Difference between revisions of "Princess:Knight"

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Mettle(Ex):
 
Mettle(Ex):
  
Shield Mastery(Ex): You receive your shield bonus to AC even from flanks and rear directions. Also, while wielding a shield you receive DR/adamantine equal your shield bonus.
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Shield Mastery(Ex): You receive your shield bonus to AC even from flanks and rear directions. Also, while wielding a shield you receive DR/- equal your shield bonus.
  
 
Improved Shield Ally(Ex): AT=i, absorb all physical damage from one attack received by adjacent ally. Also may receive half of physical damage he receives until start of your next turn.
 
Improved Shield Ally(Ex): AT=i, absorb all physical damage from one attack received by adjacent ally. Also may receive half of physical damage he receives until start of your next turn.

Revision as of 08:44, 14 April 2009

Knight

  1. Knight's Challenge(Ex)
  2. Mounted Combat (feat), Shield Block(Ex) +1
  3. Bulwark of Defence(Ex)
  4. Armour Mastery(Ex) Medium, Knight's Challenge(Ex)
  5. Bonus feat, Vigilant Defender(Ex)
  6. Shield Ally(Ex)
  7. Mettle(Ex)
  8. Knight's Challenge(Ex)
  9. Armour Mastery(Ex) Heavy
  10. Bonus feat
  11. Shield Block(Ex) +2
  12. Knight's Challenge(Ex)
  13. Shield Mastery(Ex)
  14. Improved Shield Ally(Ex)
  15. Bonus feat
  16. Knight's Challenge(Ex)
  17. Impetuous Endurance(Ex)
  18. Improved Bulwark of Defence(Ex)
  19. Greater Shield Ally(Ex)
  20. Knight of Sages(Ex), Knight's Challenge(Ex), Shield Block(Ex) +3

Class Features

Knight's Challenge(Ex): 1/2 Knight +Cha times per day.

  • Fighting Challenge(Ex): At=s, Knight receive bonus equal half his level or Charisma modifier, whichever is less (minimum 1), against one opponent.
  • Test of Mettle(Ex): AT=s, Any enemy that would fail a saving throw receives a penalty equal to Knight's Charisma bonus on all attack rolls directed not on knight.
  • Call to Battle(Ex): AT=s, all Knight allies that can see and hear Knight may reroll failed fear saving throw. If Knight spends two uses of his Knight's Challenge while activating this ability, then reroll is made with bonus equal Knight's Charisma modifier.
  • Daunting Challenge(Ex): AT=s, all enemies within 12 of Knight are shaken.
  • Bonds of Loyalty(Ex): AT=f, reroll a failed WC save, if spend 2 uses of Knight's Challenge the reroll is made with bonus equal Knight's Charisma modifier.
  • Loyal Beyond Death(Ex): AT=f, may act in any negative hit points, cannot die from hit point loss until start of his next turn.

Shield Block(Ex): даёт на оце щита против любого оппонента.

Armour Mastery(Ex): Indicated armour do not reduce movement speed.

Bulwark of Defence(Ex): All area that is threatened by you is counted as a difficult terrain to your enemies. You may activate and deactivate this ability at any time. This ability affects even flying creatures.

Bonus Feat: Also, add any feats that are related to mounted combat, shield and armour use and weapon training to list of the bonus feats. Subject to DM's approval.

Vigilant Defender(Ex): Add your Knight level to your Tactics roll to opposed Acrobatics rolls to avoid AoO from you.

Shield Ally(Ex): AT=i, may absorb half damage from physical attack, adjacent allies only.

Mettle(Ex):

Shield Mastery(Ex): You receive your shield bonus to AC even from flanks and rear directions. Also, while wielding a shield you receive DR/- equal your shield bonus.

Improved Shield Ally(Ex): AT=i, absorb all physical damage from one attack received by adjacent ally. Also may receive half of physical damage he receives until start of your next turn.

Impetuous Endurance(Ex): Natural 2 on saving throw is not -10 and is counted as 2.

Improved Bulwark of Defence(Ex): Enemies in your threatened area must squeeze. You may activate and deactivate this ability at any time.

Greater Shield Ally(Ex): AT=i, may receive all physical damage one adjacent ally receives until start of your turn. Damage you receive via using this ability is halved.

Knight of Sages(Ex): When affected by any effect you may delay it for a number of rounds equal your Charisma modifier. Only one effect can be delayed, but Knight may choose to select a new effect at the time he affected by it. For example, a Knight with Charisma 22 is affected by stun and activates this ability. Stunning effect is delayed by 6 rounds. If after 3 rounds he is affected by Disintegrate spell he may choose to delay Disintegrate instead. In this case Stun effect immediately takes place and Disintegrate is delayed by up to 6 rounds. Any delayed effect is counted as an ongoing and can be dispelled or removed by appropriate means.