Princess:Barbarian

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Barbarian

  1. Fast Movement, Rage
  2. Uncanny Dodge, Rage Power
  3. Trap Sense +1
  4. Rage Power
  5. Improved Uncanny Dodge
  6. Trap Sense +2, Rage Power
  7. Damage Reduction 1/-
  8. Rage Power
  9. Trap Sense +3
  10. Damage Reduction 2/-, Rage Power
  11. Greater Rage
  12. Trap Sense +4, Rage Power
  13. Damage reduction 3/-
  14. Indomitable Will, Rage Power
  15. Trap Sense +5
  16. Damage Reduction 4/-, Rage Power
  17. Tireless Rage
  18. Trap Sense +6, Rage power
  19. Damage Reduction 5/-
  20. Mighty Rage, Rage Power

Class Features

Fast Movement(Ex): +10 к муву в не-тяжёлой броне.

Rage(Ex): +4 Str, +4 Con, +2 morale Will, -2 AC, длительность 3+Con раундов. После Рейджы fatigued.

Rage Power(Ex or Su): автоматически активируются в рейдже, если не сказано обратного.

  • Animal Fury(Ex): Можно кусаться на d6 + Str, в том числе и в греппле.
  • Clear Mind(Su): immediate-ом можно рерольнуть заваленные Виллы. 8-ой уровень.
  • Increased Damage Reduction(Ex): DR +3/-. 12 lvl.
  • Elemental Rage(Ex): +кость выбранным элементом на дамаги оружия, стекается со аналогичным элементом, не стекается с другими. 12th lvl.
  • Guarded Stance(Ex): Раз за Рейдж immediate-ом добавить 1/2 lvl к оце против melee атак на раунд.
  • Intimidating Glare(Ex): Раз за Рейдж Интимидейт free экшном, оппонент shaken на 2d6 раунда.
  • Knockback(Ex): пнутый оппонент отъезжает на клетку.
  • Low-light Vision(Ex): LLV.
  • Mighty Swing(Ex): Раз за Рейдж автоконфирм крита иммидиэйтом. 8 Lvl.
  • Moment of Clarity(Ex): Свифтом нет пенальти рейджи на раунд, 1+Wis раз в рейдж.
  • Night Sight(Ex): Dark Vision 60, нужно иметь LLV.
  • Powerful Blow(Ex): Один раз за Рейдж свифтом левель на дамаг, решается перед аттак роллом.
  • Quick Reflexes(Ex): Во время Рейджа можно внести дополнительную АоО в раунд.
  • Renewed Vigor(Su): Сфивт экшном можно отлечить 3+Con хитов.
  • Rolling Dodge(Ex): Раз за рейдж immediate-ом добавить 1/2 lvl к оце против ranged атак на раунд.
  • Roused Anger(Ex): Можно войти в Рейдж даже при фатиге.
  • Surprise Accuracy: Раз за Рейдж можно добавить половину уровня на один атак ролл, до броска.
  • Swift Foot(Ex): +10 enh к муву, можно брать три раза ап ту +30.
  • Unexpected Strike(Ex): Раз за Рейдж свифтом +атака на фулл-атаке, lvl 8.

Uncanny Dodge(Ex): as usual.

Trap Sense(Ex): As usual.

Improved Uncanny Dodge(Ex): As usual.

Damage Reduction(Ex): As usual.

Greater Rage(Ex): бонуса +6 Str, +6 Con, +3 morale Will.

Indomitable Will(Ex): +4 на WillCha.

Tireless Rage(Ex): As usual.

Mighty Rage(Ex): +8 Str, +8 Con, +4 morale Will.

Class Variants

Totem Barbarian

  • Ape

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: Power Attack.

2: Climb Speed equal half land speed.

3: +1 on Intimidate, increase by 1 for every three levels thereafter.

5: Climb Speed equal land speed.

  • Bear

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Improved Grab for all Bbn attacks.

2: Improved Grapple

3: +2 hp per lvl.

5: +4 on grapple while raging

7: +3 hp per lvl.

  • Boar

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: Diehard.

2: DR 1/-

3: +1 round of rage, increase by 1 for every three levels thereafter.

5: DR 2/-

  • Dragon

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: Blind-Fight

2: +4 against Fear.

3: +1 on saves against sleep and paralysis, increase by 1 for every three levels thereafter.

5: Frightful Presence.

  • Eagle

Looses: Fast Movement, Trap Sense, DR.

1: +4 on Awareness.

3: +1 on Ref, increase by 1 for every three levels thereafter.

7: LLV, +1 on Awareness for each 3 lvls thereafter.

  • Fox

Looses: Fast Movement, DR.

1: +4 on Stealth

7: +1 dodge to AC, increases by +1 for every three levels thereafter.

  • Horse

Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

2: Run.

3: +2 on Ride, increase by 1 for every three levels thereafter.

5: Endurance.

  • Lion

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Pounce for all Bbn attacks.

2: Run.

3: +1 on Stealth, increase by 1 for every three levels thereafter.

5: +2 damage when Charging.

7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.

  • Serpent

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: +2 on Stealth

2: Improved Grapple.

3: +1 on Fort against poison, increase by 1 for every three levels thereafter.

5: Improved Initiative.

  • Wolf

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Track

2: Improved Trip.

3: +1 on Nature, increase by 1 for every three levels thereafter.

5: Knockdown.

7: +1 on flank attacks, increase by 1 for every three levels thereafter.

Hunter

Looses: Rage, Greater Rage, Indomitable Will, Tireless Rage, Mighty Rage.

1: Favored Enemy +2*1

2: Archery Combat Style

5: Favored Enemy +4*2

6: Improved Archery Combat Style

10: Favored Enemy +6*3

11: Greater Archery Combat Style

15: Favored Enemy 8*4

16: Archery Combat Style Mastery

20: Favored Enemy 10*5, Master Hunter

Alternative Class Features

Berserker Strength

Whenever you are below half hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/- and -2 to AC. You may exit Berserker state by succeding a 22 Will save.

At 11 level +6 Str, +2 on saves, DR 3/-, -2 AC, DC 23 Will save to end.

At 20 level +8 Str, +2 on saves, DR 4/-, -2 AC, DC 24 Will save to end.

Any appliable improvements that improve Rage also improve Berserker Strength.

Whirling Frenzy

1: +4 Str, +2 dodge to AC and Ref. May make extra attack with -2 penalty on all attacks. Duration 3+Con, then fatigued. Instead of Rage.

11: Greater Frenzy: +6 Str, +3 dodge to AC and Ref, Duration 3+Con, then fatigued.

14: Evasion while in Frenzy. Instead of Indomitable Will.

20: Mighty Frenzy: +8 Str, +4 dodge to AC and Ref.

Ferocity

1: +4 Str, +4 Dex, -2 at attack rolls beyond 6, Duration 4+Con, then sickened.

11: +6 Str, +6 Dex, -2 at attack rolls beyond 6, Duration 5+Con.

14: Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.

17: Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2.

20: Unstoppable Ferocity: +8 Str, +8 Dex.

Uncanny Bravery

5: Uncanny Bravery(Ex): +4 on saves against fear. Instead of Improved Uncanny Dodge.

View the Spirit World

5: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day.

Roof-Dweller

1: Roofwalker instead of Fast Movement

6: Roofdweller instead of Rage Power.

Street Fighter

All features instead of DR.

7: Increase threat range by 1 at charge or against FF.

10: May make one 90 turn during a charge.

13: May charge through allies and non-combatants.

16: May run while charging.

19: Cleaving Charge(Ex): If dropped enemy and have movement left may charge next enemy until runs of movement. Foe must be dropped with first attack.