Difference between revisions of "Princess:Paladin"

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== Paladin ==
 
== Paladin ==
 
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Lvl Class Feature Spells Known Spells Per Day
+
Lvl Class Feature Spells Known Spells Per Day
1 Detect Evil(Sp), Smite(Su) 1/day - -
+
1 Detect Evil(Sp), Smite(Su) 1/day - -
2 Divine Grace(Su), Lay on Hands (Su) - -
+
2 Divine Grace(Su), Lay on Hands(Su) - -
3 Aura of Courage(Su), Divine Health(Ex) - -
+
3 Aura of Courage(Su), Divine Health(Ex) - -
4 Turn(Su), Smite(Su) 2/day, Spellcasting -/2* -/0
+
4 Turn(Su), Spellcasting -/2* -/0
5 Special Mount -/2 -/1
+
5 Special Mount, Smite(Su) 2/day -/2 -/1
6 Remove Disease(Sp) 1/day -/3 -/1
+
6 Lay on Hands(Su):Remove Disease -/3 -/1
7 Smite(Su) 3/day, Righteous Cause -/3/2* -/2/0
+
7 Discerning Insight(Ex) +1 -/3/2* -/2/0
8 Righteous Cause -/4/2 -/2/1
+
8 Inspiring Presence(Ex) +1 -/4/2 -/2/1
9 Remove Disease(Sp) 2/day -/4/3 -/2/1
+
9 Smite(Su) 3/day -/4/3 -/2/1
10 Smite(Su) 4/day -/4/3/2* -/3/2/0
+
10 Lay on Hands(Su):Neutralise Poison -/4/3/2* -/3/2/0
11 Righteous Cause -/4/4/2 -/3/2/1
+
11 Discerning Insight(Ex) +2 -/4/4/2 -/3/2/1
12 Remove Disease(Sp) 3/day -/4/4/3 -/3/2/1
+
12 Inspiring Presence(Ex) +2 -/4/4/3 -/3/2/1
13 Smite 5/day, Righteous Cause -/4/4/3/2* -/3/3/2/0
+
13 Smite 4/day -/4/4/3/2* -/3/3/2/0
14 Righteous Cause -/4/4/4/2 -/4/3/2/1
+
14 Lay on Hands(Su):Break Enchantment -/4/4/4/2 -/4/3/2/1
15 Remove Disease(Sp) 4/day -/4/4/4/3 -/4/3/2/1
+
15 Discerning Insight(Ex) +3 -/4/4/4/3 -/4/3/2/1
16 Smite(Su) 6/day, Righteous Cause -/4/4/4/3 -/4/3/3/2
+
16 Inspiring Presence(Ex) +3 -/4/4/4/3 -/4/3/3/2
17 Righteous Cause -/5/4/4/4 -/4/4/3/2
+
17 Smite(Su) 5/day -/5/4/4/4 -/4/4/3/2
18 Remove Disease(Sp) 5/day -/5/5/4/4 -/4/4/3/3
+
18 Lay on Hands(Su):Remove Curse -/5/5/4/4 -/4/4/3/3
19 Smite(Su) 7/day, Righteous Cause -/5/5/5/4 -/4/4/3/3
+
19 Discerning Insight(Ex) +4 -/5/5/5/4 -/4/4/3/3
20 Champion(Su) -/5/5/5/5 -/4/4/4/4
+
20 Inspiring Presence(Ex) +4, Champion(Su) -/5/5/5/5 -/4/4/4/4
 
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=== Class Features ===
 
=== Class Features ===
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Lay on Hands(Su): Pal x Cha hp reserve pool. May use to damage undead, WW Pal/2+Cha half.
 
Lay on Hands(Su): Pal x Cha hp reserve pool. May use to damage undead, WW Pal/2+Cha half.
 +
* Remove Disease: If you spend 5 or more points to cure subject then he is also affected by Remove Disease spell with CL = Pal.
 +
* Neutralize Poison: If you spend 5 or more points to cure subject then he is also affected by Neutralize Poison spell with CL = Pal.
 +
* Break Enchantment: If you spend 5 or more points to cure subject then he is also affected by Break Enchantment spell with CL = Pal.
 +
* Remove Curse: If you spend 5 or more points to cure subject then he is also affected by Remove Curse spell with CL = Pal.
  
 
Aura of Courage(Su): +4 on saves against fear, +4 morale against fear to allies within 2.
 
