Difference between revisions of "Martin Auger ECL01"

From Game Logs
Jump to: navigation, search
m (whoops.)
m (fix)
 
(5 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
CN human male (adult)
 
CN human male (adult)
 
Bard detective 1 [APG]
 
Bard detective 1 [APG]
Deity:
+
Deity: none
  
 
----{ ABILITIES PB / 25 }----
 
----{ ABILITIES PB / 25 }----
STR    08 = 08 [-2]
+
STR    08( -1) = 08 [-2]
DEX    16 = 16 [10]             
+
DEX    16( +3) = 16 [10]             
CON    10 = 10 [ 0]  
+
CON    10( +0) = 10 [ 0]  
INT    12 = 12 [ 2]             
+
INT    12( +1) = 12 [ 2]             
WIS    14 = 14 [ 5]             
+
WIS    14( +2) = 14 [ 5]             
CHA    18 = 16 [10]  +2(race)   
+
CHA    18( +4) = 16 [10]  +2(race)   
  
 
Init : +3 = +3(dex)
 
Init : +3 = +3(dex)
 
Speed: 30 = 30(base)
 
Speed: 30 = 30(base)
HP  :  8 =  8 +0(con)
+
HP  :  9 =  8 +0(con) +1(favored class)
  
 
----{ ATTACK OPTIONS }----
 
----{ ATTACK OPTIONS }----
Line 25: Line 25:
  
 
[Rapier / melee 1d6 18-20/x2]
 
[Rapier / melee 1d6 18-20/x2]
Attack Bonus: +3 = +3  
+
Attack Bonus: +3 = 0 +3(dex)
Damage: 1d6-1
+
Damage: 1d6 -1(str)
 +
 
 +
[Dagger / melee 1d4 19-20/x2]
 +
Attack Bonus: +3 = 0 +3(dex)
 +
Damage: 1d4 -1(str)
 +
 
 +
[Dagger / ranged 1d4 19-20/x2]
 +
Attack Bonus: +3 = 0 +3(dex)
 +
Damage: 1d4
 +
 
 +
[Whip / melee nonlethal 1d3 /x2]
 +
Attack bonus: +3 = 0 +3(dex)
 +
Damage: 1d3 -1(str)
  
 
----{ DEFENCE OPTIONS }----
 
----{ DEFENCE OPTIONS }----
Full : 13 = 10 +3(dex)  
+
Full : 16 = 10 +3(dex) +3(armor)
 
Touch: 13 =   
 
Touch: 13 =   
Flatf: 10 =
+
Flatf: 13 =
 
CMD  : 12 = 10 +0 -1(str) +3(dex)   
 
CMD  : 12 = 10 +0 -1(str) +3(dex)   
  
Line 38: Line 50:
 
Will: +4 = +2(bard) +2(wis)
 
Will: +4 = +2(bard) +2(wis)
  
----{ SKILLS / 8 = 6+1(int)+1(human) }----
+
----{ SKILLS / 8 = 6+1(int)+1(human) / 0 left}----
 
-1 = 0  -1(str)                  Climb(Str)
 
-1 = 0  -1(str)                  Climb(Str)
  
Line 44: Line 56:
 
  3 = 0                          Escape Artist(Dex)
 
  3 = 0                          Escape Artist(Dex)
 
  3 = 0                          Sleight of Hand(Dex)
 
  3 = 0                          Sleight of Hand(Dex)
  3 = 0                          Stealth(Dex)
+
  8 = 1          +3(class)        Stealth(Dex)
  4 = 0                  +1(vc)  Disable Device(Dex)
+
  8 = 1          +3(class)+1(vc)  Disable Device(Dex)
  
 
  1 = 0  +1(int)                  Appraise(Int)
 
  1 = 0  +1(int)                  Appraise(Int)
  2 = 0                  +1(det) Knowledge[local](Int)
+
  6 = 1          +3(class)+1(det) Knowledge[local](Int)
 
  1 = 0                          Craft[Speech](Int)
 
  1 = 0                          Craft[Speech](Int)
 
  1 = 0                          Linguistics(Int)
 
  1 = 0                          Linguistics(Int)
 
  1 = 0                          Spellcraft(Int)
 
  1 = 0                          Spellcraft(Int)
  
