Difference between revisions of "Princess:Barbarian"

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== Barbarian ==
 
== Barbarian ==
 
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<html><pre>
# Fast Movement(Ex), Rage(Ex)
+
1 Fast Movement(Ex), Rage(Ex) +4/+4/+2 1/day
# Uncanny Dodge(Ex), Rage Power(Ex or Su)
+
2 Uncanny Dodge(Ex)
# Trap Sense(Ex) +1
+
3 Trap Sense(Ex) +1
# Rage Power(Ex or Su)
+
4 Rage Prowess(Ex) +1
# Improved Uncanny Dodge(Ex)
+
5 Improved Uncanny Dodge(Ex), Rage(Ex) +6/+6/+3 2/day
# Trap Sense(Ex) +2, Rage Power(Ex or Su)
+
6 Trap Sense(Ex) +2
# Damage Reduction(Ex) 1/-
+
7 Damage Reduction(Ex) 1/-
# Rage Power(Ex or Su)
+
8 Rage Prowess(Ex) +2
# Trap Sense(Ex) +3
+
9 Trap Sense(Ex) +3
# Damage Reduction(Ex) 2/-, Rage Power(Ex or Su)
+
10 Damage Reduction(Ex) 2/-, Rage(Ex) +8/+8/+4 3/day
# Greater Rage(Ex)
+
11 Greater Rage(Ex)
# Trap Sense(Ex) +4, Rage Power(Ex or Su)
+
12 Trap Sense(Ex) +4, Rage Prowess(Ex) +3
# Damage Reduction(Ex) 3/-
+
13 Damage Reduction(Ex) 3/-
# Indomitable Will(Ex), Rage Power(Ex or Su)
+
14 Indomitable Will(Ex)
# Trap Sense(Ex) +5
+
15 Trap Sense(Ex) +5, Rage(Ex) +10/+10/+5 4/day
# Damage Reduction(Ex) 4/-, Rage Power(Ex or Su)
+
16 Damage Reduction(Ex) 4/-, Rage Prowess(Ex) +4
# Tireless Rage(Ex)
+
17 Tireless Rage(Ex)
# Trap Sense(Ex) +6, Rage power(Ex or Su)
+
18 Trap Sense(Ex) +6
# Damage Reduction(Ex) 5/-
+
19 Damage Reduction(Ex) 5/-
# Mighty Rage(Ex), Rage Power(Ex or Su)
+
20 Mighty Rage(Ex), Rage(Ex) +12/+12/+6 5/day, Rage Prowess(Ex) +5
 
+
</pre></html>
 
=== Class Features ===
 
=== Class Features ===
  
 
Fast Movement(Ex): +2 move while in medium armour or load.
 
Fast Movement(Ex): +2 move while in medium armour or load.
  
Rage(Ex): +4 Str, +4 Con, +2 morale Will, all bonuses are no more than level, -2 AC, D=3+Con r, fatigued thereafter.
+
Rage(Ex): +Str/+Con/+morale Will, all bonuses are no more than level, -2 AC, D=3+Con r, fatigued thereafter.
  
Rage Power(Ex or Su): activates while in Rage.
+
Rage Prowess(Ex): While in Rage add following value as a competence bonus on melee attack rolls and damage rolls (double damage bonus for two-handed weapons) and gain DR/-.
* Animal Fury(Ex): Bite d6+Str. P: Totem Barbarian only.
 
* Clear Mind(Su): Once per Rage may reroll failed Will save as i-action. P: Bbn 8.
 
* Increased Damage Reduction(Ex): DR +3/-. P: Bbn 12.
 
* Elemental Rage(Su): +die elemental damage. P: Bbn 12th, Dragon Totem Barbarian only.
 
* Guarded Stance(Ex): Once per Rage may add 1/2 Bbn on AC against melee attacks for 1 r.
 
* Intimidating Glare(Ex): Once per Rage may Intimidate as f-action, if successful opponent is shaken D=2d6 r.
 
* Knockback(Ex): пнутый оппонент отъезжает на клетку.
 
* Low-light Vision(Ex): LLV.
 
* Mighty Swing(Ex): Once per Rage may autoconfirm critical. P: Bbn 8.
 
