Difference between revisions of "Princess:Paladin"

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== Paladin ==
 
== Paladin ==
 
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<html><pre>
# Aura of Good(Ex), Detect Evil(Sp) Smite(Su) 1/day
+
Lvl Class Feature Spells Known Spells Per Day
# Divine Grace(Su), Lay on Hands (Su)
+
1 Detect Evil(Sp), Smite(Su) 1/day - -
# Aura of Courage(Su), Divine Health(Ex)
+
2 Divine Grace(Su), Lay on Hands(Su) - -
# Turn Undead(Su), Smite(Su) 2/day, Spellcasting
+
3 Aura of Courage(Su), Divine Health(Ex) - -
# Divine Bond(Su)
+
4 Turn(Su), Spellcasting -/2* -/0
# Divine Spell-Likes(Sp):Remove Disease
+
5 Special Mount, Smite(Su) 2/day -/2 -/1
# Smite(Su) 3/day
+
6 Lay on Hands(Su):Remove Disease -/3 -/1
# Divine Endurance(Ex):
+
7 Discerning Insight(Ex) +1 -/3/2* -/2/0
# Divine Spell-Likes(Sp):Remove Curse
+
8 Inspiring Presence(Ex) +1 -/4/2 -/2/1
# Smite 4/day
+
9 Smite(Su) 3/day -/4/3 -/2/1
# Aura of Justice(Su)
+
10 Lay on Hands(Su):Neutralise Poison -/4/3/2* -/3/2/0
# Divine Spell-Likes(Sp):Neutralize Poizon
+
11 Discerning Insight(Ex) +2 -/4/4/2 -/3/2/1
# Smite 5/day
+
12 Inspiring Presence(Ex) +2 -/4/4/3 -/3/2/1
# Aura of Faith
+
13 Smite 4/day -/4/4/3/2* -/3/3/2/0
# Divine Spell-Likes(Sp):Break Enchantment
+
14 Lay on Hands(Su):Break Enchantment -/4/4/4/2 -/4/3/2/1
# Smite 6/day
+
15 Discerning Insight(Ex) +3 -/4/4/4/3 -/4/3/2/1
# Aura of Righteousness
+
16 Inspiring Presence(Ex) +3 -/4/4/4/3 -/4/3/3/2
# Divine Spell-Likes(Sp):Heal
+
17 Smite(Su) 5/day -/5/4/4/4 -/4/4/3/2
# Smite 7/day
+
18 Lay on Hands(Su):Remove Curse -/5/5/4/4 -/4/4/3/3
# Holy Champion
+
19 Discerning Insight(Ex) +4 -/5/5/5/4 -/4/4/3/3
 
+
20 Inspiring Presence(Ex) +4, Champion(Su) -/5/5/5/5 -/4/4/4/4
 +
</pre></html>
 
=== Class Features ===
 
=== Class Features ===
 
Aura of Good(Ex):
 
  
 
Detect Evil(Sp):
 
Detect Evil(Sp):
  
Smite(Su):
+
Smite(Su): +Cha on attack (no more than level), +Pal on damage.
  
 
Divine Grace(Su): +Cha on saves, no more than level.
 
Divine Grace(Su): +Cha on saves, no more than level.
  
 
Lay on Hands(Su): Pal x Cha hp reserve pool. May use to damage undead, WW Pal/2+Cha half.
 
Lay on Hands(Su): Pal x Cha hp reserve pool. May use to damage undead, WW Pal/2+Cha half.
 +
* Remove Disease: If you spend 5 or more points to cure subject then he is also affected by Remove Disease spell with CL = Pal.
 +
* Neutralize Poison: If you spend 10 or more points to cure subject then he is also affected by Neutralize Poison spell with CL = Pal.
 +
* Break Enchantment: If you spend 15 or more points to cure subject then he is also affected by Break Enchantment spell with CL = Pal.
 +
* Remove Curse: If you spend 20 or more points to cure subject then he is also affected by Remove Curse spell with CL = Pal.
  
