Difference between revisions of "Princess:Favored Soul"

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m (minor upgrade)
 
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2 Weapon Focus (feat) 5/3 6/3
 
2 Weapon Focus (feat) 5/3 6/3
 
3 Spells II 5/3/0 6/4/0
 
3 Spells II 5/3/0 6/4/0
4 - 6/4/3 6/5/3
+
4 Energy Resistance(Ex) 10*1 6/4/3 6/5/3
5 Energy Resistance(Ex) 10*1, Spells III 6/4/3/0 6/6/4/0
+
5 Spells III 6/4/3/0 6/6/4/0
 
6 Weapon Specialization (feat) 7/5/4/3 6/6/5/3
 
6 Weapon Specialization (feat) 7/5/4/3 6/6/5/3
 
7 Spells IV 7/5/4/3/0 6/6/6/4/0
 
7 Spells IV 7/5/4/3/0 6/6/6/4/0
8 Movement(Ex) 8/6/5/4/3 6/6/6/5/3
+
8 Energy Resistance(Ex) 20*2 8/6/5/4/3 6/6/6/5/3
9 Spells V 8/6/5/4/3/0 6/6/6/6/4/0
+
9 Spells V, Movement(Ex) 8/6/5/4/3/0 6/6/6/6/4/0
10 Energy Resistance(Ex) 20*2 9/6/6/5/4/3 6/6/6/6/5/3
+
10 Weapon Mastery (feat) 9/6/6/5/4/3 6/6/6/6/5/3
 
11 Spells VI 9/6/6/5/4/3/0 6/6/6/6/6/4/0
 
11 Spells VI 9/6/6/5/4/3/0 6/6/6/6/6/4/0
12 Weapon Mastery (feat) 9/6/6/6/5/4/3 6/6/6/6/6/5/3
+
12 Energy Resistance(Ex) 30*3 9/6/6/6/5/4/3 6/6/6/6/6/5/3
 
13 Spells VII 9/6/6/6/5/4/3/0 6/6/6/6/6/6/4/0
 
13 Spells VII 9/6/6/6/5/4/3/0 6/6/6/6/6/6/4/0
14 - 9/6/6/6/6/5/4/3 6/6/6/6/6/6/5/3
+
14 Greater Weapon Focus 9/6/6/6/6/5/4/3 6/6/6/6/6/6/5/3
15 Energy Resistance(Ex) 30*3, Spells VIII 9/6/6/6/6/5/4/3/0 6/6/6/6/6/6/6/4/0
+
15 Spells VIII 9/6/6/6/6/5/4/3/0 6/6/6/6/6/6/6/4/0
16 - 9/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/5/3
+
16 Energy Resistance(Ex) 40*4 9/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/5/3
17 Spells IX 9/6/6/6/6/6/5/4/3/0 6/6/6/6/6/6/6/6/4/0
+
17 Spells IX, Improved Movement(Ex) 9/6/6/6/6/6/5/4/3/0 6/6/6/6/6/6/6/6/4/0
18 Improved Movement(Ex) 9/6/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/6/5/3
+
18 Greater Weapon Mastery 9/6/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/6/5/3
 
19 - 9/6/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/6/6/4
 
19 - 9/6/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/6/6/4
 
20 Divine Perfection(Ex and Su) 9/6/6/6/6/6/6/6/5/4 6/6/6/6/6/6/6/6/6/6
 
20 Divine Perfection(Ex and Su) 9/6/6/6/6/6/6/6/5/4 6/6/6/6/6/6/6/6/6/6
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Spells: Add Cure and Domain spells of appropriate level to Spell Known for free.  
 
Spells: Add Cure and Domain spells of appropriate level to Spell Known for free.  
  
Energy Resistance(Ex): На пятом уровне выбираем из списка: fire, cold, acid, lightning, sonic, positive, negative, light, darkness. Получаем к этому резист 10. На 10-ом выбираем ещё один пункт и оба резиста становятся по 20. На 15-ом третий резист и все резисты по 30.
+
Energy Resistance(Ex): fire, cold, acid, lightning, sonic, positive, negative, light, or darkness.
  
