Difference between revisions of "Princess:Hexblade"

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== Hexblade ==
 
== Hexblade ==
 
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# Hexblade's Curse(Su) 1/day
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Lvl Class Feature Spells Known Spells Per Day
# Arcane Resistance(Su)
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1 Hexblade's Curse(Su) -2 - -
# Mettle(Ex)
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2 Arcane Resistance(Su), Familiar - -
# Familiar, Hexblade's Curse(Su) 2/day, Spellcasting
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3 Mettle(Ex), Bonus feat - -
# Bonus feat
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4 Spellcasting, Hexblade Spell(Ex) 2/day -/2* -/0
# Aura of Unluck(Su) 1/day
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5 Hexblade's Curse(Su) -3 -/2 -/1
# Greater Hexblade's Curse(Su), Hexblade's Curse(Su) 3/day
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6 Aura of Unluck(Su) 20% -/3 -/1
# Hexblade's Curse, Mass(Su)
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7 Bonus feat -/3/2* -/2/0
# Aura of Unluck(Su) 2/day,
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8 Hexblade Spell(Ex) 3/day -/4/2 -/2/1
# Bonus feat, Hexblade's Curse(Su) 4/day
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9 Hexblade's Curse(Su) -4 -/4/3 -/2/1
# Arcane Backlash(Su)
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10 Aura of Unluck(Su) 30% -/4/3/2* -/3/2/0
# Aura of Unluck(Su) 3/day, Concentrated Hexblade's Curse(Su)
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11 Bonus feat -/4/4/2 -/3/2/1
# Hexblade's Curse(Su) 5/day
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12 Hexblade Spell(Ex) 4/day -/4/4/3 -/3/2/1
# Aura of Unluck, Improved(Su)
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13 Hexblade's Curse(Su) -5 -/4/4/3/2* -/3/3/2/0
# Aura of Unluck(Su) 4/day, Bonus feat
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14 Aura of Unluck(Su) 40% -/4/4/4/2 -/4/3/2/1
# Hexblade's Curse(Su) 6/day
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15 Bonus feat -/4/4/4/3 -/4/3/2/1
# Curse of Mettle(Su)
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16 Hexblade Spell(Ex) 5/day -/4/4/4/3 -/4/3/3/2
# Aura of Unluck(Su) 5/day,
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17 Hexblade's Curse(Su) -6 -/5/4/4/4 -/4/4/3/2
# Dire Hexblade's Curse(Su), Hexblade's Curse(Su) 7/day
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18 Aura of Unluck(Su) 50% -/5/5/4/4 -/4/4/3/3
# Bonus feat, Master Hexer(Su)
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19 Bonus feat -/5/5/5/4 -/4/4/4/3
 
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20 Hex Master(Su) -/5/5/5/5 -/4/4/4/4
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=== Class Features ===
 
=== Class Features ===
  
Hexblade's Curse(Su): AT=f, R=12, D=1h, -2 penalty on attack, damage, saves and checks, WW +1/2 Hex +Cha negates.
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Hexblade's Curse(Su): AT=s, R=12, D=1h, target living creature receives -2 penalty on attack, damage, saves and checks. No save but affects only creatures with HD equal or less than Hex*2. This is considered a necromantic effect. 3+Cha no more than lvl /day.
* May take Hex feats instead of extra uses.
 
  
 
Arcane Resistance(Ex): +Cha on saves vs arcane spells, no more than Hex.
 
Arcane Resistance(Ex): +Cha on saves vs arcane spells, no more than Hex.
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 +
Familiar:
  
 
Mettle(Ex):
 
Mettle(Ex):
  
Familiar:
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Bonus Feat: Fighter bonus feat, Combat Casting Related feat, Spell Penetration, Familiar related feat, Hex feat.
  
 
Spellcasting:
 
Spellcasting:
  
Bonus Feat: Fighter bonus feat, Combat Casting Related feat, Spell Penetration, Familiar related feat, Hex feat.
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Hexblade Spell(Ex): Can cast Hexblade spells with CT no more than S as s-action.
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Aura of Unluck(Su): All attacks against Hexblade suffers indicated miss chance.
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Hex Master(Su): .
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== Alternative Class Features ==
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=== Dark Companion ===
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2. Dark Companion: Enemy adjacent to your Dark Companion receive -2 AC and saves. R: Familiar.
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== Unique Feats ==
  
Hexblade's Curse, Mass(Ex): AT=FR, Curse affects all enemies within 12.
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=== Hex Feats ===
  
Greater Hexblade's Curse(Su): -4 penalty on attack, damage, saves and checks,
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All Hex feats have Prerequisite Hexblade's Curse, some of the feats adds new curses, others improve existing. CV = curse value.
  
Aura of Unluck(Su): AT=f, D=3+Cha r, gains concealment.
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Curse of Distraction: P: 1 Hex feat. B: Target must make Concentration checks at 10+2.5*CV+SL*2 DC to cast a spell or manifest a power.
  
Arcane Backlash(Su): AT=i, after opponent within 12 deals more than Hex damage during this round, you may respond with melee or ranged touch attack Hex*d6 untyped damage, spend .
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Curse of Failure: P: 1 Hex feat. B: Anyone flanking target receives CV bonus on his attack roll.
  
Concentrated Hexblade's Curse(Su): AT=FR, D=1r, target gains Hexblade's Curse penalties without save.
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Curse of Ignorance: Target receives CV*2.5 penalty on two skills of your choice.
  