Aura of Courage(Su): +4 on saves against fear, +4 morale against fear to allies.
+
Aura of Courage(Su): +4 on saves against fear, +4 morale against fear to allies within 2.
  
 
Divine Health(Ex): +4 on saves against diseases.
 
Divine Health(Ex): +4 on saves against diseases.
  
Turn Undead(Ex):
+
Turn(Ex): Turning level equal Pal. 3+Cha or Pal whichever is less per day.
 +
 
 +
Spellcasting: Spontaneous Divine. 4 levels. CL=1/2lvl.
 +
 
 +
Special Mount:
 +
 
 +
Discerning Insight(Ex): Bonus on Empathy and saves against illusions.
 +
 
 +
Inspiring Presence(Ex): Bonus on leadership score for purpose of attracting 1st level followers and for rallying checks.
 +
 
 +
Champion(Su): .
 +
 
 +
== Class Variants ==
 +
 
 +
=== Holy Warrior ===
 +
 
 +
Change Def to 3/4.
 +
 
 +
Looses: Spellcasting.
 +
 
 +
4. Bonus Feat
 +
 
 +
6: Blessed Weapon(Su): Any weapon you wield is considered Holy.
 +
 
 +
8. Bonus Feat
 +
 
 +
10: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.
 +
 
 +
12. Bonus Feat
 +
 
 +
14: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.
 +
 
 +
16. Bonus Feat
 +
 
 +
18: Holy Sword(Su): Any weapon you wield is +5 holy.
 +
 
 +
20. Bonus Feat
 +
 
 +
May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, any Purification feat, Power Attack, Cleave, Great Cleave.
 +
 
 +
=== Paladin of Law ===
 +
 
 +
Looses: Detect Evil(Sp), Aura of Courage(Su), Divine Health(Ex).
 +
 
 +
1. Detect Chaos(Sp): At will.
 +
 
 +
3. Divine Endurance(Ex): +4 on saves against poison.
 +
 
 +
17. Aura of Resolve(Su): +4 on saves against compulsion, +4m on allies saves against compulsion within 2.
 +
 
 +
=== Hunter of the Foul ===
 +
 
 +
Looses: Lay on Hands(Su), Turn(Su).
 +
 
 +
1. Favoured Enemy 2*1 (may select only aberrations, abominations, demons, devils, *insert anarchic name here*, fey or undead)
 +
 
 +
5. Favoured Enemy 4*2
 +
 
 +
9. Favoured Enemy 6*3
 +
 
 +
13. Favoured Enemy 8*4
 +
 
 +
17. Favoured Enemy 10*5
 +
 
 +
=== Planar Paladin ===
 +
 
 +
Looses: Turn(Su).
 +
 
 +
4. Lesser Smite(Su): AT=f, add Cha to damage roll, if ability used within consecrate or hallow then also add Cha to attack roll.
 +
 
 +
6. Celestial Mount: Mount gains Celestial Template.
 +
 
 +
=== Izengras Paladin ===
 +
 
 +
Looses: Smite(Su), Lay on hands(Su).
 +
 
 +
1. Gauntlets of Izengras(Su): AT=S, D=3+Cha r. Two d4 gauntlet attacks. These attacks are magic law aligned and gain 1/2 Pal on damage. As Smite/day.
 +
 
 +
6. Smite(Su): + extra use per lvl.
 +
 
 +
=== Undead Hunter Paladin ===
 +
 
 +
Looses: Detect Evil(Sp), Smite(Su), Divine Health(Ex), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
 +
 
 +
1. Corpsestrike(Su): AT=s, D=Pal m, weapon ignores any non-epic DR of undead. As Smite/day. Detect Undead(Sp): as Detect Evil but affects only Undead, no concentration required.
  
Spellcasting:
+
3. Eternal Vigour(Ex): +4 on saves against negative levels. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage.
  
