Difference between revisions of "Princess:Psychic Rogue"

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(Psychic Rogue)
 
m (Feign Death)
 
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=== Feign Death ===
 
=== Feign Death ===
  
2. Feign Death(Su): AT=i, appears to be dead even for purpose of magical effects, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.
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2. Feign Death(Su): AT=i, aappears to be dead even for purposes of magical examination, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.
  
 
[[Category:Princess]]
 
[[Category:Princess]]

Latest revision as of 11:42, 25 January 2010

Psychic Rogue

Lvl	Class Feature				PP	Known	Lvl
1	Sneak Attack(Ex) +1d6, Trapfinding(Ex)	0	1	1st
2	Evasion(Ex)				1	2	1st
3	-					2	3	1st
4	Sneak Attack(Ex) +2d6			4	3	1st
5	Danger Sense(Su)			6	4	2nd
6	Psionic Uncanny Dodge(Su)		8	5	2nd
7	Sneak Attack(Ex) +3d6			10	6	2nd
8	-					12	6	2nd
9	Psionic Improved Uncanny Dodge(Su)	16	7	3rd
10	Sneak Attack(Ex) +4d6			20	8	3rd
11	Special Ability				24	9	3rd
12	-					28	9	3rd
13	Sneak Attack(Ex) +5d6			32	10	4th
14	Special Ability				40	11	4th
15	-					48	12	4th
16	Sneak Attack(Ex) +6d6			56	12	4th
17	Special Ability				64	13	5th
18	-					76	14	5th
19	Sneak Attack(Ex) +7d6			88	15	5th
20	Special Ability				100	15	5th

Class Features

Manifesting: Int based.

Sneak Attack(Ex):

Trapfinding(Ex):

Evasion(Ex):

Danger Sense(Su): Affected by danger sense power while psionically focused.

Psionic Uncanny Dodge(Ex): Gain Uncanny Dodge while psionically focused.

Psionic Improved Uncanny Dodge(Ex): Gain Improved Uncanny Dodge while psionically focused.

Special Ability: Choose one.

  • Blind Spot(Ps): As cloud mind power but D=concentration instead.
  • Decoy(Ps): As project image, but D=concentration (max lvl rounds).
  • Enhanced Sneak Attack(Ex): +1d6 Sneak Attack. May be taken up to 3 times.
  • Improved Evasion{Ex): +5 comp on RD.
  • Mind Cripple(Su): Opponent hit with Sneak Attack also takes 2 Int damage. Must be evil to use take ability.
  • Shadow Jump(Su): AT=S, may teleport from shadow to shadow. Total distance per day is 12, min step = 2. This ability may be taken up to 3 times each time adding 12 to total distance per day.
  • Skill Mastery(Ex): Choose 3+Int skills. You may take 10 on them.
  • Slippery Mind(Ex):
  • Bonus Feat.

Alternative Class Features

Spell Reflection

2. Spell Reflection(Su): When enemy misses you with a ranged spell you may redirect it back with original modifiers. 1+Dex/day. R: Evasion.

Feign Death

2. Feign Death(Su): AT=i, aappears to be dead even for purposes of magical examination, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.