Difference between revisions of "Mikhail Medvedev new"

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(Created page with "<div class="gurps_holder"> <table class="wrapper"> <tr> <td class="portrait" rowspan="2"> <table class="top_info"> <tr> <td class="title">Portrait</td>...")
 
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<table class="points top_info">
 
<table class="points top_info">
 
<tr>
 
<tr>
<td class="title" colspan="2">433 Points</td>
+
<td class="title" colspan="2">362 Points</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 94: Line 94:
 
<tr>
 
<tr>
 
<td class="label">Earned:</td>
 
<td class="label">Earned:</td>
<td class="rvalue">71</td>
+
<td class="rvalue">0</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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             </tr>
 
             </tr>
 
         </table>
 
         </table>
         <div class="copyright">Modified at 10:18 PM on Jan 15, 2016.<br>GURPS Character Sheet is copyright пїЅ1998-2015 by Richard A. Wilkes пїЅ All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
+
         <div class="copyright">Modified at 10:31 PM on Jan 15, 2016.<br>GURPS Character Sheet is copyright пїЅ1998-2015 by Richard A. Wilkes пїЅ All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 +
</div>
 +
 
 +
<div class="gurps_holder">
 +
<table class="wrapper">
 +
<tr>
 +
<td class="portrait" rowspan="2">
 +
<table class="top_info">
 +
<tr>
 +
<td class="title">Portrait</td>
 +
</tr>
 +
<tr>
 +
<td class="portrait_cell portrait">[[File:Generic-portrait.png]]</td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td>
 +
<table class="top_info identity">
 +
<tr>
 +
<td class="title" colspan="2">Identity</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Name:</td>
 +
<td class="value">Mikhail Medvedev</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Title:</td>
 +
<td class="value"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Religion:</td>
 +
<td class="value"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer"></td>
 +
<td>
 +
<table class="player_info top_info">
 +
<tr>
 +
<td class="title" colspan="2">Player Information</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Player:</td>
 +
<td class="value">akozak</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Campaign:</td>
 +
<td class="value">Have a bad day</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Created On:</td>
 +
<td class="value">Jan 15, 2016</td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="points top_info">
 +
<tr>
 +
<td class="title" colspan="2">330 Points</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Attributes:</td>
 +
<td class="rvalue">128</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Advantages:</td>
 +
<td class="rvalue">383</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Disadvantages:</td>
 +
<td class="rvalue">-253</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Quirks:</td>
 +
<td class="rvalue">-3</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Skills:</td>
 +
<td class="rvalue">58</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Spells:</td>
 +
<td class="rvalue">22</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Race:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer2" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Earned:</td>
 +
<td class="rvalue">-5</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td colspan="3">
 +
<table class="description info">
 +
<tr>
 +
<td class="title" colspan="6">Description</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Race:</td>
 +
<td class="value">Hell Bear</td>
 +
<td class="label">Height:</td>
 +
<td class="value">12'</td>
 +
<td class="label">Hair:</td>
 +
<td class="value">Brown, Straight, Long</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Gender:</td>
 +
<td class="value">Male</td>
 +
<td class="label">Weight:</td>
 +
<td class="value">720 lb</td>
 +
<td class="label">Eyes:</td>
 +
<td class="value">Brown</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Age:</td>
 +
<td class="value">90</td>
 +
<td class="label">Size:</td>
 +
<td class="value">+5</td>
 +
<td class="label">Skin:</td>
 +
<td class="value">Tan</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Birthday:</td>
 +
<td class="value">Nov 7</td>
 +
<td class="label">TL:</td>
 +
<td class="value">8</td>
 +
<td class="label">Hand:</td>
 +
<td class="value">Right</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td rowspan="2">
 +
<table class="attributes info">
 +
<tr>
 +
<td class="title" colspan="2">Attributes</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Strength (ST):</td>
 +
<td class="rvalue">60</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dexterity (DX):</td>
 +
<td class="rvalue">14</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Intelligence (IQ):</td>
 +
<td class="rvalue">6</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Health (HT):</td>
 +
<td class="rvalue">14</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Will:</td>
 +
<td class="rvalue">11</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Fright Check:</td>
 +
<td class="rvalue">13</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Basic Speed:</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Move:</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Perception:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Vision:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Hearing:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Taste & Smell:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Touch:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="natural_damage" colspan="2"><span class="label">thr: </span>7d-1<span class="label">, sw: </span>9d</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer2" colspan="2"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td>
 +
<table class="encumbrance_move_dodge info">
 +
<tr>
 +
<td class="title" colspan="4">Encumbrance, Move & Dodge</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Level</td>
 +
<td class="title">Max Load</td>
 +
<td class="title">Move</td>
 +
<td class="title">Dodge</td>
 +
</tr>
 +
 +
<tr  class="encumbrance" >
 +
<td class="label">&#8226; None (0)</td>
 +
<td class="rvalue">720 lb</td>
 +
<td class="rvalue">7</td>
 +
<td class="rvalue">11</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Light (1)</td>
 +
<td class="rvalue">1,440 lb</td>
 +
<td class="rvalue">5</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Medium (2)</td>
 +
<td class="rvalue">2,160 lb</td>
 +
<td class="rvalue">4</td>
 +
<td class="rvalue">9</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Heavy (3)</td>
 +
<td class="rvalue">4,320 lb</td>
 +
<td class="rvalue">2</td>
 +
<td class="rvalue">8</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">X-Heavy (4)</td>
 +
<td class="rvalue">7,200 lb</td>
 +
<td class="rvalue">1</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="hit_location info">
 +
<tr>
 +
<td class="title" colspan="4">Hit Location</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Roll</td>
 +
<td class="title">Where</td>
 +
<td class="title">-</td>
 +
<td class="title">DR</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Eye</td>
 +
<td class="label">-9</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">3-4</td>
 +
<td class="clabel">Skull</td>
 +
<td class="label">-7</td>
 +
<td class="rvalue">22</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">5</td>
 +
<td class="clabel">Face</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">6-7</td>
 +
<td class="clabel">R. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">8</td>
 +
<td class="clabel">R. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">9-10</td>
 +
<td class="clabel">Torso</td>
 +
<td class="label">0</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">11</td>
 +
<td class="clabel">Groin</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">12</td>
 +
<td class="clabel">L. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">13-14</td>
 +
<td class="clabel">L. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">15</td>
 +
<td class="clabel">Hand</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">16</td>
 +
<td class="clabel">Foot</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">17-18</td>
 +
<td class="clabel">Neck</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Vitals</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">20</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="fp_hp info">
