Difference between revisions of "Princess:Paladin"

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== Class Variants ==
 
== Class Variants ==
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=== Warrior Paladin ===
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Looses: Spellcasting.
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6: Blessed Weapon(Su): Any weapon you wield is considered Good.
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11: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.
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13: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.
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16: Holy Sword(Su): Any weapon you wield is +5 holy.
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=== Holy Warrior ===
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Looses: Spellcasting.
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4. Bonus Feat
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8. Bonus Feat
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11. Bonus Feat
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14. Bonus Feat
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May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, Power Attack, Cleave, Great Cleave.
  
 
=== Paladin of Freedom ===
 
=== Paladin of Freedom ===
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20. Favored Enemy 10*5
 
20. Favored Enemy 10*5
 
=== Warrior Paladin ===
 
 
Looses: Spellcasting.
 
 
6: Blessed Weapon(Su): Any weapon you wield is considered Good.
 
 
11: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.
 
 
13: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.
 
 
16: Holy Sword(Su): Any weapon you wield is +5 holy.
 
 
=== Holy Warrior ===
 
 
Looses: Spellcasting.
 
 
4. Bonus Feat
 
 
8. Bonus Feat
 
 
11. Bonus Feat
 
 
14. Bonus Feat
 
 
May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, Power Attack, Cleave, Great Cleave.
 
  
 
=== Evil Paladin ===
 
=== Evil Paladin ===
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6. Warded Mount(Ex): Your special mount recieves +4 on saves against death effects and energy drain. R: 4 BP.
 
6. Warded Mount(Ex): Your special mount recieves +4 on saves against death effects and energy drain. R: 4 BP.
  
[[Category:Home Rules]]
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[[Category:Princess]]

Revision as of 23:46, 23 January 2009

Paladin

  1. Aura of Good(Ex), Detect Evil(Sp) Smite(Su) 1/day
  2. Divine Grace(Su), Lay on Hands (Su)
  3. Aura of Courage(Su), Divine Health(Ex)
  4. Turn Undead(Su), Smite(Su) 2/day, Spellcasting
  5. Special Mount(Su)
  6. Divine Spell-Likes(Sp):Remove Disease
  7. Smite(Su) 3/day
  8. Divine Endurance(Ex):
  9. Divine Spell-Likes(Sp):Remove Curse
  10. Smite 4/day
  11. Aura of Justice(Su)
  12. Divine Spell-Likes(Sp):Neutralize Poizon
  13. Smite 5/day
  14. Aura of Faith
  15. Divine Spell-Likes(Sp):Break Enchantment
  16. Smite 6/day
  17. Aura of Righteousness
  18. Divine Spell-Likes(Sp):Heal
  19. Smite 7/day
  20. Holy Champion

Class Features

Aura of Good(Ex):

Detect Evil(Sp):

Smite(Su):

Divine Grace(Su): +Cha on saves, no more than level.

Lay on Hands(Su): Pal x Cha hp reserve pool. May use to damage undead, WW Pal/2+Cha half.

Aura of Courage(Su): +4 on saves against fear, +4 morale against fear to allies.

Divine Health(Ex): +4 on saves against diseases.

Turn Undead(Ex):

Spellcasting:

Divine Bond(Su):

Divine Boon(Sp): Gain 1/2 Pal+Cha Boon points.

  • Remove Desease(Sp): 1 Boon point, 6 lvl.
  • Remove Curse(Sp): 2 Boon points, 9 lvl.
  • Neutralize Poison(Sp): 2 Boon points, 12 lvl.
  • Break Enchantment(Sp): 3 Boon points, 15 lvl.
  • Heal(Sp): 4 Boon points, 18 lvl.

Divine Endurance(Ex): +4 on saves against poisons.

Aura of Justice(Su): May spend two Smite attempts as a free action to give Smite to all non-evil allies within 2.

Aura of Faith(Su): All Paladin and her allies within 2 attacks are counted as good-aligned.