Divine Bond(Su):
+
6. Greater Turning(Su): 1/day + extra use per 4 levels thereafter. Warded Mount(Ex): Your special mount receives +4 on saves against death effects and energy drain.
  
Divine Boon(Sp): Gain 1/2 Pal+Cha Boon points.
+
=== Defender's Paladin ===
* Remove Desease(Sp): 1 Boon point, 6 lvl.
 
* Remove Curse(Sp): 2 Boon points, 9 lvl.
 
* Neutralize Poison(Sp): 2 Boon points, 12 lvl.
 
* Break Enchantment(Sp): 3 Boon points, 15 lvl.
 
* Heal(Sp): 4 Boon points, 18 lvl.
 
  
Divine Endurance(Ex): +4 on saves against poisons.
+
Looses: Aura of Courage(Su), Turn(Su), Smite(Su)-3.
  
Aura of Justice(Su): May spend two Smite attempts as a free action to give Smite to all non-evil allies within 2.
+
3. Defend the Weak(Su): Can grant AC bonus from fighting defensively to one adjacent ally in addition to herself.
  
Aura of Faith(Su): All Paladin and her allies within 2 attacks are counted as good-aligned.
+
4. Shield Other(Sp): Cha/day.
  
Aura of Righteousness(Sp): DR 5/evil and +4 on saves against charm, +4 morale against charm to allies within 2.
+
10. Expanded Healing(Su): +3 CL of healing spells, Paladin level counts as 3 higher for purpose of Lay on Hands.
  
Holy Champion(Su): DR 10/evil, Turning is maximized.
+
=== Fiend Hunter Paladin ===
  
== Class Variants ==
+
Looses: Smite(Su), Turn(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
 +
 
 +
1. Favoured Enemy(Ex): Evil Outsiders. As Ranger.
 +
 
 +
4. Censure Devil(Su): AT=S, R=6, evil outsider must succeed on WW save or be dazed for 1 r. 3+Cha/day.
 +
 
 +
6. Zone of Truth(Sp): 1/day + extra use per 4 levels thereafter.
 +
 
 +
=== The One's Paladin ===
 +
 
 +
Looses: Divine Health(Ex), Turn(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
 +
 
 +
3. Vigilant Aid(Ex): May use Aid Another as move action.
 +
 
 +
4. Smite(Su): 3+Cha/day.
 +
 
 +
6. Heroism(Sp): 1/day + extra use per 4 levels thereafter.
 +
 
 +
=== Salkavian Paladin ===
 +
 
 +
Looses: Divine Grace(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
 +
 
 +
2. Brilliant Strategy(Su): AT=i, D=1 r, Cha i on AC, Pal/2 per day.
 +
 
 +
6. Spontaneous Extend Spell(Su): 1/day + extra use per 4 levels thereafter.
 +
 
 +
10. Glory(Su): Armour have daylight spell.
 +
 
 +
=== Light Paladin ===
  
=== Paladin of Freedom ===
+
Looses: Divine Health(Ex), Turn(Su).
  
3. Divine Fortitude(Ex) instead of Divine Health(Ex).
+
3. Tenacious Tracker(Su): may track Evil creatures and gain +10 competence bonus on track.
  
6. Divine Boon(Sp): Neutralize Poison 1 BP. Instead of Divine Boon(Sp):Remove Disease
+
4. Awesome Smite(Su): Attack as if you had Awesome Blow feat and were one size category larger for its purposes. 3+Cha/day.
  
8. Divine Health(Ex) instead of Divine Fortitude(Ex).
+
=== Bardic Paladin ===
  
9. Divine Boon(Sp): Break Enchantment 2 BP instead of Divine Boon(Sp):Remove Curse
+
Looses: Detect Evil(Sp), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
  
12. Divine Boon(Sp): Remove Disease 2 BP instead of Divine Boon(Sp):Neutralize Poison
+
1. Inspire Courage(Su): +1. As Bardic Music. Pal/day.
  