 +
<tr>
 +
<td class="title" colspan="2">Fatigue/Hit Points</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Current FP:</td>
 +
<td class="rvalue"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic FP:</td>
 +
<td class="rvalue">14</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Tired:</td>
 +
<td class="rvalue">4</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Unconscious:</td>
 +
<td class="rvalue">-14</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Current HP:</td>
 +
<td class="rvalue"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic HP:</td>
 +
<td class="rvalue">60</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Reeling:</td>
 +
<td class="rvalue">19</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #1:</td>
 +
<td class="rvalue">-60</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #2:</td>
 +
<td class="rvalue">-120</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #3:</td>
 +
<td class="rvalue">-180</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #4:</td>
 +
<td class="rvalue">-240</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dead:</td>
 +
<td class="rvalue">-300</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td>
 +
<table class="lifting info">
 +
<tr>
 +
<td class="title" colspan="2">Lifting & Moving Things</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Lift:</td>
 +
<td class="rvalue">720 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">One-Handed Lift:</td>
 +
<td class="rvalue">1,440 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Two-Handed Lift:</td>
 +
<td class="rvalue">5,760 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shove & Knock Over:</td>
 +
<td class="rvalue">8,640 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Running Shove & Knock Over:</td>
 +
<td class="rvalue">17,280 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Carry On Back:</td>
 +
<td class="rvalue">10,800 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shift Slightly:</td>
 +
<td class="rvalue">36,000 lb</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td>
 +
<table class="advantages list">
 +
<tr>
 +
<td class="title">Advantages & Disadvantages</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Meta-Trait: Wild Animal</td>
 +
<td class="points">-30</td>
 +
<td class="ref">B263</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Bestial</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B124</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Cannot Speak</td>
 +
<td class="points">-15</td>
 +
<td class="ref">B125</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Hidebound</td>
 +
<td class="points">-5</td>
 +
<td class="ref">B138</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Taboo Trait (Fixed IQ)</td>
 +
<td class="points">0</td>
 +
<td class="ref">B263</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Bear Form</td>
 +
<td class="points">75</td>
 +
<td class="ref">B19</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Doble knockback</td>
 +
<td class="points">7</td>
 +
<td class="ref">B40</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Appearance<div class="note">Monstrous, -20.</div></td>
 +
<td class="points">-20</td>
 +
<td class="ref">B21</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Regeneration<div class="note">Very Fast (You recover 1 HP per second), +100; Bane (Wounds dealt by silver or wolfsbane), -30%; Limited (If fresh blod and meat are avaivable), -30%.</div></td>
 +
<td class="points">40</td>
 +
<td class="ref">B80</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Regrowth<div class="note">Bane (Wounds dealt by silver or wolfsbane), -30%; Limited (Only when fresh blood and meat awaivable), -30%.</div></td>
 +
<td class="points">16</td>
 +
<td class="ref">B80</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Semi-Upright</td>
 +
<td class="points">-5</td>
 +
<td class="ref">B153</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Resistant<div class="note">Mental effect resistanse, +30; +8 to all HT rolls to resist, x0.5.</div></td>
 +
<td class="points">15</td>
 +
<td class="ref">B81</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Fur</td>
 +
<td class="points">1</td>
 +
<td class="ref">B101</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Temperature Tolerance 2</td>
 +
<td class="points">2</td>
 +
<td class="ref">B93</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >No Fine Manipulators</td>
 +
<td class="points">-30</td>
 +
<td class="ref">B145</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td>
 +
<td class="points">15</td>
 +
<td class="ref">B43</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Extra Attack 1<div class="note">Multi-Strike, +20%; Hell, -10%.</div></td>
 +
<td class="points">28</td>
 +
<td class="ref">B53</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Bad Temper<div class="note">CR: 12 (Quite Often).</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B124</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Berserk<div class="note">CR: 12 (Quite Often).</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B124</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Teeth, Sharp</td>
 +
<td class="points">1</td>
 +
<td class="ref">B91</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Super Jump 1<div class="note">Hell, -10%; All-Out, -25%; Requires ST check, -10%; Requres solid base to start, -10%.</div><div class="note">Long:30000ft High: 80000"</div></td>
 +
<td class="points">5</td>
 +
<td class="ref">B89</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Damage Resistance 20<div class="note">Limited (Not against silver weapon), -20%; Can't wear armor, -40%; Hell, -10%.</div></td>
 +
<td class="points">30</td>
 +
<td class="ref">B47</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Claws, Blunt (Hands)<div class="note">Only pay for hands or feet, not both</div></td>
 +
<td class="points">3</td>
 +
<td class="ref">B42</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Injury Tolerance (Damage Reduction) 2<div class="note">Do not work against thornapple wood (Do not work against tornapple wood), -20%; Hell, -10%.</div></td>
 +
<td class="points">35</td>
 +
<td class="ref">P53</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Alternate form 1<div class="note">Adsorbtive change(No encubrace) (Stuf melds into new form), +5% (base only); Redused time (Ability uses only half time), +20% (base only); Active change (Changing forms processing on background), +20% (base only); Diference between form points, -10% (levels only).</div></td>
 +
<td class="points">34</td>
 +
<td class="ref">B83</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Unkillable 1<div class="note">Achilles' Heal (Thornapple wood), -30%.</div></td>
 +
<td class="points">35</td>
 +
<td class="ref">B95</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Alcohol Tolerance</td>
 +
<td class="points">1</td>
 +
<td class="ref">B100</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Legal Enforcement Powers<div class="note">KGB, +5.</div></td>
 +
<td class="points">5</td>
 +
<td class="ref">B65</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Unaging<div class="note">Hell, -10%.</div></td>
 +
<td class="points">14</td>
 +
<td class="ref">B95</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Magery 3<div class="note">Two college magery (Necromancy  Movement), -30%; Hell, -10%.</div></td>
 +
<td class="points">21</td>
 +
<td class="ref">B66</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Overweight<div class="note">+1 ST vs. knockback</div></td>
 +
<td class="points">-1</td>
 +
<td class="ref">B19</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Infectious Attack</td>
 +
<td class="points">-5</td>
 +
<td class="ref">B140</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Alcoholism<div class="note">Expensive, Incapacitating, Legal, Insideous, -5.</div></td>
 +
<td class="points">-20</td>
 +
<td class="ref">B122</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Duty (Le Bureau)<div class="note">FR: 9, -5; Extremely Hazardous, -5.</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B133</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Bloodlust<div class="note">CR: 15 (Almost All The Time).</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B125</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Intolerance (Jews, Americans, Blacks and so on.)<div class="note">Scope: Anyone unlike you, -10.</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B140</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Compulsive behavior<div class="note">CR: 9 (Fairly Often); Trigger:Fool Moon, -40%.</div></td>