Aura of Courage(Su): +4 on saves against fear, +4 morale against fear to allies within 2.
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Divine Health(Ex): +4 on saves against diseases.
 
Divine Health(Ex): +4 on saves against diseases.
  
Turn (Ex): Turning level equal Pal. 3+Cha or Pal whichever is less per day.
+
Turn(Ex): Turning level equal Pal. 3+Cha or Pal whichever is less per day.
  
 
Spellcasting: Spontaneous Divine. 4 levels. CL=1/2lvl.
 
Spellcasting: Spontaneous Divine. 4 levels. CL=1/2lvl.
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Special Mount:
 
Special Mount:
  
Remove Disease(Sp):
+
Discerning Insight(Ex): Bonus on Empathy and saves against illusions.
  
Righteous Cause: Each ability may be taken multiple times.
+
Inspiring Presence(Ex): Bonus on leadership score for purpose of attracting 1st level followers and for rallying checks.
* Inspiring Presence(Ex): +1 on leadership score for purpose of attracting 1st level followers and for rallying checks.
 
* Discerning Insight(Ex): +1 on Empathy.
 
  
 
Champion(Su): .
 
Champion(Su): .
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== Class Variants ==
 
== Class Variants ==
  
=== Warrior Paladin ===
+
=== Holy Warrior ===
  
 
Change Def to 3/4.
 
Change Def to 3/4.
  
 
Looses: Spellcasting.
 
Looses: Spellcasting.
 +
 +
4. Bonus Feat
  
 
6: Blessed Weapon(Su): Any weapon you wield is considered Holy.
 
6: Blessed Weapon(Su): Any weapon you wield is considered Holy.
  
9: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.
+
8. Bonus Feat
  
12: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.
+
10: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.
  
15: Holy Sword(Su): Any weapon you wield is +5 holy.
+
12. Bonus Feat
  
=== Holy Warrior ===
+
14: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.
  
Change Def to 3/4.
+
16. Bonus Feat
  
Looses: Spellcasting.
+
18: Holy Sword(Su): Any weapon you wield is +5 holy.
 
 
4. Bonus Feat
 
  
7. Bonus Feat
+
20. Bonus Feat
  
10. Bonus Feat
+
May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, any Purification feat, Power Attack, Cleave, Great Cleave.
 
 
13. Bonus Feat
 
  
May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, any Purification feat, Power Attack, Cleave, Great Cleave.
+
=== Paladin of Law ===
  
=== Paladin of Freedom ===
+
Looses: Detect Evil(Sp), Aura of Courage(Su), Divine Health(Ex).
  
Looses: Aura of Courage(Su), Divine Health(Ex).
+
1. Detect Chaos(Sp): At will.
  
 
3. Divine Endurance(Ex): +4 on saves against poison.
 
3. Divine Endurance(Ex): +4 on saves against poison.
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=== Hunter of the Foul ===
 
=== Hunter of the Foul ===
  
Looses: Lay on Hands(Su), Turn(Su), Remove Disease(Sp).
+
Looses: Lay on Hands(Su), Turn(Su).
  
1. Favoured Enemy 2*1 (may select only aberrations, demons, devils, fey or undead)
+
1. Favoured Enemy 2*1 (may select only aberrations, abominations, demons, devils, *insert anarchic name here*, fey or undead)
  
 
5. Favoured Enemy 4*2
 
5. Favoured Enemy 4*2
  
10. Favoured Enemy 6*3
+
9. Favoured Enemy 6*3
  
15. Favoured Enemy 8*4
+
13. Favoured Enemy 8*4
  
20. Favoured Enemy 10*5
+
17. Favoured Enemy 10*5
  
 
=== Planar Paladin ===
 
=== Planar Paladin ===
  
Looses: Turn(Su), Remove Disease(Sp)-6.
+
Looses: Turn(Su).
  
 
4. Lesser Smite(Su): AT=f, add Cha to damage roll, if ability used within consecrate or hallow then also add Cha to attack roll.
 
4. Lesser Smite(Su): AT=f, add Cha to damage roll, if ability used within consecrate or hallow then also add Cha to attack roll.
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=== Izengras Paladin ===
 
=== Izengras Paladin ===
  
Looses: Smite Evil(Su), Remove Disease(Sp).
+
Looses: Smite(Su), Lay on hands(Su).
  
