Difference between revisions of "Princess:Lurk"

From Game Logs
Jump to: navigation, search
(table and ither stuff)
(Augment fix)
 
Line 17: Line 17:
 
14 Psionic Sneak Attack(Ex) +4d6 59 14 5th
 
14 Psionic Sneak Attack(Ex) +4d6 59 14 5th
 
15 Lurk Augment(Ex) VII 67 15 5th
 
15 Lurk Augment(Ex) VII 67 15 5th
16 - 79 16 6th
+
16 Extra Focus(Ex) 79 16 6th
 
17 Lurk Augment(Ex) x3 91 17 6th
 
17 Lurk Augment(Ex) x3 91 17 6th
 
18 Psionic Sneak Attack(Ex) +5d6 103 18 6th
 
18 Psionic Sneak Attack(Ex) +5d6 103 18 6th
 
19 Lurk Augment(Ex) VIII 115 19 6th
 
19 Lurk Augment(Ex) VIII 115 19 6th
20 20th lvl class feature todo 127 20 6th
+
20 Master Lurk(Ex) 127 20 6th
 
</pre>
 
</pre>
 
=== Class Features ===
 
=== Class Features ===
  
Lurk Augment(Su): AT=s, affects one attack, total pp spent on one augment is no more than lvl, Lvl+Int/day. Augment lvl is no more than Lurk level. May use more than one different Lurk Augments on single attack at higher levels.
+
Lurk Augment(Su): AT=f once per round, affects one attack, total pp spent on one augment is no more than lvl, Lvl+Int/day. May use more than one different Lurk Augments on single attack at higher levels (x2 and x3). Save DC of Lurk augment, if any, is +1/2 Lurk +Int.
  
 
I:
 
I:
* Additional Sneak Attack: Extra d6 Sneak Attack. Augment: +d6 for each 2 pp.
+
* Additional Sneak Attack: Extra d6 Sneak Attack +d6 for each two Lurk levels.
* Unfocusing Strike: Opponent hit must make +Int WW save or loose psionic focus. Augment: +1 DC for each 2 pp.
+
* Unfocusing Strike: Opponent hit must make WW save or loose psionic focus.
  
 
II:
 
II:
* Solid Strike: +2 damage. Augment: +1 damage for each 1 pp.
+
* Solid Strike: +Lurk+2 damage.
* Stunning Attack: Opponent hit must make +Int FC save or become stunned for 1 r. Augment: +1 DC for each 2 pp.
+
* Stunning Attack: Opponent hit must make +FC save or become stunned for 1 r.
  
 
III
 
III
* Aligned Attack: Attack gain your alignment for purposes of DR.
+
* Aligned Attack: Attack gain your alignment for purposes of bypassing DR.
 
* Ignore Concealment: Ignore miss chance from concealment.
 
* Ignore Concealment: Ignore miss chance from concealment.
  
 
IV:
 
IV:
* Deceptive Strike: Target looses Dex to AC against this attack. This ability negates uncanny Dodge if your Lurk lvl is 4 lvls higher than opponent's Uncanny Dodge classes.
+
* Deceptive Strike: Target looses Dex to AC against this attack. This ability negates Uncanny Dodge if your Lurk lvl is 4 lvls higher than opponent's Uncanny Dodge classes.
* Reach Attack: +1 reach. Augment: For each 2 pp spent increase reach by 1.
+
* Reach Attack: +1 reach, extra +1 for each two Lurk levels.
  
 
V:
 
V:
Line 49: Line 49:
 
VI:
 
VI:
 
* Stygian Weapon: Enemy struck by attack gain d4 negative levels for 1 r. Augment: Increase D for 1 r for each 4 pp. Necromantic effect.
 
* Stygian Weapon: Enemy struck by attack gain d4 negative levels for 1 r. Augment: Increase D for 1 r for each 4 pp. Necromantic effect.
* Planar Attack: Extra 2d6 damage to creatures of opposed alignment. Augment: Increase damage by d6 for each pp spent.
+
* Planar Attack: Extra 2d6 +(Lurk x d6) damage to creature of opposing alignment.
  
 
VII:
 
VII:
 
* Mental Assault: 2 Int or Wis damage. Augment: +1 Int or Wis damage for each 4 pp. Necromantic effect.
 
* Mental Assault: 2 Int or Wis damage. Augment: +1 Int or Wis damage for each 4 pp. Necromantic effect.
* Synaptic Disconnect: Opponent hit must make +Int WW save or loose ability to cast or manifest for 1 r. Augment: +1 DC for each 2 pp.
+
* Synaptic Disconnect: Opponent hit must make WW save or loose ability to cast or manifest for 1 r.
  
 
VII:
 
VII:
Line 65: Line 65:
  
 
Slippery Mind(Ex):
 
Slippery Mind(Ex):
 +
 +
Extra Focus(Ex): You can hold an extra psionic focus.
 +
 +
Master Lurk(Ex): Your psionic sneak attack dices are maximised, also once per day you may choose to maximize all your dices of damage while performing attack using a Lurk Augment.
  