* Moment of Clarity(Ex): AT=s, 1+Wis/Rage, no Rage actions limitation during one round.
 
* Night Sight(Ex): Darkvision 12. P: LLV.
 
* Powerful Blow(Ex): Once per Rage add Bbn to damage roll, AT=s.
 
* Quick Reflexes(Ex): Extra AoO during Rage.
 
* Renewed Vigor(Su): AT=s, cure 3+Con hp.
 
* Rolling Dodge(Ex): Once per Rage may add 1/2 Bbn on AC against ranged attacks for 1 r.
 
* Roused Anger(Ex): You may enter Rage even if you are fatigued.
 
* Surprise Accuracy: Once per Rage add 1/2 Bbn to attack roll, AT=s.
 
* Swift Foot(Ex): +2 enh move, may be taken up to three times.
 
* Unexpected Strike(Ex): Once per Rage may make extra attack during a full attack as a s-action. P: Bbn 8.
 
  
 
Uncanny Dodge(Ex):
 
Uncanny Dodge(Ex):
Line 57: Line 38:
 
Damage Reduction(Ex):
 
Damage Reduction(Ex):
  
Greater Rage(Ex): +6 Str, +6 Con, +3 morale Will.
+
Greater Rage(Ex): You do not gain -2 AC penalty in Rage and may ignore Rage actions restriction for 1+Wis rounds per Rage. Activation of the clear mind must be make on your turn.
  
Indomitable Will(Ex): +4 на WillCha.
+
Indomitable Will(Ex): While in Rage if you fail save against effect that targets your Will save you may delay its effect for up to 3r. You may have only one effect delayed, and if affected by next effect you may choose to reset the duration and delay a new effect.
  
Tireless Rage(Ex): As usual.
+
Tireless Rage(Ex): You are not fatigued after Rage and may enter the Rage even while fatigued or exhausted.
  
Mighty Rage(Ex): +8 Str, +8 Con, +4 morale Will.
+
Mighty Rage(Ex): .
  
 
== Class Variants ==
 
== Class Variants ==
Line 69: Line 50:
 
=== Totem Barbarian ===
 
=== Totem Barbarian ===
  
* Ape: Must use Rage.
+
'''Ape:''' Must use Rage.
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge
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5: Climb Speed(Ex): Equal land speed.
 
5: Climb Speed(Ex): Equal land speed.
  
* Bear: Must use Rage.
+
'''Bear:''' Must use Rage.
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
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7: +3 hp per lvl.
 
7: +3 hp per lvl.
  
* Boar: Must use Berserker's Strength.
+
'''Boar:''' Must use Berserker's Strength.
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
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5: DR 2/-
 
5: DR 2/-
  
* Dragon: Must use Berserker's Strength.
+
'''Dragon:''' Must use Berserker's Strength.
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
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5: Frightful Presence(Su):
 
5: Frightful Presence(Su):
  
* Eagle: Must use Ferocity
+
'''Eagle:''' Must use Ferocity
  
 
Looses: Fast Movement, Trap Sense, DR.
 
Looses: Fast Movement, Trap Sense, DR.
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7: LLV(Ex), +1 on Awareness for each 3 lvls thereafter.
 
7: LLV(Ex), +1 on Awareness for each 3 lvls thereafter.
  
* Fox: Must use Ferocity
+
'''Fox:''' Must use Ferocity
  
 
Looses: Fast Movement, DR.
 
Looses: Fast Movement, DR.
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7: +1 dodge to AC, increases by +1 for every three levels thereafter.
 
7: +1 dodge to AC, increases by +1 for every three levels thereafter.
  
* Horse: Must use Resilient Rage
+
'''Horse:''' Must use Resilient Rage
  
 
Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
 
Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
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5: Endurance (feat)
 
5: Endurance (feat)
  
* Lion: Must use Rage.
+
'''Lion:''' Must use Rage.
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
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7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.
 
7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.
  