Aura of Unluck, Improved(Su): total concealment.
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Curse of Paranoia: Target receives CV penalty one one saving throw of your choice.
  
Arcane Backlash, Improved(Su): Targets damaged with arcane backlash dazed until end of his next turn, FC +1/2 Hex +Cha negates.
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Curse of Sloth: P: 1 Hex feat. B: Target has its movement reduced by CV.
  
Curse of Mettle(Su): AT=i, spend Curse, if you successfully saves against targeted Will or Fort save you may redirect it on any target within its range, or heal d6*sp hp.
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Curse of the Softened Blade: P: 2 Hex feats. B: Target weapon receives CV penalty on it's damage rolls.
  
Dire Hexblade's Curse(Su): -6 penalty on attack, damage, saves and checks.
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Curse of Stricken: P: 2 Hex feats. Target armour DR reduced by CV.
  
Hex Master(Su): Against target failed save against your Hexblade's Curse you may use Arcane Backlash as a free action once per round and without spending your Hexing. Also while using Curse you may spend any number of Curses per day, opponent rolls saving throw number of times equal Curses spent and chooses lowest.
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Empower Curse: Your Curse penalties are increased by 1 where appropriate.
  
== Alternative Class Features ==
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Extend Curse: Your Curse lasts for 1 d instead of 1 h.
  
=== Dark Companion ===
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Extra Curse: +2 Curses per day.
  
4. Dark Companion: Enemy adjacent to your Dark Companion receives -2 AC and saves. R: Familiar.
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Foe of Unlucky: Once per round may spend Hexblade's Curse to force opponent to reroll critical hit confirmation against you.
  
 
[[Category:Princess]]
 
[[Category:Princess]]

Latest revision as of 22:47, 29 January 2011

Hexblade

Lvl	Class Feature				Spells Known	Spells Per Day
1	Hexblade's Curse(Su) -2			-		-
2	Arcane Resistance(Su), Familiar		-		-
3	Mettle(Ex), Bonus feat			-		-
4	Spellcasting, Hexblade Spell(Ex) 2/day	-/2*		-/0
5	Hexblade's Curse(Su) -3			-/2		-/1
6	Aura of Unluck(Su) 20%			-/3		-/1
7	Bonus feat				-/3/2*		-/2/0
8	Hexblade Spell(Ex) 3/day		-/4/2		-/2/1
9	Hexblade's Curse(Su) -4			-/4/3		-/2/1
10	Aura of Unluck(Su) 30%			-/4/3/2*	-/3/2/0
11	Bonus feat				-/4/4/2		-/3/2/1
12	Hexblade Spell(Ex) 4/day		-/4/4/3		-/3/2/1
13	Hexblade's Curse(Su) -5			-/4/4/3/2*	-/3/3/2/0
14	Aura of Unluck(Su) 40%			-/4/4/4/2	-/4/3/2/1
15	Bonus feat				-/4/4/4/3	-/4/3/2/1
16	Hexblade Spell(Ex) 5/day		-/4/4/4/3	-/4/3/3/2
17	Hexblade's Curse(Su) -6			-/5/4/4/4	-/4/4/3/2
18	Aura of Unluck(Su) 50%			-/5/5/4/4	-/4/4/3/3
19	Bonus feat				-/5/5/5/4	-/4/4/4/3
20	Hex Master(Su)				-/5/5/5/5	-/4/4/4/4

Class Features

Hexblade's Curse(Su): AT=s, R=12, D=1h, target living creature receives -2 penalty on attack, damage, saves and checks. No save but affects only creatures with HD equal or less than Hex*2. This is considered a necromantic effect. 3+Cha no more than lvl /day.

Arcane Resistance(Ex): +Cha on saves vs arcane spells, no more than Hex.

Familiar:

Mettle(Ex):

Bonus Feat: Fighter bonus feat, Combat Casting Related feat, Spell Penetration, Familiar related feat, Hex feat.

Spellcasting:

Hexblade Spell(Ex): Can cast Hexblade spells with CT no more than S as s-action.

Aura of Unluck(Su): All attacks against Hexblade suffers indicated miss chance.

Hex Master(Su): .

Alternative Class Features

Dark Companion

2. Dark Companion: Enemy adjacent to your Dark Companion receive -2 AC and saves. R: Familiar.

Unique Feats

Hex Feats

All Hex feats have Prerequisite Hexblade's Curse, some of the feats adds new curses, others improve existing. CV = curse value.

Curse of Distraction: P: 1 Hex feat. B: Target must make Concentration checks at 10+2.5*CV+SL*2 DC to cast a spell or manifest a power.

Curse of Failure: P: 1 Hex feat. B: Anyone flanking target receives CV bonus on his attack roll.

Curse of Ignorance: Target receives CV*2.5 penalty on two skills of your choice.

Curse of Paranoia: Target receives CV penalty one one saving throw of your choice.

Curse of Sloth: P: 1 Hex feat. B: Target has its movement reduced by CV.

Curse of the Softened Blade: P: 2 Hex feats. B: Target weapon receives CV penalty on it's damage rolls.

Curse of Stricken: P: 2 Hex feats. Target armour DR reduced by CV.

Empower Curse: Your Curse penalties are increased by 1 where appropriate.

Extend Curse: Your Curse lasts for 1 d instead of 1 h.

Extra Curse: +2 Curses per day.

Foe of Unlucky: Once per round may spend Hexblade's Curse to force opponent to reroll critical hit confirmation against you.