Difference between revisions of "Princess:Hexblade"

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4. Dark Companion: Enemy adjacent to your Dark Companion receives -2 AC and saves. R: Familiar.
 
4. Dark Companion: Enemy adjacent to your Dark Companion receives -2 AC and saves. R: Familiar.
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 +
=== Unique Feats ===
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 +
All Hex feats have Prerequisite Hexblade's Curse, some of the feats adds new curses, others improve existing.
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{| class="wikitable" border=1 cellpadding=1 cellspacing=1 style="border: thin #000000;"
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|- style="background:#000000; color:#FFFFFF"
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! Name
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! Prereq Hex
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! Description
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! Normal
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! Improved
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! Dire
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|-
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| Curse of Distraction
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| 1 feat
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| Target must make Concentration checks at stated DC to cast a spell
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| 15+SL*2
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| 20+SL*2
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| 25+Sl*2
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|-
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| Curse of Failure
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| 1 feat
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| Anyone flanking target receives following bonus on his attack roll
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| +1
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| +2
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| +4
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|-
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| Curse of Ignorance
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| -
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| Target receives stated penalty on two skills of your choice
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| -5
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| -10
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| -15
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|-
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| Curse of Paranoia
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| -
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| Target receives penalty one one saving throw of your choice
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| -2
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| -3
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| -6
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|-
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| Curse of Sloth
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| 1 feat
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| Target has its movement reduced by following value
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| 25%
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| 50%
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| 75%
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|-
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| Curse of the Softened Blade
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| 2 feat
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| Target receives penalty on it's damage rolls
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| -4
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| -8
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| -12
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|-
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| Curse of Stricken
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| 2 feat
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| Target's Armour bonus reduced by following value
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| -4
 +
| -8
 +
| -12
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|-
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| Empower Curse
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| -
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| Your Curse penalties are increased by 1 where appropriate.
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| -
 +
| -
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| -
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|-
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| Extend Curse
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| -
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| Your Curse lasts for 1 d instead of 1 h.
 +
| -
 +
| -
 +
| -
 +
|-
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| Extra Curse
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| -
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| +2 Curses per day
 +
| -
 +
| -
 +
| -
 +
|-
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| Foe of Unlucky
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| -
 +
| Once per round may spend Hexblade's Curse to force opponent to reroll critical hit confirmation against you
 +
| -
 +
| -
 +
| -
 +
|}
  
 
[[Category:Princess]]
 
[[Category:Princess]]

Revision as of 23:09, 21 July 2009

Hexblade

  1. Hexblade's Curse(Su) 1/day
  2. Arcane Resistance(Su)
  3. Mettle(Ex)
  4. Familiar, Hexblade's Curse(Su) 2/day, Spellcasting
  5. Bonus feat
  6. Aura of Unluck(Su) 1/day
  7. Greater Hexblade's Curse(Su), Hexblade's Curse(Su) 3/day
  8. Hexblade's Curse, Mass(Su)
  9. Aura of Unluck(Su) 2/day,
  10. Bonus feat, Hexblade's Curse(Su) 4/day
  11. Arcane Backlash(Su)
  12. Aura of Unluck(Su) 3/day, Concentrated Hexblade's Curse(Su)
  13. Hexblade's Curse(Su) 5/day
  14. Aura of Unluck, Improved(Su)
  15. Aura of Unluck(Su) 4/day, Bonus feat
  16. Hexblade's Curse(Su) 6/day
  17. Curse of Mettle(Su)
  18. Aura of Unluck(Su) 5/day,
  19. Dire Hexblade's Curse(Su), Hexblade's Curse(Su) 7/day
  20. Bonus feat, Master Hexer(Su)

Class Features

Hexblade's Curse(Su): AT=f, R=12, D=1h, -2 penalty on attack, damage, saves and checks, WW +1/2 Hex +Cha negates.

  • May take Hex feats instead of extra uses.

Arcane Resistance(Ex): +Cha on saves vs arcane spells, no more than Hex.

Mettle(Ex):

Familiar:

Spellcasting:

Bonus Feat: Fighter bonus feat, Combat Casting Related feat, Spell Penetration, Familiar related feat, Hex feat.

Hexblade's Curse, Mass(Ex): AT=FR, Curse affects all enemies within 12.

Greater Hexblade's Curse(Su): -4 penalty on attack, damage, saves and checks,

Aura of Unluck(Su): AT=f, D=3+Cha r, gains concealment.

Arcane Backlash(Su): AT=i, after opponent within 12 deals more than Hex damage during this round, you may respond with melee or ranged touch attack Hex*d6 untyped damage, spend .

Concentrated Hexblade's Curse(Su): AT=FR, D=1r, target gains Hexblade's Curse penalties without save.

Aura of Unluck, Improved(Su): total concealment.

Arcane Backlash, Improved(Su): Targets damaged with arcane backlash dazed until end of his next turn, FC +1/2 Hex +Cha negates.

Curse of Mettle(Su): AT=i, spend Curse, if you successfully saves against targeted Will or Fort save you may redirect it on any target within its range, or heal d6*sp hp.

Dire Hexblade's Curse(Su): -6 penalty on attack, damage, saves and checks.

Hex Master(Su): Against target failed save against your Hexblade's Curse you may use Arcane Backlash as a free action once per round and without spending your Hexing. Also while using Curse you may spend any number of Curses per day, opponent rolls saving throw number of times equal Curses spent and chooses lowest.

Alternative Class Features

Dark Companion

4. Dark Companion: Enemy adjacent to your Dark Companion receives -2 AC and saves. R: Familiar.

Unique Feats

All Hex feats have Prerequisite Hexblade's Curse, some of the feats adds new curses, others improve existing.

Name Prereq Hex Description Normal Improved Dire
Curse of Distraction 1 feat Target must make Concentration checks at stated DC to cast a spell 15+SL*2 20+SL*2 25+Sl*2
Curse of Failure 1 feat Anyone flanking target receives following bonus on his attack roll +1 +2 +4
Curse of Ignorance - Target receives stated penalty on two skills of your choice -5 -10 -15
Curse of Paranoia - Target receives penalty one one saving throw of your choice -2 -3 -6
Curse of Sloth 1 feat Target has its movement reduced by following value 25% 50% 75%
Curse of the Softened Blade 2 feat Target receives penalty on it's damage rolls -4 -8 -12
Curse of Stricken 2 feat Target's Armour bonus reduced by following value -4 -8 -12
Empower Curse - Your Curse penalties are increased by 1 where appropriate. - - -
Extend Curse - Your Curse lasts for 1 d instead of 1 h. - - -
Extra Curse - +2 Curses per day - - -
Foe of Unlucky - Once per round may spend Hexblade's Curse to force opponent to reroll critical hit confirmation against you - - -