 +
<td class="points">-13</td>
 +
<td class="ref">B128</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Code of Honor (Soldier's)</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B127</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Secret (Monster)<div class="note">Possible Death, -30.</div></td>
 +
<td class="points">-30</td>
 +
<td class="ref">B152</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Frightens Animals</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B137</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Sense of Duty<div class="note">Mother Russia, -10.</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B153</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Weakness<div class="note">1d damage per 5 minutes, -10; Holy place, x2.</div></td>
 +
<td class="points">-20</td>
 +
<td class="ref">B161</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Dislikes Crosses</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B164</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Distinctive Features<div class="note">Iron tooth</div></td>
 +
<td class="points">-1</td>
 +
<td class="ref">B165</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Callous</td>
 +
<td class="points">-5</td>
 +
<td class="ref">B125</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer"></td>
 +
<td>
 +
<table class="skills list">
 +
<tr>
 +
<td class="title">Skills</td>
 +
<td class="title">SL</td>
 +
<td class="title">RSL</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Guns/TL8 (Rifle)</td>
 +
<td class="skill_level">18</td>
 +
<td class="relative_skill_level">DX+4</td>
 +
<td class="points">12</td>
 +
<td class="ref">B198</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Brawling</td>
 +
<td class="skill_level">18</td>
 +
<td class="relative_skill_level">DX+4</td>
 +
<td class="points">12</td>
 +
<td class="ref">B182</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Throwing</td>
 +
<td class="skill_level">18</td>
 +
<td class="relative_skill_level">DX+4</td>
 +
<td class="points">12</td>
 +
<td class="ref">B226</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Acrobatics</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B174</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Computer Operation/TL8</td>
 +
<td class="skill_level">6</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B184</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Driving/TL8 (Automobile)</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B188</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >First Aid/TL8</td>
 +
<td class="skill_level">6</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B195</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Observation</td>
 +
<td class="skill_level">10</td>
 +
<td class="relative_skill_level">Per+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B211</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Stealth</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B222</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Lifting</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">HT+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B205</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Broadsword</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B208</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Survival (Woodlands)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">Per-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B223</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Camouflage<div class="note">Default: Survival (Woodlands) - 2</div></td>
 +
<td class="skill_level">7</td>
 +
<td class="relative_skill_level">IQ+1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B183</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Climbing</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B183</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Criminology/TL8</td>
 +
<td class="skill_level">5</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B186</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Current Affairs/TL8 (Politics)</td>
 +
<td class="skill_level">6</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B186</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >History (Russian)</td>
 +
<td class="skill_level">4</td>
 +
<td class="relative_skill_level">IQ-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B200</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Swimming</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">HT+1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B224</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Interrogation</td>
 +
<td class="skill_level">5</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B202</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="spells list">
 +
            <tr>
 +
                <td class="title">Spells</td>
 +
                <td class="title">Class</td>
 +
                <td class="title">Mana Cost</td>
 +
                <td class="title">Time</td>
 +
                <td class="title">SL</td>
 +
                <td class="title">RSL</td>
 +
                <td class="title">Pts</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Apportation</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">Varies
 +
                <div class="secondary"></div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">7</td>
 +
                <td class="relative_spell_level">IQ+1</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M142</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Haste</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">2/pt
 +
                <div class="secondary">Half</div></td>
 +
                <td class="time">2 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">7</td>
 +
                <td class="relative_spell_level">IQ+1</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M142</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Distant Blow</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">3
 +
                <div class="secondary">3</div></td>
 +
                <td class="time">3 sec
 +
                <div class="secondary">5 sec</div></td>
 +
                <td class="spell_level">7</td>
 +
                <td class="relative_spell_level">IQ+1</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M144</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Jump</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">1-3
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">7</td>
 +
                <td class="relative_spell_level">IQ+1</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M143</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Levitation</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">1 per 80 lbs
 +
                <div class="secondary">Half</div></td>
 +
                <td class="time">2 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">7</td>
 +
                <td class="relative_spell_level">IQ+1</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M143</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Flight</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">5
 +
                <div class="secondary">3</div></td>
 +
                <td class="time">2 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">6</td>
 +
                <td class="relative_spell_level">IQ+0</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M145</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Hawk Flight</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">8
 +
                <div class="secondary">4</div></td>
 +
                <td class="time">3 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">6</td>
 +
                <td class="relative_spell_level">IQ+0</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M146</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Teleport</td>
 +
                <td class="spell_class">Special
 +
                <div class="secondary">Gate/Movement</div></td>
 +
                <td class="mana">Varies
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Instant</div></td>
 +
                <td class="spell_level">6</td>