 
1. Gauntlets of Izengras(Su): AT=S, D=3+Cha r. Two d4 gauntlet attacks. These attacks are magic law aligned and gain 1/2 Pal on damage. As Smite/day.
 
1. Gauntlets of Izengras(Su): AT=S, D=3+Cha r. Two d4 gauntlet attacks. These attacks are magic law aligned and gain 1/2 Pal on damage. As Smite/day.
  
6. Smite(Su): As Remove Disease/day.
+
6. Smite(Su): + extra use per lvl.
  
 
=== Undead Hunter Paladin ===
 
=== Undead Hunter Paladin ===
  
Looses: Smite(Su), Divine Health(Ex), Remove Disease(Sp).
+
Looses: Detect Evil(Sp), Smite(Su), Divine Health(Ex), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
  
1. Corpsestrike(Su): AT=s, D=Pal m, weapon ignores any non-epic DR of undead. As Smite/day.
+
1. Corpsestrike(Su): AT=s, D=Pal m, weapon ignores any non-epic DR of undead. As Smite/day. Detect Undead(Sp): as Detect Evil but affects only Undead, no concentration required.
  
3. Eternal Vigor(Ex): +4 on saves against negative levels.
+
3. Eternal Vigour(Ex): +4 on saves against negative levels. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage.
  
6. Greater Turning(Su): As Remove Disease/day.
+
6. Greater Turning(Su): 1/day + extra use per 4 levels thereafter. Warded Mount(Ex): Your special mount receives +4 on saves against death effects and energy drain.
  
 
=== Defender's Paladin ===
 
=== Defender's Paladin ===
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=== Fiend Hunter Paladin ===
 
=== Fiend Hunter Paladin ===
  
Looses: Smite(Su), Turn(Su), Remove Disease(Sp).
+
Looses: Smite(Su), Turn(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
  
 
1. Favoured Enemy(Ex): Evil Outsiders. As Ranger.
 
1. Favoured Enemy(Ex): Evil Outsiders. As Ranger.
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4. Censure Devil(Su): AT=S, R=6, evil outsider must succeed on WW save or be dazed for 1 r. 3+Cha/day.
 
4. Censure Devil(Su): AT=S, R=6, evil outsider must succeed on WW save or be dazed for 1 r. 3+Cha/day.
  
6. Zone of Truth(Sp): As Remove Disease/day.
+
6. Zone of Truth(Sp): 1/day + extra use per 4 levels thereafter.
  
 
=== The One's Paladin ===
 
=== The One's Paladin ===
  
Looses: Divine Health(Ex), Turn(Su), Remove Disease(Sp).
+
Looses: Divine Health(Ex), Turn(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
  
 
3. Vigilant Aid(Ex): May use Aid Another as move action.
 
3. Vigilant Aid(Ex): May use Aid Another as move action.
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4. Smite(Su): 3+Cha/day.
 
4. Smite(Su): 3+Cha/day.
  
6. Heroism(Sp): As Remove Disease/day.
+
6. Heroism(Sp): 1/day + extra use per 4 levels thereafter.
  
 
=== Salkavian Paladin ===
 
=== Salkavian Paladin ===
  
Looses: Divine Grace(Su), Remove Disease(Sp), Spellslot 3-12.
+
Looses: Divine Grace(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
  
 
2. Brilliant Strategy(Su): AT=i, D=1 r, Cha i on AC, Pal/2 per day.
 
2. Brilliant Strategy(Su): AT=i, D=1 r, Cha i on AC, Pal/2 per day.
  
6. Spontaneous Extend Spell(Su): As Remove Disease/day.
+
6. Spontaneous Extend Spell(Su): 1/day + extra use per 4 levels thereafter.
  
12. Glory(Su): Armour have daylight spell.
+
10. Glory(Su): Armour have daylight spell.
  
 
=== Light Paladin ===
 
=== Light Paladin ===
  
Looses: Divine Health(Ex), Turn(Su), Remove Disease(Sp).
+
Looses: Divine Health(Ex), Turn(Su).
  
 
3. Tenacious Tracker(Su): may track Evil creatures and gain +10 competence bonus on track.
 
3. Tenacious Tracker(Su): may track Evil creatures and gain +10 competence bonus on track.
  
 
4. Awesome Smite(Su): Attack as if you had Awesome Blow feat and were one size category larger for its purposes. 3+Cha/day.
 
4. Awesome Smite(Su): Attack as if you had Awesome Blow feat and were one size category larger for its purposes. 3+Cha/day.
 
