Princess:Druid

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Druid

  1. Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Spellcasting, Spells Known
  2. Woodland Stride(Ex)
  3. Trackless Step(Ex)
  4. Resist Nature's Lure(Ex)
  5. Wild Shape(Su) 1/day
  6. Wild Shape(Su) 2/day
  7. Wild Shape(Su) 3/day
  8. Wild Shape(Su) (Large)
  9. Venom Resistance(Ex)
  10. Wild Shape(Su) 4/day
  11. Wild Shape(Su) (Tiny)
  12. Wild Shape(Su) (Plant)
  13. Thousand Faces
  14. Wild Shape(Su) 5/day
  15. Wild Shape (Huge)
  16. Wild Shape(Su) 7/day
  17. Timeless Body(Ex)
  18. Wild Shape(Su) 8/day
  19. Wild Shape(Su) 9/day
  20. Wild Shape(Su) 10/day,

Class Features

Spellcasting: Спонтанный. Спелл-слотов как у Архивиста.

Spells Known: Summon Nature's Allyспеллы выдаются в Spell Known на халяву на каждом спелл-левеле.

Animal Companion:

Nature's Sense(Ex): +2 Nature.

Spontaneous Casting(Ex):

Wild Empathy(Ex):

Woodland Stride(Ex):

Trackless Step(Ex):

Resist Nature's Lure(Ex) +4 on saves vs fey.

Wild Shape(Su):

Venom Resistance(Ex): +4 vs Poisons.

Thousand Faces(Su): As alter self but at will.

Timeless Body(Ex):

Class Variants

Memorize Druid

Looses: Spellcasting, Spell Known. Change Skill points value to 2+

1. Spellcasting: с меморайзом. Спелл-слотов как у Визарда. Молитвы хранятся в преебуке. Каждый уровень приходит 2 молитвы. Spontaneous Casting(Ex): Summon Nature Ally spells.

Druidic Avenger

Losses: Animal Companion, Spontaneous Casting.

1. Fast Movement(Ex) +2. Rage(Ex), Wild Empathy(Ex) -4.

17. Tireless Rage

Martial Druid

Looses: Wild Shape(Su), Armor and Shields proficiency.

1. AC Bonus(Ex): Wis to AC, no more level. Track (feat), Favored Enemy +2*1

3. Fast Movement(Ex): +2 enh.

5. Favored Enemy +4*2, AC Bonus(Ex): +1.

6. Fast Movement(Ex): +4 enh.

8. Swift Tracker(Ex):

9. Fast Movement(Ex): +6 enh.

10. Favored Enemy +6*3, AC Bonus(Ex): +2.

12. Fast Movement(Ex): +8 enh.

15. Favored Enemy +8*4, AC Bonus(Ex): +3, Fast Movement(Ex): +10 enh.

18. Fast Movement(Ex): +12 enh.

20. Favored Enemy +10*5, AC Bonus(Ex): +4.

Elemental Druid

Looses: Animal Companion, Nature's Sense(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).

1. Elemental Companion, Bonus Language.

4. Element's Favor(Ex): +4 on saves against your element.

5. Aspect of the Elements(Su): AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.

  • Elemental Breath(Su): 1/2 Drd levels of elemental damage. RD +1/2 Drd +Con half. Recharge d4 rounds.
  • Weapon of the Elements(Su): 2 Slams d6, +4 Str.
  • Heart of the Elements(Su): +4 Con, +4 against paralysis.
  • Mind of the Elements(Su): +4 Wis, darkvision 12, +4 against sleep.
  • Movement of the Elements(Su): Air - Fly equal Speed. Water - Swim equal Speed+2, Fire - Speed+2, Earth - Burrow 2.
  • Elemental Air(Su): Fly 20, immunity to stun, sleep, paralysis, poison, critical hits, dr 10/magic. Air Druid 16.
  • Elemental Earth(Su): Slam d8, immunity to poison, sleep, paralysis, stunning, NA=8, DR 10/magic. Earth Druid 16.
  • Elemental Fire(Su): Immunity to fire, poison, sleep, paralysis, stunning, +d6 fire unarmed damage, DR 10/magic. Fire Druid 16,
  • Elemental Water(Su): Resistance to fire 10, immunity poison, sleep, paralysis, stunning, Swim 18, Greater Dispell Magic with touch against fire at will, DR 10/magic. Water Druid 16.