 +
                <td class="relative_spell_level">IQ+0</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M147</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Blink</td>
 +
                <td class="spell_class">Blocking
 +
                <div class="secondary">Gate/Movement</div></td>
 +
                <td class="mana">2
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Instant</div></td>
 +
                <td class="spell_level">8</td>
 +
                <td class="relative_spell_level">IQ+2</td>
 +
                <td class="points">2</td>
 +
                <td class="ref">M148</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Ethereal Body</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">8
 +
                <div class="secondary">4</div></td>
 +
                <td class="time">30 sec
 +
                <div class="secondary">10 sec</div></td>
 +
                <td class="spell_level">6</td>
 +
                <td class="relative_spell_level">IQ+0</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M146</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Deflect Missile</td>
 +
                <td class="spell_class">Blocking
 +
                <div class="secondary">Movement/Protection</div></td>
 +
                <td class="mana">1
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Instant</div></td>
 +
                <td class="spell_level">8</td>
 +
                <td class="relative_spell_level">IQ+2</td>
 +
                <td class="points">2</td>
 +
                <td class="ref">M143</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style=" color: red;" >Great Haste</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">5
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">3 sec
 +
                <div class="secondary">10 sec</div></td>
 +
                <td class="spell_level">6</td>
 +
                <td class="relative_spell_level">IQ+0</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M146</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Steal Energy</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">0
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 min per 3 FP drained
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">7</td>
 +
                <td class="relative_spell_level">IQ+1</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M150</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Animation</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">Varies
 +
                <div class="secondary">Half</div></td>
 +
                <td class="time">5 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">6</td>
 +
                <td class="relative_spell_level">IQ+0</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M150</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Zombie</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">8
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 min
 +
                <div class="secondary">until destroyed</div></td>
 +
                <td class="spell_level">7</td>
 +
                <td class="relative_spell_level">IQ+1</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M151</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Soul Jar</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">8
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 min
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">6</td>
 +
                <td class="relative_spell_level">IQ+0</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M154</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Summon Spirit</td>
 +
                <td class="spell_class">Info
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">20
 +
                <div class="secondary">10</div></td>
 +
                <td class="time">5 min
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">7</td>
 +
                <td class="relative_spell_level">IQ+1</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M150</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Death Vision</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">2
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">3 sec
 +
                <div class="secondary">1 sec</div></td>
 +
                <td class="spell_level">7</td>
 +
                <td class="relative_spell_level">IQ+1</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M149</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Steal Vitality</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">0
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 min per 3 HP drained
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">7</td>
 +
                <td class="relative_spell_level">IQ+1</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M150</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Evisceration</td>
 +
                <td class="spell_class">Melee
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">10
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">5 sec
 +
                <div class="secondary">Instant</div></td>
 +
                <td class="spell_level">6</td>
 +
                <td class="relative_spell_level">IQ+0</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M154</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="melee_weapons list">
 +
            <tr>
 +
                <td class="title">Melee Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Parry</td>
 +
                <td class="title">Block</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Reach</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Claws, Blunt (Hands)<div class="note">Only pay for hands or feet, not both</div></td>
 +
                <td class="usage">Punch</td>
 +
                <td class="level">18</td>
 +
                <td class="parry">13</td>
 +
                <td class="block">No</td>
 +
                <td class="damage">7d+12 cr</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Evisceration</td>
 +
                <td class="usage">Grapple</td>
 +
                <td class="level">14</td>
 +
                <td class="parry">11</td>
 +
                <td class="block"></td>
 +
                <td class="damage">removes vital organ</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick</td>
 +
                <td class="level">16</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">7d+6 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick w/Boots</td>
 +
                <td class="level">16</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">7d+7 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Punch</td>
 +
                <td class="level">18</td>
 +
                <td class="parry">13</td>
 +
                <td class="block"></td>
 +
                <td class="damage">7d+5 cr</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Teeth, Sharp</td>
 +
                <td class="usage">Bite</td>
 +
                <td class="level">18</td>
 +
                <td class="parry">No</td>
 +
                <td class="block">No</td>
 +
                <td class="damage">7d+5 cut</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="ranged_weapons list">
 +
            <tr>
 +
                <td class="title">Ranged Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Acc</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Range</td>
 +
                <td class="title">RoF</td>
 +
                <td class="title">Shots</td>
 +
                <td class="title">Bulk</td>
 +
                <td class="title">Rcl</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="equipment list">
 +
            <tr>
 +
                <td class="title">Equipment (0 lb; $0)</td>
 +
                <td class="title">?</td>
 +
                <td class="title">#</td>
 +
                <td class="title">$</td>
 +
                <td class="title">W</td>
 +
                <td class="title">? $</td>
 +
                <td class="title">? W</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="notes list">
 +
            <tr>
 +
                <td class="title">Notes</td>
 +
            </tr>
 +
            <tr>
 +
                <td class="description"></td>
 +
            </tr>
 +
        </table>
 +
        <div class="copyright">Modified at 10:15 PM on Jan 15, 2016.<br>GURPS Character Sheet is copyright пїЅ1998-2015 by Richard A. Wilkes пїЅ All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 
</div>
 
