Difference between revisions of "Princess:Druid"

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(New page: == Druid == # Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Domain # Woodland Stride(Ex) # Trackless Step(Ex) # Resist Nature's Lure(Ex) # Wild Shape 1/day # Wild Shape 2/day #...)
 
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Looses: Spontaneous Casting(Ex)
 
Looses: Spontaneous Casting(Ex)
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Special: Change number of Skillpoints per level to 6+.
  
 
1. Spellcasting is spontaneous. Summon Nature Ally Spells are added to spell known for free.
 
1. Spellcasting is spontaneous. Summon Nature Ally Spells are added to spell known for free.

Revision as of 00:03, 5 February 2009

Druid

  1. Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Domain
  2. Woodland Stride(Ex)
  3. Trackless Step(Ex)
  4. Resist Nature's Lure(Ex)
  5. Wild Shape 1/day
  6. Wild Shape 2/day
  7. Wild Shape 3/day
  8. Wild Shape (Large)
  9. Venom Resistance(Ex)
  10. Wild Shape 4/day
  11. Wild Shape (Tiny)
  12. Wild Shape (Plant)
  13. Thousand Faces
  14. Wild Shape 5/day
  15. Timeless Body(Ex), Wild Shape (Huge)
  16. Elemental Shape 1/day
  17. Wild Shape 6/day, Elemental Shape 2/day
  18. Elemental Shape (Huge), 3/day.

Class Features

Animal Companion:

Nature's Sense(Ex): +2 Nature.

Spontaneous Casting(Ex):

Wild Empathy(Ex):

Woodland Stride(Ex):

Trackless Step(Ex):

Resist Nature's Lure(Ex) +4 on saves vs fey.

Wild Shape(Su):

Venom Resistance(Ex): +4 vs Poisons.

Thousand Faces(Su): As alter self but at will.

Timeless Body(Ex):

Class Variants

Druidic Avenger

Losses: Animal Companion, Spontaneous Casting.

1. Fast Movement(Ex) +2. Rage(Ex), Wild Empathy(Ex) -4.

17. Tireless Rage

Martial Druid

Looses: Wild Shape(Su), Armor and Shields proficiency.

1. AC Bonus(Ex): Wis to AC, no more level. Track (feat), Favored Enemy +2*1

3. Fast Movement(Ex): +2 enh.

5. Favored Enemy +4*2, AC Bonus(Ex): +1.

6. Fast Movement(Ex): +4 enh.

8. Swift Tracker(Ex):

9. Fast Movement(Ex): +6 enh.

10. Favored Enemy +6*3, AC Bonus(Ex): +2.

12. Fast Movement(Ex): +8 enh.

15. Favored Enemy +8*4, AC Bonus(Ex): +3, Fast Movement(Ex): +10 enh.

18. Fast Movement(Ex): +12 enh.

20. Favored Enemy +10*5, AC Bonus(Ex): +4.

Elemental Druid

Looses: Animal Companion, Nature's Sense(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).

1. Elemental Companion, Bonus Language.

4. Element's Favor(Ex): +4 on saves against your element.

5. Aspect of the Elements(Su): AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.

  • Elemental Breath(Su): 1/2 Drd levels of elemental damage. RD +1/2 Drd +Con half. Recharge d4 rounds.
  • Weapon of the Elements(Su): 2 Slams d6, +4 Str.
  • Heart of the Elements(Su): +4 Con, +4 against paralysis.
  • Mind of the Elements(Su): +4 Wis, darkvision 12, +4 against sleep.
  • Movement of the Elements(Su): Air - Fly equal Speed. Water - Swim equal Speed+2, Fire - Speed+2, Earth - Burrow 2.
  • Elemental Air(Su): Fly 20, immunity to stun, sleep, paralysis, poison, critical hits, dr 10/magic. Air Druid 16.
  • Elemental Earth(Su): Slam d8, immunity to poison, sleep, paralysis, stunning, NA=8, DR 10/magic. Earth Druid 16.
  • Elemental Fire(Su): Immunity to fire, poison, sleep, paralysis, stunning, +d6 fire unarmed damage, DR 10/magic. Fire Druid 16,
  • Elemental Water(Su): Resistance to fire 10, immunity poison, sleep, paralysis, stunning, Swim 18, Greater Dispell Magic with touch against fire at will, DR 10/magic. Water Druid 16.

Urban Druid

Losses: Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Trackless Step(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).

1. Urban Companion(Ex): , Urban Sense(Ex): +2 Local, Voice of the City(Ex)

2. Crowd-Walker(Ex):

3. Go to Ground(Ex):

4. Strong Stomach (feat)

5. Urban Shape(Ex):

9. Desease Resistance(Ex):

Fiendish Druid

Looses: Spontaneous Casting, Wild Empathy(Ex), Woodland Stride(Ex), Resist Nature's Lure(Ex), Wild shape(Su),

1. Vermin Empathy(Ex), Spontaneous Affliction(Su): AT=S, sacrifice a spell, opponents within 6 sickened for SL rounds, FC +1/2 lvl +Cha negates.

2. Root Walker(Ex): ignore stone, rock, natural debris.

4. Fiendish Defence(Ex): +4 on saves against good spells.

5. Insect Shape(Ex):

Alternative Class Features

Spontaneous Spellcasting

Looses: Spontaneous Casting(Ex)

Special: Change number of Skillpoints per level to 6+.

1. Spellcasting is spontaneous. Summon Nature Ally Spells are added to spell known for free.

Shapeshift

Looses: Animal Companion, Wild Shape.

1. Form of the Predator(Su): Bite d6, +4 enh Str, +4 NA, Speed 10. Mobility at 4th lvl.

5. Aerial Form(Su): Claw d6, +2 enh Str, +2 enh Ref, +2 NA, Speed 8. Flyby Attack at 7th lvl.

8. Ferocious Slayer Form(Su): Bite d8, 2 Claws d6, +8 enh Str, +4 enh Fort, +8 NA, Large, Speed 8. Imroved Critical:Bite and Improved Critical:Claw at 10th lvl.

12. Forest Avenger Form(Su): 2 slams d8, +12 enh Str, +4 enh Fort Will, +12 NA, Large reach 2, Speed 4, DR 5/slashing. Improved Overrun at 14th lvl.

16. Nature's Fury Form(Su): 2 slams 2d6, +16 enh Str, +4 enh Saves, +16 NA, Huge reach, immunity to critical hits. Great Cleave at 18th lvl.

Spontaneous Rejuvenation

1. Spontaneous Rejuvenation(Su): At=S, sacrifice a spell, allies within 6 recieves fast healing equal SL*3 for 3 rounds.

Aspect of Nature

5. AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.

  • Agility: +8 Dex, -4 Str.
  • Aguatic: water breathing, Swim 8. Lvl 8.
  • Endurance: +4 Con. Lvl 8.
  • Flight: Fly 8.
  • Plant: Immunity to poison, sleep stun, paralysis, slam d6, NA=4, +10 Stealth within natural terrain. Can be combined only with Vigor. Lvl 12.
  • Poison: Bite d4, poison d6 Con/d6 Con DC +1/2lvl+Con.
  • Scent: Scent(Ex).
  • Speed: +6 enh move.
  • Tooth and Claw: bite d6, 2 claws d4.
  • Vigor: +8 Str, -4 Dex.