 
Movement(Ex): крылышки дают скорость 12, если кому-то крылья не угодны, то есть варианты с просто Fly 6, burrow 2, +3 base land speed, Swim 6+Waterbreathing, в зависимости от боженьки.
 
Movement(Ex): крылышки дают скорость 12, если кому-то крылья не угодны, то есть варианты с просто Fly 6, burrow 2, +3 base land speed, Swim 6+Waterbreathing, в зависимости от боженьки.
 
* Improved(Ex): Wings 12+Run, Fly 12, burrow 6, +6 base land speed, Swim 6+not impeded by water.
 
* Improved(Ex): Wings 12+Run, Fly 12, burrow 6, +6 base land speed, Swim 6+not impeded by water.
  
Divine Perfection(Ex and Su): Становимся Outsider, получаем стекающиеся ДР-ы: 10/элаймент(Su) боженьки, 10/материал(Ex) в зависимости от боженьки.
+
Divine Perfection(Ex and Su): Становимся Outsider, получаем стекающиеся ДР-ы: 10/элаймент(Su) боженьки, 10/материал(Ex) в зависимости от боженьки и наши резисты становятся по 50.
  
 
== Alternative Class Features ==
 
== Alternative Class Features ==
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2. Deity's Favour(Su): One ally affected by the spell gains temporary hp equal spell level x 3 for up to spell level minutes.
 
2. Deity's Favour(Su): One ally affected by the spell gains temporary hp equal spell level x 3 for up to spell level minutes.
  
6: Deity's Favour, Improved(Su): All allies affected by the spell gains temporary hp equal spell level x 3 for up to spell level minutes.
+
6. Deity's Favour, Extended(Su): Duration is increased to 10m x spell level.
  
12: Deity's Favour, Greater(Su): All allies affected by the spell gains temporary hp equal spell level x 5 for up to spell level minutes.
+
10. Deity's Favour, Improved(Su): All allies affected by the spell gains temporary hp equal spell level x 3 for up to 10 x spell level minutes.
 +
 
 +
14. Deity's Favour, Persistent(Su): Duration is 24h.
 +
 
 +
18. Deity's Favour, Greater(Su): All allies affected by the spell gains temporary hp equal spell level x 5 for 24h.
  
 
=== Favoured of the Dragons ===
 
=== Favoured of the Dragons ===
  
Looses: Weapon Focus, Weapon Specialization, Weapon Mastery, DR 10/material.
+
Looses: Weapon Focus and other feats, DR 10/material, Movement(Ex).
 +
 
 +
2. Dragontouched feat, gain two d6 magic claw attacks. May learn one sorcerer spell up to 1st level instead of favoured soul spell.
  
2: Dragontouched feat, gain two d6 magic claw attacks. May learn one sorcerer spell up to 1st level instead of favoured soul spell.
+
6. May learn one sorcerer spell up to 3rd level instead of favoured soul spell.
  
6: May learn one sorcerer spell up to 3rd level instead of favoured soul spell.
+
9. Draconic Wings(Ex): speed 12.
  
12: May learn one sorcerer spell up to 6th level instead of favoured soul spell.
+
10. May learn one sorcerer spell up to 5th level instead of favoured soul spell.
  
18: Draconic Wings(Ex): speed 12.
+
14. May learn one sorcerer spell up to 7th level instead of favoured soul spell.
  
20: DR 10/magic(Su).
+
17. Draconic Wings(Ex): speed 12+Run.
 +
 
 +
18. May learn one sorcerer spell up to 9th level instead of favoured soul spell.
 +
 
 +
20: DR 10/+4(Su) instead of DR/material.
  
 
=== Sense Prey ===
 
=== Sense Prey ===
  
Looses: Energy Resistance at lvl5, reduced energy resistances at 10 and 15, Movement.
+
Looses: Energy Resistance at lvl4, reduced energy resistances at 10 and 15, Movement.
  
