Princess:Barbarian

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Barbarian

  1. Fast Movement(Ex), Rage(Ex), Rage Points(Ex)
  2. Uncanny Dodge(Ex), Rage Power(Ex or Su)
  3. Trap Sense(Ex) +1
  4. Rage Power(Ex or Su)
  5. Improved Uncanny Dodge(Ex)
  6. Trap Sense(Ex) +2, Rage Power(Ex or Su)
  7. Damage Reduction(Ex) 1/-
  8. Rage Power(Ex or Su)
  9. Trap Sense(Ex) +3
  10. Damage Reduction(Ex) 2/-, Rage Power(Ex or Su)
  11. Greater Rage(Ex)
  12. Trap Sense(Ex) +4, Rage Power(Ex or Su)
  13. Damage Reduction(Ex) 3/-
  14. Indomitable Will(Ex), Rage Power(Ex or Su)
  15. Trap Sense(Ex) +5
  16. Damage Reduction(Ex) 4/-, Rage Power(Ex or Su)
  17. Tireless Rage(Ex)
  18. Trap Sense(Ex) +6, Rage power(Ex or Su)
  19. Damage Reduction(Ex) 5/-
  20. Mighty Rage(Ex), Rage Power(Ex or Su)

Class Features

Fast Movement(Ex): +2 к муву в не-тяжёлой броне.

Rage Points(Ex): 1/2Bbn+Con

Rage(Ex): +4 Str, +4 Con, +2 morale Will, -2 AC, длительность 3+Con раундов, на активацию требуется рейдж-поинт. После Рейджы fatigued.

Rage Power(Ex or Su): автоматически активируются в начале рейджа за рейдж-поинт каждая, или если указана цена отдельно, то своим экшном.

  • Animal Fury(Ex): Можно кусаться на d6 + Str, в том числе и в греппле. Totem Barbarian only.
  • Clear Mind(Su): За рейдж-поинт immediate-ом можно рерольнуть заваленные Виллы. 8-ой уровень.
  • Increased Damage Reduction(Ex): DR +Con/-. 12 lvl.
  • Elemental Rage(Su): +кость выбранным элементом на дамаги оружия, стекается со аналогичным элементом, не стекается с другими. 12th lvl, Dragon Totem Barbarian only.
  • Guarded Stance(Ex): За Рейдж-поинт immediate-ом добавить 1/2 Bbn к оце против melee атак на раунд.
  • Intimidating Glare(Ex): За Рейдж-поинт Интимидейт free экшном, оппонент shaken на 2d6 раундов.
  • Knockback(Ex): пнутый оппонент отъезжает на клетку.
  • Low-light Vision(Ex): LLV.
  • Mighty Swing(Ex): За Рейдж-поинт автоконфирм крита иммидиэйтом. 8 Lvl.
  • Moment of Clarity(Ex): Свифтом нет пенальти рейджи на раунд, 1+Wis раз в рейдж.
  • Night Sight(Ex): Dark Vision 60, нужно иметь LLV.
  • Powerful Blow(Ex): За Рейдж-поинт свифтом Bbn на дамаг, решается перед аттак роллом.
  • Quick Reflexes(Ex): Во время Рейджа можно вносить дополнительную АоО в раунд.
  • Renewed Vigor(Su): Сфивт экшном во время рейджа можно лечить 3+Con хитов.
  • Rolling Dodge(Ex): За рейдж-поинт immediate-ом добавить 1/2 Bbn к оце против ranged атак на раунд.
  • Roused Anger(Ex): Можно войти в Рейдж даже при фатиге.
  • Surprise Accuracy: За Рейдж-поинт можно добавить 1/2 Bbn на один атак ролл, до броска.
  • Swift Foot(Ex): +2 enh к муву, можно брать три раза ап ту +6.
  • Unexpected Strike(Ex): За Рейдж-поинт свифтом +атака на фулл-атаке, lvl 8.

Uncanny Dodge(Ex):

Trap Sense(Ex):

Improved Uncanny Dodge(Ex):

Damage Reduction(Ex):

Greater Rage(Ex): бонуса +6 Str, +6 Con, +3 morale Will.

Indomitable Will(Ex): +4 на WillCha.

Tireless Rage(Ex): As usual.

Mighty Rage(Ex): +8 Str, +8 Con, +4 morale Will.

Class Variants

Totem Barbarian

  • Ape

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge

1: Power Attack (feat)

2: Climb Speed(Ex): Equal half land speed.

3: +1 on Intimidate, increase by 1 for every three levels thereafter.

5: Climb Speed(Ex): Equal land speed.

  • Bear

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Improved Grab(Ex): For all Bbn attacks.

2: Improved Grapple (feat)

3: +2 hp per lvl.

5: +4 on grapple while raging.

7: +3 hp per lvl.

  • Boar

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: Diehard (feat)

2: DR 1/-

3: +1 round of rage, increase by 1 for every three levels thereafter.

5: DR 2/-

  • Dragon

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: Blind-Fight (feat)

2: +4 against Fear.

3: +1 on saves against sleep and paralysis, increase by 1 for every three levels thereafter.

5: Frightful Presence(Su):

  • Eagle

Looses: Fast Movement, Trap Sense, DR.

1: +4 on Awareness.