6. Delay Poison(Sp): As Remove Disease/day.
 
  
 
=== Bardic Paladin ===
 
=== Bardic Paladin ===
  
Looses: Detect Evil(Sp), Remove Disease(Sp)-6 and 9, Smite(Su)-10.
+
Looses: Detect Evil(Sp), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
  
 
1. Inspire Courage(Su): +1. As Bardic Music. Pal/day.
 
1. Inspire Courage(Su): +1. As Bardic Music. Pal/day.
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R: Special Mount.
 
R: Special Mount.
 
=== Detect Undead ===
 
 
1. Detect Undead(Sp): as Detect Evil but affects only Undead, no concentration required. R: Detect Undead(Sp).
 
 
=== Deity's Blessing ===
 
 
3. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage. R: Divine Health or Divine Endurance.
 
 
=== Warded Mount ===
 
 
6. Warded Mount(Ex): Your special mount receives +4 on saves against death effects and energy drain. R: 4 BP.
 
  
 
== Unique Feats ==
 
== Unique Feats ==
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=== Purification feats ===
 
=== Purification feats ===
  
Purification feats are feats which improve Paladin's Remove Disease(Sp) class ability and have it as a prerequisite.
+
Purification feats are feats which improve Paladin's Lay on Hands(Su) class ability and have it as a prerequisite. Each usage require 10hp from Lay on Hands pool.
 
{| class="wikitable" border=1 cellpadding=1 cellspacing=1 style="border: thin #000000;"  
 
{| class="wikitable" border=1 cellpadding=1 cellspacing=1 style="border: thin #000000;"  
 
|- style="background:#000000; color:#FFFFFF"
 
|- style="background:#000000; color:#FFFFFF"
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|-
 
|-
 
| Detoxifying Touch
 
| Detoxifying Touch
| May produce Neutralize Poison(Sp) instead
+
| AT=S, instantly cures any non-magical poison damage to abilities.
 
|-
 
|-
| Extra Remove Disease
+
| Extra Lay on Hands
| +2 Remove Disease per day
+
| +5 hp per Pal to pool
 
|-
 
|-
 
| Smite Carrier
 
| Smite Carrier
| May Smite creature who possess poisonous or infectional natural attack
+
| May Smite creature who possess poisonous or infectious natural attack
 
|-
 
|-
 
| Strengthen Resilience
 
| Strengthen Resilience
| AT=S, you and two touched allies receive +4 on saves against desease and poison. D=1 h.
+
| AT=S, you and two touched allies receive +4 on saves against disease and poison. D=1 h.
 
|-
 
|-
 
| Wholesome Fare
 
| Wholesome Fare

Revision as of 15:01, 22 January 2011

Paladin

Lvl	Class Feature				Spells Known	Spells Per Day
1	Detect Evil(Sp), Smite(Su) 1/day	-		-
2	Divine Grace(Su), Lay on Hands(Su)	-		-
3	Aura of Courage(Su), Divine Health(Ex)	-		-
4	Turn(Su), Spellcasting			-/2*		-/0
5	Special Mount, Smite(Su) 2/day		-/2		-/1
6	Lay on Hands(Su):Remove Disease		-/3		-/1
7	Discerning Insight(Ex) +1		-/3/2*		-/2/0
8	Inspiring Presence(Ex) +1		-/4/2		-/2/1
9	Smite(Su) 3/day				-/4/3		-/2/1
10	Lay on Hands(Su):Neutralise Poison	-/4/3/2*	-/3/2/0
11	Discerning Insight(Ex) +2		-/4/4/2		-/3/2/1
12	Inspiring Presence(Ex) +2		-/4/4/3		-/3/2/1
13	Smite 4/day				-/4/4/3/2*	-/3/3/2/0
14	Lay on Hands(Su):Break Enchantment	-/4/4/4/2	-/4/3/2/1
15	Discerning Insight(Ex) +3		-/4/4/4/3	-/4/3/2/1
16	Inspiring Presence(Ex) +3		-/4/4/4/3	-/4/3/3/2
17	Smite(Su) 5/day				-/5/4/4/4	-/4/4/3/2
18	Lay on Hands(Su):Remove Curse		-/5/5/4/4	-/4/4/3/3
19	Discerning Insight(Ex) +4		-/5/5/5/4	-/4/4/3/3
20	Inspiring Presence(Ex) +4, Champion(Su)	-/5/5/5/5	-/4/4/4/4

Class Features

Detect Evil(Sp):

Smite(Su): +Cha on attack (no more than level), +Pal on damage.