 
== Class Variants ==
 
== Class Variants ==
Line 103: Line 107:
 
3. Psionic Uncanny Dodge(Su): As Uncanny Dodge but must be psionically focused.
 
3. Psionic Uncanny Dodge(Su): As Uncanny Dodge but must be psionically focused.
  
5. Psionic Trapsense(Su): As Trap Sense but must be psionically focused. Bonus is +1 and increased by +1 for each 3 lvls thereafter.
+
5. Psionic Trapsense(Su): As Trap Sense but must be psionically focused. Bonus is +1 and increased by +1 for each four lvls thereafter.
  
 
11. Psionic Skill Mastery(Su): As Skill Mastery but can only be used while psionically focused.
 
11. Psionic Skill Mastery(Su): As Skill Mastery but can only be used while psionically focused.
  
13. Psionic Improved Evasion(Su): As Improved Evasion but must be psionically focused.
+
13. Psionic Mettle(Su): As Mettle but must be psionically focused.
  
 
=== Tracker ===
 
=== Tracker ===
Line 130: Line 134:
 
* Ghost Touch
 
* Ghost Touch
 
* Power Drain
 
* Power Drain
* Binding Attack: Opponent hit must make +Int RD save or become etangled. Augment: +1 DC for each 2 pp.
+
* Binding Attack: Opponent hit must make RD save or become entangled.
  
 
VI:
 
VI:
Line 145: Line 149:
 
1. Psionic Tracker(Su): +2 on Nature and Local to find someone while psionically focused.
 
1. Psionic Tracker(Su): +2 on Nature and Local to find someone while psionically focused.
  
3. Locate Trail(Su): At the cost of a Tracker augment use, you can locate a lost trail. If there is not an actual trail there, you will discover that but still use an augment use.
+
3. Locate Trail(Su): At the cost of a Tracker augment use, you can locate a lost trail. If there is not an actual trail there, you will discover that but still spend augment use.
  
 
7. Locate Target(Ps): AT=S, spend focus and Tracker Augment. Locate object psi-like ability against tagged creature or object.
 
7. Locate Target(Ps): AT=S, spend focus and Tracker Augment. Locate object psi-like ability against tagged creature or object.
Line 158: Line 162:
 
* Dire Stun: Your Stun Attack Lurk Augment gain +2 DC and stun lasts extra 1 round.
 
* Dire Stun: Your Stun Attack Lurk Augment gain +2 DC and stun lasts extra 1 round.
  
Lurk Augment, Ranged: You may apply Additional Sneak Attack, Solid Strike, Ignore Concealment, Mental Assault, Deceptive Strike, Ghst Touch, Aligned Attack, Planar Attack or Synaptic Disconnect lurk augments on your ranged attack within 6.  
+
Lurk Augment, Ranged: You may apply Additional Sneak Attack, Solid Strike, Ignore Concealment, Mental Assault, Deceptive Strike, Ghost Touch, Aligned Attack, Planar Attack or Synaptic Disconnect lurk augments on your ranged attack within 6.  
  
 
Lurk Master: Your Lurk level is treated as 2 higher for purpose of augments you can use.
 
Lurk Master: Your Lurk level is treated as 2 higher for purpose of augments you can use.
  
 
[[Category:Princess]]
 
[[Category:Princess]]

Latest revision as of 19:39, 24 June 2011

Lurk

Lvl	Class Feature			PP	Known	PL
1	Lurk Augment(Ex) I		1	1	1st
2	Psionic Sneak Attack(Ex) +1d6	2	2	1st
3	Lurk Augment(Ex) II		3	3	1st
4	Initiative Boost(Ex)		5	4	2nd
5	Lurk Augment(Ex) III		7	5	2nd
6	Psionic Sneak Attack(Ex) +2d6	11	6	2nd
7	Lurk Augment(Ex) IV		15	7	3rd
8	Evasion(Ex)			19	8	3rd
9	Lurk Augment(Ex) x2		23	9	3rd
10	Psionic Sneak Attack(Ex) +3d6	27	10	4th
11	Lurk Augment(Ex) V		35	11	4th
12	Slippery Mind(Ex)		43	12	4th
13	Lurk Augment(Ex) VI		51	13	5th
14	Psionic Sneak Attack(Ex) +4d6	59	14	5th
15	Lurk Augment(Ex) VII		67	15	5th
16	Extra Focus(Ex)			79	16	6th
17	Lurk Augment(Ex) x3		91	17	6th
18	Psionic Sneak Attack(Ex) +5d6	103	18	6th
19	Lurk Augment(Ex) VIII		115	19	6th
20	Master Lurk(Ex)			127	20	6th

Class Features

Lurk Augment(Su): AT=f once per round, affects one attack, total pp spent on one augment is no more than lvl, Lvl+Int/day. May use more than one different Lurk Augments on single attack at higher levels (x2 and x3). Save DC of Lurk augment, if any, is +1/2 Lurk +Int.