15. Divine Boon(Sp): Remove Curse 3 BP instead of Divine Boon(Sp):Break Enchantment
+
6. Inspire Competence(Su): +2. As Bardic Music. 1/day.
  
17. Aura of Freedom(Su): DR 5/evil and +4 on saves against compulsion, +4 morale against compulsion to allies within 2.
+
9. Inspire Greatness(Su): As Bardic Music. 1/day.
  
 +
10. Battlesong(Su): As Inspire Courage, But as if Bard level were Paladin-4. 1/day.
  
 
=== Evil Paladin ===
 
=== Evil Paladin ===
  
Sorry, folks. There will be no lesbian cosplayers or paladins of Tyranny or Slaughter. Well, actually they will be, but as NPC, because of required extended use of Necromancy. Or they will not. Or maybe Prestige Paladin variant will be adopted. Also, we have some hard time converting Pathfinder and Dungeonscape variants to evil side, and evil paladins have extremely poor spell list. So, supposedly there will be no evil paladins, as there will be no good hexblades, for example.
+
Sorry, folks. There will be no lesbian cosplayers or paladins of Tyranny or Slaughter. Well, actually they will be, but as NPC, because of required extended use of Necromancy. Or they will not. Or maybe Prestige Paladin variant will be adopted. Also, we have some hard time converting Dungeonscape variant to evil side, and evil paladins have extremely poor spell list. So, supposedly there will be no evil paladins, as there will be no good hexblades, for example.
 +
 
 +
== Alternative Class Features ==
 +
 
 +
=== Charging Smite ===
 +
 
 +
5: Charging Smite(Su): when charging and Smiting you may add Pal x 2 to damage. If you miss, Smite use is not wasted. R: Special Mount(Su).
 +
 
 +
=== Divine Counterspell ===
 +
 
 +
4. Divine Counterspell(Su): may counter spells with CL = Pal-3, 1+Cha/day. R: Turn Undead.
 +
 
 +
=== Stand Fast ===
 +
 
 +
5. Stand Fast(Su): AT=i, you may add your Cha to allies one save for 1 round. AT=i, you may add Cha to resist any combat manoeuvre. Each ability is usable 1/day, 2/day at 11, 3/day at 18. R: Special Mount.
 +
 
 +
=== Divine Spirit ===
 +
 
 +
As a standard action may call a divine spirit. Spirit can't be damaged, but can be dispelled, always occupy your square, only one spirit may be summoned at given moment each once per day with a duration Pal lvl. AT=S.
 +
 
 +
5. Spirit of Healing(Su): May heal up to double of Lay on Hands hp pool.
 +
 
 +
11. Spirit of Combat(Su): You and adjacent allies receive 1/4 Pal as sacred bonus on attack and damage rolls.
 +
 
 +
16. Spirit of Heroism(Su): You receive DR 10/-, Diehard (feat) and once per round may use Lay on Hands as a free action.
 +
 
 +
20. Spirit of the Fallen(Su): Fast Healing 10 to you and all adjacent allies, at the start of the turn may heal Pal x 2 hp to ally who is at negative hp.
 +
 
 +
R: Special Mount.
 +
 
 +
== Unique Feats ==
 +
 
 +
=== Smite Feats ===
 +
 
 +
Exalted Smiting[E]: Your smite is considered good and all additional damage it make is considered from divine source.
 +
 
 +
Extra Smiting: P: BAB 4. B: Smites +2/day.
 +
 
 +
Improved Smiting: P: Cha 13. B: Your smite is considered good and +1 higher for purposes of overcoming DR. Also it gains die of damage.
 +
 
 +
Ranged Smite Evil: You may deliver Smite with ranged attack.
 +
 
 +
Smiting Power: P: Power Attack. B: You may spend your Smite during Bull Rush or Overrun to add your Smite attack bonus to Str check. If you succeed on check you deal Smite damage to your opponent.
 +
 
