Difference between revisions of "Princess:Epic Feats"

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'''Note: Due to crapiness of many so called Epic Level feats many of them are reduced to non-epic status.'''
 
'''Note: Due to crapiness of many so called Epic Level feats many of them are reduced to non-epic status.'''
  
=== Epic Level Handbook + Revision ===
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=== Epic Level Handbook + Revision Booklet ===
  
 
Additional Magic Item Space[E]: You may wear two magic items in one slot.
 
Additional Magic Item Space[E]: You may wear two magic items in one slot.
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Energy Resistance[E]: Choose type of energy. You gain Resistance 30 to that energy.
 
Energy Resistance[E]: Choose type of energy. You gain Resistance 30 to that energy.
  
Epic Fortitude[E]: +4 Fort saves.
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Epic Fortitude[E]: P: Great Fortitude. B: +4 Fort saves.
  
Epic Reflexes[E]: +4 Ref saves.
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Epic Reflexes[E]: P: Lightning Reflexes. B: +4 Ref saves.
  
 
Epic Speed[E]: P: Dex 21, Run. B: +6 speed.
 
Epic Speed[E]: P: Dex 21, Run. B: +6 speed.
  
Epic Will[E]: +4 Will.
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Epic Will[E]: P: Iron Will. B: +4 Will.
  
 
Exceptional Deflection[E]: P: Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike. B: May deflect any ranged attack. Spells add 1/2 CL to deflection DC.
 
Exceptional Deflection[E]: P: Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike. B: May deflect any ranged attack. Spells add 1/2 CL to deflection DC.
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Fast Healing[E]: P: Con 25. B: Fast healing Con.
 
Fast Healing[E]: P: Con 25. B: Fast healing Con.
  
Great Charisma: +1 Cha. S: After reaching epic levels you may take this feat multiple times.
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Great Charisma: +2 Cha. S: After reaching epic levels you may take this feat multiple times.
  
Great Constitution: +1 Con. S: After reaching epic levels you may take this feat multiple times.
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Great Constitution: +2 Con. S: After reaching epic levels you may take this feat multiple times.
  
Great Dexterity: +1 Dex. S: After reaching epic levels you may take this feat multiple times.
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Great Dexterity: +2 Dex. S: After reaching epic levels you may take this feat multiple times.
  
Great Intelligence: +1 Int. S: After reaching epic levels you may take this feat multiple times.
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Great Intelligence: +2 Int. S: After reaching epic levels you may take this feat multiple times.
  
 
Great Smite[E]: P: Cha 25, Smite. B: Add your smite level to smite damage.
 
Great Smite[E]: P: Cha 25, Smite. B: Add your smite level to smite damage.
  
Great Strength: +1 Str. S: After reaching epic levels you may take this feat multiple times.
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Great Strength: +2 Str. S: After reaching epic levels you may take this feat multiple times.
  
Great Wisdom: +1 Wis. S: After reaching epic levels you may take this feat multiple times.
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Great Wisdom: +2 Wis. S: After reaching epic levels you may take this feat multiple times.
  
 
Ignore Material Components[E]: P: Spellcraft or Prayercraft 22, 9th level spells. B: You may ignore any material components.
 
Ignore Material Components[E]: P: Spellcraft or Prayercraft 22, 9th level spells. B: You may ignore any material components.
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Improved Special Ability[E]: Choose a special ability like Death Attack, Stunning Fist or Arrow of Death. Your ability have +2 DC.
 
Improved Special Ability[E]: Choose a special ability like Death Attack, Stunning Fist or Arrow of Death. Your ability have +2 DC.
  
Improved Aura[E]: Your Aura effect doubles. S: Notice, that Marshal and Dragon Shamans auras do not qualify as they are not auras in all terms.
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Improved Aura[E]: Your Aura effect doubles. S: For Marshal and Dragon Shamans auras continue their progression via epic levels.
  
 
Improved Combat Reflexes[E]: You may make unlimited AoO per round.
 
Improved Combat Reflexes[E]: You may make unlimited AoO per round.
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Infinite Deflection[E]: P: Dex 25, Combat Reflexes, Deflect Arrows. B: You may perform any number of deflections per round.
 
Infinite Deflection[E]: P: Dex 25, Combat Reflexes, Deflect Arrows. B: You may perform any number of deflections per round.
  
Instant Reload: P: BAB +10, Weapon Focus:Crossbows. B: You may reload crossbow one step faster, and if reload time is reduced to f you may perform full attack with it.
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Instant Reload: P: BAB 10, Weapon Focus:Crossbows. B: You may reload crossbow one step faster, and if reload time is reduced to f you may perform full attack with it.
  
 
Lingering Damage[E]: P: Sneak Attack 8d6, Crippling Strike. B: Any time you make sneak attack, target receives sneak attack damage second time in the next round.
 
Lingering Damage[E]: P: Sneak Attack 8d6, Crippling Strike. B: Any time you make sneak attack, target receives sneak attack damage second time in the next round.
  