Urban Druid

Losses: Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Trackless Step(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).

1. Urban Companion(Ex): , Urban Sense(Ex): +2 Local, Voice of the City(Ex)

2. Crowd-Walker(Ex):

3. Go to Ground(Ex):

4. Strong Stomach (feat)

5. Urban Shape(Ex):

9. Desease Resistance(Ex):

Fiendish Druid

Looses: Spontaneous Casting, Wild Empathy(Ex), Woodland Stride(Ex), Resist Nature's Lure(Ex), Wild shape(Su),

1. Vermin Empathy(Ex), Spontaneous Affliction(Su): AT=S, sacrifice a spell, opponents within 6 sickened for SL rounds, FC +1/2 lvl +Cha negates.

2. Root Walker(Ex): ignore stone, rock, natural debris.

4. Fiendish Defence(Ex): +4 on saves against good spells.

5. Insect Shape(Ex):

Alternative Class Features

Spontaneous Spellcasting

Looses: Spontaneous Casting(Ex)

Special: Change number of Skillpoints per level to 6+.

1. Spellcasting is spontaneous. Summon Nature Ally Spells are added to spell known for free.

Shapeshift

Looses: Animal Companion, Wild Shape.

1. Form of the Predator(Su): Bite d6, +4 enh Str, +4 NA, Speed 10. Mobility at 4th lvl.

5. Aerial Form(Su): Claw d6, +2 enh Str, +2 enh Ref, +2 NA, Speed 8. Flyby Attack at 7th lvl.

8. Ferocious Slayer Form(Su): Bite d8, 2 Claws d6, +8 enh Str, +4 enh Fort, +8 NA, Large, Speed 8. Imroved Critical:Bite and Improved Critical:Claw at 10th lvl.

12. Forest Avenger Form(Su): 2 slams d8, +12 enh Str, +4 enh Fort Will, +12 NA, Large reach 2, Speed 4, DR 5/slashing. Improved Overrun at 14th lvl.

16. Nature's Fury Form(Su): 2 slams 2d6, +16 enh Str, +4 enh Saves, +16 NA, Huge reach, immunity to critical hits. Great Cleave at 18th lvl.

Spontaneous Rejuvenation

1. Spontaneous Rejuvenation(Su): At=S, sacrifice a spell, allies within 6 recieves fast healing equal SL*3 for 3 rounds.

Aspect of Nature

5. AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.

  • Agility: +8 Dex, -4 Str.
  • Aguatic: water breathing, Swim 8. Lvl 8.
  • Endurance: +4 Con. Lvl 8.
  • Flight: Fly 8.
  • Plant: Immunity to poison, sleep stun, paralysis, slam d6, NA=4, +10 Stealth within natural terrain. Can be combined only with Vigor. Lvl 12.
  • Poison: Bite d4, poison d6 Con/d6 Con DC +1/2lvl+Con.
  • Scent: Scent(Ex).
  • Speed: +6 enh move.
  • Tooth and Claw: bite d6, 2 claws d4.
  • Vigor: +8 Str, -4 Dex.

Unique Feats

Wild Shape Feats

Elemental Fists: P: Elemental Shape: B: AT=S, Spend your Elemental Shape, D=1m. You gain d12 magical Ghost Touch Slam attack with following effect depending on your elemental affiliation. DC, if any, is +1/2 Drd +Cha: - Air - extra d12 electricity damage and opponent is deafened d4r FC negate. - Earth - extra d12 damage and ignore hardness. - Fire - extra d12 fire damage. - Water - extra d12 cold damage and opponent is fatigued d4m FC negate.

Photosynthesise: P: Plant Shape. B: AT=S, Spend your Wild Shape, D=24h. You are immune to suffocation, do not need to eat is spend 8 hours under direct sunlight and gain +10 inherent FC against thirst.

Other Feats

Savage Mobility: P: Dex 13, Wild Shape. B: Any your Wild Shape receive +2 to all movement modes.