* Serpent: Must use Whirling Frenzy.
+
'''Serpent:''' Must use Whirling Frenzy.
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
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5: Improved Initiative (feat)
 
5: Improved Initiative (feat)
  
* Wolf: Must use Rage.
+
'''Wolf:''' Must use Rage.
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
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=== Hunter ===
 
=== Hunter ===
  
Looses: Rage, Greater Rage, Indomitable Will, Tireless Rage, Mighty Rage.
+
Looses: Rage(Ex), Greater Rage(Ex), Indomitable Will(Ex), Tireless Rage(Ex), Mighty Rage(Ex).
  
 
1: Favoured Enemy(Ex): +2*1
 
1: Favoured Enemy(Ex): +2*1
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=== Street Fighter ===
 
=== Street Fighter ===
  
Looses: DR and Trap Sense.
+
Looses: Fast Movement(Ex), Damage Reduction(Ex) and Trap Sense(Ex).
 +
 
 +
1: Roofwalker (feat).
 +
 
 +
6: Roofdweller (feat).
  
 
3. Dashing Step(Ex): +1 dodge AC while charging, increase by +1 for each 3 levels thereafter.
 
3. Dashing Step(Ex): +1 dodge AC while charging, increase by +1 for each 3 levels thereafter.
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Looses: DR 7, Greater Rage at 11.
 
Looses: DR 7, Greater Rage at 11.
  
7. Planar Damage Reduction(Ex): 2/- against extraplanars, outsiders.
+
7. Planar Damage Reduction(Ex): 2/- against extraplanars and outsiders.
  
 
11. Menacing Rage(Su): While Raging, extraplanars and outsiders must save WW +1/2 Bbn +Con or -2 on attack rolls, checks and saves against Barbarian.
 
11. Menacing Rage(Su): While Raging, extraplanars and outsiders must save WW +1/2 Bbn +Con or -2 on attack rolls, checks and saves against Barbarian.
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=== Monstrous Barbarian ===
 
=== Monstrous Barbarian ===
  
Looses: Trap Sense, Uncanny Dodge, DR 7.
+
Looses: Trap Sense(Ex), Improved Uncanny Dodge(Ex), DR 7.
  
 
3. Fast Charge(Ex): +2 enh move on charge, increase by +2 for each 3 lvls.
 
3. Fast Charge(Ex): +2 enh move on charge, increase by +2 for each 3 lvls.
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=== Berserker Strength ===
 
=== Berserker Strength ===
  
1: Berserker Strength(Ex): Whenever you are below 3/4 hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/-, all bonuses are no more than level, and -2 to AC. You may exit Berserker state by succeeding a 22 Will save. Instead of Rage(Ex).
+
1. Berserker Strength(Ex): Whenever you are below 3/4 hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/-, all bonuses are no more than level, and -2 to AC. You may exit Berserker state by succeeding a 22 Will save. Instead of Rage(Ex).
 +
 
 +
5. Berserker Strength(Ex): +6 Str, +3 on saves, DR 3/-, DC 23 Will save to end.
 +
 
 +
10. Berserker Strength(Ex): +8 Str, +4 on saves, DR 4/-, DC 24 Will save to end.
  
11: Greater Berserker Strength(Ex): +6 Str, +2 on saves, DR 3/-, DC 23 Will save to end. Instead of Greater Rage(Ex).
+
11. Greater Berserker Strength(Ex): You may enter your Berserker Strength while below 9/10 hp. Also you do not receive -2 on AC during Berserker's Strength. Instead of Greater Rage(Ex).
  
20: Mighty Berserker Strength(Ex): +8 Str, +2 on saves, DR 4/-, DC 24 Will save to end. Instead of Mighty Rage(Ex).
+
15. Berserker Strength(Ex): +10 Str, +5 on saves, DR 5/-, DC 25 Will save to end.
 +
 
 +
20. Berserker Strength(Ex): +12 Str, +6 on saves, DR 6/-, DC 26 Will save to end. Mighty Berserker Strength(Ex): Instead of Mighty Rage(Ex).
  
 
Any applicable improvements that improve Rage also improve Berserker Strength.
 
