrain(Ex) +8*4
  19. Improved Quarry(Ex)
  20. Favored Enemy +10*5, Master Hunter(Ex)

Class Features

Favored Enemy(Ex): Recieve stated value to damage against selected enemies as well as to Awareness, Sense Motive and Stealth checks against them.

Wild Empathy(Ex): May use Rng +Cha as persuasion check against animals, or with -4 penalty against magical beasts with Int 1 or 2.

Combat Style(Ex): Choose one and see the table.

Name Style Improved Greater Mastery
Bear-Wrestling Improved Unarmed Strike Improved Grapple Superior Unarmed Strike Any feat that benefits unarmed combat
Mounted Combat Ride-by-Attack Spirited Charge Trample Any feat that benefits mounted combat
Ranged Rapid Shot Manyshot Improved Precise Shot Any feat that benefits shooting
Strong-Arm Power Attack Improved Bull Rush Great Cleave Any feat that benefits two-handed combat
Throwing Point Blank Shot Far Shot Precise Shot Any feat that benefits throwing
Two-Weapon Two-Weapon Fighting Improved Two-Weapon Fighting Greater Two-Weapon Fighting Any feat that benefits two-weapon combat

Favored Terrain(Ex): Recieve stated value to Awareness, Stealth, Nature and Knowledge Geography rolls related to this terrain. Also, recive half of the stated value as a bonus on initiative checks while in favored terrain.

Animal Companion:

Improved Combat Style(Ex): See table

Woodland Stride(Ex): May move through any sort of non-magic undergrowth without any penalty.

Swift Tracker(Ex): May move at normal speed while tracking without penalty, may move twice normal speed with only -10 penalty.

Evasion(Ex):

Greater Combat Style(Ex): See table.

Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment.

Quarry(Ex): AT=S, may use only on favored enemies. Choose one opponent. You may take 10 while tracking him at normal speed, recieve +2i on attack rolls an automatically confirm all critical hits against him. If you kill him you may choose new quarry after 1 hour, if you cancel your quarry or it was killed not by you, you may choose one after 24 hours.

Combat Style Mastery(Ex): See table.

Hide in Plain Sight(Ex): May use Stealth in natural terrain even while observed.

Improved Quarry(Ex): AT improves to f, may take 20 while tracking at normal speed, attack roll bonus improves to +4.

Master Hunter(Ex): May track at full speed without penalty. As S may attack Favored Enemy, if hit DC 20+Wis or enemy dies or fall unconcious (Ranger's choice, made before an attack).

Class Variants

Warrior Ranger

Losses: Spellcasting.

6. Fast Movement(Ex): +2 when not in heavy armor or without heavy load.

11. Nature's Blessing(Su): AT=S, +4 Dex Con Wis Rng minutes, 1/day.

13. Healing Touch(Sp): As Cure Critical Wounds, Negate Poision and Remove Disease, 1/day.

16. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell.

Champion of the Wild

Losses: Spellcasting

4. Bonus Feat.

8. Bonus Feat.

11. Bonus Feat.

14. Bonus Feat.

May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favored Enemy, Improfed Feint, Improved Trip.

Archery: Far Shot, Improved Rapid Shot, Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Sharp-Shooting, Shot on the Run.

Two-Weapon Combat: Greater Two-Weapon Defense, Improved Two-Weapon Defense, Two-Weapon Defense, Weapon Finesse.

Urban Ranger

Looses: Favored Enemy(Ex), Track (feat), Wild Empathy, Favored Terrain(Ex), Animal Companion, Woodland Stride(Ex), Swift Tracker(Ex), Camouflage(Ex), Hide in Plain Sight(Ex).

1. Rival Organization(Ex): Same as Favored Enemy but against organization. Urban Tracking (feat), Voice of the City(Ex): May try communicate with speakers whose language he do not know. Rng+Cha to communicate, Rng+Wis to understand. DC 20 if same alphabet or language group, DC 30 if not. Some unusual languages may recieve +5 or +10 to DC, and some planar or very rare languages can't be used with this ability.

3. Favored Region(Ex): Same as Favored Terrain(Ex) but with countries or regions instead.

4. Urban Companion: Recive a Familiar, except for HP equal 3/4 yours, may communicate with animals of it's own kind and can be summoned after 24 hours since the last one passed. Use Rng/2 instead of Sor.

7. Crowd-Walker(Ex): May move through crowds freely.

8. Swift Urban Tracker(Ex): May make Urban Tracking checks every half hour without penalty.

13. Hidden Stalker(Ex): Do not take -5 Stealth penalty for moving faster than half speed, do not take -10 penalty to Stealth during brief distraction. May count peoples as cover for purpose of Stealth.

17. Hide in Plain Sight(Ex): May use Stealth in urban terrain even while observed.

Wild Shape Ranger

Looses: Combat Style(Ex), Improved Combat Style(Ex), Greater Combat Style(Ex), Combat Style Mastery(Ex).

1. Fast Movement(Ex): +2 when not in heavy armor or without heavy load.

5. Wild Shape(Su): 1/day.

6. Wild Shape(Su): 2/day.

7. Wild Shape(Su): 3/day.

10. Wild Shape(Su): 4/day.

14. Wild Shape(Su): 5/day.

18. Wild Shape(Su): 6/day.

Shadow Sword

Looses: Endurance feat, Improved Combat Style.

3. Walk in Shadows(Su): AT=s, D=1r, +5 circumstance Stealth, Rng/2 day.

6. Bane Weapon(Su): AT=FR, D=1/2Rng, one weapon is bane against one favored enemy, 1+Wis/day.

Monstrous Ranger

Looses: Favored Enemy 5.

4. Animal Companion(Ex): +2 Drd level.

5. Nature's Blessing(Ex) +1 sacred AC.

Alternative Class Features

Distracting Attack

4. Distracting Attack(Ex): If you hit enemy with weapon attack, your allies counted as attackig from flank. This benefit lasts until start of your next round or target creature is attacked by your allies. R: Animal Companion.

Spell Reflection

9. Spell Reflection(Su): When enemy misses you with a ranged spell you may redirect it back with original modifiers. 1+Dex/day. R: Evasion.

Spiritual Guide

4. Spiritual Guide(Su): 1/4 Rng divine on Nature and Awareness while in natural terrain, Commune with Nature(Sp): 1/day. R: Animal Companion.

Trap Expert

1. Trapfinding(Ex) R: Track (feat), Swift Tracker(Ex).

Celestial Slayer

Looses: Wild Empathy(Ex), Animal Companion, Woodland Stride(Ex).

1. Celestial Slayer(Su): SR 10+rng against good spells and sla. +4 competence to confirm crit agains good subtype.

Feign Death

9. Feign Death(Su): AT=i, appears to be dead for purpose of magical effects, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.

Enhanced Companion

Looses: Wild Empathy(Ex)

4. Enhanced Companion: Your Druid level for Animal Companion equal Rng-2 instead of Rng/2.