</div>

Revision as of 20:38, 15 January 2016

Portrait
Generic-portrait.png
Identity
Name: Mikhail Medvedev
Title:
Religion:
Player Information
Player: akozak
Campaign: Have a bad day
Created On: Jan 15, 2016
362 Points
Attributes: 160
Advantages: 273
Disadvantages: -148
Quirks: -3
Skills: 58
Spells: 22
Race: 0
Earned: 0
Description
Race: Human Height: 6' Hair: Brown, Straight, Long
Gender: Male Weight: 220 lb Eyes: Brown
Age: 90 Size: +0 Skin: Tan
Birthday: Nov 7 TL: 8 Hand: Right
Attributes
Strength (ST): 10
Dexterity (DX): 14
Intelligence (IQ): 12
Health (HT): 14
Will: 12
Fright Check: 14
Basic Speed: 7
Basic Move: 7
Perception: 12
Vision: 12
Hearing: 12
Taste & Smell: 12
Touch: 12
thr: 1d-2, sw: 1d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 20 lb 7 11
• Light (1) 40 lb 5 10
Medium (2) 60 lb 4 9
Heavy (3) 120 lb 2 8
X-Heavy (4) 200 lb 1 7
Hit Location
Roll Where - DR
- Eye -9 32
3-4 Skull -7 34
5 Face -5 32
6-7 R. Leg -2 20
8 R. Arm -2 20
9-10 Torso 0 25
11 Groin -3 20
12 L. Arm -2 20
13-14 L. Leg -2 20
15 Hand -4 20
16 Foot -4 20
17-18 Neck -5 20
- Vitals -3 25
Fatigue/Hit Points
Current FP:
Basic FP: 14
Tired: 4
Collapse: 0
Unconscious: -14
Current HP:
Basic HP: 10
Reeling: 3
Collapse: 0
Check #1: -10
Check #2: -20
Check #3: -30
Check #4: -40
Dead: -50
Lifting & Moving Things
Basic Lift: 20 lb
One-Handed Lift: 40 lb
Two-Handed Lift: 160 lb
Shove & Knock Over: 240 lb
Running Shove & Knock Over: 480 lb
Carry On Back: 300 lb
Shift Slightly: 1,000 lb
Advantages & Disadvantages Pts Ref
Resistant
Mental effect resistanse, +30; +8 to all HT rolls to resist, x0.5.
15 B81
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Extra Attack 1
Multi-Strike, +20%; Hell, -10%.
28 B53
Damage Resistance 20
Limited (Not against silver weapon), -20%; Hell, -10%.
70 B47
Injury Tolerance (Damage Reduction) 2
Do not work against thornapple wood (Do not work against tornapple wood), -20%; Hell, -10%.
35 P53
Alternate form 1
Adsorbtive change(No encubrace) (Stuf melds into new form), +5% (base only); Redused time (Ability uses only half time), +20% (base only); Active change (Changing forms processing on background), +20% (base only); Diference between form points, -10% (levels only).
34 B83
Unkillable 1
Achilles' Heal (Thornapple wood), -30%.
35 B95
Alcohol Tolerance 1 B100
Legal Enforcement Powers
KGB, +5.
5 B65
Unaging
Hell, -10%.
14 B95
Magery 3
Two college magery (Necromancy Movement), -30%; Hell, -10%.
21 B66
Overweight
+1 ST vs. knockback
-1 B19
Infectious Attack -5 B140
Alcoholism
Expensive, Incapacitating, Legal, Insideous, -5.
-20 B122
Duty (Le Bureau)
FR: 9, -5; Extremely Hazardous, -5.
-10 B133
Bloodlust
CR: 15 (Almost All The Time).
-5 B125
Intolerance (Jews, Americans, Blacks and so on.)
Scope: Anyone unlike you, -10.
-10 B140
Compulsive behavior
CR: 9 (Fairly Often); Trigger:Fool Moon, -40%.
-13 B128
Code of Honor (Soldier's) -10 B127
Secret (Monster)
Possible Death, -30.
-30 B152
Frightens Animals -10 B137
Sense of Duty
Mother Russia, -10.
-10 B153
Weakness
1d damage per 5 minutes, -10; Holy place, x2.
-20 B161
Dislikes Crosses -1 B164
Distinctive Features