3: +1 on Ref, increase by 1 for every three levels thereafter.

7: LLV(Ex), +1 on Awareness for each 3 lvls thereafter.

  • Fox

Looses: Fast Movement, DR.

1: +4 on Stealth

7: +1 dodge to AC, increases by +1 for every three levels thereafter.

  • Horse

Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

2: Run (feat)

3: +2 on Ride, increase by 1 for every three levels thereafter.

5: Endurance (feat)

  • Lion

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Pounce(Ex): For all Bbn attacks.

2: Run (feat)

3: +1 on Stealth, increase by 1 for every three levels thereafter.

5: +1/2 Bbn lvl damage when Charging.

7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.

  • Serpent

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: +4 on Stealth

2: Improved Grapple (feat)

3: +1 on Fort against poison, increase by 1 for every three levels thereafter.

5: Improved Initiative (feat)

  • Wolf

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Track (feat)

2: Improved Trip (feat)

3: +1 on Nature, increase by 1 for every three levels thereafter.

5: Knockdown (feat)

7: +1 on flank attacks, increase by 1 for every three levels thereafter.

Hunter

Looses: Rage, Greater Rage, Indomitable Will, Tireless Rage, Mighty Rage.

1: Favored Enemy(Ex): +2*1

2: Archery Combat Style(Ex):

5: Favored Enemy(Ex): +4*2

6: Improved Archery Combat Style(Ex):

10: Favored Enemy(Ex): +6*3

11: Greater Archery Combat Style(Ex):

15: Favored Enemy(Ex): 8*4

16: Archery Combat Style Mastery(Ex):

20: Favored Enemy(Ex): 10*5, Master Hunter(Ex):

Planetouched Barbarian

Looses: DR 7, Greater Rage at 11.

7. Planar Damage Reduction(Ex): 2/- against extraplanars, outsiders.

11. Menacing Rage(Su): While Raging, extraplanars and outsiders must save WW +1/2 Bbn +Con or -2 on attack rolls, checks and saves against Barbarian.

Monstrous Barbarian

Looses: Trap Sense, Uncanny Dodge, DR 7.

3. Fast Charge(Ex): +2 enh move on charge, increase by +2 for each 3 lvls.

5. Awesome Charge(Ex): Awesome Blow feat while charging.

7. Raging Vigor(Ex): AT=s, expend Rage, heal Bbn*2 hp.

Alternative Class Features

Berserker Strength

1: Berserker Strength(Ex): Whenever you are below half hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/- and -2 to AC. You may exit Berserker state by succeding a 22 Will save. Instead of Rage(Ex).

11: Greater Berserker Strength(Ex): +6 Str, +2 on saves, DR 3/-, DC 23 Will save to end. Instead of Greater Rage(Ex).

20: Mighty Berserker Strength(Ex): +8 Str, +2 on saves, DR 4/-, DC 24 Will save to end. Instead of Mighty Rage(Ex).

Any applicable improvements that improve Rage also improve Berserker Strength.

Whirling Frenzy

1: Whirling Frenzy(Ex):+4 Str, +2 dodge to AC and Ref. May make extra attack with -2 penalty on all attacks. Duration 3+Con, then fatigued. Instead of Rage.

11: Greater Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, Duration 3+Con, then fatigued. Instead of Greater Rage(Ex).

14: Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).

20: Mighty Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref. Instead of Mighty Rage(Ex).

Any applicable improvements that improve Rage also improve Whirling Frenzy.

Ferocity

1: Ferocity(Ex): +4 Str, +4 Dex, -2 at attack rolls beyond 6, Duration 4+Con, then sickened. Instead of Rage(Ex).

11: Greater Ferocity(Ex): +6 Str, +6 Dex, -2 at attack rolls beyond 6, Duration 5+Con. Instead of Greater Rage(Ex).

14: Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.

17: Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2. Instead of Tireless Rage(Ex).

20: Unstoppable Ferocity(Ex): +8 Str, +8 Dex. Instead of Mighty Rage(Ex).

Any applicable improvements that improve Rage also improve Ferocity.

Uncanny Bravery

5: Uncanny Bravery(Ex): +4 on saves against fear. R: Improved Uncanny Dodge(Ex).

View the Spirit World

5: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day. R: Improved Uncanny Dodge(Ex).

Roof-Dweller

1: Roofwalker (feat) instead of Fast Movement(Ex)

6: Roofdweller (feat) instead of Rage Power(Ex or Su).

Street Fighter

All features instead of DR.

7: Increase threat range by 1 at charge or against FF.

10: May make one 90 turn during a charge.

13: May charge through allies and non-combatants.

16: May run while charging.

19: Cleaving Charge(Ex): If dropped enemy and have movement left may charge next enemy until runs of movement. Foe must be dropped with first attack.

Trap Killer

3. Trapkiller(Ex): May search traps with Nature-5, may disable them with Attack roll, if fail trap is triggered. R: Trap Sense(Ex).

Unholy Fury

Must be Evil.

1. Unholy Fury(Su): Once per Rage may Smite opponent. Instead of Fast Movement(Ex).

Energy Resistance

3. Choose an energy. You receive Energy Resistance(Ex) 3 against that energy. Improve it by 3 for every three levels thereafter. R: Trap Sense(Ex).