Divine Grace(Su): +Cha on saves, no more than level.

Lay on Hands(Su): Pal x Cha hp reserve pool. May use to damage undead, WW Pal/2+Cha half.

  • Remove Disease: If you spend 5 or more points to cure subject then he is also affected by Remove Disease spell with CL = Pal.
  • Neutralize Poison: If you spend 5 or more points to cure subject then he is also affected by Neutralize Poison spell with CL = Pal.
  • Break Enchantment: If you spend 5 or more points to cure subject then he is also affected by Break Enchantment spell with CL = Pal.
  • Remove Curse: If you spend 5 or more points to cure subject then he is also affected by Remove Curse spell with CL = Pal.

Aura of Courage(Su): +4 on saves against fear, +4 morale against fear to allies within 2.

Divine Health(Ex): +4 on saves against diseases.

Turn(Ex): Turning level equal Pal. 3+Cha or Pal whichever is less per day.

Spellcasting: Spontaneous Divine. 4 levels. CL=1/2lvl.

Special Mount:

Discerning Insight(Ex): Bonus on Empathy and saves against illusions.

Inspiring Presence(Ex): Bonus on leadership score for purpose of attracting 1st level followers and for rallying checks.

Champion(Su): .

Class Variants

Holy Warrior

Change Def to 3/4.

Looses: Spellcasting.

4. Bonus Feat

6: Blessed Weapon(Su): Any weapon you wield is considered Holy.

8. Bonus Feat

10: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.

12. Bonus Feat

14: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.

16. Bonus Feat

18: Holy Sword(Su): Any weapon you wield is +5 holy.

20. Bonus Feat

May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, any Purification feat, Power Attack, Cleave, Great Cleave.

Paladin of Law

Looses: Detect Evil(Sp), Aura of Courage(Su), Divine Health(Ex).

1. Detect Chaos(Sp): At will.

3. Divine Endurance(Ex): +4 on saves against poison.

17. Aura of Resolve(Su): +4 on saves against compulsion, +4m on allies saves against compulsion within 2.

Hunter of the Foul

Looses: Lay on Hands(Su), Turn(Su).

1. Favoured Enemy 2*1 (may select only aberrations, abominations, demons, devils, *insert anarchic name here*, fey or undead)

5. Favoured Enemy 4*2

9. Favoured Enemy 6*3

13. Favoured Enemy 8*4

17. Favoured Enemy 10*5

Planar Paladin

Looses: Turn(Su).

4. Lesser Smite(Su): AT=f, add Cha to damage roll, if ability used within consecrate or hallow then also add Cha to attack roll.

6. Celestial Mount: Mount gains Celestial Template.

Izengras Paladin

Looses: Smite(Su), Lay on hands(Su).

1. Gauntlets of Izengras(Su): AT=S, D=3+Cha r. Two d4 gauntlet attacks. These attacks are magic law aligned and gain 1/2 Pal on damage. As Smite/day.

6. Smite(Su): + extra use per lvl.

Undead Hunter Paladin

Looses: Detect Evil(Sp), Smite(Su), Divine Health(Ex), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.

1. Corpsestrike(Su): AT=s, D=Pal m, weapon ignores any non-epic DR of undead. As Smite/day. Detect Undead(Sp): as Detect Evil but affects only Undead, no concentration required.

3. Eternal Vigour(Ex): +4 on saves against negative levels. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage.

6. Greater Turning(Su): 1/day + extra use per 4 levels thereafter. Warded Mount(Ex): Your special mount receives +4 on saves against death effects and energy drain.

Defender's Paladin

Looses: Aura of Courage(Su), Turn(Su), Smite(Su)-3.

3. Defend the Weak(Su): Can grant AC bonus from fighting defensively to one adjacent ally in addition to herself.

4. Shield Other(Sp): Cha/day.

10. Expanded Healing(Su): +3 CL of healing spells, Paladin level counts as 3 higher for purpose of Lay on Hands.

Fiend Hunter Paladin

Looses: Smite(Su), Turn(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.

1. Favoured Enemy(Ex): Evil Outsiders. As Ranger.

4. Censure Devil(Su): AT=S, R=6, evil outsider must succeed on WW save or be dazed for 1 r. 3+Cha/day.

6. Zone of Truth(Sp): 1/day + extra use per 4 levels thereafter.

The One's Paladin

Looses: Divine Health(Ex), Turn(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.