5. Tremorsense(Su): 1.
+
4. Tremorsense(Su): 1.
  
8. Climb Speed 15.
+
8. Tremorsense(Su): 3, Energy Resistance 10*1.
  
10. Tremorsense(Su): 3, Energy Resistance 10*1.
+
9. Climb Speed 15.
  
15. Tremorsense(Su): 5, Energy Resistance 20*2.
+
12. Tremorsense(Su): 5, Energy Resistance 20*2.
  
18. Climb Speed 30.
+
12. Tremorsense(Su): 7, Energy Resistance 30*3.
 +
 
 +
17. Climb Speed 30.
 +
 
 +
20: Energy Resistances become 40 instead of 50, Tremorsense becomes 10.
  
 
=== Favoured of the Fiends ===
 
=== Favoured of the Fiends ===
  
Looses: Weapon Focus, Weapon Specialization, Weapon Mastery.
+
Looses: Weapon Focus and other feats.
  
 
2. Gain two magical claw attacks and Multi-Weapon Fighting feat.
 
2. Gain two magical claw attacks and Multi-Weapon Fighting feat.
  
6. Gain bite attack, all your natural attacks are evil.
+
6. Gain bite attack, all your natural attacks are chaotic.
 +
 
 +
10. Improved Multi-Weapon Fighting feat.
 +
 
 +
14. Greater Multi-Weapon Fighting feat.
 +
 
 +
18. Multi-Weapon Rend feat.
 +
 
 +
=== Smite ===
 +
 
 +
Looses: Weapon Focus and other feats.
  
12. Improved Multi-Weapon Fighting feat.
+
2, 6, 10, 14, 18. Smite(Su) +Cha/+Lvl per day.
  
 
== Unique Feats ==
 
== Unique Feats ==

Latest revision as of 15:06, 2 December 2010

Favoured Soul

Lvl	Class Feature				Spells Known		Spells Per Day
1	Spellcasting, Domain, Spells I		4/0			5/0
2	Weapon Focus (feat)			5/3			6/3
3	Spells II				5/3/0			6/4/0
4	Energy Resistance(Ex) 10*1		6/4/3			6/5/3
5	Spells III				6/4/3/0			6/6/4/0
6	Weapon Specialization (feat)		7/5/4/3			6/6/5/3
7	Spells IV				7/5/4/3/0		6/6/6/4/0
8	Energy Resistance(Ex) 20*2		8/6/5/4/3		6/6/6/5/3
9	Spells V, Movement(Ex)			8/6/5/4/3/0		6/6/6/6/4/0
10	Weapon Mastery (feat)			9/6/6/5/4/3		6/6/6/6/5/3
11	Spells VI				9/6/6/5/4/3/0		6/6/6/6/6/4/0
12	Energy Resistance(Ex) 30*3 		9/6/6/6/5/4/3		6/6/6/6/6/5/3
13	Spells VII				9/6/6/6/5/4/3/0		6/6/6/6/6/6/4/0
14	Greater Weapon Focus			9/6/6/6/6/5/4/3		6/6/6/6/6/6/5/3
15	Spells VIII				9/6/6/6/6/5/4/3/0	6/6/6/6/6/6/6/4/0
16	Energy Resistance(Ex) 40*4		9/6/6/6/6/6/5/4/3	6/6/6/6/6/6/6/5/3
17	Spells IX, Improved Movement(Ex)	9/6/6/6/6/6/5/4/3/0	6/6/6/6/6/6/6/6/4/0
18	Greater Weapon Mastery			9/6/6/6/6/6/6/5/4/3	6/6/6/6/6/6/6/6/5/3
19	-					9/6/6/6/6/6/6/5/4/3	6/6/6/6/6/6/6/6/6/4
20	Divine Perfection(Ex and Su)		9/6/6/6/6/6/6/6/5/4	6/6/6/6/6/6/6/6/6/6

Class Features

Spellcasting: Cha based, spontaneous divine, 9 levels, CL=lvl..