  4 = 0 +4(cha)                 Bluff(Cha)
+
  8 = 1 +4(cha) +3(class)        Bluff(Cha)
  5 = 0                  +1(det) Diplomacy(Cha)
+
  9 = 1          +3(class)+1(det) Diplomacy(Cha)
 
  4 = 0                          Disguise(Cha)
 
  4 = 0                          Disguise(Cha)
 
  4 = 0                          Intimidate(Cha)
 
  4 = 0                          Intimidate(Cha)
  4 = 0                          Perform[Oratory](Cha)
+
  8 = 1          +3(class)        Perform[Oratory](Cha)
 
  4 = 0                          Perform[Sing](Cha)
 
  4 = 0                          Perform[Sing](Cha)
 
  4 = 0                          Use Magic Device(Cha)
 
  4 = 0                          Use Magic Device(Cha)
  
  3 = 0 +2(wis)         +1(det) Perception(Wis)
+
  7 = 1 +2(wis) +3(class)+1(det) Perception(Wis)
 
  2 = 0                          Profession[detective](Wis)
 
  2 = 0                          Profession[detective](Wis)
  3 = 0                  +1(det) Sense Motive(Wis)
+
  7 = 1          +3(class)+1(det) Sense Motive(Wis)
  
 
Languages: Common, Elven, Abyssal
 
Languages: Common, Elven, Abyssal
Line 70: Line 82:
 
[HUM01] Agile Maneuvers
 
[HUM01] Agile Maneuvers
 
[CHR01] Weapon Finesse
 
[CHR01] Weapon Finesse
 
----{ RACIAL TEMPLATE AND FEATURES }----
 
  
 
----{ CLASS FEATURES }----
 
----{ CLASS FEATURES }----
Line 79: Line 89:
  
 
----{ SPELLS KNOWN }----
 
----{ SPELLS KNOWN }----
4(inf)  0  : Daze, Light, Mage Hand, Detect Magic
+
4(inf)  0  : Sift, Light, Prestidigitation, Detect Magic
 
2(1+1)  1st: Charm Person, Detect Secret Doors
 
2(1+1)  1st: Charm Person, Detect Secret Doors
  
Line 88: Line 98:
 
----{ GEAR }----
 
----{ GEAR }----
  
BODY SLOT               ITEM
+
BODY SLOT                 ITEM
 
Head                       
 
Head                       
 
Face                       
 
Face                       
Line 98: Line 108:
 
Arms                       
 
Arms                       
 
Waist                     
 
Waist                     
Ring (right)                    
+
Ring (right)  
 
Ring (left)               
 
Ring (left)               
 
Feet                       
 
Feet                       
  
 
**GENERIC ITEMS**
 
**GENERIC ITEMS**
 +
Backpack              2gp  2lb.
 +
Bedroll            0.1gp  5lb.
 +
Ink, Inkpen, vial  9.1gp 
 +
Paper                ~1gp
 +
Belt Pouch            1gp 0.5lb.
 +
Sealing wax          1gp  1lb.
 +
Signet ring          5gp
 +
Spell com. pouch      5gp  2lb.
 +
Courtier's outfit    30gp  6lb.
 +
Thieves' tools      30gp  1lb.
 +
  
 
**WEAPONS AND ARMOR**
 
**WEAPONS AND ARMOR**
 +
Rapier              20gp  2lb.    1d6  18-20/x2
 +
Dagger                2gp  1lb.    1d4  19-20/x2  10ft.
 +
Whip                  1gp  2lb    1d3        /x2        disarm, nonlethal, reach, trip
 +
 +
Studded leather      25gp  20lb.  +3 AC  -1 ACP
 +
 +
                    -----  -----
 +
                  132.2gp  42.5lb.
  
  
Carrying capacity/Total weight:    26/53/80
+
Carrying capacity | Total weight:    26/53/80 | 42.5
Money:
+
Money total/spent: 180gp/132.2gp (47.8gp left)
  
 
</pre>
 
</pre>

Latest revision as of 11:41, 29 December 2010

Name: Martin Auger
CN human male (adult)
Bard detective 1 [APG]
Deity: none

----{ ABILITIES PB / 25 }----
STR    08( -1) = 08 [-2]
DEX    16( +3) = 16 [10]            
CON    10( +0) = 10 [ 0] 
INT    12( +1) = 12 [ 2]            
WIS    14( +2) = 14 [ 5]            
CHA    18( +4) = 16 [10]  +2(race)  

