Difference between revisions of "On that September/Sam"

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m (Personal Skills)
m
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  CON 14 = 10+4 (4) Stamina roll 70%
 
  CON 14 = 10+4 (4) Stamina roll 70%
 
  SIZ 14 = 10+4 (4) Damage Bonus +1d4
 
  SIZ 14 = 10+4 (4) Damage Bonus +1d4
  INT 12 = 10+2 (6) Idea roll 60%
+
  INT 13 = 10+3 (9) Idea roll 65%
  POW 11 = 10+1 (3) Luck roll 55%
+
  POW 10 = 10     Luck roll 50%
 
  DEX 11 = 10+1 (3) Agility  roll 55%
 
  DEX 11 = 10+1 (3) Agility  roll 55%
 
  APP 11 = 10+1 (1) Charisma roll 55%
 
  APP 11 = 10+1 (1) Charisma roll 55%
  
 
  HP = 14 = (CON+SIZ)/2, major wound = 7
 
  HP = 14 = (CON+SIZ)/2, major wound = 7
  PP = 11
+
  PP = 10
 
  Fatigue points = 27 = STR+CON
 
  Fatigue points = 27 = STR+CON
  XP Bonus = 6 = INT/2
+
  XP Bonus = 7 = INT/2
  
 
==Skills==
 
==Skills==
Profession: Mechanic, INT=12
+
Profession: Mechanic, INT=13
 
===Professional Skills===
 
===Professional Skills===
 
  (250pts, cap 75%)
 
  (250pts, cap 75%)
Line 27: Line 27:
 
  Spot 25 + 30 = 55%
 
  Spot 25 + 30 = 55%
 
===Personal Skills===
 
===Personal Skills===
  (INT x 10 = 120 pts, cap 75% or 50%) (можно повышать профессиональные на этот же пул, но не выше капа):
+
  (INT x 10 = 130 pts, cap 75% or 50%) (можно повышать профессиональные на этот же пул, но не выше капа):
 
   name, base chance + points = total %
 
   name, base chance + points = total %
 
  Brawl 25 + 25 = 50%
 
  Brawl 25 + 25 = 50%
 
  Dodge 22 + 30 = 52% (base chance DEX * 2)
 
  Dodge 22 + 30 = 52% (base chance DEX * 2)
  Melee (baseball bat) (=light mace) 25 + 30 = 55%
+
  Melee (baseball bat) (=light mace) 25 + 25 = 50%
 
  Language (Spanish) 00 + 15 = 15% (Gets across simple requests, enough to be understood and survive day to day. Complex communications (Bargain, Persuade, etc.) are Difficult actions)
 
  Language (Spanish) 00 + 15 = 15% (Gets across simple requests, enough to be understood and survive day to day. Complex communications (Bargain, Persuade, etc.) are Difficult actions)
  Knowledge (streetwise) 05 + 20 = 25%
+
  Knowledge (streetwise) 05 + 15 = 20%
 
+
Knowledge (Region:New Orleans) 05 + 15 = 25%
 
==Resources==
 
==Resources==
 
  Max Powerpoints = POW characteristic
 
  Max Powerpoints = POW characteristic

Revision as of 08:35, 6 February 2020

Characteristics and Derived Rolls

total = (10+n (pb))
STR 13 = 10+3 (3)	Effort roll 65%
CON 14 = 10+4 (4)	Stamina roll 70%
SIZ 14 = 10+4 (4)	Damage Bonus +1d4
INT 13 = 10+3 (9)	Idea roll 65%
POW 10 = 10     	Luck roll 50%
DEX 11 = 10+1 (3)	Agility  roll 55%
APP 11 = 10+1 (1)	Charisma roll 55%
HP = 14 = (CON+SIZ)/2, major wound = 7
PP = 10
Fatigue points = 27 = STR+CON
XP Bonus = 7 = INT/2

Skills

Profession: Mechanic, INT=13

Professional Skills

(250pts, cap 75%)
name, base chance + points = total %
Bargain 05 + 30 = 35%
Drive 20 + 50 = 70% (base chance for uncommon vehicles 01%)
Fine manipulation 05 + 20 = 25%
Heavy machine 01 + 50 = 56% (буквально скилл для вождения бульдозеров, тракторов етц)
Repair (electric) 15 + 20 = 31%
Repair (mechanic) 15 + 50 = 65%
Spot 25 + 30 = 55%

Personal Skills

(INT x 10 = 130 pts, cap 75% or 50%) (можно повышать профессиональные на этот же пул, но не выше капа):
 name, base chance + points = total %
Brawl 25 + 25 = 50%
Dodge 22 + 30 = 52% (base chance DEX * 2)
Melee (baseball bat) (=light mace) 25 + 25 = 50%
Language (Spanish) 00 + 15 = 15% (Gets across simple requests, enough to be understood and survive day to day. Complex communications (Bargain, Persuade, etc.) are Difficult actions)
Knowledge (streetwise) 05 + 15 = 20%
Knowledge (Region:New Orleans) 05 + 15 = 25%

Resources

Max Powerpoints = POW characteristic
Powerpoint cost = Powerpoints spent to activate Resource
Powerpoints are restored at the rate of 1 per hour of rest or 1 per 2 hours of activity
Unarmed Combat
Range: self
Cost: 2 PP per round of combat
Each round of combat, you can activate Unarmed Combat to one of the following effects:
- add 2 points of damage to any successful Brawl or Grapple attack
- add 2 points of armor to your character’s limbs when parrying melee, missile, or unarmed attacks while unarmed. This armor value is only applied if the parry is successful and damage is being applied to your character. The 2 points are also subtracted from damage determining a knockback or other weapon breakage
- subtract 5% from a single attacker’s chance to hit your character in a combat round. You pick who gets this penalty, and it can vary from round to round
- add 5% to your character’s unarmed hand-to-hand attacks, whether the Brawl or Grapple skill is used. This applies to all attacks your character makes in a combat round