Iron tooth
-1 B165
Callous -5 B125
Skills SL RSL Pts Ref
Guns/TL8 (Rifle) 18 DX+4 12 B198
Brawling 18 DX+4 12 B182
Throwing 18 DX+4 12 B226
Acrobatics 14 DX+0 4 B174
Computer Operation/TL8 12 IQ+0 1 B184
Driving/TL8 (Automobile) 13 DX-1 1 B188
First Aid/TL8 12 IQ+0 1 B195
Observation 12 Per+0 2 B211
Stealth 13 DX+0 2 B222
Lifting 14 HT+0 2 B205
Broadsword 13 DX-1 1 B208
Survival (Woodlands) 11 Per-1 1 B223
Camouflage
Default: Survival (Woodlands) - 2
12 IQ+0 1 B183
Climbing 12 DX-1 1 B183
Criminology/TL8 11 IQ-1 1 B186
Current Affairs/TL8 (Politics) 12 IQ+0 1 B186
History (Russian) 10 IQ-2 1 B200
Swimming 13 HT+1 1 B224
Interrogation 11 IQ-1 1 B202
Spells Class Mana Cost Time SL RSL Pts Ref
Apportation Regular
Movement
Varies
1 sec
1 min
13 IQ+1 1 M142
Haste Regular
Movement
2/pt
Half
2 sec
1 min
13 IQ+1 1 M142
Distant Blow Regular
Movement
3
3
3 sec
5 sec
13 IQ+1 1 M144
Jump Regular
Movement
1-3
-
1 sec
1 min
13 IQ+1 1 M143
Levitation Regular
Movement
1 per 80 lbs
Half
2 sec
1 min
13 IQ+1 1 M143
Flight Regular
Movement
5
3
2 sec
1 min
12 IQ+0 1 M145
Hawk Flight Regular
Movement
8
4
3 sec
1 min
12 IQ+0 1 M146
Teleport Special
Gate/Movement
Varies
-
1 sec
Instant
12 IQ+0 1 M147
Blink Blocking
Gate/Movement
2
-
1 sec
Instant
14 IQ+2 2 M148
Ethereal Body Regular
Movement
8
4
30 sec
10 sec
12 IQ+0 1 M146
Deflect Missile Blocking
Movement/Protection
1
-
1 sec
Instant
14 IQ+2 2 M143
Great Haste Regular
Movement
5
-
3 sec
10 sec
12 IQ+0 1 M146
Steal Energy Regular
Necromancy
0
-
1 min per 3 FP drained
Permanent
13 IQ+1 1 M150
Animation Regular
Necromancy
Varies
Half
5 sec
1 min
12 IQ+0 1 M150
Zombie Regular
Necromancy
8
-
1 min
until destroyed
13 IQ+1 1 M151
Soul Jar Regular
Necromancy
8
-
1 min
Permanent
12 IQ+0 1 M154
Summon Spirit Info
Necromancy
20
10
5 min
1 min
13 IQ+1 1 M150
Death Vision Regular
Necromancy
2
-
3 sec
1 sec
13 IQ+1 1 M149
Steal Vitality Regular
Necromancy
0
-
1 min per 3 HP drained
Permanent
13 IQ+1 1 M150
Evisceration Melee
Necromancy
10
-
5 sec
Instant
12 IQ+0 1 M154
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Evisceration Grapple 14 11 removes vital organ C
Natural Kick 16 No 1d-1 cr C,1
Natural Kick w/Boots 16 No 1d cr C,1
Natural Punch 18 13 1d-2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
TsNIITochMash SPS, 9x21mm 16 2 3d-2(2) pi- 160/1,800 3 18+1(3) -2 2 9
Very Fine AK-103, 7.62x39mm 18 6 5d+1 pi 500/3,100 10 30(3) -5* 2 9†
Equipment (28.65 lb; $5,610) ? # $ W ? $ ? W Ref
TsNIITochMash SPS, 9x21mm E 1 450 2.9 lb 450 2.9 lb HT101
Very Fine AK-103, 7.62x39mm E 1 450 9.1 lb 450 9.1 lb HT120
Advanced Night Sight
+2 Acc. Night Vision 7. 2xXS/90hrs.
E 1 2,500 2 lb 2,500 2 lb HT156
Concealable Vest
Flexible. DR12 vs. pi, cut.
E 1 1,000 2 lb 1,000 2 lb HT66
Gas Mask E 1 250 2 lb 250 2 lb HT72
Infrared-Suppressing Poncho E 1 500 6 lb 500 6 lb HT77
Flashlight, Mini
15' beam, lasts 1 hour
E 1 10 0.25 lb 10 0.25 lb B288
Ballistic Helmet + Visor E 1 450 4.4 lb 450 4.4 lb HT70
Notes
Portrait
Generic-portrait.png
Identity
Name: Mikhail Medvedev
Title:
Religion:
Player Information
Player: akozak
Campaign: Have a bad day
Created On: Jan 15, 2016