 +
=== Purification feats ===
 +
 
 +
Purification feats are feats which improve Paladin's Lay on Hands(Su) class ability and have it as a prerequisite. Each usage require 10hp from Lay on Hands pool.
 +
{| class="wikitable" border=1 cellpadding=1 cellspacing=1 style="border: thin #000000;"
 +
|- style="background:#000000; color:#FFFFFF"
 +
! Name
 +
! Benefit
 +
|-
 +
| Bane of Decay
 +
| AT=S, any weapon you hold becomes +1 Undead Bane or +1 Aberration Bane for 10 m
 +
|-
 +
| Detoxifying Touch
 +
| AT=S, instantly cures any non-magical poison damage to abilities.
 +
|-
 +
| Extra Lay on Hands
 +
| +5 hp per Pal to pool
 +
|-
 +
| Smite Carrier
 +
| May Smite creature who possess poisonous or infectious natural attack
 +
|-
 +
| Strengthen Resilience
 +
| AT=S, you and two touched allies receive +4 on saves against disease and poison. D=1 h.
 +
|-
 +
| Wholesome Fare
 +
| AT=f, you gain 5 uses of Purify Food and Drink for 24 h.
 +
|}
  
[[Category:Home Rules]]
+
[[Category:Princess]]

Latest revision as of 15:03, 22 January 2011

Paladin

Lvl	Class Feature				Spells Known	Spells Per Day
1	Detect Evil(Sp), Smite(Su) 1/day	-		-
2	Divine Grace(Su), Lay on Hands(Su)	-		-
3	Aura of Courage(Su), Divine Health(Ex)	-		-
4	Turn(Su), Spellcasting			-/2*		-/0
5	Special Mount, Smite(Su) 2/day		-/2		-/1
6	Lay on Hands(Su):Remove Disease		-/3		-/1
7	Discerning Insight(Ex) +1		-/3/2*		-/2/0
8	Inspiring Presence(Ex) +1		-/4/2		-/2/1
9	Smite(Su) 3/day				-/4/3		-/2/1
10	Lay on Hands(Su):Neutralise Poison	-/4/3/2*	-/3/2/0
11	Discerning Insight(Ex) +2		-/4/4/2		-/3/2/1
12	Inspiring Presence(Ex) +2		-/4/4/3		-/3/2/1
13	Smite 4/day				-/4/4/3/2*	-/3/3/2/0
14	Lay on Hands(Su):Break Enchantment	-/4/4/4/2	-/4/3/2/1
15	Discerning Insight(Ex) +3		-/4/4/4/3	-/4/3/2/1
16	Inspiring Presence(Ex) +3		-/4/4/4/3	-/4/3/3/2
17	Smite(Su) 5/day				-/5/4/4/4	-/4/4/3/2
18	Lay on Hands(Su):Remove Curse		-/5/5/4/4	-/4/4/3/3
19	Discerning Insight(Ex) +4		-/5/5/5/4	-/4/4/3/3
20	Inspiring Presence(Ex) +4, Champion(Su)	-/5/5/5/5	-/4/4/4/4

Class Features

Detect Evil(Sp):

Smite(Su): +Cha on attack (no more than level), +Pal on damage.

Divine Grace(Su): +Cha on saves, no more than level.

Lay on Hands(Su): Pal x Cha hp reserve pool. May use to damage undead, WW Pal/2+Cha half.

  • Remove Disease: If you spend 5 or more points to cure subject then he is also affected by Remove Disease spell with CL = Pal.
  • Neutralize Poison: If you spend 10 or more points to cure subject then he is also affected by Neutralize Poison spell with CL = Pal.
  • Break Enchantment: If you spend 15 or more points to cure subject then he is also affected by Break Enchantment spell with CL = Pal.
  • Remove Curse: If you spend 20 or more points to cure subject then he is also affected by Remove Curse spell with CL = Pal.

Aura of Courage(Su): +4 on saves against fear, +4 morale against fear to allies within 2.

Divine Health(Ex): +4 on saves against diseases.

