Old Slim

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You may think he's a sleepy tired guy
Always takes his time
Sure I know you'll be changing your mind
When you've seen him use a gun, boy
~ Franco Micalizzi - Lo Chiamavano Trinita
Oldslim1.jpg
В 1896 году партия "приключенцев", расследовавшая исчезновения людей в регионе, в отрогах южной Сьерра-Мадре обнаружила ацтекский храм, оккупированный группой ацтеков в процессе человеческого жертвоприношения. Последовавший штурм увенчался относительным успехом, возглавлявший церемонию жрец был убит непосредственно в момент вырезания сердца у одного из пленников. Церемония осталась незаконченной, пленник скончался на месте, где и был оставлен. А на восходе солнца - зашевелился, встал и пошёл. Снег, оседающий на его голые плечи, таять не собирался.

Век спустя некто болезненно тощий, коричневый и задубевший от жизни под ярким солнцем, сидит на крыльце домика, затерянного в Колумбийских джунглях. Из-под ковбойской шляпы в улыбке сверкают золотые коронки на зубах, из глубоко запавших глаз во все стороны разбегаются траншеи морщин. Он сидит так уже давно, не моргая, не дыша, не шевелясь. Двигаются только губы, словно разговаривающие с кем-то невидимым, и пальцы, поглаживающие роговую рукоять массивного револьвера в бедренной кобуре. Нет ли здесь связи с предыдущим абзацем?

Name:       Old Slim.
Build:      skinny, ht: 5'11'', wt: 80 lb.
Appearance: monstrous
Age:        undeterminable
Languages:  Spanish (native), English (native)
Hook:       "Quick OR dead, you say?"
Points:     300 starting, 300 total, 50 unspent.

*************************
Attributes [180]:
ST      10 = 10               HP      20 = 10+10 [ 20]
DX      12 = 12 [40]          Will    10 = 13-3  [-15]
IQ      13 = 13 [60]          Per     13 = 13
HT      16 = 16 [60]          FP      16 = 16

Dmg  :  thr 1d-2, sw 1d
Lift :  20, load thresholds 20/40/60/120/200
Speed:  7
Move :  5 [-10]
Dodge:  11 = 3 +7(speed) +1(combat refs)

*************************
Zombie Traits [140]:
* Doesn't Breathe [20]
* Immune to Metabolic Hazards [30]
* Injury Tolerance (No Blood, Unliving) [25]
* Unaging [15]
* High Pain Threshold [10]
* Regeneration (1 HP/hour) & Regrowth (minor), availability: requires raw meat, -30% [32]
* Night Vision 5 [5]
* DR 1 (tough skin) [3]

Advantages [66]:
* Second native language [6]
* Charisma 1 [5]
* Combat Reflexes [15]
* Gunslinger, of course [25]
* Unfazeable [15]

Perks [4]:
* Signature Gear (The Smoke)
* Weapon Bond (The Smoke)
* Quick-Sheath (pistol)
* Sanitized Metabolism

*************************
Disadvantages [150]:
* Stat drops (see above) [-25]
* Skinny [-5]
* Looks: Monstrous [-20]
* Illiterate [-5]
* Low TL [-5]
* Wealth: Struggling [-10]

* Addiction (tobacco (cheap, highly addictive, legal)) [-5]
* Callous [-5]
* Dependency (human meat (very common, illegal, weekly)) [-20]
* Frightens Animals [-10]
* Incurious [-5]
* Lifebane [-10]
* Phantom Voices [-10]
* Revulsion (holy water (occasional)) [-5]
* Sense of Duty (colleagues) [-5]
* Social Stigma (creepy) [-5]

*************************
Skills [60]:
* Guns (pistol) P/E          @ DX+8  [28] (w. linked techniques)
** Quick-shot                @ skill [3]
** Thumbing                  @ skill [2]
** Targeting (vitals)        @ skill-1 [3]
** Targeting (eyes)          @ skill-4 [6]
* Fast-Draw (Pistol) P/E     @ DX+1  [2] (+1 from combat refs, +2 @ The Smoke from rig)
* Fast-Draw (Ammo) P/E       @ DX+1  [2] (+1 from combat refs)

* Armoury (small arms) M/A   @ IQ=   [2]
* Gambling M/A               @ IQ-1  [1]
* Knife P/E                  @ DX=   [1]
* Observation M/A            @ Per   [2]
* Savoir-Faire (ye olde) M/E @ IQ+1  [2]
* Stealth P/A                @ DX=   [2]
* Survival M/A               @ Per-1 [1]
* Swimming HT/E              @ HT=   [1]
* Tactics M/H                @ IQ-2  [1]
* Tracking M/A               @ Per=  [2]

*************************
Inventory:
* The Smoke, custom .44 magnum single action revolver, very fine (accurate, reliable) (3 lbs)
** accessory rail ($100, 0.2 lbs)
** collimating sight, tritium ($400, 0.5 lbs)
** fast-draw rig ($500, 3 lbs)

* Remington Model 95 Double-Derringer, .44 magnum, fine (reliable) ($670, 1 lb)
** undercover boot holster ($125, 1 lb)

* Ammunition, .44 magnum, precision hand-loaded for The Smoke (2 lbs):
** FMJ, x12 in speedloaders, x24 spare 
** JHP,  x6 in speedloader
** JHP, silver, x6 in speedloader ($300)

* Bowie large knife, fine ($40, 1 lb)
* Exquisite cuban cigars, cutter and lighter ($800, 1 lb)
* Vaquero outfit (cloth/leather, hat, gloves, boots, spurs, etc) ($300, 6 lbs)

* Shoulder bag (19 lbs total)
** Ammo reloading press (w. setup for .44, can load up to 20 rounds an hour) ($100, 2 lbs)
** Ammo loading supplies (for approx. 100 rounds) (5 lbs)
** Ammunition .44 magnum, FMJ, x41 spare (3 lbs)
** Canned ham, x2 (2 lbs)
** Multitool (1 lb)
** Personal basics (1 lb)
** Rope, 20 yards (3 lb)
** Spyglass TL6 (Telescopic Vision 2) ($200, 1 lb)
** Water Flask (1 lb)
** Assorted jewelry from mummy

*************************
Combat Stats:
1. The Smoke: 3d pi+, acc 3, range 210/2300, RoF 1, shots 6(3i), ST 10, bulk-3, Rcl 4
Skill: 20(base) +3(acc) +1(bond) +1(sight) = 25, +1(brace) +1(precision ammo)

2. Derringer: 3d pi+, acc 0, range   60/650, RoF 1, shots 2(3i), ST  9, bulk-1, Rcl 5
Skill: 20(base) +1(brace)

3. Bowie knife: 1d-1 cut (reach C, 1) or 1d-1 imp (reach C)
Skill: 12(base)
Parry: 3 +6(skill/2) +1(combat refs) -1(knife) = 9

Protection: DR 1+1 @ torso, groin, legs, hands, skull, DR 1+2 @ feet.
Unprotected: no DR @ eyes, DR 1 @ face, neck, arms.