330 Points
Attributes: 128
Advantages: 383
Disadvantages: -253
Quirks: -3
Skills: 58
Spells: 22
Race: 0
Earned: -5
Description
Race: Hell Bear Height: 12' Hair: Brown, Straight, Long
Gender: Male Weight: 720 lb Eyes: Brown
Age: 90 Size: +5 Skin: Tan
Birthday: Nov 7 TL: 8 Hand: Right
Attributes
Strength (ST): 60
Dexterity (DX): 14
Intelligence (IQ): 6
Health (HT): 14
Will: 11
Fright Check: 13
Basic Speed: 7
Basic Move: 7
Perception: 10
Vision: 10
Hearing: 10
Taste & Smell: 10
Touch: 10
thr: 7d-1, sw: 9d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 720 lb 7 11
Light (1) 1,440 lb 5 10
Medium (2) 2,160 lb 4 9
Heavy (3) 4,320 lb 2 8
X-Heavy (4) 7,200 lb 1 7
Hit Location
Roll Where - DR
- Eye -9 20
3-4 Skull -7 22
5 Face -5 20
6-7 R. Leg -2 20
8 R. Arm -2 20
9-10 Torso 0 20
11 Groin -3 20
12 L. Arm -2 20
13-14 L. Leg -2 20
15 Hand -4 20
16 Foot -4 20
17-18 Neck -5 20
- Vitals -3 20
Fatigue/Hit Points
Current FP:
Basic FP: 14
Tired: 4
Collapse: 0
Unconscious: -14
Current HP:
Basic HP: 60
Reeling: 19
Collapse: 0
Check #1: -60
Check #2: -120
Check #3: -180
Check #4: -240
Dead: -300
Lifting & Moving Things
Basic Lift: 720 lb
One-Handed Lift: 1,440 lb
Two-Handed Lift: 5,760 lb
Shove & Knock Over: 8,640 lb
Running Shove & Knock Over: 17,280 lb
Carry On Back: 10,800 lb
Shift Slightly: 36,000 lb
Advantages & Disadvantages Pts Ref
Meta-Trait: Wild Animal -30 B263
Bestial -10 B124
Cannot Speak -15 B125
Hidebound -5 B138
Taboo Trait (Fixed IQ) 0 B263
Bear Form 75 B19
Doble knockback 7 B40
Appearance
Monstrous, -20.
-20 B21
Regeneration
Very Fast (You recover 1 HP per second), +100; Bane (Wounds dealt by silver or wolfsbane), -30%; Limited (If fresh blod and meat are avaivable), -30%.
40 B80
Regrowth
Bane (Wounds dealt by silver or wolfsbane), -30%; Limited (Only when fresh blood and meat awaivable), -30%.
16 B80
Semi-Upright -5 B153
Resistant
Mental effect resistanse, +30; +8 to all HT rolls to resist, x0.5.
15 B81
Fur 1 B101
Temperature Tolerance 2 2 B93
No Fine Manipulators -30 B145
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Extra Attack 1
Multi-Strike, +20%; Hell, -10%.
28 B53
Bad Temper
CR: 12 (Quite Often).
-10 B124
Berserk
CR: 12 (Quite Often).
-10 B124
Teeth, Sharp 1 B91
Super Jump 1
Hell, -10%; All-Out, -25%; Requires ST check, -10%; Requres solid base to start, -10%.
Long:30000ft High: 80000"
5 B89
Damage Resistance 20
Limited (Not against silver weapon), -20%; Can't wear armor, -40%; Hell, -10%.
30 B47
Claws, Blunt (Hands)
Only pay for hands or feet, not both
3 B42
Injury Tolerance (Damage Reduction) 2
Do not work against thornapple wood (Do not work against tornapple wood), -20%; Hell, -10%.
35 P53
Alternate form 1
Adsorbtive change(No encubrace) (Stuf melds into new form), +5% (base only); Redused time (Ability uses only half time), +20% (base only); Active change (Changing forms processing on background), +20% (base only); Diference between form points, -10% (levels only).
34 B83
Unkillable 1
Achilles' Heal (Thornapple wood), -30%.
35 B95
Alcohol Tolerance 1 B100
Legal Enforcement Powers
KGB, +5.
5 B65
Unaging
Hell, -10%.
14 B95
Magery 3