3. Vigilant Aid(Ex): May use Aid Another as move action.

4. Smite(Su): 3+Cha/day.

6. Heroism(Sp): 1/day + extra use per 4 levels thereafter.

Salkavian Paladin

Looses: Divine Grace(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.

2. Brilliant Strategy(Su): AT=i, D=1 r, Cha i on AC, Pal/2 per day.

6. Spontaneous Extend Spell(Su): 1/day + extra use per 4 levels thereafter.

10. Glory(Su): Armour have daylight spell.

Light Paladin

Looses: Divine Health(Ex), Turn(Su).

3. Tenacious Tracker(Su): may track Evil creatures and gain +10 competence bonus on track.

4. Awesome Smite(Su): Attack as if you had Awesome Blow feat and were one size category larger for its purposes. 3+Cha/day.

Bardic Paladin

Looses: Detect Evil(Sp), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.

1. Inspire Courage(Su): +1. As Bardic Music. Pal/day.

6. Inspire Competence(Su): +2. As Bardic Music. 1/day.

9. Inspire Greatness(Su): As Bardic Music. 1/day.

10. Battlesong(Su): As Inspire Courage, But as if Bard level were Paladin-4. 1/day.

Evil Paladin

Sorry, folks. There will be no lesbian cosplayers or paladins of Tyranny or Slaughter. Well, actually they will be, but as NPC, because of required extended use of Necromancy. Or they will not. Or maybe Prestige Paladin variant will be adopted. Also, we have some hard time converting Dungeonscape variant to evil side, and evil paladins have extremely poor spell list. So, supposedly there will be no evil paladins, as there will be no good hexblades, for example.

Alternative Class Features

Charging Smite

5: Charging Smite(Su): when charging and Smiting you may add Pal x 2 to damage. If you miss, Smite use is not wasted. R: Special Mount(Su).

Divine Counterspell

4. Divine Counterspell(Su): may counter spells with CL = Pal-3, 1+Cha/day. R: Turn Undead.

Stand Fast

5. Stand Fast(Su): AT=i, you may add your Cha to allies one save for 1 round. AT=i, you may add Cha to resist any combat manoeuvre. Each ability is usable 1/day, 2/day at 11, 3/day at 18. R: Special Mount.

Divine Spirit

As a standard action may call a divine spirit. Spirit can't be damaged, but can be dispelled, always occupy your square, only one spirit may be summoned at given moment each once per day with a duration Pal lvl. AT=S.

5. Spirit of Healing(Su): May heal up to double of Lay on Hands hp pool.

11. Spirit of Combat(Su): You and adjacent allies receive 1/4 Pal as sacred bonus on attack and damage rolls.

16. Spirit of Heroism(Su): You receive DR 10/-, Diehard (feat) and once per round may use Lay on Hands as a free action.

20. Spirit of the Fallen(Su): Fast Healing 10 to you and all adjacent allies, at the start of the turn may heal Pal x 2 hp to ally who is at negative hp.

R: Special Mount.

Unique Feats

Smite Feats

Exalted Smiting[E]: Your smite is considered good and all additional damage it make is considered from divine source.

Extra Smiting: P: BAB 4. B: Smites +2/day.

Improved Smiting: P: Cha 13. B: Your smite is considered good and +1 higher for purposes of overcoming DR. Also it gains die of damage.

Ranged Smite Evil: You may deliver Smite with ranged attack.

Smiting Power: P: Power Attack. B: You may spend your Smite during Bull Rush or Overrun to add your Smite attack bonus to Str check. If you succeed on check you deal Smite damage to your opponent.

Purification feats

Purification feats are feats which improve Paladin's Lay on Hands(Su) class ability and have it as a prerequisite. Each usage require 10hp from Lay on Hands pool.

Name Benefit
Bane of Decay AT=S, any weapon you hold becomes +1 Undead Bane or +1 Aberration Bane for 10 m
Detoxifying Touch AT=S, instantly cures any non-magical poison damage to abilities.
Extra Lay on Hands +5 hp per Pal to pool
Smite Carrier May Smite creature who possess poisonous or infectious natural attack
Strengthen Resilience AT=S, you and two touched allies receive +4 on saves against disease and poison. D=1 h.
Wholesome Fare AT=f, you gain 5 uses of Purify Food and Drink for 24 h.