Overwhelming Critical: P: ??? B: When you make critical hit, add Crit modifier minus 1 dices of damage.
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Overwhelming Critical: P: BAB 12, Improved Critical. B: When you make critical hit, add Crit modifier minus 1 dices of damage.
 
* Devastating Critical[E]: Any time you score a critical hit against enemy, it must make DC +1/2 BAB +Str FC save or die.
 
* Devastating Critical[E]: Any time you score a critical hit against enemy, it must make DC +1/2 BAB +Str FC save or die.
  
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Swarm of Arrows: P: Dex 23, Point Blank Shot, Rapid Shot. B: AT=FR, you may make one ranged attack against any opponent within 6.
 
Swarm of Arrows: P: Dex 23, Point Blank Shot, Rapid Shot. B: AT=FR, you may make one ranged attack against any opponent within 6.
  
Uncanny Accuracy[E]: Dex 21, Point Blank Shot, Improved Precise Shot, BAB +11, Awareness 17. B: You may ignore any concealment.
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Uncanny Accuracy[E]: Dex 21, Point Blank Shot, Improved Precise Shot, BAB 11, Awareness 17. B: You may ignore any concealment.
  
Widen Aura[E]: P: Cha 25. B: Your Aura area becomes 20. S: Notice, that Marshal and Dragon Shamans auras do not qualify as they are not auras in all terms.
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Widen Aura[E]: P: Cha 25. B: Your Aura area becomes 10 times larger.
  
 
=== Complete Adventurer ===
 
=== Complete Adventurer ===
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* Epic Weapon Specialization[E]: B: +4 on damage rolls with chosen weapon. If you have 8 or more Fighter levels, you may add 1/2 Fgt instead.
 
* Epic Weapon Specialization[E]: B: +4 on damage rolls with chosen weapon. If you have 8 or more Fighter levels, you may add 1/2 Fgt instead.
  
Wield Oversized Weapon[E]: P: Str 25, BAB +20, Monkey Grip. B: You may wield weapons one category larger.
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Wield Oversized Weapon[E]: P: Str 25, BAB 20, Monkey Grip. B: You may wield weapons one category larger.
  
 
=== Complete Arcane ===
 
=== Complete Arcane ===

Latest revision as of 22:57, 15 September 2010

Epic Level Feats

Note: Due to crapiness of many so called Epic Level feats many of them are reduced to non-epic status.

Epic Level Handbook + Revision Booklet

Additional Magic Item Space[E]: You may wear two magic items in one slot.

Bane of Enemies[E]: P: Nature 21, Favoured Enemy +10. B: Any weapon you wield is a bane weapon against favoured enemies.

  • Death of Enemies[E]: P: Nature 27. B: Any time you score a critical hit against favoured enemy, it must make DC +Favoured Enemy Bonus +Wis FC save or die.

Blinding Speed[E]: P: Dex 25. B: You are under constant effect of haste.

Chaotic Rage: P: Rage. B: Any weapon you wield gain holy property during a rage.

Craft Feats are banned, non-epic craft feats qualify to craft higher than 20th level items.

Dexterous Fortitude[E]: P: Dex 25, slippery mind. B: Once per round you may substitute RD against any F save.

Dexterous Will[E]: P: Dex 25, slippery mind. B: Once per round you may substitute RD against any W save.

Dire Charge[E]: You gain pounce.

Distant Shot[E]: P: Dex 25, Point Blank Shot, Far Shot, Awareness 17. B: You may ignore any distance penalties and shoot at any target within line of sight while using a ranged weapon.

Energy Resistance[E]: Choose type of energy. You gain Resistance 30 to that energy.

Epic Fortitude[E]: P: Great Fortitude. B: +4 Fort saves.

Epic Reflexes[E]: P: Lightning Reflexes. B: +4 Ref saves.

Epic Speed[E]: P: Dex 21, Run. B: +6 speed.

Epic Will[E]: P: Iron Will. B: +4 Will.

Exceptional Deflection[E]: P: Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike. B: May deflect any ranged attack. Spells add 1/2 CL to deflection DC.

Extended Life Span: Add one half your race maximum age modifier to your normal age categories. S: You may take this feat multiple times, but taking it more than once will require some in-world explanation and deeds (for example elven or outsider heritages do not qualify).

Fast Healing[E]: P: Con 25. B: Fast healing Con.

Great Charisma: +2 Cha. S: After reaching epic levels you may take this feat multiple times.

Great Constitution: +2 Con. S: After reaching epic levels you may take this feat multiple times.

Great Dexterity: +2 Dex. S: After reaching epic levels you may take this feat multiple times.

Great Intelligence: +2 Int. S: After reaching epic levels you may take this feat multiple times.

Great Smite[E]: P: Cha 25, Smite. B: Add your smite level to smite damage.

Great Strength: +2 Str. S: After reaching epic levels you may take this feat multiple times.

Great Wisdom: +2 Wis. S: After reaching epic levels you may take this feat multiple times.