Any applicable improvements that improve Rage also improve Berserker Strength.
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=== Whirling Frenzy ===
 
=== Whirling Frenzy ===
  
1: Whirling Frenzy(Ex):+4 Str, +2 dodge to AC and Ref, all bonuses are no more than level. May make extra attack with -2 penalty on all attacks. Duration 3+Con, then fatigued. Instead of Rage.
+
1. Whirling Frenzy(Ex): +4 Str, +2 dodge to AC and Ref, all bonuses are no more than level. Duration 3+Con, then fatigued. 1/day. Instead of Rage(Ex).
  
11: Greater Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, Duration 3+Con, then fatigued. Instead of Greater Rage(Ex).
+
5. Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, 2/day.
  
14: Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).
+
10. Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref, 3/day.
  
20: Mighty Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref. Instead of Mighty Rage(Ex).
+
11. Greater Whirling Frenzy(Ex): While in Whirling Frenzy, you may make extra attack during a full-attack with -2 penalty on all attacks. Instead of Greater Rage(Ex).
 +
 
 +
15. Whirling Frenzy(Ex): +10 Str, +5 dodge to AC and Ref, 4/day.
 +
 
 +
14. Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).
 +
 
 +
20. Whirling Frenzy(Ex): +12 Str, +6 dodge to AC and Ref, 5/day. Mighty Whirling Frenzy(Ex): . Instead of Mighty Rage(Ex).
  
 
Any applicable improvements that improve Rage also improve Whirling Frenzy.
 
Any applicable improvements that improve Rage also improve Whirling Frenzy.
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=== Ferocity ===
 
=== Ferocity ===
  
1: Ferocity(Ex): +4 Str, +4 Dex, all bonuses are no more than level, -2 at attack rolls beyond 6, Duration 4+Con, then sickened. Instead of Rage(Ex).
+
1. Ferocity(Ex): +4 Str, +4 Dex, all bonuses are no more than level, -2 on attack rolls beyond 6, Duration 4+Con, then sickened. Instead of Rage(Ex).
  
11: Greater Ferocity(Ex): +6 Str, +6 Dex, -2 at attack rolls beyond 6, Duration 5+Con. Instead of Greater Rage(Ex).
+
5. Ferocity(Ex): +6 Str, +6 Dex, 2/day.
  
14: Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.
+
10. Ferocity(Ex): +8 Str, +8 Dex, 3/day.
  
17: Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2. Instead of Tireless Rage(Ex).
+
11. Greater Ferocity(Ex): Duration becomes 5+Con. Instead of Greater Rage(Ex).
  
20: Unstoppable Ferocity(Ex): +8 Str, +8 Dex. Instead of Mighty Rage(Ex).
+
14. Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.
 +
 
 +
15. Ferocity(Ex): +10 Str, +10 Dex, 4/day.
 +
 
 +
17. Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2. Instead of Tireless Rage(Ex).
 +
 
 +
20. Ferocity(Ex): +12 Str, +12 Dex, 5/day. Unstoppable Ferocity(Ex): . Instead of Mighty Rage(Ex).
  
 
Any applicable improvements that improve Rage also improve Ferocity.
 
Any applicable improvements that improve Rage also improve Ferocity.
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Looses: Rage.
 
Looses: Rage.
  
1. Resilient Rage(Ex): AT=f, +4 Dex +4 Con +2 Will +1/- DR, all bonuses are no more than level. D=3+Con, fatigued afterwards.
+
1. Resilient Rage(Ex): AT=f, +4 Dex, +4 Con, +2 Will, +2/- DR, all bonuses are no more than level. D=3+Con, fatigued afterwards. 1/day.
  
11. Greater Resilient Rage(Ex): AT=f, +6 Dex +6 Con +3 Will +2/- DR. D=3+Con, fatigued afterwards.
+
5. Resilient Rage(Ex): +6 Dex, +6 Con, +3 Will, +3/- DR, 2/day.
  
20. Mighty Resilient Rage(Ex): AT=f, +8 Dex +8 Con +4 Will +3/- DR. D=3+Con, fatigued afterwards.
+
10. Resilient Rage(Ex): +8 Dex, +8 Con, +4 Will, +4/- DR, 3/day.
 +
 
 +
11. Greater Resilient Rage(Ex): You may apply Rage Prowess bonus on your ranged attack rolls. Also you may ignore Resilient Rage actions restriction for 1+Wis rounds per Rage. Activation of the clear mind must be make on your turn.
 +
 
 +
15. Resilient Rage(Ex): +10 Dex, +10 Con, +5 Will, +5/- DR, 4/day.
 +
 
 +
20. Resilient Rage(Ex): +12 Dex, +12 Con, +6 Will, +6/- DR, 5/day. Mighty Resilient Rage(Ex): .
  