Two college magery (Necromancy Movement), -30%; Hell, -10%.
21 B66
Overweight
+1 ST vs. knockback
-1 B19
Infectious Attack -5 B140
Alcoholism
Expensive, Incapacitating, Legal, Insideous, -5.
-20 B122
Duty (Le Bureau)
FR: 9, -5; Extremely Hazardous, -5.
-10 B133
Bloodlust
CR: 15 (Almost All The Time).
-5 B125
Intolerance (Jews, Americans, Blacks and so on.)
Scope: Anyone unlike you, -10.
-10 B140
Compulsive behavior
CR: 9 (Fairly Often); Trigger:Fool Moon, -40%.
-13 B128
Code of Honor (Soldier's) -10 B127
Secret (Monster)
Possible Death, -30.
-30 B152
Frightens Animals -10 B137
Sense of Duty
Mother Russia, -10.
-10 B153
Weakness
1d damage per 5 minutes, -10; Holy place, x2.
-20 B161
Dislikes Crosses -1 B164
Distinctive Features
Iron tooth
-1 B165
Callous -5 B125
Skills SL RSL Pts Ref
Guns/TL8 (Rifle) 18 DX+4 12 B198
Brawling 18 DX+4 12 B182
Throwing 18 DX+4 12 B226
Acrobatics 14 DX+0 4 B174
Computer Operation/TL8 6 IQ+0 1 B184
Driving/TL8 (Automobile) 13 DX-1 1 B188
First Aid/TL8 6 IQ+0 1 B195
Observation 10 Per+0 2 B211
Stealth 14 DX+0 2 B222
Lifting 14 HT+0 2 B205
Broadsword 13 DX-1 1 B208
Survival (Woodlands) 9 Per-1 1 B223
Camouflage
Default: Survival (Woodlands) - 2
7 IQ+1 1 B183
Climbing 13 DX-1 1 B183
Criminology/TL8 5 IQ-1 1 B186
Current Affairs/TL8 (Politics) 6 IQ+0 1 B186
History (Russian) 4 IQ-2 1 B200
Swimming 15 HT+1 1 B224
Interrogation 5 IQ-1 1 B202
Spells Class Mana Cost Time SL RSL Pts Ref
Apportation Regular
Movement
Varies
1 sec
1 min
7 IQ+1 1 M142
Haste Regular
Movement
2/pt
Half
2 sec
1 min
7 IQ+1 1 M142
Distant Blow Regular
Movement
3
3
3 sec
5 sec
7 IQ+1 1 M144
Jump Regular
Movement
1-3
-
1 sec
1 min
7 IQ+1 1 M143
Levitation Regular
Movement
1 per 80 lbs
Half
2 sec
1 min
7 IQ+1 1 M143
Flight Regular
Movement
5
3
2 sec
1 min
6 IQ+0 1 M145
Hawk Flight Regular
Movement
8
4
3 sec
1 min
6 IQ+0 1 M146
Teleport Special
Gate/Movement
Varies
-
1 sec
Instant
6 IQ+0 1 M147
Blink Blocking
Gate/Movement
2
-
1 sec
Instant
8 IQ+2 2 M148
Ethereal Body Regular
Movement
8
4
30 sec
10 sec
6 IQ+0 1 M146
Deflect Missile Blocking
Movement/Protection
1
-
1 sec
Instant
8 IQ+2 2 M143
Great Haste Regular
Movement
5
-
3 sec
10 sec
6 IQ+0 1 M146
Steal Energy Regular
Necromancy
0
-
1 min per 3 FP drained
Permanent
7 IQ+1 1 M150
Animation Regular
Necromancy
Varies
Half
5 sec
1 min
6 IQ+0 1 M150
Zombie Regular
Necromancy
8
-
1 min
until destroyed
7 IQ+1 1 M151
Soul Jar Regular
Necromancy
8
-
1 min
Permanent
6 IQ+0 1 M154
Summon Spirit Info
Necromancy
20
10
5 min
1 min
7 IQ+1 1 M150
Death Vision Regular
Necromancy
2
-
3 sec
1 sec
7 IQ+1 1 M149
Steal Vitality Regular
Necromancy
0
-
1 min per 3 HP drained
Permanent
7 IQ+1 1 M150
Evisceration Melee
Necromancy
10
-
5 sec
Instant
6 IQ+0 1 M154
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Claws, Blunt (Hands)
Only pay for hands or feet, not both
Punch 18 13 No 7d+12 cr C
Evisceration Grapple 14 11 removes vital organ C
Natural Kick 16 No 7d+6 cr C,1
Natural Kick w/Boots 16 No 7d+7 cr C,1
Natural Punch 18 13 7d+5 cr C
Teeth, Sharp Bite 18 No No 7d+5 cut C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb; $0) ? # $ W ? $ ? W Ref
Notes