Difference between revisions of "Princess:Hexblade"

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Aura of Distortion, Mass(Su): allies within 12 gains concealment.
 
Aura of Distortion, Mass(Su): allies within 12 gains concealment.
  
Mastery of Mettle(Su): If you successfully saves against targeted Will or Fort save you may redirect it on any target within its range, or heal d6*sp hp.
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Hexing:Mastery of Mettle(Su): AT=i, if you successfully saves against targeted Will or Fort save you may redirect it on any target within its range, or heal d6*sp hp.
  
 
Dire Arcane Interference(Su): -6 penalty on attack, damage, saves and checks.
 
Dire Arcane Interference(Su): -6 penalty on attack, damage, saves and checks.

Revision as of 15:07, 8 March 2009

Hexblade

  1. Hexing(Su):Arcane Interference(Su)
  2. Arcane Resistance(Su)
  3. Mettle(Ex)
  4. Familiar
  5. Bonus feat
  6. Interfere Defences(Su)
  7. Greater Arcane Interference(Su)
  8. Hexing:Aura of Distortion(Su)
  9. Arcane Interference, Mass(Ex)
  10. Bonus feat
  11. Hexing:Arcane Backlash(Su)
  12. Concentrated Interference(Su)
  13. Aura of Distortion, Improved(Su)
  14. Deteroriational Interference(Su)
  15. Bonus feat
  16. Arcane Backlash, Improved(Su)
  17. Aura of Distortion, Mass(Su)
  18. Mastery of Mettle(Su)
  19. Dire Arcane Interference(Su)
  20. Bonus feat, Master Hexer(Su).

Class Features

Hexing(Su): 1/2 Hex+Cha per day.

Arcane Interference(Su): AT+f, R=12, D=1h, -2 penalty on attack, damage, saves and checks, WW +1/2 Hex +Cha negates.

Arcane Resistance(Ex): +Cha on saves vs arcane spells, no more than Hex.

Mettle(Ex):

Familiar(Ex):

Bonus Feat: Fighter bonus feat, Combat Casting Related feat, Spell Penetration, Familiar related feat.

Interfere Defences(Su): Arcane Interference penalty applies to target's AC.

Greater Arcane Interference(Su): -4 penalty on attack, damage, saves and checks,

Aura of Distortion(Su): AT=f, D=3+Cha r, gains concealment.

Arcane Interference, Mass(Ex): AT=S, Interference affects all enemies within 12.

Arcane Backlash(Su): AT=i, after opponent within 12 deals more than Hex damage during this round, you may respond with melee or ranged touch attack Hex*d6 untyped damage.

Concentrated Interference(Su): AT=FR, D=1r, target gains arcane interference penalties without save. This ability works even against opponents who succeded at saving throw against Arcane Interference.

Aura of Distortion, Improved(Su): total concealment.

Deteroriational Interference(Su): Enemy affected by your Arcane Interference also reduces his fast healing, regeneration, DR and energy resistances by Acrane Interference value. If target have more than one DR Heblade must chose DR to be reduced. Also target recieves Arcane Interference value as untyped damage each round.

Arcane Backlash, Improved(Su): Targets damaged with arcane backlash dazed until end of his next turn, FC +1/2 Hex +Cha negates.

Aura of Distortion, Mass(Su): allies within 12 gains concealment.

Hexing:Mastery of Mettle(Su): AT=i, if you successfully saves against targeted Will or Fort save you may redirect it on any target within its range, or heal d6*sp hp.

Dire Arcane Interference(Su): -6 penalty on attack, damage, saves and checks.

Hex Master(Su): Against target failed save against your Arcane Interference you may use Arcane Backlash as a free action once per round and without spending your Hexing. In addition, enemy that successfully saves against your Arcane Interference still receives half penalty.

Alternative Class Features

Dark Companion

4. Dark Companion: Receive +2 on attack, damage and DC rolls while adjacent to Dark Companion. R: Familiar.