On that September/Ringo

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Description

Name: Rudyard "Ringo" Bell
Occupation: Radio DJ
Occupation Ability: <...>
Drive: <...>
Build Points: 16/75
Hit Threshold: 4

Sources of Stability

<...>

Abilities

Investigative

* Assess Honesty 4 (2 pt)
Bargain 1 (1 pt)
* Flattery 4 (2 pt)
* Culture 4 (2 pt)
Credit Rating 2 (1 pt)
Language (French, Spanish) 2 (2 pts)
Network (1 pt)
Occult 1 (1 pt)
Oral History 1 (1 pt)
* Reassurance 4 (2 pt)
Streetwise 1 (1 pt)

General

Health 10 (9 pts)
Stability 12 (11 pts)

Athletics 8
Conceal 4
* Disguise 10 (5 pt)
Filch 8
Firearms 5
First Aid 4
Scuffling 5
* Sense Trouble 12 (6 pt)
Stealth 8
Weapons 2

Cherries

Sense Trouble: Quick Reflexes

If you overspend on a successful Sense Trouble test, you get the excess pool points back, but they can only be spent on Athletics, Fleeing, Firearms, Scuffling or Weapons tests in the first round of combat or in tests immediately related to the trouble you sensed. e.g. say the difficulty to sense a lurking enemy is 5 and you spend 3 Sense Trouble and roll a 4, for a total of 7, beating the difficulty by 2; you get 2 pool points back that you must spend immediately on attacking or escaping. The maximum size of the refund pool can not be more than the number of Sense Trouble pool points spent i.e. if you’d rolled a 6 in the example above, you’d have beaten the difficulty by 4, but you’d still only get 3 pool points back because you only spent 3 to add to the test die roll.