Init : +3 = +3(dex)
Speed: 30 = 30(base)
HP   :  9 =  8 +0(con) +1(favored class)

----{ ATTACK OPTIONS }----
BAB:   0 = 0 
CMB:  +3 = 0 +3(dex,AM)

[Rapier / melee 1d6 18-20/x2]
Attack Bonus: +3 = 0 +3(dex) 
Damage: 1d6 -1(str)

[Dagger / melee 1d4 19-20/x2]
Attack Bonus: +3 = 0 +3(dex)
Damage: 1d4 -1(str)

[Dagger / ranged 1d4 19-20/x2]
Attack Bonus: +3 = 0 +3(dex)
Damage: 1d4

[Whip / melee nonlethal 1d3 /x2]
Attack bonus: +3 = 0 +3(dex)
Damage: 1d3 -1(str)

----{ DEFENCE OPTIONS }----
Full : 16 = 10 +3(dex) +3(armor)
Touch: 13 =  
Flatf: 13 =
CMD  : 12 = 10 +0 -1(str) +3(dex)  

Fort: +0 = +0(bard) +0(con)
Ref : +5 = +2(bard) +3(dex)
Will: +4 = +2(bard) +2(wis)

----{ SKILLS / 8 = 6+1(int)+1(human) / 0 left}----
-1 = 0  -1(str)                  Climb(Str)

 3 = 0  +3(dex)                  Acrobatics(Dex)
 3 = 0                           Escape Artist(Dex)
 3 = 0                           Sleight of Hand(Dex)
 8 = 1          +3(class)        Stealth(Dex)
 8 = 1          +3(class)+1(vc)  Disable Device(Dex)

 1 = 0  +1(int)                  Appraise(Int)
 6 = 1          +3(class)+1(det) Knowledge[local](Int)
 1 = 0                           Craft[Speech](Int)
 1 = 0                           Linguistics(Int)
 1 = 0                           Spellcraft(Int)

 8 = 1  +4(cha) +3(class)        Bluff(Cha)
 9 = 1          +3(class)+1(det) Diplomacy(Cha)
 4 = 0                           Disguise(Cha)
 4 = 0                           Intimidate(Cha)
 8 = 1          +3(class)        Perform[Oratory](Cha)
 4 = 0                           Perform[Sing](Cha)
 4 = 0                           Use Magic Device(Cha)

 7 = 1  +2(wis) +3(class)+1(det) Perception(Wis)
 2 = 0                           Profession[detective](Wis)
 7 = 1          +3(class)+1(det) Sense Motive(Wis)

Languages: Common, Elven, Abyssal

----{ FEATS }----
[HUM01] Agile Maneuvers
[CHR01] Weapon Finesse

----{ CLASS FEATURES }----
Bardic performance 8 rounds/day = 4 +4(cha)
Eye for detail(detective)
Cantrips, countersong, distraction, fascinate, careful teamwork(detective) +1

----{ SPELLS KNOWN }----
4(inf)   0  : Sift, Light, Prestidigitation, Detect Magic
2(1+1)   1st: Charm Person, Detect Secret Doors

----{ TRAITS }----
Skeptic (+2 will vs illusion)
Vagabond child (Disable Device is class skill +1)

----{ GEAR }----

BODY SLOT                 ITEM
Head                      
Face                      
Throat                    
Shoulders                 
Body                      
Torso                     
Hands                     
Arms                      
Waist                     
Ring (right) 
Ring (left)               
Feet                      

**GENERIC ITEMS**
Backpack              2gp   2lb.
Bedroll             0.1gp   5lb.
Ink, Inkpen, vial   9.1gp   
Paper                ~1gp
Belt Pouch            1gp 0.5lb.
Sealing wax           1gp   1lb.
Signet ring           5gp
Spell com. pouch      5gp   2lb.
Courtier's outfit    30gp   6lb.
Thieves' tools       30gp   1lb.


**WEAPONS AND ARMOR**
Rapier               20gp   2lb.    1d6   18-20/x2
Dagger                2gp   1lb.    1d4   19-20/x2   10ft.
Whip                  1gp   2lb     1d3        /x2         disarm, nonlethal, reach, trip

Studded leather      25gp  20lb.   +3 AC  -1 ACP

                    -----  -----
                  132.2gp  42.5lb.


Carrying capacity | Total weight:     26/53/80 | 42.5
Money total/spent: 180gp/132.2gp (47.8gp left)