 
Any applicable improvements that improve Rage also improve Resilient Rage.
 
Any applicable improvements that improve Rage also improve Resilient Rage.
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5: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day. R: Improved Uncanny Dodge(Ex).
 
5: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day. R: Improved Uncanny Dodge(Ex).
 
=== Roof-Dweller ===
 
 
1: Roofwalker (feat) instead of Fast Movement(Ex)
 
 
6: Roofdweller (feat) instead of Rage Power(Ex or Su).
 
  
 
=== Trap Killer ===
 
=== Trap Killer ===

Revision as of 10:58, 12 September 2009

Barbarian

1	Fast Movement(Ex), Rage(Ex) +4/+4/+2 1/day
2	Uncanny Dodge(Ex)
3	Trap Sense(Ex) +1
4	Rage Prowess(Ex) +1
5	Improved Uncanny Dodge(Ex), Rage(Ex) +6/+6/+3 2/day
6	Trap Sense(Ex) +2
7	Damage Reduction(Ex) 1/-
8	Rage Prowess(Ex) +2
9	Trap Sense(Ex) +3
10	Damage Reduction(Ex) 2/-, Rage(Ex) +8/+8/+4 3/day
11	Greater Rage(Ex)
12	Trap Sense(Ex) +4, Rage Prowess(Ex) +3
13	Damage Reduction(Ex) 3/-
14	Indomitable Will(Ex)
15	Trap Sense(Ex) +5, Rage(Ex) +10/+10/+5 4/day
16	Damage Reduction(Ex) 4/-, Rage Prowess(Ex) +4
17	Tireless Rage(Ex)
18	Trap Sense(Ex) +6
19	Damage Reduction(Ex) 5/-
20	Mighty Rage(Ex), Rage(Ex) +12/+12/+6 5/day, Rage Prowess(Ex) +5

Class Features

Fast Movement(Ex): +2 move while in medium armour or load.

Rage(Ex): +Str/+Con/+morale Will, all bonuses are no more than level, -2 AC, D=3+Con r, fatigued thereafter.

Rage Prowess(Ex): While in Rage add following value as a competence bonus on melee attack rolls and damage rolls (double damage bonus for two-handed weapons) and gain DR/-.

Uncanny Dodge(Ex):

Trap Sense(Ex):

Improved Uncanny Dodge(Ex):

Damage Reduction(Ex):

Greater Rage(Ex): You do not gain -2 AC penalty in Rage and may ignore Rage actions restriction for 1+Wis rounds per Rage. Activation of the clear mind must be make on your turn.

Indomitable Will(Ex): While in Rage if you fail save against effect that targets your Will save you may delay its effect for up to 3r. You may have only one effect delayed, and if affected by next effect you may choose to reset the duration and delay a new effect.

Tireless Rage(Ex): You are not fatigued after Rage and may enter the Rage even while fatigued or exhausted.

Mighty Rage(Ex): .

Class Variants

Totem Barbarian

Ape: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge

1: Power Attack (feat)

2: Climb Speed(Ex): Equal half land speed.

3: +1 on Intimidate, increase by 1 for every three levels thereafter.

5: Climb Speed(Ex): Equal land speed.

Bear: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Improved Grab(Ex): For all Bbn attacks.

2: Improved Grapple (feat)

3: +2 hp per lvl.

5: +4 on grapple while raging.

7: +3 hp per lvl.

Boar: Must use Berserker's Strength.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: Diehard (feat)

2: DR 1/-

3: +1 round of rage, increase by 1 for every three levels thereafter.

5: DR 2/-

Dragon: Must use Berserker's Strength.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: Blind-Fight (feat)

2: +4 against Fear.

3: +1 on saves against sleep and paralysis, increase by 1 for every three levels thereafter.