I:

  • Additional Sneak Attack: Extra d6 Sneak Attack +d6 for each two Lurk levels.
  • Unfocusing Strike: Opponent hit must make WW save or loose psionic focus.

II:

  • Solid Strike: +Lurk+2 damage.
  • Stunning Attack: Opponent hit must make +FC save or become stunned for 1 r.

III

  • Aligned Attack: Attack gain your alignment for purposes of bypassing DR.
  • Ignore Concealment: Ignore miss chance from concealment.

IV:

  • Deceptive Strike: Target looses Dex to AC against this attack. This ability negates Uncanny Dodge if your Lurk lvl is 4 lvls higher than opponent's Uncanny Dodge classes.
  • Reach Attack: +1 reach, extra +1 for each two Lurk levels.

V:

  • Ghost Touch: Attack as if weapon is ghost touch weapon.
  • Power Drain: Drain pp equal to half damage dealt. This pp are available to you until end of your next turn.

VI:

  • Stygian Weapon: Enemy struck by attack gain d4 negative levels for 1 r. Augment: Increase D for 1 r for each 4 pp. Necromantic effect.
  • Planar Attack: Extra 2d6 +(Lurk x d6) damage to creature of opposing alignment.

VII:

  • Mental Assault: 2 Int or Wis damage. Augment: +1 Int or Wis damage for each 4 pp. Necromantic effect.
  • Synaptic Disconnect: Opponent hit must make WW save or loose ability to cast or manifest for 1 r.

VII:

  • Greater Power Drain: Drain pp equal to damage dealt. This pp are replenish your pp pool up to it's maximum, what is left is available to you until end of your next turn.

Psionic Sneak Attack(Ex): As Sneak Attack but works only when psionically focused.

Initiative Boost(Ex): +Int to init, no more than level.

Evasion(Ex):

Slippery Mind(Ex):

Extra Focus(Ex): You can hold an extra psionic focus.

Master Lurk(Ex): Your psionic sneak attack dices are maximised, also once per day you may choose to maximize all your dices of damage while performing attack using a Lurk Augment.

Class Variants

True Thief

Looses: Lurk Augment(Su).

1. True Thief Augment(Su): As Lurk Augment but with following features. May be used instead of Lurk Augment in prerequisites.

I:

  • Additional Sneak Attack

II:

  • Stunning Attack

III:

  • Ignore Concealment

IV:

  • Deceptive Attack

V:

  • Ghost Touch

VI: Nothing.

VII:

  • Synaptic Disconnect
  • Opportunist: As Rogue special ability.

VIII:

  • Lvl20: Death Attack: As Assassin class feature.

1. Psionic Trapfinding(Su): As Trapfinding but must be psionically focused.

3. Psionic Uncanny Dodge(Su): As Uncanny Dodge but must be psionically focused.

5. Psionic Trapsense(Su): As Trap Sense but must be psionically focused. Bonus is +1 and increased by +1 for each four lvls thereafter.

11. Psionic Skill Mastery(Su): As Skill Mastery but can only be used while psionically focused.

13. Psionic Mettle(Su): As Mettle but must be psionically focused.

Tracker

Looses: Lurk Augment(Su).

Tracker Augment(Su): As Lurk Augment but with following features. May be used instead of Lurk Augment in prerequisites.

I:

  • Psionic Tag: Melee attack or touch attack tags the target. You gain 1+1/5 lvl on tracking this target. You may have 1+1/5 lvl targets at one time. Tag is dispelable and can be hindered by counter-divination magic.

II:

  • Stunning Attack

III:

  • Ignore Concealment

IV:

  • Reach Attack

V:

  • Ghost Touch
  • Power Drain
  • Binding Attack: Opponent hit must make RD save or become entangled.

VI:

  • Crippling Attack: You deal d6 Str damage on sneak attack.
  • Stygian Weapon

VII:

  • Mental Assault
  • Synaptic Disconnect

VIII:

  • Greater Power Drain

1. Psionic Tracker(Su): +2 on Nature and Local to find someone while psionically focused.

3. Locate Trail(Su): At the cost of a Tracker augment use, you can locate a lost trail. If there is not an actual trail there, you will discover that but still spend augment use.

7. Locate Target(Ps): AT=S, spend focus and Tracker Augment. Locate object psi-like ability against tagged creature or object.

7. Psionic Stride(Su): As Woodland Stride but must be psionically focused.

17. Metafaculty Tag(Ps): AT=S, spend focus and Tracker Augment. Metafaculty psi-like ability against tagged creature or object. Consumes AP as usual.

Unique Feats

Lurk Augment, Extra: +3/day.

  • Dire Stun: Your Stun Attack Lurk Augment gain +2 DC and stun lasts extra 1 round.

Lurk Augment, Ranged: You may apply Additional Sneak Attack, Solid Strike, Ignore Concealment, Mental Assault, Deceptive Strike, Ghost Touch, Aligned Attack, Planar Attack or Synaptic Disconnect lurk augments on your ranged attack within 6.

Lurk Master: Your Lurk level is treated as 2 higher for purpose of augments you can use.