Turn(Ex): Turning level equal Pal. 3+Cha or Pal whichever is less per day.

Spellcasting: Spontaneous Divine. 4 levels. CL=1/2lvl.

Special Mount:

Discerning Insight(Ex): Bonus on Empathy and saves against illusions.

Inspiring Presence(Ex): Bonus on leadership score for purpose of attracting 1st level followers and for rallying checks.

Champion(Su): .

Class Variants

Holy Warrior

Change Def to 3/4.

Looses: Spellcasting.

4. Bonus Feat

6: Blessed Weapon(Su): Any weapon you wield is considered Holy.

8. Bonus Feat

10: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.

12. Bonus Feat

14: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.

16. Bonus Feat

18: Holy Sword(Su): Any weapon you wield is +5 holy.

20. Bonus Feat

May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, any Purification feat, Power Attack, Cleave, Great Cleave.

Paladin of Law

Looses: Detect Evil(Sp), Aura of Courage(Su), Divine Health(Ex).

1. Detect Chaos(Sp): At will.

3. Divine Endurance(Ex): +4 on saves against poison.

17. Aura of Resolve(Su): +4 on saves against compulsion, +4m on allies saves against compulsion within 2.

Hunter of the Foul

Looses: Lay on Hands(Su), Turn(Su).

1. Favoured Enemy 2*1 (may select only aberrations, abominations, demons, devils, *insert anarchic name here*, fey or undead)

5. Favoured Enemy 4*2

9. Favoured Enemy 6*3

13. Favoured Enemy 8*4

17. Favoured Enemy 10*5

Planar Paladin

Looses: Turn(Su).

4. Lesser Smite(Su): AT=f, add Cha to damage roll, if ability used within consecrate or hallow then also add Cha to attack roll.

6. Celestial Mount: Mount gains Celestial Template.

Izengras Paladin

Looses: Smite(Su), Lay on hands(Su).

1. Gauntlets of Izengras(Su): AT=S, D=3+Cha r. Two d4 gauntlet attacks. These attacks are magic law aligned and gain 1/2 Pal on damage. As Smite/day.

6. Smite(Su): + extra use per lvl.

Undead Hunter Paladin

Looses: Detect Evil(Sp), Smite(Su), Divine Health(Ex), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.

1. Corpsestrike(Su): AT=s, D=Pal m, weapon ignores any non-epic DR of undead. As Smite/day. Detect Undead(Sp): as Detect Evil but affects only Undead, no concentration required.

3. Eternal Vigour(Ex): +4 on saves against negative levels. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage.

6. Greater Turning(Su): 1/day + extra use per 4 levels thereafter. Warded Mount(Ex): Your special mount receives +4 on saves against death effects and energy drain.

Defender's Paladin

Looses: Aura of Courage(Su), Turn(Su), Smite(Su)-3.

3. Defend the Weak(Su): Can grant AC bonus from fighting defensively to one adjacent ally in addition to herself.

4. Shield Other(Sp): Cha/day.

10. Expanded Healing(Su): +3 CL of healing spells, Paladin level counts as 3 higher for purpose of Lay on Hands.

Fiend Hunter Paladin

Looses: Smite(Su), Turn(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.

1. Favoured Enemy(Ex): Evil Outsiders. As Ranger.

4. Censure Devil(Su): AT=S, R=6, evil outsider must succeed on WW save or be dazed for 1 r. 3+Cha/day.

6. Zone of Truth(Sp): 1/day + extra use per 4 levels thereafter.

The One's Paladin

Looses: Divine Health(Ex), Turn(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.

3. Vigilant Aid(Ex): May use Aid Another as move action.

4. Smite(Su): 3+Cha/day.

6. Heroism(Sp): 1/day + extra use per 4 levels thereafter.

Salkavian Paladin

Looses: Divine Grace(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.