Ignore Material Components[E]: P: Spellcraft or Prayercraft 22, 9th level spells. B: You may ignore any material components.

Improved Alignment-Based Casting[E]: P: Good or Evil Domain. B: +2 CL for good or evil spells.

Improved Special Ability[E]: Choose a special ability like Death Attack, Stunning Fist or Arrow of Death. Your ability have +2 DC.

Improved Aura[E]: Your Aura effect doubles. S: For Marshal and Dragon Shamans auras continue their progression via epic levels.

Improved Combat Reflexes[E]: You may make unlimited AoO per round.

Improved Darkvision: Your Darkvision range doubles.

Epic Favoured Enemy[E]: P: Favoured Enemy +10. B: Extra +2 on Favoured Enemy.

Improved Low-Light Vision: Your Low-Light Vision range doubles.

Improved Sneak Attack[E]: +2d6 sneak attack.

Infinite Deflection[E]: P: Dex 25, Combat Reflexes, Deflect Arrows. B: You may perform any number of deflections per round.

Instant Reload: P: BAB 10, Weapon Focus:Crossbows. B: You may reload crossbow one step faster, and if reload time is reduced to f you may perform full attack with it.

Lingering Damage[E]: P: Sneak Attack 8d6, Crippling Strike. B: Any time you make sneak attack, target receives sneak attack damage second time in the next round.

Overwhelming Critical: P: BAB 12, Improved Critical. B: When you make critical hit, add Crit modifier minus 1 dices of damage.

  • Devastating Critical[E]: Any time you score a critical hit against enemy, it must make DC +1/2 BAB +Str FC save or die.

Penetrate Damage Reduction[E]: Choose a special material. All your attacks now penetrate DR as if made from this material.

Perfect Health[E]: P: Con 25, Great Fortitude. B: You are immune to all non-magical diseases and poisons.

Reflect Arrows[E]: P: Dex 25, Deflect Arrows. B: When you deflect ranged attack, you may redirect it back as if you made it.

Sneak Attack of Opportunity[E]: P: Dex 25, Sneak Attack 8d6. B: Any AoO you make is Sneak Attack.

Spell Knowledge[E]: P: Spontaneous casting with maximum spell level available. B: Add two spells to your spell known.

Storm of Throws: P: Dex 23, Point Blank Shot, Rapid Shot. B: AT=FR, you may make one throwing attack against any opponent within 6.

Superior Initiative[E]: P: Improved Initiative. B: +4 init.

Swarm of Arrows: P: Dex 23, Point Blank Shot, Rapid Shot. B: AT=FR, you may make one ranged attack against any opponent within 6.

Uncanny Accuracy[E]: Dex 21, Point Blank Shot, Improved Precise Shot, BAB 11, Awareness 17. B: You may ignore any concealment.

Widen Aura[E]: P: Cha 25. B: Your Aura area becomes 10 times larger.

Complete Adventurer

Epic Dodge[E]: P: Dex 25, Evasion, Defensive Roll, Athletics 27. B: Once per round automatically receive natural 20 on your defence roll.

Epic Skill Focus[E]: P: Skill Focus with selected skill. B: +10 on checks with selected skill.

Epic Skirmish[E]: P: Skirmish +4d6/+4. B: +1d6/+1 Skirmish.

Complete Divine

Bonus Domain[E]: P: Wis 21, 9th level divine spells. B: Gain extra domain from your deity list.

Epic Devotion[E]: P: Wis 21, Iron Will. B: +4 on saves against spells with opposed alignment.

Holy Strike: P: Smite Evil, good. B: Any weapon you wield is holy weapon.

Spectral Strike[E]: P: Wis 19, Turn Undead. B: Any attack you make affects incorporeal creatures with 100% chance.

Complete Warrior

Armour Skin[E]: +3 NA.

Epic Combat Archery[E]: P: Point Blank Shot. B: You may make AoO within first range increment of your ranged weapon.

Damage Reduction[E]: P: Con 21. B: DR Con/-.

Epic Prowess[E]: +1 BAB.

Epic Toughness[E]: +6 hp per level.

Epic Weapon Focus[E]: P: Greater Weapon Specialization with selected weapon. B: +2 on attack rolls with chosen weapon.

  • Epic Weapon Specialization[E]: B: +4 on damage rolls with chosen weapon. If you have 8 or more Fighter levels, you may add 1/2 Fgt instead.

Wield Oversized Weapon[E]: P: Str 25, BAB 20, Monkey Grip. B: You may wield weapons one category larger.

Complete Arcane

Epic Spell Focus[E]: P: Greater Spell Focus with selected school, 9th level spells. B: +2 DC with selected school.

Epic Spell Penetration[E]: P: Greater Spell Penetration. B: +4 on spell penetration.

Improved Combat Casting: P: Combat Casting, Spellcraft or Prayercraft 15. B: +1/2 CL on cast defensively.

Epic Insights Compilation

Combat Insight: P: Int 19, BAB 15, Combat Expertise. B: You may add Int instead of Str on melee damage rolls.