Aura of Righteousness(Sp): DR 5/evil and +4 on saves against charm, +4 morale against charm to allies within 2.

Holy Champion(Su): DR 10/evil, Turning is maximized.

Class Variants

Warrior Paladin

Looses: Spellcasting.

6: Blessed Weapon(Su): Any weapon you wield is considered Good.

11: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.

13: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.

16: Holy Sword(Su): Any weapon you wield is +5 holy.

Holy Warrior

Looses: Spellcasting.

4. Bonus Feat

8. Bonus Feat

11. Bonus Feat

14. Bonus Feat

May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, Power Attack, Cleave, Great Cleave.

Paladin of Freedom

3. Divine Fortitude(Ex) instead of Divine Health(Ex).

6. Divine Boon(Sp): Neutralize Poison 1 BP. Instead of Divine Boon(Sp):Remove Disease

8. Divine Health(Ex) instead of Divine Fortitude(Ex).

9. Divine Boon(Sp): Break Enchantment 2 BP instead of Divine Boon(Sp):Remove Curse

12. Divine Boon(Sp): Remove Disease 2 BP instead of Divine Boon(Sp):Neutralize Poison

15. Divine Boon(Sp): Remove Curse 3 BP instead of Divine Boon(Sp):Break Enchantment

17. Aura of Freedom(Su): DR 5/evil and +4 on saves against compulsion, +4 morale against compulsion to allies within 2.

Hunter of the Foul

Looses: Lay on Hands, Turn Undead, Divine Boon.

1. Favored Enemy 2*1 (may select only aberrations, demons, devils, fey or undead)

5. Favored Enemy 4*2

10. Favored Enemy 6*3

15. Favored Enemy 8*4

20. Favored Enemy 10*5

Evil Paladin

Sorry, folks. There will be no lesbian cosplayers or paladins of Tyranny or Slaughter. Well, actually they will be, but as NPC, because of required extended use of Necromancy. Or they will not. Or maybe Prestige Paladin variant will be adopted. Also, we have some hard time converting Pathfinder and Dungeonscape variants to evil side, and evil paladins have extremely poor spell list. So, supposedly there will be no evil paladins, as there will be no good hexblades, for example.

Alternative Class Features

Charging Smite

5: Charging Smite(Su): when charging and Smiting you may add Pal x 2 to damage. If you misses, Smite use is not wasted. R: Special Mount(Su).

Divine Counterspell

4. Divine Counterspell(Su): may counter spells with CL = Pal-3, 1+Cha/day. R: Turn Undead.

Stand Fast

5. Stand Fast(Su): As immediate you may add your Cha to allies one save for 1 round. As immediate may add Cha to resist any combat maneuver. Each ability isusable 1/day, 2/day at 11, 3/day at 18. R: Special Mount.

Divine Spirit

As a standart action may call a divine spirit. Spirit can't be damaged, but can be dispelled, always occupy your square, only one spirit may be summoned at given moment each once per day with a duration Pal lvl.

5. Spirit of Healing(Su): AT S, may heal up to double of Lay on Hands hp pool.

11. Spirit of Combat(Su): You and adjacent allies recieve 1/4 Pal as sacred bonus on attack and damage rolls.

16. Spirit of Heroism(Su): You recieve DR 10/-, Diehard (feat) and once per round may use Lay on Hands as a free action.

20. Spirit of the Fallen(Su): Fast Healing 10 to you and all adjacent allies, at the start of the turn may heal Pal x 2 hp to ally who is at negative hp.

R: Special Mount.

Detect Undead

1. Detect Undead(Sp): as Detect Evil but affects only undead, no concentration required. R: Detect Undead(Sp).

Deity's Blessing

3. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage. R: Divine Health or Divine Endurance.

Warded Mount

6. Warded Mount(Ex): Your special mount recieves +4 on saves against death effects and energy drain. R: 4 BP.