5: Frightful Presence(Su):

Eagle: Must use Ferocity

Looses: Fast Movement, Trap Sense, DR.

1: +4 on Awareness.

3: +1 on Ref, increase by 1 for every three levels thereafter.

7: LLV(Ex), +1 on Awareness for each 3 lvls thereafter.

Fox: Must use Ferocity

Looses: Fast Movement, DR.

1: +4 on Stealth

7: +1 dodge to AC, increases by +1 for every three levels thereafter.

Horse: Must use Resilient Rage

Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

2: Run (feat)

3: +2 on Ride, increase by 1 for every three levels thereafter.

5: Endurance (feat)

Lion: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Pounce(Ex): For all Bbn attacks.

2: Run (feat)

3: +1 on Stealth, increase by 1 for every three levels thereafter.

5: +1/2 Bbn lvl damage when Charging.

7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.

Serpent: Must use Whirling Frenzy.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: +4 on Stealth

2: Improved Grapple (feat)

3: +1 on Fort against poison, increase by 1 for every three levels thereafter.

5: Improved Initiative (feat)

Wolf: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Track (feat)

2: Improved Trip (feat)

3: +1 on Nature, increase by 1 for every three levels thereafter.

5: Knockdown (feat)

7: +1 on flank attacks, increase by 1 for every three levels thereafter.

Hunter

Looses: Rage(Ex), Greater Rage(Ex), Indomitable Will(Ex), Tireless Rage(Ex), Mighty Rage(Ex).

1: Favoured Enemy(Ex): +2*1

2: Archery Combat Style(Ex):

5: Favoured Enemy(Ex): +4*2

6: Improved Archery Combat Style(Ex):

10: Favoured Enemy(Ex): +6*3

11: Greater Archery Combat Style(Ex):

15: Favoured Enemy(Ex): 8*4

16: Archery Combat Style Mastery(Ex):

20: Favoured Enemy(Ex): 10*5, Master Hunter(Ex):

Street Fighter

Looses: Fast Movement(Ex), Damage Reduction(Ex) and Trap Sense(Ex).

1: Roofwalker (feat).

6: Roofdweller (feat).

3. Dashing Step(Ex): +1 dodge AC while charging, increase by +1 for each 3 levels thereafter.

7: Increase threat range by 1 at charge or against FF.

10: May make one 90 turn during a charge.

13: May charge through allies and non-combatants.

16: May run while charging.

19: Cleaving Charge(Ex): If dropped enemy and have movement left may charge next enemy until runs of movement. Foe must be dropped with first attack.

Brawler

Looses: Armour, Shield and Weapon Proficiencies except for Basic and Unarmed.

1. Improved Unarmed Strike feat, Two-Weapon Fighting feat (only unarmed strikes), reduce improvised penalty to -2.

6. Improved Two-Weapon Fighting feat (only unarmed strikes).

11. Greater Two-Weapon Fighting feat (only unarmed strikes).

Planetouched Barbarian

Looses: DR 7, Greater Rage at 11.

7. Planar Damage Reduction(Ex): 2/- against extraplanars and outsiders.

11. Menacing Rage(Su): While Raging, extraplanars and outsiders must save WW +1/2 Bbn +Con or -2 on attack rolls, checks and saves against Barbarian.

Monstrous Barbarian

Looses: Trap Sense(Ex), Improved Uncanny Dodge(Ex), DR 7.

3. Fast Charge(Ex): +2 enh move on charge, increase by +2 for each 3 lvls.

5. Awesome Charge(Ex): Awesome Blow feat while charging.

7. Raging Vigor(Ex): AT=s, expend Rage, heal Bbn*2 hp.

Alternative Class Features

Berserker Strength

1. Berserker Strength(Ex): Whenever you are below 3/4 hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/-, all bonuses are no more than level, and -2 to AC. You may exit Berserker state by succeeding a 22 Will save. Instead of Rage(Ex).

5. Berserker Strength(Ex): +6 Str, +3 on saves, DR 3/-, DC 23 Will save to end.

10. Berserker Strength(Ex): +8 Str, +4 on saves, DR 4/-, DC 24 Will save to end.

11. Greater Berserker Strength(Ex): You may enter your Berserker Strength while below 9/10 hp. Also you do not receive -2 on AC during Berserker's Strength. Instead of Greater Rage(Ex).