2. Brilliant Strategy(Su): AT=i, D=1 r, Cha i on AC, Pal/2 per day.

6. Spontaneous Extend Spell(Su): 1/day + extra use per 4 levels thereafter.

10. Glory(Su): Armour have daylight spell.

Light Paladin

Looses: Divine Health(Ex), Turn(Su).

3. Tenacious Tracker(Su): may track Evil creatures and gain +10 competence bonus on track.

4. Awesome Smite(Su): Attack as if you had Awesome Blow feat and were one size category larger for its purposes. 3+Cha/day.

Bardic Paladin

Looses: Detect Evil(Sp), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.

1. Inspire Courage(Su): +1. As Bardic Music. Pal/day.

6. Inspire Competence(Su): +2. As Bardic Music. 1/day.

9. Inspire Greatness(Su): As Bardic Music. 1/day.

10. Battlesong(Su): As Inspire Courage, But as if Bard level were Paladin-4. 1/day.

Evil Paladin

Sorry, folks. There will be no lesbian cosplayers or paladins of Tyranny or Slaughter. Well, actually they will be, but as NPC, because of required extended use of Necromancy. Or they will not. Or maybe Prestige Paladin variant will be adopted. Also, we have some hard time converting Dungeonscape variant to evil side, and evil paladins have extremely poor spell list. So, supposedly there will be no evil paladins, as there will be no good hexblades, for example.

Alternative Class Features

Charging Smite

5: Charging Smite(Su): when charging and Smiting you may add Pal x 2 to damage. If you miss, Smite use is not wasted. R: Special Mount(Su).

Divine Counterspell

4. Divine Counterspell(Su): may counter spells with CL = Pal-3, 1+Cha/day. R: Turn Undead.

Stand Fast

5. Stand Fast(Su): AT=i, you may add your Cha to allies one save for 1 round. AT=i, you may add Cha to resist any combat manoeuvre. Each ability is usable 1/day, 2/day at 11, 3/day at 18. R: Special Mount.

Divine Spirit

As a standard action may call a divine spirit. Spirit can't be damaged, but can be dispelled, always occupy your square, only one spirit may be summoned at given moment each once per day with a duration Pal lvl. AT=S.

5. Spirit of Healing(Su): May heal up to double of Lay on Hands hp pool.

11. Spirit of Combat(Su): You and adjacent allies receive 1/4 Pal as sacred bonus on attack and damage rolls.

16. Spirit of Heroism(Su): You receive DR 10/-, Diehard (feat) and once per round may use Lay on Hands as a free action.

20. Spirit of the Fallen(Su): Fast Healing 10 to you and all adjacent allies, at the start of the turn may heal Pal x 2 hp to ally who is at negative hp.

R: Special Mount.

Unique Feats

Smite Feats

Exalted Smiting[E]: Your smite is considered good and all additional damage it make is considered from divine source.

Extra Smiting: P: BAB 4. B: Smites +2/day.

Improved Smiting: P: Cha 13. B: Your smite is considered good and +1 higher for purposes of overcoming DR. Also it gains die of damage.

Ranged Smite Evil: You may deliver Smite with ranged attack.

Smiting Power: P: Power Attack. B: You may spend your Smite during Bull Rush or Overrun to add your Smite attack bonus to Str check. If you succeed on check you deal Smite damage to your opponent.

Purification feats

Purification feats are feats which improve Paladin's Lay on Hands(Su) class ability and have it as a prerequisite. Each usage require 10hp from Lay on Hands pool.

Name Benefit
Bane of Decay AT=S, any weapon you hold becomes +1 Undead Bane or +1 Aberration Bane for 10 m
Detoxifying Touch AT=S, instantly cures any non-magical poison damage to abilities.
Extra Lay on Hands +5 hp per Pal to pool
Smite Carrier May Smite creature who possess poisonous or infectious natural attack
Strengthen Resilience AT=S, you and two touched allies receive +4 on saves against disease and poison. D=1 h.
Wholesome Fare AT=f, you gain 5 uses of Purify Food and Drink for 24 h.