Domain: One domain with granted power.

Spells: Add Cure and Domain spells of appropriate level to Spell Known for free.

Energy Resistance(Ex): fire, cold, acid, lightning, sonic, positive, negative, light, or darkness.

Movement(Ex): крылышки дают скорость 12, если кому-то крылья не угодны, то есть варианты с просто Fly 6, burrow 2, +3 base land speed, Swim 6+Waterbreathing, в зависимости от боженьки.

  • Improved(Ex): Wings 12+Run, Fly 12, burrow 6, +6 base land speed, Swim 6+not impeded by water.

Divine Perfection(Ex and Su): Становимся Outsider, получаем стекающиеся ДР-ы: 10/элаймент(Su) боженьки, 10/материал(Ex) в зависимости от боженьки и наши резисты становятся по 50.

Alternative Class Features

Deity's Favour

Looses: Weapon Focus, Weapon Specialization, Weapon Mastery.

2. Deity's Favour(Su): One ally affected by the spell gains temporary hp equal spell level x 3 for up to spell level minutes.

6. Deity's Favour, Extended(Su): Duration is increased to 10m x spell level.

10. Deity's Favour, Improved(Su): All allies affected by the spell gains temporary hp equal spell level x 3 for up to 10 x spell level minutes.

14. Deity's Favour, Persistent(Su): Duration is 24h.

18. Deity's Favour, Greater(Su): All allies affected by the spell gains temporary hp equal spell level x 5 for 24h.

Favoured of the Dragons

Looses: Weapon Focus and other feats, DR 10/material, Movement(Ex).

2. Dragontouched feat, gain two d6 magic claw attacks. May learn one sorcerer spell up to 1st level instead of favoured soul spell.

6. May learn one sorcerer spell up to 3rd level instead of favoured soul spell.

9. Draconic Wings(Ex): speed 12.

10. May learn one sorcerer spell up to 5th level instead of favoured soul spell.

14. May learn one sorcerer spell up to 7th level instead of favoured soul spell.

17. Draconic Wings(Ex): speed 12+Run.

18. May learn one sorcerer spell up to 9th level instead of favoured soul spell.

20: DR 10/+4(Su) instead of DR/material.

Sense Prey

Looses: Energy Resistance at lvl4, reduced energy resistances at 10 and 15, Movement.

4. Tremorsense(Su): 1.

8. Tremorsense(Su): 3, Energy Resistance 10*1.

9. Climb Speed 15.

12. Tremorsense(Su): 5, Energy Resistance 20*2.

12. Tremorsense(Su): 7, Energy Resistance 30*3.

17. Climb Speed 30.

20: Energy Resistances become 40 instead of 50, Tremorsense becomes 10.

Favoured of the Fiends

Looses: Weapon Focus and other feats.

2. Gain two magical claw attacks and Multi-Weapon Fighting feat.

6. Gain bite attack, all your natural attacks are chaotic.

10. Improved Multi-Weapon Fighting feat.

14. Greater Multi-Weapon Fighting feat.

18. Multi-Weapon Rend feat.

Smite

Looses: Weapon Focus and other feats.

2, 6, 10, 14, 18. Smite(Su) +Cha/+Lvl per day.

Unique Feats

Deflect Energy: P: Favoured Soul, Energy Resistance class ability. B: If targeted with target energy damage which deals your class ability Resistance to Energy, you may forego your saving throw and as immediate action redirect Energy Resistance+Favoured Soul Caster level +Cha back. You take all damage that is not redirected.

Energy Strike: P: Favoured Soul, Energy Resistance class ability. B: You receive pool of Favoured Soul Caster Level *d6 energy type you have class resistance. AT=S, R=6, you may spend any part of this pool as a ranged touch attack. If you have Energy Resistance to several energy types, you receive separate pool for each energy. Note: DM may disapprove Favoured Souls of light throwing Bolts of Darkness and substitute some energy types.