15. Berserker Strength(Ex): +10 Str, +5 on saves, DR 5/-, DC 25 Will save to end.

20. Berserker Strength(Ex): +12 Str, +6 on saves, DR 6/-, DC 26 Will save to end. Mighty Berserker Strength(Ex): Instead of Mighty Rage(Ex).

Any applicable improvements that improve Rage also improve Berserker Strength.

Whirling Frenzy

1. Whirling Frenzy(Ex): +4 Str, +2 dodge to AC and Ref, all bonuses are no more than level. Duration 3+Con, then fatigued. 1/day. Instead of Rage(Ex).

5. Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, 2/day.

10. Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref, 3/day.

11. Greater Whirling Frenzy(Ex): While in Whirling Frenzy, you may make extra attack during a full-attack with -2 penalty on all attacks. Instead of Greater Rage(Ex).

15. Whirling Frenzy(Ex): +10 Str, +5 dodge to AC and Ref, 4/day.

14. Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).

20. Whirling Frenzy(Ex): +12 Str, +6 dodge to AC and Ref, 5/day. Mighty Whirling Frenzy(Ex): . Instead of Mighty Rage(Ex).

Any applicable improvements that improve Rage also improve Whirling Frenzy.

Ferocity

1. Ferocity(Ex): +4 Str, +4 Dex, all bonuses are no more than level, -2 on attack rolls beyond 6, Duration 4+Con, then sickened. Instead of Rage(Ex).

5. Ferocity(Ex): +6 Str, +6 Dex, 2/day.

10. Ferocity(Ex): +8 Str, +8 Dex, 3/day.

11. Greater Ferocity(Ex): Duration becomes 5+Con. Instead of Greater Rage(Ex).

14. Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.

15. Ferocity(Ex): +10 Str, +10 Dex, 4/day.

17. Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2. Instead of Tireless Rage(Ex).

20. Ferocity(Ex): +12 Str, +12 Dex, 5/day. Unstoppable Ferocity(Ex): . Instead of Mighty Rage(Ex).

Any applicable improvements that improve Rage also improve Ferocity.

Resilient Rage

Looses: Rage.

1. Resilient Rage(Ex): AT=f, +4 Dex, +4 Con, +2 Will, +2/- DR, all bonuses are no more than level. D=3+Con, fatigued afterwards. 1/day.

5. Resilient Rage(Ex): +6 Dex, +6 Con, +3 Will, +3/- DR, 2/day.

10. Resilient Rage(Ex): +8 Dex, +8 Con, +4 Will, +4/- DR, 3/day.

11. Greater Resilient Rage(Ex): You may apply Rage Prowess bonus on your ranged attack rolls. Also you may ignore Resilient Rage actions restriction for 1+Wis rounds per Rage. Activation of the clear mind must be make on your turn.

15. Resilient Rage(Ex): +10 Dex, +10 Con, +5 Will, +5/- DR, 4/day.

20. Resilient Rage(Ex): +12 Dex, +12 Con, +6 Will, +6/- DR, 5/day. Mighty Resilient Rage(Ex): .

Any applicable improvements that improve Rage also improve Resilient Rage.

Uncanny Bravery

5: Uncanny Bravery(Ex): +4 on saves against fear. R: Improved Uncanny Dodge(Ex).

View the Spirit World

5: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day. R: Improved Uncanny Dodge(Ex).

Trap Killer

3. Trapkiller(Ex): May search traps with Nature-5, may disable them with Attack roll, if fail trap is triggered. R: Trap Sense(Ex).

Unholy Fury

Must be Evil.

1. Unholy Fury(Su): Once per Rage may Smite opponent. R: Fast Movement(Ex).

Energy Resistance

3. Choose an energy. You receive Energy Resistance(Ex) 3 against that energy. Improve it by 3 for every three levels thereafter. R: Trap Sense(Ex).

Unique Feats

Dragon's Rage: P: Dragon Totem Barbarian. B: +2 Str -2 AC while Raging, cannot end your Rage voluntary.