On that September/John

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Characteristics and Derived Rolls

total = (10+n (pb))
STR 09 = 10-1 (+1)	Effort roll 45%
CON 12 = 10+2 (2)	Stamina roll 60%
SIZ 11 = 10+1 (1)	Damage Bonus 0 
INT 13 = 10+3 (9)	Idea roll 65%
POW 13 = 10+3 (9)	Luck roll 65%
DEX 10 = 10+0 (0)	Agility  roll 50%
APP 14 = 10+4 (4)	Charisma roll 70%
HP = 13 = (CON+SIZ)/2 (+Resource), major wound = 6 = HP/2
PP = 13 = POW
Fatigue points = 21 = STR+CON
XP Bonus = 6 = INT/2

Skills

Merchant

Professional Skills

(250pts, cap 75%)
name, base chance + points = total %
Appraise, 15 + 15 + 10 (personal) = 35%
Bargain, 05 + 30 = 35%
Fast Talk, 05 + 35 = 40%
Knowledge (Accounting), 05 + 15 + 20 (personal) = 40%
Knowledge (Business), 05 + 40 = 45%
Knowledge (Region) 04 + 40 = 45%
Knowledge (Show Biz) 05 + 30 + 20 (personal) = 55%
Persuade, 15 + 30 + 20 (personal) = 65%
Status 15 + 15 = 30%

Personal Skills

(INT x 10 = 130 pts, cap 75% or 50%) (можно повышать профессиональные на этот же пул, но не выше капа):
 name, base chance + points = total %
Language (French) 00 + 30 = 30%
Language (Spanish) 00 + 30 = 30%
Assured communication. One can speak better than a stupid native, getting most ideas across. Communication skills are not restricted, but certain actions may still be Difficult. 

Resources

Max Powerpoints = POW characteristic
Powerpoint cost = Powerpoints spent to activate Resource
Powerpoints are restored at the rate of 1 per hour of rest or 1 per 2 hours of activity
Extra Hit point
Range: self
Cost: always on
You have an extra hit point. It is added on top of your character’s normal hit points, and his or her Major Wound threshold is adjusted to the new total.